World 3-2 (Super Mario Bros. 3): Difference between revisions

No edit summary
m (→‎Enemies: Syntax fix)
 
(25 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{italic title|World 3-2 (''Super Mario Bros. 3'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title={{world|3|2}}
|title={{world|3|2}}
|image=[[File:SMAS 3-2.PNG|270px]]
|image=[[File:SMAS SMB3 World 3-2 Screenshot.png|270px]]
|code=3-2
|code=3-2
|world=[[Water Land]]
|world=[[Water Land]]
Line 9: Line 9:
|after=[[World 3-3 (Super Mario Bros. 3)|>>]]
|after=[[World 3-3 (Super Mario Bros. 3)|>>]]
}}
}}
'''World 3-2''' is the second level of [[Water Land]] in ''[[Super Mario Bros. 3]]'' and its two remakes: ''[[Super Mario All Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. This level is unlocked by clearing [[World 3-1 (Super Mario Bros. 3)|World 3-1]], and clearing this level gives access to a [[Mushroom House]] and [[World 3-3 (Super Mario Bros. 3)|World 3-3]].  
'''World 3-2''' is the second level of [[Water Land]] in ''[[Super Mario Bros. 3]]'' and its two remakes: ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. This level is unlocked by clearing [[World 3-1 (Super Mario Bros. 3)|World 3-1]], and clearing this level gives access to a [[Toad House]] and [[World 3-3 (Super Mario Bros. 3)|World 3-3]].  
 
==Layout==
==Layout==
[[File:SMB3 Map 3-2.png|left|thumb|350px|The level's layout as seen in ''[[Super Mario All-Stars]]''.]]
[[File:SMB3 Map 3-2.png|left|thumb|350px|The level's layout as seen in ''[[Super Mario All-Stars]]''.]]
This level begins with [[Mario]] standing on a platform which is suspended above the water. Below is a single [[Cheep Cheep]] that occasionally jumps, but not very high. This Cheep Cheep will always return shortly after being defeated throughout the entire level. To the right of this platform are two [[Lift]]s that move up and down on zig-zagged [[Track]]s. Once Mario clears these two lifts, he encounters another suspended platform with a power-up-giving [[? Block]] surrounded by four [[Donut Block]]s. Next to this platform is another lift, this time on a longer track going right. Immediately after Mario activates the lift, he comes across a series of [[Hard Block]]s that make an "L" shape. The middle block on the left produces a [[Super Star]] if it is bumped into by Mario. If Mario obtains the Super Star, two out of the next four ? Blocks will produce another Super Star, but only if Mario is still invincible when he hits the block. Mario then comes across a few [[coin]]s, another ? Block and a [[Koopa Paratroopa]]. After Mario encounters the Koopa Paratroopa, two more Cheep Cheeps appear in the water, jumping all the way up to Mario on the lift. After this encounter, the lift makes two cuts up. During these cuts, two more high-jumping Cheep Cheeps lunge at Mario. The track then ends; as such, Mario must jump onto one of two Donut Blocks (with a ? Block above them) to make his way towards another lift. Right away, two more Cheep Cheeps make large leaps in Mario's direction. Then the lift comes across another Koopa Paratroopa, flying vertically. While the Koopa Paratroopa is flying on the track, two more high-jumping Cheep Cheeps appear. After, the track cuts downwards, and a series of [[Brick Block]]s appears above. If the third block from the left is hit, a [[P Switch]] appears. This P Switch turns three coins next to a [[Warp Pipe]] (where a Green [[Fire Piranha Plant]] resides) into Brick Blocks, creating a platform for Mario to hit a [[Hidden Block]] with a [[1-Up Mushroom]]. This secret block is directly next to a coin. To the right of the Warp Pipe are a coin-holding Brick Block and another power-up-holding ? Block below it. Mario must enter the Warp Pipe to progress, taking him to a final, short stretch of suspended platforms, with one last high-jumping Cheep Cheep swimming in the water below. If Mario is in his [[Raccoon Mario|Raccoon form]] at this point, he can fly up to a lift on a track above the pipe, which can be used to get some coins and another 1-Up Mushroom in a Hidden Block. After this series of platforms is the [[Goal (Super Mario Bros. 3)|goal]].
This level begins with [[Mario]] standing on a platform which is suspended above the water. Below is a single [[Cheep Cheep|Cheep-Cheep]] that occasionally jumps, but not very high. This Cheep-Cheep will always return shortly after being defeated throughout the entire level. To the right of this platform are two [[Lift]]s that move up and down on zig-zagged [[track]]s. Once Mario clears these two lifts, he encounters another suspended platform with a power-up-giving [[? Block]] surrounded by four [[Donut Block|Donut Lift]]s. Next to this platform is another lift, this time on a longer track going right. Immediately after Mario activates the lift, he comes across a series of [[Hard Block|Wood Block]]s that make an "L" shape. The middle block on the left produces a [[Super Star|Starman]] if it is bumped into by Mario. If Mario obtains the Starman, two out of the next four ? Blocks will produce another Starman, but only if Mario is still invincible when he hits the block. Mario then comes across a few [[coin]]s, another ? Block and a [[Koopa Paratroopa]]. After Mario encounters the Koopa Paratroopa, two more Cheep-Cheeps appear in the water, jumping all the way up to Mario on the lift. After this encounter, the lift makes two cuts up. During these cuts, two more high-jumping Cheep-Cheeps lunge at Mario. The track then ends; as such, Mario must jump onto one of two Donut Lifts (with a ? Block above them) to make his way towards another lift. Right away, two more Cheep-Cheeps make large leaps in Mario's direction. Then the lift comes across another Koopa Paratroopa, flying vertically. While the Koopa Paratroopa is flying on the track, two more high-jumping Cheep-Cheeps appear. After, the track cuts downwards, and a series of [[Brick Block]]s appears above. If the third block from the left is hit, a [[P Switch|Switch Block]] appears. This Switch Block turns three coins next to a [[Warp Pipe]] (where a green [[Fire Piranha Plant|Venus Fire Trap]] resides) into Brick Blocks, creating a platform for Mario to hit a [[Hidden Block]] with a [[1-Up Mushroom]]. This secret block is directly next to a coin. To the right of the Warp Pipe are a coin-holding Brick Block and another power-up-holding ? Block below it. Mario must enter the Warp Pipe to progress, taking him to a final, short stretch of suspended platforms, with one last high-jumping Cheep-Cheep swimming in the water below. If Mario is in his [[Raccoon Mario|Raccoon form]] at this point, he can fly up to a lift on a track above the pipe, which can be used to get some coins and another 1-Up Mushroom in a Hidden Block. After this series of platforms is the [[goal (Super Mario Bros. 3)|goal]].


==Enemies==
==Enemies==
*[[Cheep Cheep]]s
{| class="wikitable" style="text-align: center"
*[[Koopa Paratroopa]]s
! Name !! Count
*[[Fire Piranha Plant]]
|-
|[[File:CheepCheepSMB3.png]]<br>[[Cheep Cheep|Cheep-Cheep]]
|10 (red)
|-
|[[File:SMB3 Red Koopa Paratroopa.png]]<br>[[Koopa Paratroopa|Red Koopa Paratroopa]]
|2
|-
|[[File:SMB3 Venus Fire Trap Green.png]]<br>[[Fire Piranha Plant|Venus Fire Trap]]
|1 (green)
|}


==Level Statistics==
==Level statistics==
*[[Power-up]]s: 5 (2 [[Super Mushroom]]s or [[Fire Flower]]s, and up to 3 [[Super Star]]s)
*[[Power-up]]s: 5 (2 [[Super Mushroom]]s or [[Fire Flower]]s, and up to 3 [[Super Star|Starmen]])
*[[1-Up Mushroom]]s: 2
*[[1-Up Mushroom]]s: 2
*Secret areas: 0
*Secret areas: 0


{{SMB3 Levels}}
{{SMB3 levels}}
[[Category:Super Mario Bros. 3 Levels]]
[[Category:Aquatic areas]]
[[Category:Super Mario Bros. 3 levels]]

Latest revision as of 06:34, January 26, 2024

Level
World 3-2
SMAS SMB3 World 3-2 Screenshot.png
Level code 3-2
World Water Land
Game Super Mario Bros. 3
<< Directory of levels >>

World 3-2 is the second level of Water Land in Super Mario Bros. 3 and its two remakes: Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3. This level is unlocked by clearing World 3-1, and clearing this level gives access to a Toad House and World 3-3.

LayoutEdit

 
The level's layout as seen in Super Mario All-Stars.

This level begins with Mario standing on a platform which is suspended above the water. Below is a single Cheep-Cheep that occasionally jumps, but not very high. This Cheep-Cheep will always return shortly after being defeated throughout the entire level. To the right of this platform are two Lifts that move up and down on zig-zagged tracks. Once Mario clears these two lifts, he encounters another suspended platform with a power-up-giving ? Block surrounded by four Donut Lifts. Next to this platform is another lift, this time on a longer track going right. Immediately after Mario activates the lift, he comes across a series of Wood Blocks that make an "L" shape. The middle block on the left produces a Starman if it is bumped into by Mario. If Mario obtains the Starman, two out of the next four ? Blocks will produce another Starman, but only if Mario is still invincible when he hits the block. Mario then comes across a few coins, another ? Block and a Koopa Paratroopa. After Mario encounters the Koopa Paratroopa, two more Cheep-Cheeps appear in the water, jumping all the way up to Mario on the lift. After this encounter, the lift makes two cuts up. During these cuts, two more high-jumping Cheep-Cheeps lunge at Mario. The track then ends; as such, Mario must jump onto one of two Donut Lifts (with a ? Block above them) to make his way towards another lift. Right away, two more Cheep-Cheeps make large leaps in Mario's direction. Then the lift comes across another Koopa Paratroopa, flying vertically. While the Koopa Paratroopa is flying on the track, two more high-jumping Cheep-Cheeps appear. After, the track cuts downwards, and a series of Brick Blocks appears above. If the third block from the left is hit, a Switch Block appears. This Switch Block turns three coins next to a Warp Pipe (where a green Venus Fire Trap resides) into Brick Blocks, creating a platform for Mario to hit a Hidden Block with a 1-Up Mushroom. This secret block is directly next to a coin. To the right of the Warp Pipe are a coin-holding Brick Block and another power-up-holding ? Block below it. Mario must enter the Warp Pipe to progress, taking him to a final, short stretch of suspended platforms, with one last high-jumping Cheep-Cheep swimming in the water below. If Mario is in his Raccoon form at this point, he can fly up to a lift on a track above the pipe, which can be used to get some coins and another 1-Up Mushroom in a Hidden Block. After this series of platforms is the goal.

EnemiesEdit

Name Count
 
Cheep-Cheep
10 (red)
 
Red Koopa Paratroopa
2
 
Venus Fire Trap
1 (green)

Level statisticsEdit