Dream Fencing (Mario & Sonic at the Olympic Games for DS)
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Dream Fencing is a Dream Event that appears in the Nintendo DS version of Mario & Sonic at the Olympic Games. The objective of the event is to fully deplete the opponent's health, with the event taking place in Blue Sky Field. It is unlocked by completing the Satellite Circuit, with Toad appearing as a referee.
In this event, the player takes part in a four player tournament, initially plying a match against a random opponent, before proceeding to either a first place match against the other winner if they win the first match, or the third place match against the other loser if they do not. In the match, the player is able to move by pressing either let and right on , or for right and for left. If the player presses the button twice quickly, they can perform a quick step in their desired direction. To attack the opponent, the player must slide towards them on the Touch Screen to perform a thrust, which will cause them to lose some health if the player is close enough to hit them. To block an attack from the other character, the player can slide upwards on the Touch Screen to perform a parry, which will cause the opponent to falter. If the player is parried themselves, they must slide left and right on the Touch Screen to regain their a balance and be able to fight again. The player can also feint by sliding away from their opponent. Over time, the player will charge up a special attack, which is indicated by a meter on the upper screen. The player can store up multiple attacks, and can use them by sliding downwards on the Touch Screen. Each character's attack is unique, and if used successfully will cause the character to lose a lot of health. If a special attack is performed close enough to the edge of the strip, the character may "Ring out", meaning that they will fly out of the ring and take significantly more damage. The player wins the event by either completely depleting the other character's health meter, or by having the most health left when the timer runs out. The length of time can be adjusted in the set rules menu, with the player being able to choose from 1, 2, 3, 5 or ∞.