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DIC was started in 1971 by Jean Chalopin in France, as a subsidiary of [[wikipedia:RTL Group|Radio-Television Luxembourg]]. Chalopin found international coproductions advantageous for animation<ref name="LATimes1">Akst, Daniel (May 28, 1985). "[http://articles.latimes.com/1985-05-28/business/fi-16409_1_radio-television-luxembourg/2 DIC Enterprises Emerges as Animation Industry Giant : Studio City Firm Changing Saturday Mornings"]. Retrieved March 10, 2017</ref>, gaining acclaim with France-Japan partnerships like ''{{wp|Ulysses 31}}'' and ''{{wp|Mysterious Cities of Gold}}''.  
DIC was started in 1971 by Jean Chalopin in France, as a subsidiary of [[wikipedia:RTL Group|Radio-Television Luxembourg]]. Chalopin found international coproductions advantageous for animation<ref name="LATimes1">Akst, Daniel (May 28, 1985). "[http://articles.latimes.com/1985-05-28/business/fi-16409_1_radio-television-luxembourg/2 DIC Enterprises Emerges as Animation Industry Giant : Studio City Firm Changing Saturday Mornings"]. Retrieved March 10, 2017</ref>, gaining acclaim with France-Japan partnerships like ''{{wp|Ulysses 31}}'' and ''{{wp|Mysterious Cities of Gold}}''.  


The company's American headquarters were established in 1982 in Burbank, [[California]]. Managed by former Hanna-Barbera writer [[Andy Heyward]], DIC's US division opened with a major success in the form of ''{{wp|Inspector Gadget}}''. The company also successfully entered in the market for tie-in cartoons for action figure lines with shows like ''{{wp|M.A.S.K. (TV series)|M.A.S.K}}'', ''{{wp|Jayce and the Wheeled Warriors}}'', and ''{{wp|COPS (animated TV series)|C.O.P.S}}''. DIC's success during this period was attributed by commentors and its competitors to its outsourcing of the animation process to Japanese studios<ref name="LATimes1"></ref>, aggresive merchandise deals and low wages (for instance, DIC paid storyboard artists literally half the salary of its unionized competitors<ref>Animation Guild (June 5, 2010). [http://animationguildblog.blogspot.ca/2010/06/few-words-about-non-union-studios-and.html "A Few Words About Non-Union Studios and Organizing"]. ''TAG Blog''. Retrieved March 20, 2013).</ref>).
The company's American headquarters were established in 1982 in Burbank, [[California]]. Managed by former Hanna-Barbera writer [[Andy Heyward]], DIC's US division opened with a major success in the form of ''{{wp|Inspector Gadget (1983 TV series)|Inspector Gadget}}''. The company also successfully entered in the market for tie-in cartoons for action figure lines with shows like ''{{wp|M.A.S.K. (TV series)|M.A.S.K}}'', ''{{wp|Jayce and the Wheeled Warriors}}'', and ''{{wp|COPS (animated TV series)|C.O.P.S}}''. DIC's success during this period was attributed by commentators and its competitors to its outsourcing of the animation process to Japanese studios<ref name="LATimes1"></ref>, aggressive merchandising deals, and low wages (for instance, DIC paid storyboard artists half the salary of its unionized competitors<ref>Animation Guild (June 5, 2010). [http://animationguildblog.blogspot.ca/2010/06/few-words-about-non-union-studios-and.html "A Few Words About Non-Union Studios and Organizing"]. ''TAG Blog''. Retrieved March 20, 2013).</ref>).


In December 1986<ref>Adelson, Andrea (December 30 1987). [BUSINESS PEOPLE; For Maker of Cartoons, A Chance to Go Public http://www.nytimes.com/1987/12/30/business/business-people-for-maker-of-cartoons-a-chance-to-go-public.html]. ''NY Times''. Retrieved March 10, 2017</ref>, Andy Heyward bought DIC from Jean Chalopin, making the company purely American-owned (although Chalopin would retain the original Luxembourg office and continue to produce animated series as C&D). The acquisition was expensive (an article by the LA Times stated the company was 70 million in debt as a result of the transaction<ref>Bates, james (March 8, 1988). [http://articles.latimes.com/1988-03-08/business/fi-728_1_tv-hits Huge Debt Keeps Pressure on DIC to Keep Turning Out Animated TV Hits : Cartoon Firm Deals Way to Top]. ''LA Times''. Retrieved March 10, 2017.</ref>), leading to cost-cutting measures for DIC's following shows. These measures included outsourcing animation to cheaper South Korean and Chinese animation studios such as [[Sei Young Animation Co., Ltd.|Sei Young]] and [[Pacific Rim Productions, Inc.|Pacific Rim]], aggressively discouraging attempts to unionize, and having all voice acting recorded in Canada due to the favorable exchange rate. This lead to DIC getting derisive nicknames such as "Do it cheap" or "Done in China" in the animation industry, although others noted DIC's loose structure made it an effective training ground for aspiring animators, with many of its former employees becoming successful in the business.<ref>Mallory, Michael (August 23, 2013). "[http://www.animationmagazine.net/top-stories/the-university-of-dic/ The University of DIC]". ''Animation Magazine''. Retrieved July 10, 2016</ref>  
In December 1986<ref>Adelson, Andrea (December 30 1987). [BUSINESS PEOPLE; For Maker of Cartoons, A Chance to Go Public http://www.nytimes.com/1987/12/30/business/business-people-for-maker-of-cartoons-a-chance-to-go-public.html]. ''NY Times''. Retrieved March 10, 2017</ref>, Andy Heyward bought DIC from Jean Chalopin, making the company purely American-owned (although Chalopin would retain the original Luxembourg office and continue to produce animated series as C&D). The acquisition was expensive (an article by the LA Times stated the company was 70 million in debt as a result of the transaction<ref>Bates, james (March 8, 1988). [http://articles.latimes.com/1988-03-08/business/fi-728_1_tv-hits Huge Debt Keeps Pressure on DIC to Keep Turning Out Animated TV Hits : Cartoon Firm Deals Way to Top]. ''LA Times''. Retrieved March 10, 2017.</ref>), leading to cost-cutting measures for DIC's following shows. These measures included outsourcing animation to cheaper South Korean and Chinese animation studios such as [[Sei Young Animation Co., Ltd.|Sei Young]] and [[Pacific Rim Productions, Inc.|Pacific Rim]], aggressively discouraging attempts to unionize, and having all voice acting recorded in Canada due to the favorable exchange rate. This lead to DIC getting derisive nicknames such as "Do it cheap" or "Done in China" in the animation industry, although others noted DIC's loose structure made it an effective training ground for aspiring animators, with many of its former employees becoming successful in the business.<ref>Mallory, Michael (August 23, 2013). "[http://www.animationmagazine.net/top-stories/the-university-of-dic/ The University of DIC]". ''Animation Magazine''. Retrieved July 10, 2016</ref>


During this period, DIC heavily invested in animated adaptations, including video games. When asked about this trend, executive Robby London explained that while not all employees of DIC's liked the company's focus on adapting existing properties, video games were the company's favorite medium to adapt because "[...] the videogames themselves were colourful, imaginative, hip and more than a little bizarre – in the best sense" and that their sparse lore and simple character allowed more creativity than when adapting material from other media<ref name="GamesTM">''GamesTM''. "[https://www.gamestm.co.uk/uncategorised/from-pixels-to-primetime-the-making-of-mario-and-sonics-cartoon-careers/ From Captain N to Sonic Underground: Behind videogames' earliest cartoons]. Retrieved September 13, 2016</ref>.
During this period, DIC heavily invested in animated adaptations of existing media franchises, including video games. When asked about this trend, executive Robby London explained that while not all employees of DIC's liked the company's focus on adapting existing properties, video games were the company's favorite medium to adapt because "[...] the videogames themselves were colourful, imaginative, hip and more than a little bizarre – in the best sense" and that the sparse lore and simple characters in games of the time allowed for more creativity than when adapting material from other media<ref name="GamesTM">''GamesTM''. "[https://www.gamestm.co.uk/uncategorised/from-pixels-to-primetime-the-making-of-mario-and-sonics-cartoon-careers/ From Captain N to Sonic Underground: Behind videogames' earliest cartoons]. Retrieved September 13, 2016</ref>.


Andy Heyward approached Nintendo with a proposal to make a ''Mario'' animated series, and after some initial reticence<ref name="Canoe">[http://slam.canoe.ca/Slam/Wrestling/Movies/2013/01/11/20490741.html Canoe: Super Mario Bros. Super Show hit a high score]</ref>, managed to convince them. Nintendo had to approve every decisions for DIC's animated shows<ref name="Forum Interview">[http://www.marioboards.com/index.php?topic=36924.0 John Grusd interview] (May 25, 2016). ''Mariowiki forum''. Retrieved July 30, 2016</ref> but was generally off-hands: When asked, neither Robby London<ref name="GamesTM"></ref> nor the ''Mario''<nowiki>'</nowiki>s cartoons producer-director [[John Grusd]]<ref name="Forum Interview"></ref> remembered instances of Nintendo intervening in the shows' productions. London praised Nintendo of America's professionalism and contrasted it with DIC's more difficult dealings with [[Sega]] for its three ''[[sonicretro:Sonic the Hedgehog| Sonic the Hedgehog]] series<ref name="GamesTM"></ref>.  
Andy Heyward approached Nintendo with a proposal to make a ''Mario'' animated series, and, after some initial reticence<ref name="Canoe">[http://slam.canoe.ca/Slam/Wrestling/Movies/2013/01/11/20490741.html Canoe: Super Mario Bros. Super Show hit a high score]</ref>, managed to convince them. Aside from approving DIC's decisions<ref name="Forum Interview">[http://www.marioboards.com/index.php?topic=36924.0 John Grusd interview] (May 25, 2016). ''Super Mario Boards''. Retrieved July 30, 2016</ref>, Nintendo generally took a hands-off role in the production of these series; when asked, neither Robby London<ref name="GamesTM"></ref> nor the ''Mario'' cartoons' producer-director [[John Grusd]]<ref name="Forum Interview"></ref> remembered any instances of intervention from Nintendo. London praised Nintendo of America's professionalism and contrasted it with DIC's more difficult dealings with [[Sega]] for its three ''[[sonicretro:Sonic the Hedgehog|Sonic the Hedgehog]]'' series<ref name="GamesTM"></ref>.


On July 23, 2008, DIC was acquired by and folded into [[wikipedia:Cookie Jar Entertainment|Cookie Jar Entertainment]]. Cookie Jar, and by extension DIC's portfolio, was then acquired by DHX Media in 2012. After the end of his one-year contract with Cookie Jar, Andy Heyward started a new company named A Squared Entertainment (now Genius Brands) with fellow DIC executive Robby London and Michael Maliani.  
On July 23, 2008, DIC was acquired by and folded into [[wikipedia:Cookie Jar Entertainment|Cookie Jar Entertainment]]. Cookie Jar, and by extension DIC's portfolio, was then acquired by DHX Media in 2012. After the end of his one-year contract with Cookie Jar, Andy Heyward started a new company named A Squared Entertainment (now Genius Brands) with fellow DIC executive Robby London and Michael Maliani.  

Revision as of 22:15, March 10, 2017

Template:Company-infobox DIC Entertainment (stylised as DiC Entertainment; often shortened to DIC and pronounced "deek") was an animation company that created and licensed many programs, including Inspector Gadget, Heathcliff, Sailor Moon, and The Real Ghostbusters.

DIC also produced a number of licensed animated series based on video games. In addition to shows such as the three original Sonic the Hedgehog cartoons (Adventures of Sonic the Hedgehog, Sonic the Hedgehog, and Sonic Underground), Double Dragon, and Where on Earth Is Carmen Sandiego?, DIC were responsible for the three animated Mario shows, as well as other closely-related shows such as Captain N: The Game Master and The Legend of Zelda.

History

File:DIC Logo 1980's and 1990's.jpg
DIC logo between 1987-2001

DIC was started in 1971 by Jean Chalopin in France, as a subsidiary of Radio-Television Luxembourg. Chalopin found international coproductions advantageous for animation[1], gaining acclaim with France-Japan partnerships like Ulysses 31 and Mysterious Cities of Gold.

The company's American headquarters were established in 1982 in Burbank, California. Managed by former Hanna-Barbera writer Andy Heyward, DIC's US division opened with a major success in the form of Inspector Gadget. The company also successfully entered in the market for tie-in cartoons for action figure lines with shows like M.A.S.K, Jayce and the Wheeled Warriors, and C.O.P.S. DIC's success during this period was attributed by commentators and its competitors to its outsourcing of the animation process to Japanese studios[1], aggressive merchandising deals, and low wages (for instance, DIC paid storyboard artists half the salary of its unionized competitors[2]).

In December 1986[3], Andy Heyward bought DIC from Jean Chalopin, making the company purely American-owned (although Chalopin would retain the original Luxembourg office and continue to produce animated series as C&D). The acquisition was expensive (an article by the LA Times stated the company was 70 million in debt as a result of the transaction[4]), leading to cost-cutting measures for DIC's following shows. These measures included outsourcing animation to cheaper South Korean and Chinese animation studios such as Sei Young and Pacific Rim, aggressively discouraging attempts to unionize, and having all voice acting recorded in Canada due to the favorable exchange rate. This lead to DIC getting derisive nicknames such as "Do it cheap" or "Done in China" in the animation industry, although others noted DIC's loose structure made it an effective training ground for aspiring animators, with many of its former employees becoming successful in the business.[5]

During this period, DIC heavily invested in animated adaptations of existing media franchises, including video games. When asked about this trend, executive Robby London explained that while not all employees of DIC's liked the company's focus on adapting existing properties, video games were the company's favorite medium to adapt because "[...] the videogames themselves were colourful, imaginative, hip and more than a little bizarre – in the best sense" and that the sparse lore and simple characters in games of the time allowed for more creativity than when adapting material from other media[6].

Andy Heyward approached Nintendo with a proposal to make a Mario animated series, and, after some initial reticence[7], managed to convince them. Aside from approving DIC's decisions[8], Nintendo generally took a hands-off role in the production of these series; when asked, neither Robby London[6] nor the Mario cartoons' producer-director John Grusd[8] remembered any instances of intervention from Nintendo. London praised Nintendo of America's professionalism and contrasted it with DIC's more difficult dealings with Sega for its three Sonic the Hedgehog series[6].

On July 23, 2008, DIC was acquired by and folded into Cookie Jar Entertainment. Cookie Jar, and by extension DIC's portfolio, was then acquired by DHX Media in 2012. After the end of his one-year contract with Cookie Jar, Andy Heyward started a new company named A Squared Entertainment (now Genius Brands) with fellow DIC executive Robby London and Michael Maliani.

Mario series produced by DIC

Notable employees

References

  1. ^ a b Akst, Daniel (May 28, 1985). "DIC Enterprises Emerges as Animation Industry Giant : Studio City Firm Changing Saturday Mornings". Retrieved March 10, 2017
  2. ^ Animation Guild (June 5, 2010). "A Few Words About Non-Union Studios and Organizing". TAG Blog. Retrieved March 20, 2013).
  3. ^ Adelson, Andrea (December 30 1987). [BUSINESS PEOPLE; For Maker of Cartoons, A Chance to Go Public http://www.nytimes.com/1987/12/30/business/business-people-for-maker-of-cartoons-a-chance-to-go-public.html]. NY Times. Retrieved March 10, 2017
  4. ^ Bates, james (March 8, 1988). Huge Debt Keeps Pressure on DIC to Keep Turning Out Animated TV Hits : Cartoon Firm Deals Way to Top. LA Times. Retrieved March 10, 2017.
  5. ^ Mallory, Michael (August 23, 2013). "The University of DIC". Animation Magazine. Retrieved July 10, 2016
  6. ^ a b c GamesTM. "From Captain N to Sonic Underground: Behind videogames' earliest cartoons. Retrieved September 13, 2016
  7. ^ Canoe: Super Mario Bros. Super Show hit a high score
  8. ^ a b John Grusd interview (May 25, 2016). Super Mario Boards. Retrieved July 30, 2016

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