GCN Yoshi Circuit: Difference between revisions

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m (I didn't know piranhas can live out of the water! Maybe it's Piranha PLANT)
(I strike again...)
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[[Image:MKDDyoshcircuit.PNG|thumb|200px|An aerial view of '''Yoshi Circuit'''.]]
{{racecourse
|title=Luigi Circuit (''Double Dash!!'')
|image=[[Image:MKDDyoshcircuit.PNG|center|200px]]Overview of the track in ''Mario Kart Double Dash!!''.
|appearances=''[[Mario Kart: Double Dash!!]]<br>[[Mario Kart DS]]''
|cups=[[Star Cup]]<br>[[Lightning Cup]]
|wifi=Available ([[DS]])
}}
 
'''Yoshi Circuit''' is a course in the [[Star Cup]] of ''[[Mario Kart: Double Dash!!]]'' and of the [[Lightning Cup]] of ''[[Mario Kart DS]]''.
'''Yoshi Circuit''' is a course in the [[Star Cup]] of ''[[Mario Kart: Double Dash!!]]'' and of the [[Lightning Cup]] of ''[[Mario Kart DS]]''.


The course is unique in that it is shaped like [[Yoshi]] himself. Many turns are in the course, including a particularly sharp hairpin turn located at Yoshi's "tail". There is a straight area in the middle of the course, perfect for item traps. There are also a lot of [[Piranha Plant]]s at the side of the road, nipping at racers who get too close.  
The course is unique in that it is shaped like [[Yoshi]] himself. Many turns are in the course, including a particularly sharp hairpin turn located at Yoshi's "tail". There is a straight area in the middle of the course, perfect for item traps. There are also a lot of [[Piranha Plant]]s at the side of the road, nipping at racers who get too close.  


[[Image:Yoshi circuit s2.jpg|left|thumb|Using another shortcut in the level.]]
==Course Description==
There are two shortcuts. After the first left turn, if a player gets a [[Mushroom]] from an [[Item Box]], he or she can use the Mushroom to [[jump]] over the moat, not having to maneuver around Yoshi's hand. It is also possible to do this without a mushroom, instead using a well-placed powerslide. In the DS version, however, the shortcut can be done with a well placed jump over the moat if the player is using a high acceleration kart. [http://wrvids.com/Mario%20Kart/MKDD/Fastest%20Available%20Vids/yc-140188-50hz-Bunde.avi].
The race first starts at the straight road under Yoshi's "shoe." As the racer progresses for a little bit, the player will make a slow curve to the right. Piranha Plants are present on the grass on the right of the course, and to the left, there is water that will stop the player in his/her tracks if fallen off. Past the curve is a short straight road and a turn left. After the turn left is another straight road and soon, another curve to the right, which would be going around Yoshi's "hands". After the "hand" curve is a straight road, and another turn to the right that leads to an overhang, which starts a large curve around Yoshi's nose.
 
Inside the curve in Yoshi's nose, the player is protected by walls to the right to prevent him/her from falling into the water. Past the long curve to the right in Yoshi's "nose" is a sign that the player will see to turn left, obviously initiating for the player to turn left. The player will then make a shorter curve to the right around Yoshi's "eyes". Past Yoshi's "eyes" are his "scales", which are basically small and short curves around circular flowerbeds which won't pose the player much of a problem if the player correctly drives straight.


Past the orange flowers is a Piranha Plant, and past that Piranha Plant is a slight downhill change of terrain and a U-turn to the left. Past the U-turn is a small incline and a straight road, as one is progressing the "tail." On the tip of the "tail" is a U-turn to the right and a straight road. The straight road leads to a turn to the left and three Piranha Plants. Past the Piranha Plants is a turn to the right and a straight road, indicating that the finish line is just in front of the player and starting the cycle of the course again.
[[Image:Yoshi circuit s1.jpg|right|thumb|Going through one of the shortcuts in the course.]]  
[[Image:Yoshi circuit s1.jpg|right|thumb|Going through one of the shortcuts in the course.]]  
The second comes right after the tunnel, and it requires the player to use another Mushroom to propel themselves from the course into a tunnel, which emerges into a straightway. There are also Double Item Boxes in the tunnel. This second shortcut is removed in the DS version.
from an [[Item Box]], he or she can use the Mushroom to [[jump]] over the moat, not having to maneuver around Yoshi's "hand". It is also possible to do this without a mushroom, instead using a well-placed powerslide. In the DS version, however, the shortcut can be done with a well placed jump over the moat if the player is using a high acceleration kart. [http://wrvids.com/Mario%20Kart/MKDD/Fastest%20Available%20Vids/yc-140188-50hz-Bunde.avi].
[[Image:Yoshi circuit s2.jpg|left|thumb|Using another shortcut in the level.]]
There are two shortcuts. After the first left turn, if a player gets a [[Mushroom]]
The second shortcut comes right after the tunnel, and it requires the player to use another Mushroom to propel themselves from the course into a tunnel, which emerges into a straightway. There are also [[Double Item Box]]es in the tunnel. This second shortcut is removed in the DS version.


==Trivia==
==Trivia==
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*Before the finish line, there is a [[Yoshi Helicopter|Yoshi Copter]] in the sky. It is also seen in [[Baby Park]].
*Before the finish line, there is a [[Yoshi Helicopter|Yoshi Copter]] in the sky. It is also seen in [[Baby Park]].
*The music that plays during racing is the same as the music for the ''[[Mario Kart: Double Dash!!]]'' versions of [[Luigi Circuit]] and [[Mario Circuit]].
*The music that plays during racing is the same as the music for the ''[[Mario Kart: Double Dash!!]]'' versions of [[Luigi Circuit]] and [[Mario Circuit]].
*This course is the only course where it is shaped as a playable character.
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{{MKDS}}
{{MKDS}}

Revision as of 20:04, February 14, 2010

Template:Racecourse

Yoshi Circuit is a course in the Star Cup of Mario Kart: Double Dash!! and of the Lightning Cup of Mario Kart DS.

The course is unique in that it is shaped like Yoshi himself. Many turns are in the course, including a particularly sharp hairpin turn located at Yoshi's "tail". There is a straight area in the middle of the course, perfect for item traps. There are also a lot of Piranha Plants at the side of the road, nipping at racers who get too close.

Course Description

The race first starts at the straight road under Yoshi's "shoe." As the racer progresses for a little bit, the player will make a slow curve to the right. Piranha Plants are present on the grass on the right of the course, and to the left, there is water that will stop the player in his/her tracks if fallen off. Past the curve is a short straight road and a turn left. After the turn left is another straight road and soon, another curve to the right, which would be going around Yoshi's "hands". After the "hand" curve is a straight road, and another turn to the right that leads to an overhang, which starts a large curve around Yoshi's nose.

Inside the curve in Yoshi's nose, the player is protected by walls to the right to prevent him/her from falling into the water. Past the long curve to the right in Yoshi's "nose" is a sign that the player will see to turn left, obviously initiating for the player to turn left. The player will then make a shorter curve to the right around Yoshi's "eyes". Past Yoshi's "eyes" are his "scales", which are basically small and short curves around circular flowerbeds which won't pose the player much of a problem if the player correctly drives straight.

Past the orange flowers is a Piranha Plant, and past that Piranha Plant is a slight downhill change of terrain and a U-turn to the left. Past the U-turn is a small incline and a straight road, as one is progressing the "tail." On the tip of the "tail" is a U-turn to the right and a straight road. The straight road leads to a turn to the left and three Piranha Plants. Past the Piranha Plants is a turn to the right and a straight road, indicating that the finish line is just in front of the player and starting the cycle of the course again.

File:Yoshi circuit s1.jpg
Going through one of the shortcuts in the course.

from an Item Box, he or she can use the Mushroom to jump over the moat, not having to maneuver around Yoshi's "hand". It is also possible to do this without a mushroom, instead using a well-placed powerslide. In the DS version, however, the shortcut can be done with a well placed jump over the moat if the player is using a high acceleration kart. [1].

File:Yoshi circuit s2.jpg
Using another shortcut in the level.

There are two shortcuts. After the first left turn, if a player gets a Mushroom The second shortcut comes right after the tunnel, and it requires the player to use another Mushroom to propel themselves from the course into a tunnel, which emerges into a straightway. There are also Double Item Boxes in the tunnel. This second shortcut is removed in the DS version.

Trivia


Template:Racecourses