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This is a list of games within the Mario franchise and all related series, organized by system with pictures. The games are arranged by original release date. Upcoming games are highlighted in gold. Port games are highlighted in green.

Nintendo Consoles

Nintendo Entertainment System

Title
Cover Synopsis Release Date
Donkey Kong
North American box art for Donkey Kong on the Nintendo Entertainment System In 1981, Nintendo had their first blockbuster release with Shigeru Miyamoto's creation - Donkey Kong. Originally released in the arcades, Donkey Kong became a very popular game amongst gamers, eventually spawning many remakes and ports. In this game, Donkey Kong was the antagonist who kidnapped Mario's girlfriend Lady (later renamed Pauline). It was later ported to the many home systems including the Atari 2600, the ColecoVision and the Nintendo Entertainment System. This is a simple platformer, where the player must control Mario while jumping and avoiding obstacles and making it to Donkey Kong. Japan July 15, 1983
USA June 15, 1986
Europe October 15, 1986
Donkey Kong Jr.
North American box art for Donkey Kong Jr. on the Nintendo Entertainment System The following year, another arcade game was created, Donkey Kong Jr. This time, the roles were reversed. Mario was the villain, and DK was a damsel in distress. Here, Donkey Kong Jr., Donkey Kong's son, had to save his kidnapped father from Mario. The gameplay is the same as the original Donkey Kong; Donkey Kong Jr. must avoid traps set off by Mario to save Donkey Kong by jumping and simply avoiding them. Japan July 15, 1983
USA June 1986
Europe June 15, 1987[1]
Mario Bros.
North American box art for Mario Bros. on the Nintendo Entertainment System Mario Bros. is the second arcade game starring Mario as a protagonist, coming after Donkey Kong. The game's main attraction was featuring cooperative two-player functionality with Mario's recently introduced brother, Luigi. The two are in a sewer, battling various enemies leaking from the plumbing, bashing the floors underneath them to stun them before kicking them away. Many aspects from this game recur in later Mario franchise games, notably coins, pipes, POW Blocks, and enemy turtles. The game has been ported innumerable times to various systems. Japan September 9, 1983
USA June 20, 1986
Europe September 1, 1986
Donkey Kong Jr. + Jr. Sansū Lesson
Donkey Kong Jr. + Jr. Sansū Lesson was released exclusively as the pack-in game for the Sharp C1 Famicom TV, a combined Family Computer and television unit in Japan. It is a compilation of the games Donkey Kong Jr. and Donkey Kong Jr. Math. The game is not exactly a combination, but rather a "platter" of the two Donkey Kong-related games. It combines half of the 1- and 2-Player game modes from Donkey Kong Jr. and the +-×÷ Exercise mode from Donkey Kong Jr. Math. The latter is from the prototype version as Donkey Kong Jr. Math was still in development upon this game's release. Japan October 1983
Donkey Kong Jr. Math
Dk jr math box.jpg Donkey Kong Jr. Math was Donkey Kong Jr.'s second game, an edutainment title released in 1983 for the NES. Donkey Kong will hold up a sign, and Donkey Kong Jr. must find the numbers and math sign to get to that number to get a point. Japan December 12, 1983
USA October 18, 1985
Pinball
Pinball Boxart.png Japan February 2, 1984
USA October 18, 1985
Europe January 9, 1986
Golf
Boxart for Golf This game is much older and less common than the next golf title for the NES, NES Open Tournament Golf, but it has been ported to more systems including the America-only Nintendo PlayChoice-10 and the Game Boy. Mario is the only playable character in the game, appearing in blue pants and a white shirt. Player 2 controls a palette-swap that wears black pants and a red shirt. A version known as VS. Golf was later released for the VS. System. Japan May 1, 1984
USA October 18, 1985
Europe November 15, 1986
Donkey Kong 3
File:DK3 NES Box Art.jpg Donkey Kong 3 was the third installment of the Donkey Kong series, where Stanley fought Donkey Kong. This game differed from its predecessors in that it is a shooter/platformer hybrid and did not include Mario as a character. Japan July 4, 1984
USA June 1986
Europe September 15, 1987
Family BASIC V3
The red cartridge is Family BASIC V3 Japan February 21, 1985
Wrecking Crew
Wrecking Crew NES cover Wrecking Crew is a home variation of VS. Wrecking Crew, being more puzzle-oriented and based around single-player gameplay. Unlike in the previous game, the hammer-wielding CPU-controlled opponent is the brothers' cantankerous boss, Foreman Spike. This is the first Mario game to feature scrolling, albeit vertical scrolling. Japan June 18, 1985
USA October 18, 1985[2]
Europe October 15, 1987
Super Mario Bros.
United States box art for Super Mario Bros. On September 13, 1985, Mario starred in his very first game on a home console, Super Mario Bros.. Mario, and his brother Luigi, had to set out on a massive adventure across the Mushroom Kingdom to rescue Princess Toadstool and the Mushroom Retainers from the evil King Bowser. After traversing through eight massive worlds, filled with enemies, the brothers eventually reached Bowser's Castle, finally rescuing Princess Toadstool. Super Mario Bros. was the best-selling video game for the NES in 1999,[3] and, until being surpassed by Wii Sports in 2009, the best-selling video game of all time. Super Mario Bros. also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo's mascot, and triggered a massive boom in the video game industry that still continues today. Japan September 13, 1985
USA October 18, 1985[4]
Europe May 15, 1987
Australia July 1, 1987[5]
Donkey Kong Classics
North American box art for Donkey Kong Classics Donkey Kong Classics is a video game collection of the Donkey Kong series, consisting of the games Donkey Kong and Donkey Kong Jr.. This compilation is for the Nintendo Entertainment System, which was developed by Nintendo EAD. USA September 9, 1988
Europe August 10, 1989
Super Mario Bros. 2
North American box art for Super Mario Bros. 2 Owing to the Western branches of Nintendo feeling that the Japanese Super Mario Bros. 2 was too similar to the first game and too difficult for American players, they instead chose to port the Japanese game Yume Kōjō: Doki Doki Panic and release it as Super Mario Bros. 2 in their markets for the NES. New species first appear in this game, including Albatoss and Shy Guys, and it introduces Wart and Birdo. Super Mario Bros. 2 is also the first game to feature four distinctly playable characters, as Mario, Luigi, Princess Toadstool, and Toad had to save the dream world of Subcon from Wart. After fighting their way through seven strange worlds, they eventually saved Subcon, and Mario woke up from his dream.

Despite being a port of a pre-existing Japanese game, the Western Super Mario Bros. 2 would eventually see release in its own right in Japan as Super Mario USA.

USA October 9, 1988
Europe April 28, 1989
Australia May 4, 1989[6]
Japan September 14, 1992[7]
Super Mario Bros. 3
North American box art for Super Mario Bros. 3 Another two years had passed by the time the next mainstream, non-port Mario game had been released: Super Mario Bros. 3. This was by far the most expansive Mario game on the NES, as it featured many levels, items, and enemies, and became a huge critical and commercial success. Many of the new species would become staples of the series, including Boos, Fire Piranha Plants and Dry Bones. In the story, Bowser and his seven Koopalings wreaked havoc across the Mushroom World after turning all of the Mushroom Kings into various animals. Mario and Luigi had to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings had caused. Eventually, the brothers reached Bowser and defeated him, rescuing Princess Toadstool once again. Japan October 23, 1988
USA February 12, 1990[8]
Europe August 29, 1991
Australia August 29, 1991[9]
Tetris
USA November 1989
Europe February 23, 1990
Dr. Mario
North American box art for Dr. Mario on NES The first game in the Dr. Mario series; it was released for the NES and for the Game Boy in 1990. The game brought the basic concept of the series to the players' attention immediately, as they would start the game off having to reorganize falling vitamin capsules in order to eradicate viruses from the screen. Once all viruses has been eliminated, the player would move on to the next level. As the game progressed, each level rose in difficulty, providing more viruses for the player to eliminate and less space to maneuver the vitamin capsules in. Dr. Mario was ported and remade many times after its original release. Japan July 27, 1990
USA October 14, 1990
Europe June 27, 1991
Australia June 27, 1991
Nintendo World Championships 1990
Game cartridge, cover image not available The NES cartridge serves as the primary competition in the 1990 Nintendo World Championship. The cartridge has a combination of Super Mario Bros., Rad Racer, and Tetris. The timer is set for 6 minutes and 21 seconds. Each game is modified for the contest, for example, Super Mario Bros. has been modified to make the game start with 99 lives instead of just 3. USA October 10, 1990
Nintendo Campus Challenge
Game cartridge, cover image not available USA 1991
NES Open Tournament Golf
North American box art for NES Open Tournament Golf This NES game was made in both America and Japan, featuring Mario, Luigi, Princess Toadstool, and Princess Daisy. Also, various other humans made their appearance, including Steve (beginner), Mark (amateur), Tony (semi-professional), and Billy (professional). In the American version, the graphics differ slightly, and the soundtrack has been changed. Japan September 20, 1991
USA September 29, 1991
Europe June 18, 1992
Yoshi
North American box art for Yoshi on the Nintendo Entertainment System The first Yoshi game, simply called Yoshi, is a two-dimensional puzzle game, with elements similar to those of Tetris. The rules are fairly basic: the player must stack the same enemies on top of each other to make them disappear; the more the player does this, the more points they earn. Japan December 14, 1991[10]
USA May 28, 1992[11] or June 1992[12]
Europe December 30, 1992[13]
Yoshi's Cookie
North American box art for Yoshi's Cookie on the Nintendo Entertainment System Just as Yoshi did, Yoshi's Cookie used many of the same elements found in Tetris. In order for the player to earn points and clear a stage, they have to have an entire row or column of the same type of cookie lined up. Six type of cookies could be found in the game: Heart Cookies, Sunflower Cookies, Green Cookies, Checkered Cookies, Donut Cookies, and Yoshi Cookies. A remake later appeared in Nintendo Puzzle Collection on the Nintendo GameCube, along with Dr. Mario and Panel De Pon. Japan November 21, 1992
USA April 1993
Europe April 28, 1994[14]
Mario is Missing!
The box-art for Mario is Missing! Mario is Missing! is a game that centers on Luigi as he tries to rescue Mario from Bowser by interacting with people and returning artifacts to their proper locations. 25px link= USA
July 1993
Wario's Woods
North American box art of Wario's Woods for the Nintendo Entertainment System Wario's Woods is a puzzle game released for both the NES and SNES in 1994. The NES version was the last officially licensed game released for its console in North America and was the only game in its library to have an official rating by the ESRB. Wario's Woods is a falling block game where the objective is to clear the playing field of monsters by using bombs, arranging them into rows of matching colors. Unlike other puzzle games such as Tetris, where the player directly manipulates the game pieces, the player controls Toad, who moves around the playing field and arranges them after they have fallen. Japan February 19, 1994
USA December 10, 1994
Europe 1995
Mario's Time Machine
NES box art of Mario's Time Machine Mario's Time Machine is a game that centers on Mario as he tries to return various artifacts that were stolen by Bowser by interacting with people and answering various history-related questions. USA June 1994

Family Computer Disk System

Title
Cover Synopsis Release Date
Golf
Famicom Disk System Boxart for Golf Japan February 21, 1986
Super Mario Bros.
On September 13, 1985, Mario starred in his very first game on a home console, Super Mario Bros.. Mario, and his brother Luigi, had to set out on a massive adventure across the Mushroom Kingdom to rescue Princess Toadstool and the Mushroom Retainers from the evil King Bowser. After traversing through eight massive worlds, filled with enemies, the brothers eventually reached Bowser's Castle, finally rescuing Princess Toadstool. Super Mario Bros. was the best-selling video game for the NES in 1999,[15] and, until being surpassed by Wii Sports in 2009, the best-selling video game of all time. Super Mario Bros. also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo's mascot, and triggered a massive boom in the video game industry that still continues today. Japan February 21, 1986
Super Mario Bros.: The Lost Levels
English Box art for Super Mario Bros.: The Lost Levels from Nintendo Switch Online After the success of Super Mario Bros., a sequel was released just one year later in Japan for the Family Computer Disk System. It uses a slightly altered version of Super Mario Bros.'s engine, with different levels and new features including altered graphics and new enemy behavior, such as Bloopers flying in midair, wind to help the player jump across pits, and other minor changes.

While it was called Super Mario Bros. 2 in Japanese, Nintendo of America originally deemed this game too challenging and too much like the original to sell well in Western countries[16]. Instead, another game was ported as Super Mario Bros. 2, and the Japanese Super Mario Bros. 2 became known as Super Mario Bros.: The Lost Levels when included in the Super Mario All-Stars remake years later. It saw release in its original form in the West only when released on the Virtual Console in 2007.

Japan June 3, 1986
All Night Nippon Super Mario Bros.
All Night Nippon: Super Mario Bros. game cover; altered from Mario no Daibōken promotional artwork. All Night Nippon Super Mario Bros. is an officially licensed hack of Super Mario Bros.: The Lost Levels. Gameplay is the same, but many characters such as the Mushroom Retainers are replaced with Japanese celebrities from the radio show All Night Nippon. Other changes are also made for this game, such as World 1 being set during nighttime and Princess Peach's outfit was changed. The game was only released in Japan. Japan December 1986
Family Computer Golf: Japan Course
Famicom-Golf-Japan-Course-cover.png This Japan-only game is a simple update to the 1984 original, although Mario is in his normal outfit. Luigi is available for the second player. There is also a palette-swapped computer opponent that wears black and brown.

Japan Course was involved in a major contest. After finishing all the holes, players had an option of saving their score. If the score was good, the score could be recorded into a special blue disk that came with the game and sent via Disk Fax to Nintendo in Kyoto. The top 100 scorers received a plaque with their names on it, as well as a golden Disk Card with their name and rank programmed onto the title screen and it contains a harder golf course called the Champions' Course. 5000 other contestants received the Professional Course golden Disk Card which is not as difficult as the Champions' Course but still much harder than the original.

Japan February 21, 1987
Family Computer Golf: Japan Course (Champions' Course)
Japan May 1987
Family Computer Golf: Japan Course (Professional Course)
Japan May 1987
Family Computer Golf: U.S. Course
Golf: U.S. Course U.S. Course was released months later and is also a Japan-exclusive game. It is more open, and a bird's-eye-view of the holes is not available during gameplay, making it a bit more challenging. In this game, Mario wears a blue shirt and red-and-white striped overalls. Luigi is not mentioned in the game or the instruction manual but the second player is a green palette-swap while player 3 is blue and player 4 is orange. There is also a hidden female playable character that can be unlocked.

It also had a contest similar to Japan Course in which the main prize was a trophy and a golden Punch-Out!! Famicom cartridge. An unannounced prize was the golden disk Family Computer Golf: Prize Card which contained the harder Special Course. It was given out during the same contest but likely as part of a lottery to a thousand players whose submissions included a hole-in-one.

Japan June 14, 1987
Yume Kōjō: Doki Doki Panic
Box art of Yume Kōjō: Doki Doki Panic Yume Kōjō: Doki Doki Panic started development as a vertically scrolling Super Mario Bros.-style game, eventually gaining horizontal scrolling as well to be more similar. Due to a licensing agreement with Fuji Television, it starred a family of Arabian characters owned by the network. This game would go on to become the western Super Mario Bros. 2, with the Arabian characters replaced with Mario and friends, though other characters (namely enemies and bosses) remaining; many would become recurring to the series. Japan July 10, 1987
Family Computer Golf: Prize Card
Japan September 1987
Famicom Grand Prix: F1 Race
Famicom Grand Prix: F1 Race cover Japan October 30, 1987
Donkey Kong
In 1981, Nintendo had their first blockbuster release with Shigeru Miyamoto's creation - Donkey Kong. Originally released in the arcades, Donkey Kong became a very popular game amongst gamers, eventually spawning many remakes and ports. In this game, Donkey Kong was the antagonist who kidnapped Mario's girlfriend Lady (later renamed Pauline). It was later ported to the many home systems including the Atari 2600, the ColecoVision and the Nintendo Entertainment System. This is a simple platformer, where the player must control Mario while jumping and avoiding obstacles and making it to Donkey Kong. Japan April 8, 1988
Famicom Grand Prix II: 3D Hot Rally
HotRally.png Japan April 14, 1988
Donkey Kong Jr.
In 1982, another arcade game was created, Donkey Kong Jr. This time, the roles were reversed. Mario was the villain, and DK was a damsel in distress. Here, Donkey Kong Jr., Donkey Kong's son, had to save his kidnapped father from Mario. The gameplay is the same as the original Donkey Kong; Donkey Kong Jr. must avoid traps set off by Mario to save Donkey Kong by jumping and simply avoiding them. Japan July 19, 1988
Kaettekita Mario Bros.
File:Kaettekita Mario Bros. possible boxart.jpg Kaettekita Mario Bros. is a Japan-only game for the Family Computer Disk System, being mostly a more graphically accurate port of the original arcade game than the 1983 Family Computer and Nintendo Entertainment System port. However, it also has new features, such as the ability to change direction mid-jump and a slot machine minigame. Many of its graphical enhancements were used in a 1993 European NES port of Mario Bros. Japan November 30, 1988
Wrecking Crew
Game disk, cover image not available Wrecking Crew is a home variation of VS. Wrecking Crew, being more puzzle-oriented and based around single-player gameplay. Unlike in the previous game, the hammer-wielding CPU-controlled opponent is the brothers' cantankerous boss, Foreman Spike. This is the first Mario game to feature scrolling, albeit vertical scrolling. Japan February 3, 1989
Pinball
Game disk, cover image not available Japan May 31, 1989

Super Nintendo Entertainment System

Title
Cover Synopsis Release Date
Super Mario World
North American box art for Super Mario World Although a direct sequel to Super Mario Bros. 3, Super Mario World had been released on a whole new home console — the Super Nintendo Entertainment System. It was with this game that the Mario series had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of Super Mario World, while Mario, Luigi, and Princess Toadstool were vacationing in Dinosaur Land, Bowser and his seven Koopalings once again kidnapped the Princess. With the help of the Yoshis and Dolphins, the brothers traversed across the vast area of Dinosaur Land. As they made their way to Princess Toadstool, they thwarted each Koopaling who stood in their way until they reached Bowser. Once again, Bowser had been defeated and Princess Toadstool had been rescued. Japan November 21, 1990
USA August 18, 1991[17]
Europe April 11, 1992[18]
Australia July 1, 1992
Mario Paint
Mario Paint Japan July 14, 1992
USA August 1, 1992
Europe December 10, 1992[19]
Super Mario Kart
Super Mario Kart North American box art Super Mario Kart was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as eggs for Yoshi). The twenty tracks in this game, based on locations in Super Mario World (such as Donut Plains), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. All player-characters featured here have reappeared in all later entries in the series, except for Koopa Troopa who has only returned intermittently, and Donkey Kong Jr. who would never again be used in the series except for the much later Mario Kart Tour's "Super Mario Kart Tour", which features his and Mario's respective 16-bit sprite work. Unlike other games in the series, Super Mario Kart allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's Mode 7 graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance. Japan August 27, 1992
USA September 8, 1992[20]
Europe January 21, 1993
Nintendo Campus Challenge
USA 1992

References

  1. ^ Date info of Donkey Kong Jr. (NES) from TMK, retrieved 4/1/2008
  2. ^ https://www.wired.com/2010/10/1018nintendo-nes-launches/
  3. ^ Best-selling NES game
  4. ^ Super Smash Bros. for Wii U Masterpieces
  5. ^ Date info for NES from TMK, retrieved 4-1-2008
  6. ^ https://www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf
  7. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario USA section, page 64.
  8. ^ Date info for NES from TMK, retrieved June 15, 2020
  9. ^ Date info for NES from TMK, retrieved 4-1-2008
  10. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, appearances section, page 240.
  11. ^ Super Smash Bros. for Wii U Masterpieces
  12. ^ Super Smash Bros. Brawl Chronicle
  13. ^ Date info of the NES version from TMK
  14. ^ NES release Date from TMK, retrieved 4-24-08
  15. ^ Best-selling NES game
  16. ^ [1]
  17. ^ Super Smash Bros. for Wii U Masterpieces
  18. ^ Date info of Super Mario World (SNES) from TMK, retrieved 4/1/2008
  19. ^ TMK: Release date info, retrieved 9-20-2008
  20. ^ Super Smash Bros. for Wii U Masterpieces