World 3-A (New Super Mario Bros. 2): Difference between revisions

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*'''Star Coin 2''': In the second water area, Mario will need to locate a hole on the floor below the Cheep-Cheep ring on the left of Mario when he first enters the room. Going down the hole and moving to the right takes Mario to an area with the Star Coin, where there are strong water currents. Mario will have to activate a [[? Switch]] on the ceiling to turn off the current and quickly swim to the Star Coin.
*'''Star Coin 2''': In the second water area, Mario will need to locate a hole on the floor below the Cheep-Cheep ring on the left of Mario when he first enters the room. Going down the hole and moving to the right takes Mario to an area with the Star Coin, where there are strong water currents. Mario will have to activate a [[? Switch]] on the ceiling to turn off the current and quickly swim to the Star Coin.
*'''Star Coin 3''': When Mario reaches the third area where he has to avoid Urchins, he should keep up while avoiding the Urchins to swim into the Star Coin.
*'''Star Coin 3''': When Mario reaches the third area where he has to avoid Urchins, he should keep up while avoiding the Urchins to swim into the Star Coin.
==Enemies==
*[[Cheep-Cheep]]s
*[[Mega Cheep-Cheep]]s
*[[Urchin]]s
*[[Mini Urchin]]s
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{{NSMB2 Levels}}
{{NSMB2 Levels}}
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[[Category:New Super Mario Bros. 2 Levels]]
[[Category:New Super Mario Bros. 2 Levels]]

Revision as of 04:53, March 25, 2013

Template:Levelbox World 3-A is an underwater level in World 3 of New Super Mario Bros. 2. 5 Star Coins are required to unlock this level. The only exit here unlocks World 3-Fortress, skipping World 3-2 and World 3-3.

Layout

This is an underwater level. Mario begins on an orange platform in front of a pool of water where there is a strong water current and Cheep-Cheeps. A ? Block containing a Fire Flower can be found, followed by the Warp Pipe going underwater. When Mario first enters the water, the player can see strong water currents coming from yellow pipes on the left side of the screen. Mario will immediately move with the current. A P-Switch can be found on the ground just to the right of the pipe, which will make blue coins appear. Cheep-Cheeps and Mega Cheep-Cheeps are the enemies Mario has to avoid. After that, there will be a fork in the path, where he could change paths through a hole if he took the wrong one. After the fork, Mario will then reach a red pipe which takes him to the next room, where there are no currents. Inside, there are Cheep-Cheeps moving in circles. Going forward there are currents in a small maze with mini Urchins. After that is the checkpoint. A red pipe will then warp Mario to another area with current. Here, Mario needs to avoid the Urchins and mini Urchins. There is also a Roulette Block where the current changes direction. The player has to navigate through the area while avoiding the Urchins to reach the exit pipe. Back in the overworld, Mario will then cross calm waters using the orange platforms. This is followed by the flagpole.

Star Coins

  • Star Coin 1: When Mario reaches a fork in the path in the first water area, he should take the upper path to immediately swim into the Star Coin.
  • Star Coin 2: In the second water area, Mario will need to locate a hole on the floor below the Cheep-Cheep ring on the left of Mario when he first enters the room. Going down the hole and moving to the right takes Mario to an area with the Star Coin, where there are strong water currents. Mario will have to activate a ? Switch on the ceiling to turn off the current and quickly swim to the Star Coin.
  • Star Coin 3: When Mario reaches the third area where he has to avoid Urchins, he should keep up while avoiding the Urchins to swim into the Star Coin.

Enemies

Template:BoxTop Template:NSMB2 Levels