Dr. Kawashima: Difference between revisions
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'''Dr. Ryuta Kawashima''' is a Japanese neuroscientist and host of the [[wikipedia:Brain Age (series)|''Brain Age'' franchise]]. In the ''Brain Age'' games, Kawashima is represented by a polygonal version of his own face, similar to [[Andross]]. | '''Dr. Ryuta Kawashima''' (Japanese: 川島 隆太) is a Japanese neuroscientist and host of the [[wikipedia:Brain Age (series)|''Brain Age'' franchise]]. In the ''Brain Age'' games, Kawashima is represented by a polygonal version of his own face, similar to [[Andross]]. | ||
Dr. Kawashima appears as an [[Assist Trophy]] in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', using his ''Brain Age'' appearance. When summoned, he immediately disappears, but causes numbers to fly across the screen. If two numbers collide, they add into a larger number, and if the two numbers equal ten or greater then they explode. The explosion is bigger and lasts longer if the numbers equal exactly ten. Players can also attack the numbers to knock them away. | Dr. Kawashima appears as an [[Assist Trophy]] in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', using his ''Brain Age'' appearance. When summoned, he immediately disappears, but causes numbers to fly across the screen. If two numbers collide, they add into a larger number, and if the two numbers equal ten or greater then they explode. The explosion is bigger and lasts longer if the numbers equal exactly ten. Players can also attack the numbers to knock them away. |
Revision as of 22:00, December 29, 2014
Template:Character-infobox Dr. Ryuta Kawashima (Japanese: 川島 隆太) is a Japanese neuroscientist and host of the Brain Age franchise. In the Brain Age games, Kawashima is represented by a polygonal version of his own face, similar to Andross.
Dr. Kawashima appears as an Assist Trophy in Super Smash Bros. for Nintendo 3DS / Wii U, using his Brain Age appearance. When summoned, he immediately disappears, but causes numbers to fly across the screen. If two numbers collide, they add into a larger number, and if the two numbers equal ten or greater then they explode. The explosion is bigger and lasts longer if the numbers equal exactly ten. Players can also attack the numbers to knock them away.