DS Yoshi Falls: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (spacing)
Line 18: Line 18:
==Layout==
==Layout==
[[Image:2009-TournamentJuly2.jpg|thumb|Bouncy [[Mushroom]]s from [[Mushroom Gorge]] were added as a shortcut in the second July 2009 [[List of Competitions in Mario Kart Wii|tournament]].]]
[[Image:2009-TournamentJuly2.jpg|thumb|Bouncy [[Mushroom]]s from [[Mushroom Gorge]] were added as a shortcut in the second July 2009 [[List of Competitions in Mario Kart Wii|tournament]].]]
Racers start far the edge of the cliff protected by a bar. As they go onwards, they can take either of the upper half of the track or the lower half, taking advantage to run faster but also being vulnerable to fall off or being pushed off by the rapids crossing the path. The upper level, however, has a bridge to cross safely over the waters, and handy [[Item Box]]es. Racers then must take the second bridge, also containing Item Boxes. The stream of the second rapid down the bridge is more powerful, so it results easy to fall to the lake by taking this way. Certain item as a [[Star]] would serve to pass the obstacle and gain more time. Briefly, past the second bridge, characters can run over useful Dash Panels in the upper half, while the lower half has none of these speed boosters, albeit some Item Boxes appear down the third bridge, unlike the upper stretch which does not have. Once passed the bridge and the Dash Panels, the track ends in the checked line.
Racers start far the edge of the cliff protected by a bar. As they go onwards, they can take either of the upper half of the track or the lower half, taking advantage to run faster but also being vulnerable to fall off or being pushed off by the rapids crossing the path. The upper level, however, has a bridge to cross safely over the waters, and handy [[Item Box]]es. Racers then must take the second bridge, also containing Item Boxes. The stream of the second rapid down the bridge is more powerful, so it results easy to fall to the lake by taking this way. Certain item as a [[Star]] would serve to pass the obstacle and gain more time. Briefly, past the second bridge, characters can run over useful Dash Panels in the upper half, while the lower half has none of these speed boosters, albeit some Item Boxes appear down the third bridge, unlike the upper stretch which does not have. Once passed the bridge and the Dash Panels, the track ends in the finish line, which starts another lap of the course.


==Gallery==
==Gallery==

Revision as of 15:13, December 9, 2010

Template:Racecourse

Yoshi Falls
Yoshi Falls's appearance in Mario Kart DS.

Yoshi Falls is a race course in the Mario Kart series. It first appeared in Mario Kart DS as the second track of the Mushroom Cup, and lately, the second classic racecourse in Mario Kart Wii for the Shell Cup, being remade with improved graphics, among other Mario Kart DS courses for the Wii.

The track is located in a crater-like valley, circling a lake with three waterfalls connected to the body of water, crossing the track. A large Yoshi Egg is found in the center of the lake.

Numerous Dash Panels are located at some places along the course, while bridges provide a safer way to pass, as opposed to going through the waterfalls to risk being pushed off to the edge.

Yoshi Falls is one of the shortest courses in Mario Kart DS, along with other quite short tracks such as Baby Park, Moo Moo Farm, Peach Circuit and Mario Circuit 1. On the other hand, the track's overview is quite similar to Luigi Circuit seen in Mario Kart Wii.

The missions 1-3 and 3-4 take place on this course.

Layout

July 2009 Tournament 2 screenshot
Bouncy Mushrooms from Mushroom Gorge were added as a shortcut in the second July 2009 tournament.

Racers start far the edge of the cliff protected by a bar. As they go onwards, they can take either of the upper half of the track or the lower half, taking advantage to run faster but also being vulnerable to fall off or being pushed off by the rapids crossing the path. The upper level, however, has a bridge to cross safely over the waters, and handy Item Boxes. Racers then must take the second bridge, also containing Item Boxes. The stream of the second rapid down the bridge is more powerful, so it results easy to fall to the lake by taking this way. Certain item as a Star would serve to pass the obstacle and gain more time. Briefly, past the second bridge, characters can run over useful Dash Panels in the upper half, while the lower half has none of these speed boosters, albeit some Item Boxes appear down the third bridge, unlike the upper stretch which does not have. Once passed the bridge and the Dash Panels, the track ends in the finish line, which starts another lap of the course.

Gallery

Names in Other Languages

Template:Foreignname
Template:Racecourses