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{{DKClevelbox
{{DKC level infobox
|title=Boss Dumb Drum
|image=[[File:DKC-BossDumbDrum.png]]
|image=[[File:DKC-BossDumbDrum.png|256px]]  
|code=5 - BOSS
|code=5 - BOSS
|world=[[Kremkroc Industries, Inc.]]
|world=[[Kremkroc Industries, Inc.]]
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
|boss=[[Dumb Drum]]
|boss=[[Dumb Drum]]
|song=Bad Boss Boogie
|track=Bad Boss Boogie
|before=[[Blackout Basement|<<]]
|before2=[[Blackout Basement|<<]]
|after=[[Tanked Up Trouble|>>]]
|before2=[[Mine Cart Madness|<<]]
|after2=[[Tanked Up Trouble|>>]]
|after2=[[Tanked Up Trouble|>>]]
|before3=[[Mine Cart Madness|<<]]
|after3=[[Tanked Up Trouble|>>]]
}}
}}
'''Boss Dumb Drum''' is the boss level of [[Kremkroc Industries, Inc.]], the fifth world of ''[[Donkey Kong Country]]''. The Kongs must beat the titular [[Oil Drum]], [[Dumb Drum]], to progress to [[Chimp Caverns]].
'''Boss Dumb Drum''' is the boss level of [[Kremkroc Industries, Inc.]] in ''[[Donkey Kong Country]]''. The Kongs must beat [[Dumb Drum]] to progress to [[Chimp Caverns]].


==Layout==
==Layout==
===SNES===
{{multiframe|[[File:DumbDrum-GBC.png]] [[File:DumbDrum-GBA.png|180px]]|Boss Dumb Drum's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}}
As with all world boss fights in ''Donkey Kong Country'', the fight takes place in an arena filled with bananas, in this case within a single screen; and if the player enters with a single Kong, a [[DK Barrel]] is instantly broken to ensure they start the fight with both [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]].  
The fight takes place in an arena filled with bananas; like the boss levels [[Necky's Nuts]] and [[Necky's Revenge]], the whole Boss Dumb Drum arena takes place on a single screen. If the player enters with one [[Kong]], they break open a [[DK Barrel]], ensuring that [[Donkey Kong]] and [[Diddy Kong]] start the battle together. The battle starts with Dumb Drum attempting to slam down onto the Kongs from above before going back up to the ceiling. If Dumb Drum misses the [[Kong]]s, it shakes at the top and releases two of the same enemy. For the whole battle, Dumb Drum releases these enemies in order, [[Kritter]]s, [[Slippa]]s, [[Klaptrap]]s, [[Klump]]s, and [[Army|Armies]]. For every pair of enemies that the Kongs defeat, Dumb Drum tries moving down quicker to crush the Kongs and also makes another attempt at crushing them than the previous turn. After defeating all of the enemies, Dumb Drum falls into the center and its top explodes. The Kongs are rewarded with a fifth [[Giant Banana]].
 
The battle starts with Dumb Drum attempting to crush the Kongs by floating in the air and slamming itself down on them. If Dumb Drum misses the [[Kong]]s, it will begin to release two enemies out of its body. It will release the following enemies: [[Kritter]]s, [[Slippa]]s, [[Klaptrap]]s, [[Klump]]s, and [[Army|Armies]], in that exact order.
 
If the Kongs defeat these enemies, Dumb Drum will attempt to crush them again at a faster pace after each round and tries to do so once more for every wave beaten (ex.: after the Kritters are beaten, it will do so twice, after the Slippas, three times, etc.)
 
Once the Armies are defeated, Dumb Drum self-destructs, and the Kongs recover a fifth [[Giant Banana]] and gain access to [[Chimp Caverns]].
 
===Game Boy Advance===
In the [[Game Boy Advance]] port, the Kongs have to throw a [[TNT Barrel]] (which will appear after taking out the enemies) at Dumb Drum while it tries to crush them (though it does not speed up) to damage it. It only tries to crush the Kongs until they throw the barrel, and if they miss, it releases the enemies again.


In the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], after defeating a pair of enemies, a [[TNT Barrel]] appears in the arena. When Dumb Drum falls back down, the Kongs must throw it at Dumb Drum to directly attack it. Dumb Drum tries to crush the Kongs until they throw the barrel, rather than a set number of times, but it no longer speeds up during the battle. If Donkey Kong and Diddy Kong miss Dumb Drum, it releases two of the same enemies again.
{{br|left}}
==Gallery==
==Gallery==
<gallery>
<gallery>
DumbDrum-SNES.png|Dumb Drum releases a Kritter.
DumbDrum-SNES.png|Dumb Drum releases a Kritter.
DumbDrum-Defeated.png|Dumb Drum is defeated.
DumbDrum-Defeated.png|Dumb Drum is defeated.
DumbDrum-GBC.png|Dumb Drum awaits DK to finish off the remaining Klaptrap in the [[Game Boy Color]] version.
DumbDrum-GBA.png|Diddy Kong throws a TNT Barrel at Dumb Drum in the [[Game Boy Advance]] version.
</gallery>
</gallery>
==Trivia==
[[File:DumbDrumBeta.jpg|thumb|A screenshot from Rare's early website]]
*[[Rare Ltd.|Rareware]]'s old website showed a screenshot of Donkey Kong defeating Dumb Drum in a jungle scenery.<ref>[http://web.archive.org/web/20001026230808/www.rareware.com/recent/games/dkc/critics.html DKC/DKL Critical Mash]. ''Rareware.com''. October 26, 2000 snapshot via WayBack Machine.</ref>
**The Pro Action Replay code 7E003E21 takes the player into the aforementioned room when used with the game. However, while the "Bad Boss Boogie" theme plays, Dumb Drum remains absent.<ref>[http://www.dkc-atlas.com/dkc/studies/par_codes PAR Codes]. ''DKC Atlas.'' Retrieved July 25, 2018 on Super Mario Wiki. Originally retrieved on July 23, 2014 on Donkey Kong Wiki.</ref>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Spa=Jefe Golpe Loco
|Jap=ボスダムドラム
|SpaM=Boss Crazy Hit
|JapR=Bosu Damu Doramu
|JapM=Boss Dumb Drum
|Fre=Boss Tambour
|Fre=Boss Tambour
|FreM=Boss Drum
|FreM=Boss Drum
|Ger=Fatale Grande
|Ger=Herr Dumpf-Backe (SNES)<br>Fatale Grande (GBA)
|GerM=Grand Fatal
|GerM=Mister Dumb-Ass<br>Grand Fatal
|Ita=Bosco Esplosivo
|Ita=Bosco Esplosivo
|ItaM=Explosive Woods
|ItaM=Explosive Woods
|Spa=Jefe Golpe Loco
|SpaM=Boss Crazy Hit
}}
}}
==Trivia==
[[File:DumbDrumBeta.jpg|thumb|A screenshot from Rare's early website]]
*[[Rare Ltd.|Rareware]]'s old website showed a screenshot of Donkey Kong defeating Dumb Drum in a jungle scenery.<ref>[http://web.archive.org/web/20001026230808/www.rareware.com/recent/games/dkc/critics.html DKC/DKL Critical Mash]. ''Rareware.com''. Archived October 26, 2000 via Wayback Machine.</ref>
**The Pro Action Replay code 7E003E21 takes the player into the aforementioned room when used with the game. However, while the "Bad Boss Boogie" theme plays, Dumb Drum remains absent.<ref>[http://www.dkc-atlas.com/dkc/studies/par_codes PAR Codes]. ''DKC Atlas.'' Retrieved July 25, 2018 on Super Mario Wiki. Originally retrieved on July 23, 2014 on Donkey Kong Wiki.</ref>


==References==
==References==
<references/>
<references/>
{{DKC Levels}}
 
[[Category:Donkey Kong Country Levels]]
{{DKC levels}}
[[Category:Underground areas]]
[[Category:Donkey Kong Country levels]]

Latest revision as of 14:40, January 20, 2024

Level
Boss Dumb Drum
Boss Dumb Drum
Level code 5 - BOSS
World Kremkroc Industries, Inc.
Game Donkey Kong Country
Boss Dumb Drum
Music track Bad Boss Boogie
<< Directory of levels (SNES & GBC) >>
<< Directory of levels (GBA) >>

Boss Dumb Drum is the boss level of Kremkroc Industries, Inc. in Donkey Kong Country. The Kongs must beat Dumb Drum to progress to Chimp Caverns.

Layout[edit]

Boss Dumb Drum Boss Dumb Drum
Boss Dumb Drum's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom

The fight takes place in an arena filled with bananas; like the boss levels Necky's Nuts and Necky's Revenge, the whole Boss Dumb Drum arena takes place on a single screen. If the player enters with one Kong, they break open a DK Barrel, ensuring that Donkey Kong and Diddy Kong start the battle together. The battle starts with Dumb Drum attempting to slam down onto the Kongs from above before going back up to the ceiling. If Dumb Drum misses the Kongs, it shakes at the top and releases two of the same enemy. For the whole battle, Dumb Drum releases these enemies in order, Kritters, Slippas, Klaptraps, Klumps, and Armies. For every pair of enemies that the Kongs defeat, Dumb Drum tries moving down quicker to crush the Kongs and also makes another attempt at crushing them than the previous turn. After defeating all of the enemies, Dumb Drum falls into the center and its top explodes. The Kongs are rewarded with a fifth Giant Banana.

In the Game Boy Advance version, after defeating a pair of enemies, a TNT Barrel appears in the arena. When Dumb Drum falls back down, the Kongs must throw it at Dumb Drum to directly attack it. Dumb Drum tries to crush the Kongs until they throw the barrel, rather than a set number of times, but it no longer speeds up during the battle. If Donkey Kong and Diddy Kong miss Dumb Drum, it releases two of the same enemies again.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ボスダムドラム
Bosu Damu Doramu
Boss Dumb Drum

French Boss Tambour
Boss Drum
German Herr Dumpf-Backe (SNES)
Fatale Grande (GBA)
Mister Dumb-Ass
Grand Fatal
Italian Bosco Esplosivo
Explosive Woods
Spanish Jefe Golpe Loco
Boss Crazy Hit

Trivia[edit]

Early screenshot of Donkey Kong defeating Dumb Drum in a jungle setting
A screenshot from Rare's early website
  • Rareware's old website showed a screenshot of Donkey Kong defeating Dumb Drum in a jungle scenery.[1]
    • The Pro Action Replay code 7E003E21 takes the player into the aforementioned room when used with the game. However, while the "Bad Boss Boogie" theme plays, Dumb Drum remains absent.[2]

References[edit]

  1. ^ DKC/DKL Critical Mash. Rareware.com. Archived October 26, 2000 via Wayback Machine.
  2. ^ PAR Codes. DKC Atlas. Retrieved July 25, 2018 on Super Mario Wiki. Originally retrieved on July 23, 2014 on Donkey Kong Wiki.