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Mario & Luigi: Partners in Time

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Mario & Luigi: Partners in Time
North American box art of Mario & Luigi: Partners in Time
For alternate box art, see the related gallery.
Developers AlphaDream
Nintendo SPD Group No.4
Publisher Nintendo
Platforms Nintendo DS, Virtual Console (Wii U)
Release dates Nintendo DS:
USA November 28, 2005[1]
Japan December 29, 2005[2]
ROC December 29, 2005[3]
Europe January 27, 2006[4]
UK February 10, 2006[5]
South Africa February 10, 2006[6]
Australia February 23, 2006[7]
South Korea July 8, 2010[8]
Virtual Console (Wii U):
Japan June 10, 2015[9]
USA June 25, 2015[10]
Europe July 16, 2015[5]
Australia July 16, 2015[11]
Languages English
Japanese
French (Europe)
German
Italian
Korean
Spanish (Europe)
Genre Turn-based action RPG
Ratings
ESRB:E - Everyone[12]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
GRAC:All - All ages[?]
ACB:G - General[?]
Mode Single player
Format
Digital download
Game Card
Input
Serial codes USA NTR-ARME-USA
Japan NTR-ARMJ-JPN
Europe NTR-ARMP-EUR
Australia NTR-ARME-AUS
South Korea NTR-ARMK-KOR

Mario & Luigi: Partners in Time is a turn-based action RPG for the Nintendo DS, developed by AlphaDream and published by Nintendo, and the second title in the Mario & Luigi series, preceded by Mario & Luigi: Superstar Saga, for the Game Boy Advance, in 2003. It was released in NTSC regions in late 2005; in PAL regions in early 2006; and in South Korea in mid-2010. The story of the game involves Mario and Luigi time-traveling between their present and past times and teaming up with their infant selves, Baby Mario and Baby Luigi, to stop the invasion in the past by the enemy alien species called the Shroobs.

The game is primarily a turn-based RPG, and incorporates action RPG and platformer elements similar to its predecessor. It takes many elements from Mario & Luigi: Superstar Saga, and revamps them to take advantage of the Nintendo DS's new features. While it makes minimal use of the Touch Screen (Mario must rub the dirt off a drawing at one point), the game uses the addition of the X Button and Y Button buttons, the extra screen, and greater system resources. It was the first game in the series to use item-based special attacks, a feature that would carry for the remainder of the series. It was succeeded by Mario & Luigi: Bowser's Inside Story, also for the Nintendo DS, in 2009.

Like its predecessor, it is one of the few Super Mario–franchise games to have been released in North America before Japan. However, it was re-released in the Wii U's Nintendo eShop on June 10, 2015, in Japan first, and later that month in North America and the following month in Europe and Australia.

Story[edit]

The home planet of the Shroobs.
The planet where the Shroobs live.

During Mario and Luigi's infancies, Shroobs from a withering distant planet find the Mushroom Kingdom and invade it. The invasion forces Baby Mario, Baby Luigi, Baby Peach, Toadsworth the Younger, and Baby Bowser (who had been attempting to capture Baby Peach at the time) to flee in the Koopa Cruiser.

In the future, Princess Peach, Toadiko, and Toadbert travel to the past via Professor E. Gadd's time machine, which is powered by the Cobalt Star. But when the device returns, it is occupied by a hostile alien, forcing Mario and Luigi to use a newly formed time hole in the castle gardens to go to the past and find Peach. Before they proceed to Hollijolli Village, they receive Stuffwell, a talking suitcase made by E. Gadd, to assist them and help them carry supplies on their quest. Upon their arrival in Hollijolli Village, they are attacked and defeated by a trio of Shroobs, but Baby Mario and Baby Luigi arrive and save their adult selves soon afterward. The adult Mario Bros. join the rest on the Koopa Cruiser, but the cruiser is attacked by a Shroob Missile from Princess Shroob, the leader of the Shroobs, and crashes into Baby Bowser's Castle where Mario, Luigi, Baby Mario, and Baby Luigi find a Cobalt Star Shard. They travel through another time hole to the present-day Princess Peach's Castle with Toadsworth and Baby Peach, who they leave behind as they return to the past through a new time hole opened by the Cobalt Shard.

Toadwood Forest
The Bros. exploring Toadwood Forest.

The time hole leads to Toadwood Forest, where the group finds a weakened Toadiko wrapped in a tree's branches. She manages to tell Mario that the Shroobs have kidnapped Peach before the tree sucks away the last of her vim. Shroob saucers then attack and fire at Toadiko and she turns into a Shroob mushroom, which the aliens use to fuel their ships. The Mario Bros. travel to the Shroobs' Vim Factory to shut down the operation. The babies receive hammers after they defeat the Hammer Bros. and when the protagonists defeat the Swiggler, they briefly obtain a second Cobalt Shard before Baby Bowser steals both shards and Kamek picks him up and they flee.

After a brief stop in Peach's Castle of the present and learning the Toadsworth Twist, the protagonists use another time hole to travel to Yoshi's Island of the past, where all the Yoshis have disappeared. They meet Kylie Koopa and find Kamek, whom they follow back to Baby Bowser on the clifftop; Kamek attacks them, but is defeated and they chase after Baby Bowser, who swallows the Cobalt Shards when they corner him. All of them are then eaten by a massive Shroobified Yoshi monster, Yoob. Inside Yoob, they find the missing Yoshis and an amnesiac Toadbert, who is carrying a partly obscured drawing that he made of what happened during the battle between Peach and Princess Shroob. After the Mario Bros. and their baby counterparts defeat Sunnycide, an egg monster, everyone escapes Yoob, including Baby Bowser, who coughs up the Cobalt Shards later on after choking on the last remaining Yoshi Cookies.

After learning the Bros. Ball, the protagonists next visit Gritzy Desert, where they meet Kylie again, and find a secret entrance to the Koopaseum, arriving in time to witness Princess Peach being swallowed whole by Petey Piranha. The brothers defeat the Shrooboid Brat in the arena, angering Princess Shroob who breaks the floor and sends them falling into Gritzy Caves. The brothers fight and defeat Petey Piranha, recovering a Cobalt Shard and saving Kylie Koopa (who had almost been fed to him too). They find Princess Peach, whose face is covered by a Shroob mushroom, and take her back to the present-day castle, where they learn the Baby Spin and Baby Cakes. Bowser attempts to kidnap her, but falls through a time hole to Thwomp Volcano after Toadsworth makes Bowser break the bridge.

Star Shrine
The bros. in the Star Shrine.

The brothers follow Bowser and travel to the top of the volcano. When they arrive, they find Peach's crown. After that, the volcano erupts and they flee down the right path. They meet Professor E. Gadd's younger self, who thinks up of an idea of making a machine that could douse the volcano's fire, which the older E. Gadd creates in the present time. He then uses his quickly built invention to spray water into the time hole and stop the volcano. After a skirmish with the angry resident, Mrs. Thwomp, the Mario Bros. are carried into the volcano by her husband, Mr. Thwomp, where they solve various puzzles and fight and defeat Bowser and Baby Bowser (who had been shot into the volcano after being blown away from Yoshi's Island). Bowser is sent careening back to the present while Baby Bowser flies off on his own, but before the protagonists can collect the princess, she is sucked up by the Shroob Mother Ship. The brothers board the ship and team up with Kylie to try and save Peach, but they all simply end up being ejected from the vessel, and also realize that Princess Shroob was disguised as Peach the whole time. Kylie lands back in Yoshi's Island on Toadbert, who regains his memory. The four Mario Bros. land in Toad Town, which now lies in ruins and is largely deserted, except for two elderly Toads who run a shop. From there, they travel to Star Hill.

There they find the Commander Shroob, his team of Support Shroobs, and a Shroob-omb who engage them in battle. Once the Commander Shroob and his team are defeated, the four heroes head to the top of Star Hill where the protagonists talk to the Cobalt Star's spirit which tells them that when they find five out of the six parts of the Cobalt Star, they can enter Shroob Castle.

The heroes head to the Star Shrine, where another Cobalt Shard is located. The brothers then meet up with Toadbert and Kylie Koopa, where they finally clean the former's picture, revealing the depiction of a second Shroob princess. Their group is attacked by the Elder Shrooboid, which turns Toadbert and Kylie into Shroob mushrooms before it could be stopped by the Mario Bros. After collecting another Shard from the vanquished Shroob, the Mario Bros. travel to the Shroob Castle in the past by way of the future castle and its many time holes. Mario and the gang take down the Shroob Mother Ship and finally find Princess Peach being held captive by Princess Shroob, who they battle and defeat. Peach shows them the final piece of the Cobalt Star but does not let them merge it with the other pieces. However, before she can explain why, Baby Bowser swoops in and completes the Cobalt Star himself, releasing the Elder Princess Shroob, Princess Shroob's twin who had been trapped in the star by Princess Peach. Baby Bowser is turned into a Shroob mushroom for his troubles and the Elder Princess Shroob attacks the Mario Bros. next, but they defeat her and she transforms into a Purple Mushroom.

Baby Luigi cries on the Shroob mushroom that used to be Baby Bowser after Baby Mario accidentally Ground Pounds him, restoring his former self. Professor E. Gadd then uses his Hydrogush 4000 invention to spray a liquid with the same chemical makeup as baby tears all across the Mushroom Kingdom of the past, restoring everyone else who had been affected by the Shroobs. The Mario Bros. discover Bowser unconscious in Peach's Castle in the present and the Elder Princess Shroob's mushroom flies into his mouth, turning him into Shrowser for one last attack on the Mario Bros. After Shrowser is beaten and the Shroob threat is finally put to rest forever, Toadsworth the Younger, Baby Peach, Baby Mario, and Baby Luigi all use the repaired time machine and travel back to their own time, bidding farewell to their future selves.

Battle system[edit]

SPD-Up
A battle taking place.

To start a battle, Mario, Luigi, or their baby selves must touch an enemy or perform a First Strike by jumping on or hitting the enemy with a hammer in the overworld. A first strike damages the enemy (if jumped on) or possibly stun them (if hit with a hammer) as the battle starts. If an enemy with spikes or fire is jumped on, the brother who jumped on the enemy is damaged. Additionally, if the enemy starts the battle by hitting a Bro. in the back, that brother cannot move until his turn. Since the game is a turn-based RPG, the player and enemies take turns attacking each other; the brothers use Command Blocks as the interface to select actions. The player can use well timed attacks to deal more damage. The player can also counterattack the enemy to damage them (see below). The enemies never counterattack, but can harm the brother if they have spikes or are on fire and are jumped on, though these elements cannot KO a brother, even if he has one HP left.

When a brother's HP hits zero, he passes out and remains in this state until the end of the battle (where he has one HP in the overworld) or if he is revived with a 1-Up Mushroom. If the babies and adults are separated from each other, the surviving brother carries the passed out one, though it greatly hinders on the surviving brother's ability to avoid enemy attacks. If the brothers are in Piggyback Mode, the adults take all damage from enemy attacks until they pass out, where the baby takes the passed out brother off-screen and fights on his stead. If the baby also passes out, the surviving brother pair carries him, also hindering their ability to avoid enemy attacks. If all in-battle brothers' HP reach zero, regardless if there are non-fighting brothers in the overworld, the player gets a Game Over and can either restart from the last save point or return to Princess Peach's Castle, except when it is not possible to return to Princess Peach's Castle.

If all enemies' HP are reduced to zero, the battle is won and EXP points and coins are gained. Depending on the enemy defeated and what badges are worn, regular items, Bros. Items, Clothing, and Badges may be won as well.

Stats[edit]

Each brother has his own HP, POW, DEF, SPEED, and STACHE points. With enough EXP Points, a brother can level-up and increase each respective statistic. Mario, Luigi, Baby Mario, and Baby Luigi lean towards certain stats: Mario and Baby Mario have increase in stats that favor of power and speed while Luigi and Baby Luigi's stats generally favor HP, defense, and stache. The babies have generally weaker stats than their adult counterparts barring their speed, where they outperform their adult counterparts at. Clothing and some badges can also alter a brother's stats.

Stat Description
HP HP (abbreviation of Heart Points) is the amount of life a brother has. When an enemy hits one of the brothers, he loses HP. When his HP reaches zero, he passes out, but can be revived with a 1-Up Mushroom or 1-Up Super. Adult Luigi has the highest amount of HP, while Baby Mario has the lowest.
Power POW (abbreviation of Power) is how strong a brother is. The higher his POW stats are, the more damage he gives. Adult Mario has the best attack, while Baby Luigi has the lowest power.
Defense DEF (abbreviation of Defense) is how much damage a brother can lessen from an enemy hit. The higher his DEF stats are, the less damage he receives. Adult Luigi has the best defense, while Baby Mario is the worst defensively.
Speed SPEED is how fast a brother is. The more SPEED he has, the sooner he can attack an enemy in a given turn. Baby Mario is the fastest, while adult Luigi is the slowest.
Stache The higher a brother's STACHE stats are, the greater there is a chance of a lucky hit, which doubles damage dealt. Plus, it gives the brother discounts when buying and selling at shops. The babies also have this stat despite not having mustaches. Adult Luigi has the highest starting STACHE points, with a total 30 points, followed by adult Mario with 20, Baby Luigi with 18 and Baby Mario with only 12.

Base stats[edit]

Main article: Mario & Luigi: Partners in Time level up progressions

The table below lists the stats the party members have at Level 1, where each party member has his own strengths and weaknesses. The only stat that does not increase with level up is STACHE, which can only be increased through the bonus roulette or by equipping specific equipment. Baby Mario and Baby Luigi have lower total stats outside from speed from their adult counterparts and require more experience points for level up.

Character Level HP POW DEF SPEED STACHE EXP EXP to Next
Mario 1 14 20 12 14 20 0 6
Luigi 1 16 16 14 8 30 0 6
Baby Mario 1 11 8 7 13 12 0 6
Baby Luigi 1 14 7 8 12 18 0 6

Moves[edit]

During a battle, the four brothers have five choices when attacking, unless Mario and Luigi are not paired with the babies; instead, they would have four choices. They can use a jump move, a Hammer move, a Bros. Item, use an item, or run from battle.

Jump move[edit]

The Jump Command Block in Mario & Luigi: Partners in Time

During a jump move, a brother jumps on an enemy. When Mario jumps on an enemy, A Button is used; B Button is used for Luigi; X Button for Baby Mario; and Y Button for Baby Luigi. Action commands are performed by pressing each character's button as they are about to land on the enemy for extra damage. The babies can participate in battle as well, assisting their older counterparts. When battling with all four Mario Bros., pressing the baby brother's button and then the adult brother's button just before they land deals more damage.

The jump move with action command deals damage according to the following formula:

Damage = 1.68 * Level * POW / DEF, where POW is the POW stat of the attacking brother, and DEF is the DEF stat of the target, and Level is the level of the attacking brother. The number is rounded to the nearest integer; for example, 6.26 is rounded to 6, and 6.56 is rounded to 7.

For example, Mario at level 1 has a POW stat of 20 and Junior Shrooboid has a DEF stat of 20. 1.68 * 1 * 20 / 20 = 1.68 is rounded to 2 points of damage.

A first-strike jump move that initiates a battle has an attack constant of 1.00.

The jump move does no damage to spiked and fiery enemies, such as Spiny Shroopa, and the attacking brother instead takes 1 point of damage.

Hammer move[edit]

The Hammer Command Block in Mario & Luigi: Partners in Time

After Baby Mario and Baby Luigi enter the Vim Factory, they get hammers to use in battle. However, the adult Mario and Luigi cannot use this move without the babies with them, as they do not have hammers. When one of the babies attack with a hammer, the player must hit their button (either X Button or Y Button) when the tool shakes to deal more damage. If the player waits too long or hits the button too early, the hammer head falls off the hammer and the baby brother does much less damage. When the corresponding button is hit before they directly face the enemy, they trip and fall flat on the enemy, also yielding less damage. When the adult bros. are with the babies, they can perform a stronger attack with them. When doing this, the player must hit the adult button (A Button or B Button) to have Mario or Luigi lift up the baby. Then, they must hit the baby button (X Button or Y Button) when their hammer shakes. This deals more damage than a normal hammer attack. The hammer move does less damage than a jump move, and it is best used when fighting a spiked enemy. It can sometimes cause enemies to become dizzy. Airborne enemies avoid the hammer altogether.

The hammer move (with the action command and without an adult brother) deals damage according to following formula:

Damage = 1.43 * Level (of attacking brother) * POW (of attacking brother) / DEF (of targeted enemy)

For example, Baby Mario at level 7 has a POW stat of at least 13, and the Spiny Shroopa has a DEF stat of 32. 1.43 * 7 * 13 / 32 = 4.0656 is rounded to 4 points of damage.[13]

Bros. Items[edit]

The Bros. Item Command Block in Mario & Luigi: Partners in Time
Artwork of Mario kicking a Green Shell, which Baby Mario is riding, in Mario & Luigi: Partners in Time
The bros. using a Bros. Item.

Bros. Items are special attacks that the brothers can use to deal more damage. Some Bros. Items require at least two brothers standing while some require all bros. Some items that require two bros. have special commands that can be used to deal more damage than normal with all four bros. Note that some items are unlocked later in the game than others. As the Bros. Attacks are replaced with Bros. Items and due to the introduction of Bros. Items, Mario & Luigi: Partners in Time is the only Mario & Luigi game to lack a BP stat (or its variations) and by extension Syrup Jars.

Bros. Item Description Bros. Needed
Green Shell from Mario & Luigi: Partners in Time
Green Shell
One of the brothers kicks this item towards an enemy. It rebounds off the enemy, while the enemy takes damage, and back towards the other brother. The other brother must kick the shell back to the enemy to repeat the process, while the Green Shell increases its speed more times it is kicked. The Green Shell disappears when the enemy is defeated, sixteen successful hits are dealt, or if a brother misses it. If the brother using the item has his baby self piggyback, his baby self rides on the shell: if players press the baby brother's corresponding button, the baby brother spins the shell, dealing more damage to the enemy. However, if the player presses the spin button when the shell is going back to Mario or Luigi, the player is not able to kick the shell again and misses. This also happens with Red Shells. 2
A sprite of a Bro Flower
Bro Flower
Both brothers toss fireballs at multiple enemies. The player should press the button of the brother when the big fireball is on the brother's hand. If a small fireball is thrown, it decreases the length of the attack. If the brother's baby self is piggyback, pressing the corresponding baby button enables the brother to lob their fire balls, hitting aerial foes. This item can cause a burn status to enemies. Some enemies are weak to fire, causing them to take critical hits, which deals 1.6× damage. 2
Cannonballer from Mario & Luigi: Partners in Time
Cannonballer
All four brothers jump inside a cannon, which launches them into the top screen. A random order of the four brothers can be seen as they land, and players should press the corresponding button in order to deal more damage to an enemy. 4
Ice Flower
Ice Flower
Identical to the Bros. Flower, except the brothers toss iceballs instead of fireballs. This item can randomly lower the enemies' Attack, Defense, and/or Speed. Some enemies, mostly Shroobs, are weak to ice, causing them to take critical hits, which deals 1.6× damage. 2
Smash Egg from Mario & Luigi: Partners in Time
Smash Egg
A brother kicks the egg to an enemy. As it flies in the air, the player must hold the corresponding button to let a brother build up energy to kick the egg at the enemy. When released with correct timing, the brother kicks the egg at the enemy. The process repeats back and forth until either the egg cracks or when the enemy is defeated. When the egg cracks, a possible free item can result out of it. When a baby brother is piggyback, he can jump and hit the egg to make it fall faster to deal more damage to the enemy. 2
Pocket Chomp from Mario & Luigi: Partners in Time
Pocket Chomp
A Chain Chomp is released, which chases a brother and goes offscreen. Then, as the brother approaches the enemy, the player should press the corresponding button when the brother lands on the enemy to deal more damage and run away from the Chain Chomp. The attack ends when the enemy is defeated or when the Chain Chomp catches the running brother. If three or more brothers are present during the battle, a baby brother occasionally rides on the chariot. Pressing the corresponding baby button causes the baby brother to spin his Hammer, causing more damage to the enemy if timed correctly. 2
Trampoline from Mario & Luigi: Partners in Time
Trampoline
All four brothers jump on the trampoline, which launches them off screen. One brother comes down in a random order, and the player should press the corresponding to deal damage to enemies and keep the attack going. Another brother eventually comes down to a random enemy, and the process repeats, with each jump exponentially speeding up the process. The attack ends when the player fails to press the button at the right time or when all enemies are defeated. 4
Copy Flower from Mario & Luigi: Partners in Time
Copy Flower
Many copies of the brothers are spawned, and they walk offscreen. In a completely random order, the brothers walk up to the enemy and jump on them. Players must execute a well-timed jump with the corresponding button to continue the attack and deal more damage to the enemy, with each jump exponentially speeding up the process. Once the enemy is defeated, the bros begin jumping on the next foe. The process ends when a jump is failed or when all enemies are defeated. 4
Red Shell from Mario & Luigi: Partners in Time
Red Shell
Identical to the Green Shell, except once the enemy is defeated it continues until a brother misses the shell or if all enemies are defeated. 2
Mix Flower
Mix Flower
Similar to the Bros. Flower, the player should press the button of the corresponding brother to build a giant fireball and keep it up in order to deal more damage. The bigger the fireball, the more damage it causes. After some period of time, or when the player cannot keep up with the speeding up process, the fireball falls and deals damage to all opponents. Some enemies are weak to fire, causing them to take critical hits, which deals 1.6× damage. 4

Items[edit]

The Item Command Block in Mario & Luigi: Partners in Time

When choosing the item icon, the four heroes can use an item to recover HP. Other items, such as Refreshing Herbs, can heal status effects. When one of the bros. passes out, the other bros. can use a 1-Up Mushroom or 1-Up Super to revive him. However, once an item is used, the bro.'s turn is over. Peppers are another type of item that can be used with this icon and can temporarily increase the bros. stats.

Item Description
A Mushroom from Mario & Luigi: Partners in Time.
Mushroom
Recovers 20 HP to a single bro.
A Mushroom from Mario & Luigi: Partners in Time.
Super Mushroom
Recovers 40 HP to a single bro.
A Mushroom from Mario & Luigi: Partners in Time.
Ultra Mushroom
Recovers 80 HP to a single bro.
A Mushroom from Mario & Luigi: Partners in Time.
Max Mushroom
Recovers all HP to a single bro.
A sprite of a Mushroom Drop and/or Super Drop and/or Ultra Drop.
Mushroom Drop
Recovers 15 HP to all brothers.
A sprite of a Mushroom Drop and/or Super Drop and/or Ultra Drop.
Super Drop
Recovers 30 HP to all brothers.
A sprite of a Mushroom Drop and/or Super Drop and/or Ultra Drop.
Ultra Drop
Recovers 60 HP to all brothers.
1-Up Mushroom and 1-Up DX sprite from Mario & Luigi: Partners in Time
1-Up Mushroom
Revives a fallen brother with half of his max HP.
1-Up Mushroom and 1-Up DX sprite from Mario & Luigi: Partners in Time
1-Up Super
Revives a fallen brother with all HP.
Refreshing Herb from Mario & Luigi: Partners in Time
Refreshing Herb
Used to get rid of the status ailments of a single bro.
Pepper
Green Pepper
Boosts the DEF of all brothers for a certain period of time.
Red Pepper from Mario & Luigi: Partners in Time
Red Pepper
Boosts the POW of all brothers for a certain period of time.
Blue Pepper from Mario & Luigi: Partners in Time
Blue Pepper
Boosts the SPEED of all brothers for a certain period of time.

Flee[edit]

The Flee Command Block in Mario & Luigi: Partners in Time

Mario, Luigi, and the babies can all flee from battle when they choose the flee icon. When getting away, the player must hit either the A Button or B Button button to make Mario or Luigi flee. If the babies are in battle, the player must hit the X Button or Y Button button. However, if they do not do this quickly, one of the bros. falls and drop a large amount of coins unless a wallet badge is equipped. When both bros. have left the screen, they end up back in the overworld and continue their adventure. The player can cancel this attempt by pressing the L Button button, though it uses up a turn. This cannot be used in Boss Battles.

Avoiding attacks[edit]

Mario, Luigi, or Baby Mario and Baby Luigi can either use their Hammer or Jump moves to avoid attacks. With their Jump move, the brothers can jump over the attacking enemy. When using the Hammer to avoid attacks, the player must hold Baby Mario or Baby Luigi's respective button (Baby Mario is X Button, Baby Luigi is Y Button) and release just as the enemy or its weapon hits.

The four bros. can also use these moves to counterattack. When they jump over an enemy, they may land on them, causing damage. Baby Mario or Baby Luigi can also hit enemies with their hammer during an enemy's turn. Either way, the enemy takes damage on its turn.

Altered states[edit]

Altered states return from Mario & Luigi: Superstar Saga, with the same conditions that can cause it. Certain enemies have attacks that can cause altered states, which hinder a brother in a way. The brothers can also inflict altered states on enemies as well with the Bros. Flower, Smash Egg, Ice Flower, Trampoline, and Mix Flower, as well as enhancing their stats with peppers. Over a period of time, altered states wear off, though the brothers can recover quicker from negative altered states if they use a Refreshing Herb.

Status Description
Luigi and Baby Luigi tripping in the game Mario & Luigi: Partners in Time.
Trip
The character cannot attack on the turn he tripped. If an enemy hits a brother from behind in the overworld, the brother starts out on this state until his turn, or takes damage from the enemy.
Luigi's dizzy spriteDizzy Baby Luigi from Mario & Luigi: Partners in Time
Dizzy
The character becomes too disoriented to make any moves. Bob-ombs, Lethal Bob-ombs, Handfakes, Shroids, Shroobsworths, and the Elder Princess Shroob can cause this altered state.
Poisoned Baby Mario in the game Mario & Luigi: Partners in Time.
Poison
The character takes damage over time. The damage increases the more turns the character is poisoned. Spiny Shroopas, Swiggler, Coconutters, Red Coconutters, the Shrooboid Brat, Tanoombas, Tashroobas, and Princess Shroob can cause this altered state.
Burned Mario in the game Mario & Luigi: Partners in Time.
Burn
The character takes damage over time and is unable to make moves. The damage increases the more turns the character is burnt. Elasto-Piranhas, Kamek, the Shrooboid Brat, Blazing Shroobs, Bowser, Baby Bowser, Skellokeys, the Elder Shrooboid, and Shroob Rexes can cause this altered state.
POW-Up Increases the character's attack strength. Red peppers can be used to temporarily increase a brother's POW.
POW-Down Decreases the character's attack strength.
DEF-Up Increases the character's defensive strength. Green peppers can be used to temporarily increase a brother's DEF.
DEF-Down Decreases the character's defensive strength.
SPD-Up Increases the character's speed. Blue peppers can be used to temporarily increase a brother's SPEED.
SPD-Down Decreases the character's speed.

Field features[edit]

On the overworld, the brothers can navigate their environment. They can interact with a variety of objects such as blocks and switches and use various techniques to help with their progress of the game. During normal overworld progression, the DS bottom screen displays character control and progress while the top screen displays the map, character HP, coins, and where the brothers are currently located, alongside miscellaneous map features. When the babies are sent to locations only they can access, such as going down a hole or using a Trampoline, the top screen changes from the map to display the babies' control and progress.

Blocks, switches, and other features[edit]

Object Description
A ? Block Sprite from Mario & Luigi: Partners in Time.
? Block
Gives an item out when hit.
! Block ! Blocks from Mario & Luigi: Partners in Time
! Block
They have various functions and can activate events. The colored ones are used to create three giant ! Blocks on Yoshi's Island and destroy giant ! Blocks of the same color in Thwomp Caverns. The blue variety later appears in the Star Shrine, where it would change color depending on whether Baby Mario or Baby Luigi hit it.
2-Person Panel from Mario & Luigi: Partners in Time
2-Person Panel
These yellow switches can be activated only if Baby Mario and Baby Luigi step on it.
4-Bros. Random Block from Mario & Luigi: Partners in Time
4-Bros. Random Block
A block that requires the Piggyback Jump to reach it. When activated, four blocks corresponding to a brother spawn, where each brother assembles under his block. When the light moves to a block, the appropriate brother must hit it to obtain ten coins. Afterward, the light moves to another block. The process speeds up until a brother fails to hit a block or until it has been hit fifyu times, at which point the light will circle the block rapidly and the block will become brown.
4-Person Panel from Mario & Luigi: Partners in Time
4-Person Panel
A blue switch that has four blocks on it. It works when all four brothers step on it.
Mario's Adult Shine Block Luigi's Adult Shine Block
Adult Shine Block
This block appears before a dark room that Baby Mario and Baby Luigi can only access into. It changes color: if the block is red, Mario should hit it; if the block is green, Luigi should hit it. If the correct brother hits it, a small Shine Block travels to the babies, where it lights the room when struck. If the wrong brother hits the Shine Block, a fireball comes out and hits the babies, restarting their progress to the beginning of the room.
Aurora Block from Mario & Luigi: Partners in Time
Aurora Block
Located exclusively in Star Shrine, it has the ability to grow to match the size of heart of the person who strikes it. It must be retrieved and hit to pass through the Star Temple gate.
A sprite of a Chomp Rock from Mario & Luigi: Partners in Time.
Chomp Rock
Large rocks resembling Chain Chomps. Mario and Luigi cannot move them on their own and require the help of various Yoshis stuck inside Yoob's Belly to push them.
Control Block from Mario & Luigi: Partners in Time
Control Block
A block found in areas accessible only to Baby Mario and Baby Luigi. It cycles through the four cardinal directions; in order to use it, Baby Mario and Baby Luigi must hit it to make a platform move in the direction it is pointing in. Striking the block again causes the platform to stop, where the Control Block continues to cycle through the cardinal directions.
Empty Block from Mario & Luigi: Partners in Time.
Empty Block
? Blocks, M Blocks, and L Blocks turn into this once their items are acquired. They do not give out any more items.
L Block from Mario & Luigi: Partners in Time
L Block
A block that only Luigi or Baby Luigi can hit. Hitting it gives the brothers an item.
Laser Block
Laser Block
These blocks are found in two different locations with two different purposes. In the Star Shrine, the brothers must activate all of them to gain access of the main area in Star Shrine. The Laser Blocks in Peach's Castle of the past are used to defeat a Chain Chomp, where there are four of them. Hitting two them releases a laser relative to its position.
M Block from Mario & Luigi: Partners in Time
M Block
A block that only Mario or Baby Mario can hit. Hitting it gives the brothers an item.
Mario and Luigi on a Warp Pipe Mario & Luigi: Partners in Time
Pipe
These blue pipes require all four brothers to activate. When they step on it, it warps the brothers to another location in the level.
Heart Block
Recovery Block
Hitting this block restores HP of the party members. Note that if a brother pair hits it when they are separated, only the pair's HP gets restored. They appear in three locations: Peach's Castle, Yoob's Belly, and Shroob Castle.
Save Album
Save Album
This block allows players to save their game. They can either save and continue, save and quit, or choose not to save their game.