Rhythm Maker: Difference between revisions

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[[Image:Rhythm_Maker.png|thumb|'''Rhythm Maker''']]
{{minigame infobox
|image = [[File:Rhythm_Maker.png]]
|appears_in = ''[[WarioWare: D.I.Y.]]
|type = [[Orbulon]]
|info = ''"Hit funky buttons to the funky beat."''
|controls ={{button|ds|Stylus}} – Press button
}}
'''Rhythm Maker''' is one of [[Orbulon]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]''


'''Rhythm Maker''' is one of [[Orbulon]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]''
==Gameplay==
The point of the game is to follow the rhythm of the beat. The game starts off with a finger demonstrating the order of the buttons. Once the order is shown, the player needs to copy the person's movement to the beat of the music. If the player accomplishes the task, the game is won. However, if the player goes too fast or takes too long to press the button, the game ends in a loss.


==Gameplay==
==Names in other languages==
The point of the game is to follow the rhythm of the beat. The game will start off with a finger demonstrating the order of the buttons. Once the order is shown, the player needs to copy the person's movement. However, the player will need to have good timing and the rhythm of the beat down. If the player accomplishes the task, the game is won. However, if the player goes too fast or takes too long to press the button, the game ends in a loss.
{{foreign names
|Jap=リズムマシン
|JapR=Rizumumashin
|JapM=Rhythm Machine
|Ita=A ritmo
|ItaM=At rhythm
}}


==Description==
{{Orbulon's microgames}}
''"Hit funky buttons to the funky beat."''
{{WWDIY microgames}}
<br clear=all>
[[Category:WarioWare: D.I.Y. microgames]]
{{WarioWare: D.I.Y. Microgames}}
[[Category:Microgames]]

Latest revision as of 13:38, May 10, 2022

Rhythm Maker
Rhythm Maker.png
Appears in WarioWare: D.I.Y.
Type Orbulon
Info "Hit funky buttons to the funky beat."
Controls Stylus – Press button

Rhythm Maker is one of Orbulon's microgames in WarioWare: D.I.Y.

Gameplay[edit]

The point of the game is to follow the rhythm of the beat. The game starts off with a finger demonstrating the order of the buttons. Once the order is shown, the player needs to copy the person's movement to the beat of the music. If the player accomplishes the task, the game is won. However, if the player goes too fast or takes too long to press the button, the game ends in a loss.

Names in other languages[edit]

Language Name Meaning Notes
Japanese リズムマシン[?]
Rizumumashin
Rhythm Machine
Italian A ritmo[?] At rhythm