Mario Shinwa e (Yoiko Original): Difference between revisions

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{{another language}}
{{another language}}
{{Levelbox
{{level infobox
|title=マリオ神話へ【よゐこオリジナル】
|title=Mario Shinwa e (Yoiko Original)
|image=[[File:NintendoJPlevel1.png|270px]]
|image=[[File:NintendoJPlevel1.png|270px]]
|id=6GV-3YY-7QF
|id=6GV-3YY-7QF
|game=''[[Super Mario Maker 2]]''
|game=''[[Super Mario Maker 2]]''
|style={{SMMstyle|smb3}}
|style={{SMM style|smb3}}
|theme=Forest (Main area)<br>Castle (Sub area)
|theme=Forest (Main area)<br>Castle (Sub area)
|limit=500 seconds
|limit=500 seconds
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|after=[[Mario Aratanaru Shinwa e (Nintendo Version)|>>]]
|after=[[Mario Aratanaru Shinwa e (Nintendo Version)|>>]]
}}
}}
'''マリオ神話へ【よゐこオリジナル】''' ('''''Mario Shinwa e (Yoiko Original)''''') is an official course in Course World in ''[[Super Mario Maker 2]]''. It is a "standard" level published by NintendoJP. It is set in the forest theme in the main area and the castle theme for the sub area. It is set in the ''[[Super Mario Bros. 3]]'' style.
'''Mario Shinwa e (Yoiko Original)''' is an official course in Course World in ''[[Super Mario Maker 2]]''. It was published by NintendoJP and created by {{wp|Yowiko|Yoiko}} in episodes 4 and 5 of their web video series ''Yoiko no Mario Maker de Shokunin Seikatsu''. It is set in the ''[[Super Mario Bros. 3]]'' style, in the forest theme in the main area and the castle theme for the sub area.
 
==Layout==
==Layout==
There are five [[Key Coin]]s which must be collected in this level. One is found at the beginning near a [[Note Block]]. [[Mario]] can use the three [[Trampoline]]s at the start to reach the coin. Next are some Japanese symbols over a [[Conveyor Belt]]. Mario then needs to get into the water and swim through a set of images designed to look like a person, a rocket, a truck, a helicopter, and a car, respectively. The rest of the Key Coins can be found scattered throughout this area. To get the last Key Coin, Mario needs to activate the [[P-Switch]] on the car to turn the [[Brick Block]]s into [[coin]]s, which also accesses the [[Key Door]]. After entering the Key Door, Mario needs to enter the [[Pipe]].
There are five [[Key Coin]]s which must be collected in this level. One is found at the beginning near a [[Note Block]]. [[Mario]] can use the three [[Trampoline]]s at the start to reach the coin. Next are some [[Brick Block]]s forming katakana that read 「ココカラ ラクーーーー!!」 (''Koko kara raku----!!'', "It's easy from here!!") over a [[Conveyor Belt]]. Mario then needs to get into the water and swim through a set of images designed to look like a person, a rocket, a truck, a helicopter, and a car, respectively. The rest of the Key Coins can be found scattered throughout this area. To get the last Key Coin, Mario needs to activate the [[P Switch]] on the car to turn the [[Brick Block]]s into [[coin]]s, which also accesses the [[Key Door]]. After entering the Key Door, Mario needs to enter the [[Pipe]].


Mario can then drop down on the [[Donut Block]]s, collecting coins. At the very bottom is a [[? Block]] which contains a [[Super Leaf]], a horizontally moving [[Thwomp]], and a [[Checkpoint Flag]]. After that is a room with [[Seesaw]]s on [[Track]]s. Mario needs to dodge Thwomps, [[Grinder]]s, and [[Bumper]]s to get to a few [[Twister]]s and [[Swinging Claw]]s. Here, he gets a [[Fire Koopa Clown Car]] and a [[Buzzy Shell]]. There is also a [[10-Coin]] which can be collected. Up next is a set of [[Bill Blaster]]s and parachuting [[Goombrat]]s, as well as one Big Flying Goombrat. There are also some [[Big Chain Chomp]]s which fall on Mario. At the very top are two [[Skewer]]s. Mario needs to shoot a fireball at some [[Hard Block]]s in the right wall and fly back up to another pipe.
Mario can then drop down on the [[Donut Block]]s, collecting coins. At the very bottom is a [[? Block]] which contains a [[Super Leaf]], a horizontally moving [[Thwomp]], and a [[Checkpoint Flag]]. After that is a room with [[Seesaw]]s on [[track]]s. Mario needs to dodge Thwomps, [[Grinder]]s, and [[Bumper (Super Mario series)|Bumper]]s to get to a few [[Twister]]s and [[Swinging Claw]]s. Here, he gets a [[Fire Koopa Clown Car]] and a [[Buzzy Shell]]. There is also a [[10-Coin]] which can be collected. Up next is a set of [[Bill Blaster]]s and parachuting [[Goombrat]]s, as well as one Big Flying Goombrat. There are also some [[Big Chain Chomp]]s which fall on Mario. At the very top are two [[Skewer]]s. Mario needs to shoot a fireball at some [[Hard Block]]s in the right wall and fly back up to another pipe.


Mario should enter the pipe to get to another Checkpoint Flag, another Fire Koopa Clown Car, and another ? Block containing a [[Fire Flower]]. He needs to get through a large ice obstacle to get to a [[Boom Boom]], a [[Bowser Jr.|Big Bowser Jr.]], and a [[Bowser|Big Bowser]]. Mario needs to defeat the Big Bowser to get a [[Key]], which he must then use to open the Key Door to get to the [[Goal (Super Mario Bros. 3)|goal]].
Mario should enter the pipe to get to another Checkpoint Flag, another Fire Koopa Clown Car, and another ? Block containing a [[Fire Flower]]. He needs to get through a large ice obstacle to get to a [[Boom Boom]], a [[Bowser Jr.|Big Bowser Jr.]], and a [[Bowser|Big Bowser]]. On the far right of the area, [[Cloud Block]]s form katakana that read 「カギハクッパ」 (''Kagi ha Kuppa'', "The key is Bowser"). Mario needs to defeat the Big Bowser to get a [[Key]], which he must then use to open the Key Door to get to the [[Goal (Super Mario Bros. 3)|goal]].


==Enemies==
==Enemies==
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*[[Skewer]]s
*[[Skewer]]s
*[[Thwomp]]s
*[[Thwomp]]s
*Flying [[Big Goombrat]]
*Flying [[Big Kakibo]]
*Flying [[Big Thwomp]]
*Flying [[Big Thwomp]]
*Flying [[Bob-omb]]
*Flying [[Bob-omb]]


{{SMM2 Levels}}
==Description==
[[Category:Super Mario Maker 2 Levels]]
<blockquote>
「よゐこのマリオメーカーで職人生活」で、よゐこのお2人が制作したコースです。2つの隠し部屋があるので探してみてください。<br>
(''A course made by the two members of Yoiko in "Yoiko's Mario Maker Craftsman Life". There are two hidden rooms, so please try to find them.'')
</blockquote>
 
==Names in other languages==
{{foreign names
|Jap=マリオ神話へ【よゐこオリジナル】
|JapR=Mario Shinwa e (Yoiko Orijinaru)
|JapM=To a Mario Myth (Yoiko Original)
}}
 
==External links==
*[https://youtu.be/xAG-Kkmb498 First episode of Yoiko creating the level]
*[https://youtu.be/wLFt8oYNuiA Second episode of Yoiko creating the level]
{{SMM2 levels}}
[[Category:Forests]]
[[Category:Aquatic areas]]
[[Category:Jungles]]
[[Category:Castles]]
[[Category:Volcanic areas]]
[[Category:Super Mario Maker 2 levels]]

Latest revision as of 04:15, January 8, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Level
Mario Shinwa e (Yoiko Original)
A Course World level by Nintendo JP.
Course ID 6GV-3YY-7QF
Game Super Mario Maker 2
Game style Super Mario Bros. 3 style
Theme(s) Forest (Main area)
Castle (Sub area)
Time limit 500 seconds
<< Directory of levels >>

Mario Shinwa e (Yoiko Original) is an official course in Course World in Super Mario Maker 2. It was published by NintendoJP and created by Yoiko in episodes 4 and 5 of their web video series Yoiko no Mario Maker de Shokunin Seikatsu. It is set in the Super Mario Bros. 3 style, in the forest theme in the main area and the castle theme for the sub area.

Layout[edit]

There are five Key Coins which must be collected in this level. One is found at the beginning near a Note Block. Mario can use the three Trampolines at the start to reach the coin. Next are some Brick Blocks forming katakana that read 「ココカラ ラクーーーー!!」 (Koko kara raku----!!, "It's easy from here!!") over a Conveyor Belt. Mario then needs to get into the water and swim through a set of images designed to look like a person, a rocket, a truck, a helicopter, and a car, respectively. The rest of the Key Coins can be found scattered throughout this area. To get the last Key Coin, Mario needs to activate the P Switch on the car to turn the Brick Blocks into coins, which also accesses the Key Door. After entering the Key Door, Mario needs to enter the Pipe.

Mario can then drop down on the Donut Blocks, collecting coins. At the very bottom is a ? Block which contains a Super Leaf, a horizontally moving Thwomp, and a Checkpoint Flag. After that is a room with Seesaws on tracks. Mario needs to dodge Thwomps, Grinders, and Bumpers to get to a few Twisters and Swinging Claws. Here, he gets a Fire Koopa Clown Car and a Buzzy Shell. There is also a 10-Coin which can be collected. Up next is a set of Bill Blasters and parachuting Goombrats, as well as one Big Flying Goombrat. There are also some Big Chain Chomps which fall on Mario. At the very top are two Skewers. Mario needs to shoot a fireball at some Hard Blocks in the right wall and fly back up to another pipe.

Mario should enter the pipe to get to another Checkpoint Flag, another Fire Koopa Clown Car, and another ? Block containing a Fire Flower. He needs to get through a large ice obstacle to get to a Boom Boom, a Big Bowser Jr., and a Big Bowser. On the far right of the area, Cloud Blocks form katakana that read 「カギハクッパ」 (Kagi ha Kuppa, "The key is Bowser"). Mario needs to defeat the Big Bowser to get a Key, which he must then use to open the Key Door to get to the goal.

Enemies[edit]

Description[edit]

「よゐこのマリオメーカーで職人生活」で、よゐこのお2人が制作したコースです。2つの隠し部屋があるので探してみてください。
(A course made by the two members of Yoiko in "Yoiko's Mario Maker Craftsman Life". There are two hidden rooms, so please try to find them.)

Names in other languages[edit]

Language Name Meaning
Japanese マリオ神話へ【よゐこオリジナル】
Mario Shinwa e (Yoiko Orijinaru)
To a Mario Myth (Yoiko Original)

External links[edit]