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Super Mario Land

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This article is about the Game Boy game. For other uses, see Super Mario Land (disambiguation).
"SML" redirects here. For the unofficial YouTube channel that was acknowledged by Nintendo, see List of unofficial media acknowledged by Nintendo § SuperMarioLogan.
Not to be confused with Super Mario World or Super Mario 3D Land.
Super Mario Land
North American box art for Super Mario Land
North American box art
For alternate box art, see the related gallery.
Developer Nintendo R&D1
Publisher Nintendo
Platforms Game Boy, LodgeNet, Virtual Console (Nintendo 3DS), Game Boy – Nintendo Classics
Release dates Game Boy:
Japan April 21, 1989[1]
USA August 1, 1989[2]
Europe September 28, 1990[?]
Australia November 21, 1990[3]
Player's Choice:
USA October 1996[4]
Virtual Console (Nintendo 3DS):
USA June 6, 2011[5]
Japan June 7, 2011[6]
Europe June 7, 2011[7]
Australia June 7, 2011[?]
South Korea February 3, 2016[8]
Game Boy - Nintendo Classics:
USA May 14, 2024[9]
Japan May 15, 2024[10]
Europe May 15, 2024[?]
Australia May 15, 2024[11]
South Korea May 15, 2024[?]
HK May 15, 2024[12]
Language English
Genre 2D platformer
Ratings
ESRB:E - Everyone[5]
CERO:A - All ages[6]
PEGI:3 - Three years and older[7]
USK:0 - All ages[13]
RARS:0+ - All ages[?]
GRAC:All - All ages[?]
ACB:G - General[?]
Mode Single player
Format
Digital download
Game Pak
Cartridge
Digital download
Input
Joy-Con (horizontal)
Serial codes Japan DMG-MLA
USA DMG-ML-USA
USA DMG-ML-USA-1 (Player's Choice)
Europe DMG-ML-EUR
Australia DMG-ML-AUS
“Join Mario in a world of strange creatures!”
Game tagline

Super Mario Land is a 2D action-adventure platform game for the Game Boy, first released as a launch title in 1989 in Japan and North America and in 1990 in Europe and Australia. It is the first Super Mario game released for a handheld console and the fifth entry in the series. In Japan, it is recognized as the fourth.[14][15] Unlike previous installments, the game was not developed by Shigeru Miyamoto and Nintendo R&D4, but by Nintendo R&D1, with Gunpei Yokoi as guiding producer. Super Mario Land takes place in Sarasaland rather than the Mushroom Kingdom, and introduces Princess Daisy, a new character serving as the damsel-in-distress in place of Princess Peach. Tatanga, a malevolent alien with mesmeric powers, serves as both the main antagonist and final boss.

In addition to being the first of the three Super Mario Land games, this game is also the shortest, comprising of only twelve levels spanning four different worlds. It was succeeded by Super Mario Land 2 - 6 Golden Coins, which introduced Wario, and Wario Land: Super Mario Land 3, which is also the first installment in the Wario Land series. Super Mario Land and its sequel were initially excluded from the main Super Mario series,[16] but they were later included alongside the more traditional games in material for the Super Mario Bros. 30th Anniversary[17] and Super Mario Bros. 35th Anniversary, as well as the history pages on the Mario Portal and "The official home for Mario" websites.[18][19]

This game is notable for its inclusion of different or unrelated enemies and sound effects compared to traditional titles. Additionally, though the game did not receive critical acclaim, mainly due to its graphical capabilities and shortness in length, it sold extremely well, eventually totaling over 18 million copies sold, making it the fourth best-selling game for the Game Boy overall.

The game was re-released for the Nintendo 3DS's Virtual Console in 2011, and for Game Boy – Nintendo Classics for the Nintendo Switch in 2024 in celebration of the Game Boy's 35th anniversary.[9] The Virtual Console release requires 42 blocks (5.3 MB) of memory to be installed.

A board game adaptation of this game was released exclusively in Germany and Spain, titled Das Super Mario Spiel. Although the board game does not explicitly state its theming after Super Mario Land, it features the same characters, worlds, and story.

Story[edit]

Promotional artwork for Super Mario Land, depicting Mario, Daisy, Tatanga, and various enemies in Sarasaland.
Mario in Sarasaland, surrounded by various enemies in the game

The following text is taken directly from the instruction booklet.

Once upon a time, there was a peaceful world called Sarasaland. In this world there were 4 kingdoms named Birabuto, Muda, Easton and Chai. One day, the skies of Sarasaland were suddenly covered by a huge black cloud. From a crack in this cloud, the unknown space monster Tatanga emerged to try to conquer Sarasaland. Tatanga hypnotized the people of all the kingdoms so that he could control them in any way he liked. In this way he took over Sarasaland. Now, he wants to marry Princess Daisy of Sarasaland and make her his queen. Mario came to know of these events, and he has started on a journey to the Chai Kingdom where Princess Daisy is held captive, in order to restore peace to Sarasaland. Can Mario defeat Tatanga, release people from his interstellar hypnosis, and rescue Princess Daisy? It's all up to you and Mario's skill. Go for it Mario!

In this game, Mario is tasked with saving Princess Daisy and the inhabitants of Sarasaland from Tatanga. To do so, he must travel across and conquer all four kingdoms - the Birabuto Kingdom, a desert kingdom based on ancient Egypt, the Muda Kingdom, an aquatic kingdom, the Easton Kingdom, a kingdom partially based on Easter Island, and the Chai Kingdom, a kingdom inspired by mythical ancient China.

The first three kingdoms are each guarded by a boss Mario must defeat to rescue an enemy disguised as Princess Daisy. These three kingdoms are led by the Gao-like King Totomesu, Yurarin Boo-like Dragonzamasu, and Tokotoko-like Hiyoihoi. A cloud known as Biokinton is fought in the fourth kingdom. In the end, Mario must board the Sky Pop to battle and defeat Tatanga himself in his heavily armed airship, Pagosu. After he is defeated, Mario rescues Daisy and the two ride off together in a spaceship.

It is revealed in the sequel, Super Mario Land 2 - 6 Golden Coins, that Wario took advantage of the events in this game to take over Mario's castle. In this game, Tatanga guards a Golden Coin, presumably working under Wario.

Gameplay[edit]

Super Mario in World 1-1
Mario traversing the first level of the game, World 1-1

Super Mario Land is very similar to previous Super Mario platformer games. A Button allows the player to jump, while B Button serves as the action command, allowing Mario to run faster. +Control Pad controls where Mario walks or runs. The player may also pause at anytime with Start Button. Jumping on an enemy usually defeats it and earns the player points. When Mario is Superball Mario, or if he is driving the Marine Pop or Sky Pop, B Button fires out projectiles at Mario's enemies.

Most of the bosses can either be beaten via physical attack, or by jumping on a switch behind the boss. Collecting one hundred coins earns Mario an extra life, and if he manages to earn 100,000 points, he gains an extra continue to use in the event all lives are lost.

Mario is vulnerable as Small Mario. When he gets a Super Mushroom, he grows slightly in size and is able to take damage once without losing a life, instead reverting back to his small state. If Mario collects a Superball Flower, he becomes Superball Mario, and is able to shoot Superballs at his enemies. If Mario happens to find and collect a Star, he becomes invincible, and is able to defeat any enemy just by touching it. These effects are temporary and last a short time.

At the end of every non-boss level, the player reaches a goal tower with two entrances. The lower entrance takes Mario directly to the next stage, while the upper entrance sends him to a bonus game for the chance to win a Superball Flower or one, two, or three extra lives.

After the main game is beaten, the Mushroom icon on the title screen changes to an icon of Mario's head. This allows the player to play through the game once more, with additional enemies spread throughout the levels, though no further changes occur to increase the difficulty. Beating this game unlocks a level select option. As the game has no battery backup, the title screen reverts to the standard version upon switching the Game Boy off, resetting the game, or having the batteries run out.

Controls[edit]

Action(s) Input(s)
Game Boy Nintendo 3DS Dual Joy-Con / Nintendo Switch Pro Controller / Nintendo Switch Lite Horizontal Joy-Con
Move +Control Pad +Control Pad / Circle Pad Directional Buttons / +Control Pad / Left Stick Control Stick
Run, throw Superball, fire torpedo, fire missile B Button B Button B Button / X Button Single Joy-Con Bottom Button / Single Joy-Con Top Button
Jump A Button A Button A Button Single Joy-Con Right Button
Pause Start Button Start Button Plus Button Plus Button or Minus Button + SR Button

Worlds and levels[edit]

Super Mario Land utilizes Sarasaland as the main setting rather than the Mushroom Kingdom. The land is divided into four kingdoms serving as the corresponding worlds of the game - the Birabuto Kingdom, the Muda Kingdom, the Easton Kingdom, and the Chai Kingdom, respectively. Each world consists of three levels. These levels normally feature music, backgrounds, and enemies relevant to the themes of their respective worlds. Due to the length of the game, as well as the amount of enemies featured in the game, most enemies are indigenous to one world, while some only appear in one level. At the end of the first two levels of each world, Mario reaches a goal allowing him to advance to the next level immediately, or complete a bonus game for an item beforehand. At the end of the third and final level of each world, Mario fights and defeats a boss to rescue an enemy disguised as Daisy, with the exception of the Chai Kingdom, where he must defeat two bosses, including Tatanga, to rescue the real Daisy.

Kingdoms
Birabuto Kingdom Areas
Screenshot of Mario after using a ? Block World 1-1
World 1-2
World 1-3
The first world in the game – a desert kingdom based on ancient Egypt. Pyramids occur in the background of the first two areas, while the third one takes place within one. This world introduces a number of recurring enemies such as Goombos, Bombshell Koopas, and Piranha Plants. King Totomesu, a large Gao, is fought at the end of the third area. Defeating him leads to a Fly disguised as Princess Daisy.
Muda Kingdom Areas
Small Mario in World 2-3, Muda Kingdom World 2-1
World 2-2
World 2-3
Muda Kingdom is a water-themed world. Its name is invocative of Bermuda and the mythical Mu. Muda is the only kingdom to feature the Marine Pop submarine. The first two areas are beaches, while the third is entirely underwater. Most of the local enemies are based on seahorses, carnivorous fish, and other marine animals. Dragonzamasu, a large Yurarin Boo, is fought at the end of the third area. The Daisy found here is a Gunion in disguise.
Easton Kingdom Areas
World 3-1 in Super Mario Land. World 3-1
World 3-2
World 3-3
This world is invocative of Easter Island. Large moai occur in the background, and a few of the local enemies resemble the statues. Hiyoihoi, a large Tokotoko who attacks by hurling Ganchan, is fought at the end of the final area. The Daisy lookalike here is a Kumo.
Chai Kingdom Areas
World 4-1 (Super Mario Land) World 4-1
World 4-2
World 4-3
The final world – a land based on China. The first area is a dense bamboo forest. The third one takes place above the clouds, and is the only one to include the Sky Pop. A few of the local enemies seem to be derived from Chinese folklore, while others are affiliates of the local bosses and only occur in the sky. In addition to the cloud boss Biokinton, the final boss Tatanga occurs in the third area. Defeating him rescues the true Princess Daisy.

Characters[edit]

Image Name Description
Super Mario Land Mario. Mario The game's protagonist and the only playable character. Mario ventures to Sarasaland to rescue Daisy from the space alien Tatanga.
Sprite of Princess Daisy from Super Mario Land Princess Daisy The ruler of Sarasaland, who was kidnapped by Tatanga with the intent to marry her.[20] Defeating a boss leads to a minion disguised as Daisy: the real princess is only rescued when the alien himself is defeated.

Enemies and obstacles[edit]

Enemies[edit]

There are ~25 enemies in Super Mario Land, most of which appear within only one kingdom. These enemies are of designs culturally tied to their native kingdoms and are wholly new to the Super Mario series. Examples include Gao, which resembles an Egyptian sphinx, and Pionpi, which resembles the jiangshi of Chinese folklore. Piranha Plants are the only enemies in the game to have previously appeared in the franchise. Like the home console Super Mario games, defeating an enemy awards Mario with a certain number of points. The amount of points is dependent on the type of enemy and the means of attack, like Super Mario Bros. and The Lost Levels.

When localized for English-speaking territories in 1989, most enemies were given names that were loose romanizations of their Japanese ones. This included the returning Piranha Plants, which are referred to as "Pakkun Flowers" in the instruction booklet for Super Mario Land. The only major exception are Kumos, whose English name derives from a Japanese word for spiders (蜘蛛, kumo) but go by a more distinct name in the original Japanese release of the game. When rereleased in 2011 for the Nintendo 3DS Virtual Console, the accompanying eGuide introduced new English names for the enemies that are related to more recurring species in the Super Mario series. Namely: Chibibo were renamed Goombos; Nokobon were renamed Bombshell Koopas; Pakkun Flowers were clarified to be Piranha Plants; and Gira were renamed Bullet Biffs. These are the names acknowledged below. With the exception of the Piranha Plants, none of these names were incorporated into the Mario Portal Game Archive for Super Mario Land in 2022, which instead uses the names from the original 1989 instruction booklet.

Enemies are generally listed in the order they are encountered in-game. They are otherwise clustered near their most immediate relatives.

Image Name Description Levels Pts. New
First Last
Goombo Goombo The Goomba relatives of Sarasaland. Goombos walk forward and walk off the edge of platforms. They only turn around when they hit opposing walls. Goombos are defeated when stomped. World 1-1 World 4-2 100 New to the franchise
Bombshell Koopa from Super Mario Land Bombshell Koopa Koopa Troopas with bombs for shells. Stomping one makes it recede into its shell, which subsequently explodes. The blast damages Mario. Bombshell Koopas are safely defeated when hit by Superballs or struck from below. They do not detonate in either case. World 1-1 World 4-2 100 New to the franchise
Fly from Super Mario Land. Fly Flies bounce along the ground. They are defeated when stomped or struck by two Superballs. World 1-1 400 New to the franchise
A sprite of a Bunbun from Super Mario Land. Bunbun Flying bees that carry arrows. They fly horizontally and periodically pause to drop arrows that phase through terrain. Bunbun are defeated when stomped or struck by a Superball. World 1-2 800 New to the franchise
Piranha Plant from Super Mario Land Piranha Plant Carnivorous plants that pop out of pipes. Attempting to stomp Piranha Plants damages Mario. They are defeated only with Superballs. Standing next to or directly on their pipes keeps them from emerging. World 1-3 World 4-2 100
Sprite of an Upside-down Piranha Plant from Super Mario Land. Upside-down Piranha Plant These Piranha Plants extend from overhead pipes and cannot be inhibited. World 4-1 World 4-2 400 New to the franchise
Sprite of a Gao from Super Mario Land. Gao Sphinxes that breathe fire. The balls are directed at Mario and phase through terrain. Gao are defeated when stomped or struck by Superballs. In Hard Mode, one appears in World 1-1. World 1-3 800 New to the franchise
Sprite of a Honen from Super Mario Land. Honen Undead Torion. Honen leap vertically from water. They can be defeated with any attack. World 2-1 World 2-3 100 New to the franchise
Torion from Super Mario Land Torion Man-eating fish that swim in schools of three. They make a u-turn when they reach the left edge of the screen. Torion are defeated when struck by one of the Marine Pop's torpedoes. World 2-3 100 New to the franchise
Sprite of a Yurarin Boo from Super Mario Land. Yurarin Boo Fire-breathing Yurarin. They move vertically and spit fireballs in Mario's direction. Yurarin Boos are defeated when stomped or struck by two torpedoes. World 2-1 World 2-3 400 New to the franchise
Sprite of a Yurarin from Super Mario Land. Yurarin Seahorse enemies that either swim right to left or in diagonal patterns. They are defeated when struck by two torpedoes. World 2-3 400 New to the franchise
Sprite of a Mekabon from Super Mario Land. Mekabon Squat robots. Mekabon throw their heads at Mario. Stomping on them the heads break them, but they regenerate after a few seconds. Striking the headless bodies with any attack defeats them. Striking an intact Mekabon as Invincible Mario defeats it. Like Bombshell Koopas, Mekabon turn around when they reach the edge of platforms. World 2-2 400
100
New to the franchise
Sprite of a Gunion from Super Mario Land. Gunion Octopus enemies. Gunion are defeated when struck by three torpedoes, but doing so splits them into two targeting fireballs. World 2-3 800 New to the franchise
Sprite of a Tamao from Super Mario Land. Tamao An egglike creature that occurs around Dragonzamasu. Tamao bounces against walls and ceilings. It damages Mario on contact. World 2-3 A red "X" mark, used to indicate when something is false or not applicable. New to the franchise
Sprite of a Tokotoko from Super Mario Land Tokotoko Moai enemies that quickly shuffle across the ground. They are defeated when stomped or struck by a Superball. World 3-1 World 3-3 400 New to the franchise
Sprite of a Batadon from Super Mario Land. Batadon Winged Tokotokos that bounce across terrain. Batadons directly chase after Mario. They are defeated when stomped or struck by three Superballs. World 3-1 World 3-3 800 New to the franchise
A sprite of a Ganchan from Super Mario Land. Ganchan Living boulders that bound around. Ganchan cannot be defeated, but they can be stood on and used as platforms to reach distant areas. The boss Hiyoihoi tosses Ganchan. World 3-1 World 3-3 A red "X" mark, used to indicate when something is false or not applicable. New to the franchise
Sprite of a Bullet Biff from Super Mario Land. Bullet Biff Bullet Bill relatives launched from Pipe Cannons and Roketon. Bullet Biffs fly across the screen horizontally. They are defeated when stomped. World 3-1 World 4-3 400 New to the franchise
Sprite of a Suu from Super Mario Land. Suu Striped spiders. Suu descend from the ceiling on silk to strike Mario. They are defeated when stomped or struck by two Superballs. World 3-2 400 New to the franchise
A sprite of a Kumo. Kumo Hairy spiders that bounce across terrain. They are defeated when stomped or struck by two Superballs. World 3-2 World 3-3 400 New to the franchise
Sprite of Pionpis from Super Mario Land. Pionpi Undead beings that hop along the ground. Jumping on Pionpi briefly stuns them. They are defeated only when struck by two Superballs. World 4-1 800 New to the franchise
Pompon Flower from Super Mario Land Pompon Flower Walking flowers that release toxic pollen. They are defeated when stomped or struck by two Superballs. World 4-2 800 New to the franchise
Nyololin from Super Mario Land Nyololin Snakes that sit still and spit fire, like Gao. Nyololins are defeated when stumped or struck by a Superball. World 4-2 800 New to the franchise
Chicken from Super Mario Land Chicken Helmeted birds that fly through the sky and are released by Biokinton. Contact damages Mario. They are defeated when struck by one of the Sky Pop's missiles. World 4-3 400 New to the franchise
Roketon from Super Mario Land Roketon Tatanga's attack pilots. Roketon fire Bullet Biffs backwards as Mario flies past them. They are defeated when struck by a missile. World 4-3 400 New to the franchise
A sprite of a Chikako. Chikako Mid-air, electrical enemies. A Chikako is defeated only when struck by ten missiles, or when touched by Mario in his Invincible form. World 4-3 800 New to the franchise

Obstacles[edit]

Image Name Description Levels
First Last
A falling block as seen in Super Mario Land Falling block Slabs that fall from the ceiling when approached. World 1-3 World 4-1
A falling spike as seen in Super Mario Land Falling spike Spikes that fall from the ceiling when approached. World 3-2
Sprite of a Pipe Cannon from Super Mario Land. Pipe Cannon Cannons that fire Bullet Biffs. Pipe Cannons periodically rise from pipes and recede afterward firing. They do this regardless of Mario's proximity to the pipes. Mario can safely stand on top of a Pipe Cannon. World 3-1 World 4-2
A Pipe Fist in Super Mario Land Pipe Fist These fists emerge from pipes like Piranha Plants, though slightly faster. They occur in pairs that alternate their punches. A third Pipe Fist occurs in Hard Mode. World 4-3
Sprite of poison needles from Super Mario Land. Poison needles[21] Spikes laid across the ground. Contact makes Mario lose a life. Long stretches of poison needles can be avoided by hopping across bouncing Ganchan. World 3-1 World 3-3
A Roto Disc Roto Disc Spinning flames that encircle blocks. The flame damages Mario on contact. World 4-2 World 4-3

Bosses[edit]

Bosses are listed in the order that they are first encountered. All bosses reward Mario with 5000 points when defeated.

Image Name Description Level
A sprite of King Totomesu shooting fire. King Totomesu This Gao breathes fireballs horizontally and periodically jumps. He is defeated when struck by five Superballs or when the switch behind him is struck. World 1-3
Dragonzamsu Dragonzamasu A giant Yurarin Boo that swims up and down, shooting fireballs. It is defeated when struck by twenty torpedoes or by striking the switch behind it. Tamao surround the boss. World 2-3
A sprite of Hiyoihoi throwing a Ganchan. Hiyoihoi Throws Ganchan at Mario. Hiyoihoi is defeated by ten Superballs or by leaping over it on Ganchan to reach the switch. World 3-3
A sprite of Biokinton from Super Mario Land. Biokinton A cloud boss the bounces all around the area, releasing Chickens at Mario. To defeat Biokinton, he must be hit with twenty missiles. World 4-3
Tatanga in Pagosu, from Super Mario Land. Tatanga The mysterious alien that kidnapped Princess Daisy. Tatanga hovers around the right-side of the arena in his spaceship Pagosu, firing round projectiles that split into three smaller ones. It takes multiple missiles to destroy the projectiles, making it harder to shoot the ship. Once the Pagosu is destroyed, Tatanga and the boss room vanish. World 4-3

Items and objects[edit]

Items[edit]

These are collectibles, pickups, and crafts.

Image Name Description
1UP heart 1UP heart 1UP hearts are found in Mystery Blocks and bricks. Collecting one grants Mario an extra life, though it must be collected before it falls through the ground.
A coin Coin Coins may be found in Mystery Blocks as well as in groups. They may also be collected with Superballs. Each coin Mario collects earns him one hundred points, while collecting one hundred coins earns him an extra life.