Metroid (9-Volt): Difference between revisions

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m (Toadette the Achiever moved page Metroid (WarioWare: D.I.Y.) to Metroid (9-Volt): Another microgame exists in the same game with the same name. For this case, I'll just use 9-Volt's name for lack of any better/more d...)
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{{minigame-infobox
{{minigame infobox
|title = Metroid
|image=[[File:MetroidWWDIY.png|256px]]
|image = [[File:MetroidWWDIY.png]]
|appears_in=''[[WarioWare: D.I.Y.]]''
|appeared_in = ''[[WarioWare: D.I.Y.]]
|type=[[9-Volt]]
|type = [[9-Volt]]
|intro=''Get it!''
|info = ''"Roll Samus to the missle tank!"''
|info="''Roll Samus to the missile tank!''"
|controls ={{button|ds|Stylus}} – Tap Samus
|controls={{button|ds|Stylus}} – Tap Samus
}}
}}
{{Italic title|Metroid (''WarioWare: D.I.Y.'')}}
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[Game Boy Advance|GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''.
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''.
 
==Gameplay==
==Gameplay==
The player must help [[Samus Aran]] go across the stage. When she is tapped, she will curl into her [[metroidwiki:Morph Ball|Morph Ball]] and continue moving. If she is tapped again, she will pop back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus will be damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game will end in a loss.
The player must help [[metroidwiki:Samus Aran|Samus Aran]] go across the stage. When she is tapped, she curls into her [[metroidwiki:Morph Ball|Morph Ball]] and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus is damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss.


==Names in other languages==
==Names in other languages==
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|Jap=メトロイド
|Jap=メトロイド
|JapR=Metoroido
|JapR=Metoroido
|JapM=Metroid}}
|JapM=Metroid
{{WWDIY Microgames}}
|Ita=Metroid
[[Category:Microgames]]
|ItaM=-
[[Category:WarioWare: D.I.Y. Microgames]]
}}
 
{{9-Volt & 18-Volt's microgames}}
{{WWDIY microgames}}
[[Category:WarioWare: D.I.Y. microgames]]
[[Category:Metroid series]]

Latest revision as of 11:32, December 19, 2023

Metroid
MetroidWWDIY.png
Appears in WarioWare: D.I.Y.
Type 9-Volt
Command(s) Get it!
Info "Roll Samus to the missile tank!"
Controls Stylus – Tap Samus

Metroid is one of 9-Volt's microgames in WarioWare: D.I.Y. It is set in the GBA game Metroid: Zero Mission.

Gameplay[edit]

The player must help Samus Aran go across the stage. When she is tapped, she curls into her Morph Ball and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a Skree must be rolled under, or Samus is damaged. After that, she must pop back up to grab a Missile Tank on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss.

Names in other languages[edit]

Language Name Meaning
Japanese メトロイド
Metoroido
Metroid

Italian Metroid
-