Mushroom Zone: Difference between revisions

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{{conjecture}}
{{level infobox
{{Levelbox
|title=Tutorial Level
|image=[[File:Super Mario Land 2 Tutorial Level.png]]
|image=[[File:Super Mario Land 2 Tutorial Level.png]]
|code=
|world=
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|style=
|theme=
|limit=400 seconds
|limit=400 seconds
|coinlimit=
|before_alt=
|boss=
|notes=Once this stage is cleared, it cannot be reentered.
|beforealt=
|before=
|before=
|after=
|after=
|secret=
|secret=
|song=
|sample=[[File:Super Mario Land 2 Overworld.oga]]
}}
}}
The '''Tutorial Level''' is the first level in ''[[Super Mario Land 2: 6 Golden Coins]]''. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game.  
'''Mushroom Zone''',<ref>{{cite|author=Campbell, Stuart|title=''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=May 5, 1999|isbn=0761520856|language=American English|publisher=[[Prima Games]]|page=94}}</ref> also called '''Mario Land Entrance'''<ref>{{cite|date=November 1992|language=American English|title=''Nintendo Power'' Volume 42|page=54|location=Redmond, WA|publisher=Nintendo of America}}</ref> or '''Start''',<ref>{{cite|date=December 1992|title=''Nintendo Power'' Volume 43|page=45|location=Redmond, WA|language=American English|publisher=Nintendo of America}}</ref> is the first [[level]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game. This stage has the distinction of being the only standard level in the game [[Unrevisitable area|that cannot be re-entered upon completing it]] through normal means.
==Layout==
==Layout==
The player starts on a long stretch of land. Continuing forward, the player will find a number of [[Question Blocks|? Block]]s and some enemies. In one of the ? Blocks is a [[Super Mushroom]] power-up. Further along, the player will find a [[Warp Pipe]] that leads to a room with [[Coin]]s. Beyond the Pipe is a series of blocks with a [[Koopa Troopa]] on the top. Afterward, the player will find a [[Paragoomba]] as well as some blocks that help the player reach some Coins, followed by some Warp Pipes containing [[Piranha Plant]]s. Beyond those are a group of ? Blocks with one containing a [[1 UP Heart]] and the other containing a [[Super Star]]. Grabbing the Super Star will allow the player to defeat the enemies up ahead easier. The checkpoint [[Bell]] is also close by.
The player starts on a long stretch of land. Continuing forward, the player will find several [[? Block]]s and some enemies; one of the ? Blocks contains a [[Super Mushroom|Mushroom]] power-up. Further along, the player will find a [[Warp Pipe]] that leads to a room with [[coin]]s. Beyond the pipe is a series of blocks with a [[Koopa Troopa]] on the top. Afterwards, the player will find a [[Paragoomba]], as well as some blocks that help the player reach some coins, followed by some Warp Pipes containing [[Piranha Plant]]s. Beyond those are a group of ? Blocks with one containing a [[1-Up Heart]], and the other containing a [[Super Star|Star]]. Grabbing the Star will allow the player to defeat the enemies up ahead easier. The [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]] is also close by.


After the checkpoint, there are a row of ? Blocks with a Koopa Troopa walking around on top. In second to last block is a [[Fire Flower]] power-up. Afterward, there is a 1 UP Heart underneath a row of the blocks, which [[Mario]] can break by [[Spin Jump]]ing. Beyond the blocks is a Warp Pipe with a Piranha Plant, which leads to a room containing Coins. After the pipe is a set of stairs with [[Spike (obstacle)|Spike]]s at the bottom of the pit between them. After this is the [[Goal (Super Mario Land 2: 6 Golden Coins)|goal]] of the level, which as step of breakable blocks leading to the bell at the top.
After the checkpoint, there is a row of ? Blocks with a Koopa Troopa walking around on top. The second-to-last ? Block will have a [[Fire Flower]] that appears even if Mario is [[Small Mario|small]]. Afterwards, there is a 1-Up Heart underneath a row of the blocks, which [[Mario]] can break by [[Spin Jump]]ing. Beyond the blocks is a Warp Pipe with a Piranha Plant, flanked by [[fiery block]]s, which leads to a room containing coins. After the pipe is a set of stairs with [[Spike Trap|spike]]s at the bottom of the pit between them. After this is the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]] of the level, which has steps of breakable blocks leading to the bell at the top.


This stage has the distinction of being the only level in the game that cannot be reentered upon completing it.
==Enemies==
==Enemies==
*[[Goomba]]s
{{number of enemies
*[[Paragoomba]]s
|image1=[[File:Goomba-SML2.gif]]
*[[Koopa Troopa]]s
|name1=[[Goomba]]
*[[Piranha Plant]]s
|count1=7
[[Category:Levels]]
|-
[[Category:Super Mario Land 2: 6 Golden Coins]]
|image2=[[File:SML2Paragoomba.png]]
|name2=[[Paragoomba|Para-Goomba]]
|count2=1
|-
|image3=[[File:SML2 Koopa Troopa.png]]
|name3=[[Koopa Troopa]]
|count3=5
|-
|image4=[[File:PiranhaPlant-SML2.png]]
|name4=[[Piranha Plant]]
|count4=3
}}
 
==Names in other languages==
{{foreign names
|Jap=ゲートコース<ref>{{cite|language=Japanese|publisher=Shogakukan|title=「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins'')|page=26}}</ref>
|JapR=Gēto Kōsu
|JapM=Gate Course
|Jap2=スタート<ref>{{cite|author=Kazuki, Motoyama|title=[[Super Mario (Kodansha manga)|KC Deluxe]] Volume 19 - ''Super Mario Land 2: 6-tsu no Kinka 1''|page=1}}</ref>
|Jap2R=Sutāto
|Jap2M=Start
|Ger=Torbogen-Level
|GerM=Archway Level
|Ita=Ingresso<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=77}}</ref>
|ItaM=Entrance
}}
 
==References==
<references/>
 
{{SML2}}
{{SML2}}
[[Category:Grasslands]]
[[Category:Super Mario Land 2: 6 Golden Coins levels]]
[[Category:Super Mario Land 2: 6 Golden Coins locations]]

Latest revision as of 23:47, April 8, 2024

Level
Mushroom Zone
Screenshot of Mushroom Zone.
Game Super Mario Land 2: 6 Golden Coins
Time limit 400 seconds
Music sample
<< Directory of levels >>

Mushroom Zone,[1] also called Mario Land Entrance[2] or Start,[3] is the first level in Super Mario Land 2: 6 Golden Coins. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game. This stage has the distinction of being the only standard level in the game that cannot be re-entered upon completing it through normal means.

Layout[edit]

The player starts on a long stretch of land. Continuing forward, the player will find several ? Blocks and some enemies; one of the ? Blocks contains a Mushroom power-up. Further along, the player will find a Warp Pipe that leads to a room with coins. Beyond the pipe is a series of blocks with a Koopa Troopa on the top. Afterwards, the player will find a Paragoomba, as well as some blocks that help the player reach some coins, followed by some Warp Pipes containing Piranha Plants. Beyond those are a group of ? Blocks with one containing a 1-Up Heart, and the other containing a Star. Grabbing the Star will allow the player to defeat the enemies up ahead easier. The Mid-Point Bell is also close by.

After the checkpoint, there is a row of ? Blocks with a Koopa Troopa walking around on top. The second-to-last ? Block will have a Fire Flower that appears even if Mario is small. Afterwards, there is a 1-Up Heart underneath a row of the blocks, which Mario can break by Spin Jumping. Beyond the blocks is a Warp Pipe with a Piranha Plant, flanked by fiery blocks, which leads to a room containing coins. After the pipe is a set of stairs with spikes at the bottom of the pit between them. After this is the Goal of the level, which has steps of breakable blocks leading to the bell at the top.

Enemies[edit]

Image Name Count
A Goomba, from Super Mario Land 2: 6 Golden Coins. Goomba 7
Sprite of Para-Goomba from Super Mario Land 2: 6 Golden Coins Para-Goomba 1
Super Mario Land 2 Koopa Troopa. Koopa Troopa 5
A Piranha Plant, from Super Mario Land 2: 6 Golden Coins. Piranha Plant 3

Names in other languages[edit]

Language Name Meaning
Japanese ゲートコース[4]
Gēto Kōsu
スタート[5]
Sutāto
Gate Course

Start

German Torbogen-Level
Archway Level
Italian Ingresso[6]
Entrance

References[edit]

  1. ^ Campbell, Stuart (May 5, 1999). Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Prima Games (American English). ISBN 0761520856. Page 94.
  2. ^ (November 1992). Nintendo Power Volume 42. Redmond, WA: Nintendo of America (American English). Page 54.
  3. ^ (December 1992). Nintendo Power Volume 43. Redmond, WA: Nintendo of America (American English). Page 45.
  4. ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins). Shogakukan (Japanese). Page 26.
  5. ^ Kazuki, Motoyama. KC Deluxe Volume 19 - Super Mario Land 2: 6-tsu no Kinka 1. Page 1.
  6. ^ Super Mario Bros. Enciclopedia. Page 77.