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{{Coinpackbox
{{NSMB2 pack infobox
|image=[[File:NSMB2coinrushicon6.png]]
|image=[[File:NSMB2coinrushicon6.png]]
|released={{released|USA|December 20, 2012|Europe|December 20, 2012|Japan|December 21, 2012|Australia|December 21, 2012|South Korea|January 9, 2013|HK|June 28, 2013<ref>Nintendo. [http://www.nintendo.com.hk/3ds/eshop/downloadtable.html 能夠下載的軟體]. ''Nintendo''. Retrieved April 17, 2017.</ref>}}
|release={{release|USA|December 20, 2012|Europe|December 20, 2012|Japan|December 21, 2012|Australia|December 21, 2012|South Korea|January 9, 2013|HK|June 28, 2013<ref>Nintendo. [http://www.nintendo.com.hk/3ds/eshop/downloadtable.html 能夠下載的軟體]. ''Nintendo''. Retrieved April 17, 2017.</ref>}}
|diff=DANGER!
|difficulty=DANGER!
|target=100 coins
|target=100 coins
|description=''This pack is for pro players only!''
|description=''This pack is for pro players only!''
}}
}}
The '''Impossible Pack''' is the tenth and final downloadable course pack for the [[Coin Rush]] mode of ''[[New Super Mario Bros. 2]]'', released along with the [[Mystery Adventures Pack]] on December 20, 2012. The difficulty rating is labeled "DANGER!" (the official website lists the difficulty as five stars) and the icon depicts [[Dry Bowser]]'s emblem on a red and black-striped background. The courses are centered around challenging the player, even more so than the [[Nerve-Wrack Pack]]. Unlike any other courses in the game, there are no coins in any of the courses in this pack; players can only earn coins based upon the time remaining at the end of each stage, hence the 100 coin target. The courses also contain no power-ups; if the player has the [[Gold Flower]] in their inventory at the start, they cannot use it at any point. Additionally, at the beginning of each stage is a green [[+ Clock]] barred by several blocks, which only disappear when not playing as [[White Raccoon Mario]].
The '''Impossible Pack''' is the tenth and final downloadable course pack for the [[Coin Rush]] mode of ''[[New Super Mario Bros. 2]]'', released along with the [[Mystery Adventures Pack]] on December 20, 2012. The difficulty rating is labeled "DANGER!" (the official website lists the difficulty as five stars) and the icon depicts [[Dry Bowser]]'s emblem on a red and black-striped background. The courses are centered around challenging the player, even more so than the [[Nerve-Wrack Pack]]. Unlike any other courses in the game, there are no coins in any of the courses in this pack, and [[Star Coin]]s are absent as well; players can only earn coins based upon the time remaining at the end of each stage, hence the 100 coin target. The courses also contain no power-ups; if the player has the [[Gold Flower]] in their inventory at the start, they cannot use it at any point. Additionally, at the beginning of each stage is a green [[+ Clock]] barred by several blocks, which only disappear when not playing as [[White Raccoon Mario]].
 
{{br|right|toc=1}}
==Course 1==
==Levels==
{{Levelbox
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|title=Course 1
|-style="background: #ABC;"
|image=[[File:ImPack1.png|250px]]
!width="5%"|Level
|code=
!width="1%"|Preview
|world=[[Coin Rush#Downloadable Content|Impossible Pack]]
!width="20%"|Description
|game=''[[New Super Mario Bros. 2]]''
|-
|limit=
|[[First Course (Impossible Pack)|First Course]]
|coinlimit=60
|[[File:NSMB2 Impossible Pack Level 1.png|200px]]
|notes=
|A beach level with an underwater section, followed by a sky section, which both feature various enemies that must be avoided.
|beforealt=
|-
|before=
|[[Second Course (Impossible Pack)|Second Course]]
|after=
|[[File:NSMB2 Impossible Pack Level 2.png|200px]]
|secret=
|An outside tower level in a mountain area at sunset with many [[Fire Bar]]s and rotating platforms.
}}
|-
The first portion of the course is a beach-themed area. The course begins with an underwater segment with several [[Spiny Cheep-Cheep]]s and a [[Porcupuffer]]. Afterward, there are two whirlpools with a [[Cheep Chomp]].
|[[Third Course (Impossible Pack)|Third Course]]
 
|[[File:NSMB2 Impossible Pack Level 3.png|200px]]
Through the pipe at the end is a sky level. The player traverses by standing on a rotating platform, that moves depending on where Mario is positioned. [[Crowber]]s attempt to attack him. After the [[Checkpoint Flag]], there are pipes which drop [[Bob-omb]]s onto the platform. After this is a pair of [[Lakitu]]s which drop [[Spiny|Spinies]]. The pipe leading to the next area is a distance away from where the platform stops.
|A castle level with rising and falling [[Poison (obstacle)|poison]].
 
|}
The next section is another beach area, with several [[Hammer Bro]]s. and a pair of [[Chain Chomp]]s before the [[Goal Pole]].
 
===Enemies===
*[[Porcupuffer]]s
*[[Spiny Cheep Cheep]]s
*[[Cheep Chomp]]s
*[[Lakitu]]s
*[[Spiny|Spinies]]
*[[Crowber]]s
*[[Bob-omb]]s
*[[Hammer Bro]]s.
*[[Chain Chomp]]s
 
==Course 2==
{{Levelbox
|title=Course 2
|image=[[File:ImPack2.png|250px]]
|code=
|world=[[Coin Rush#Downloadable Content|Impossible Pack]]
|game=''[[New Super Mario Bros. 2]]''
|limit=
|coinlimit=50
|notes=This level has outside volcano music in a Tower level. The background is a mountain during sunset, similar to {{world-link|flower|1|World Flower-1 (New Super Mario Bros. 2)}}.
|beforealt=
|before=
|after=
|secret=
}}
The second course is a tower-themed level with several [[Fire Bar]]s. The course begins with the player having to go downward, while avoiding [[Spike Top]]s and Fire Bars. The next area features several rotating block platforms, some with Firebars, followed by a wall jumping segment leading to the Checkpoint Flag; Firebars again serve as obstacles, as well as a Fire Chomp.
 
The next section of the course is accessible by wall jumping up after the Checkpoint Flag. This area features several rotating platforms and Firebars. Normal platforms feature Spike Tops. The player must climb up the rotating platforms after reaching the end of the room. Several Firebars are placed before the Goal Pole.
 
===Enemies===
*[[Flame Chomp]]s
*[[Spike Top]]s
*[[Fire Bar]]s
{{br}}
{{br}}
==Course 3==
{{Levelbox
|title=Course 3
|image=[[File:ImPack3.png|250px]]
|code=
|world=[[Coin Rush#Downloadable Content|Impossible Pack]]
|game=''[[New Super Mario Bros. 2]]''
|limit=
|coinlimit=50
|notes=This level is the only level to have fortress music in a castle level.
|beforealt=
|before=
|after=
|secret=
}}
The third level is a castle-themed area, with [[Poisoned Water]] below that raises and lowers every so often. The course begins with an area consisting of several [[Jump Block]]s and [[Burner]]s. This is followed by more Jump Blocks with [[Grinder]]s and several [[Dry Bones]] on some of the blocks. After the Checkpoint Flag is a conveyer belt, moving opposite the player, with a pair of Burners and some Dry Bones. Another conveyer follows this, with a [[Big Bone Piranha Plant]] on it. Before the pipe leading to the end of the level, there are several [[Fire Bro]]s. standing on platforms with spikes.


===Enemies===
==Profiles==
*[[Dry Bones]]
===''New Super Mario Bros. 2''===
*[[Big Bone Piranha Plant]]s
*'''North American Website bio:'''
*[[Fire Bro]]s.
**''"The highest difficulty ever in Mario history! This course pack is exclusively for expert Mario game fans. You can only get coins based on your time."''
*[[Burner]]s
**''"There are no coins, no power-up items, and no stock items. EXTREMELY difficult!"''
*[[Grinder]]s
*[[Spike (obstacle)|Spikes]]


==Names in other languages==
==Names in other languages==
{{Foreign names
{{Foreign names
|FraE=Crise de nerfs
|Jap=じごくのてつじんレースパック
|FraEM=Nerve crisis
|JapR=Jigoku no tetsujin rēsu pakku
|JapM=Iron Man Race Pack of Hell
|FreE=Crise de nerfs
|FreEM=Nerve crisis
|Ger=Hals- & Beinbruch
|GerM=Neck & Leg Fracture ("break a leg")
|Ita=SovruMario
|ItaM=SuperMario; from "sovraumano" (superhuman effort) and "Mario"
|PorE=Prova de Fogo
|PorEM=Fireproof
|Kor=지옥의 철인 경기 패키지
|KorR=Jiok-ui Cheorin Gyeonggi Paekiji
|KorM='Ironman Race of Hell' Package
}}
}}


==References==
==References==
<references/>
<references/>
{{NSMB2}}
{{NSMB2}}
[[Category:New Super Mario Bros. 2 Worlds]]
[[Category:New Super Mario Bros. 2 worlds]]
[[Category:Downloadable content]]
[[Category:Downloadable content]]

Latest revision as of 09:55, February 3, 2024

New Super Mario Bros. 2
Coin Rush pack
Impossible Pack
NSMB2coinrushicon6.png
Release date USA December 20, 2012
Europe December 20, 2012
Japan December 21, 2012
Australia December 21, 2012
South Korea January 9, 2013
HK June 28, 2013[1]
Difficulty DANGER!
Target 100 coins
Description This pack is for pro players only!

The Impossible Pack is the tenth and final downloadable course pack for the Coin Rush mode of New Super Mario Bros. 2, released along with the Mystery Adventures Pack on December 20, 2012. The difficulty rating is labeled "DANGER!" (the official website lists the difficulty as five stars) and the icon depicts Dry Bowser's emblem on a red and black-striped background. The courses are centered around challenging the player, even more so than the Nerve-Wrack Pack. Unlike any other courses in the game, there are no coins in any of the courses in this pack, and Star Coins are absent as well; players can only earn coins based upon the time remaining at the end of each stage, hence the 100 coin target. The courses also contain no power-ups; if the player has the Gold Flower in their inventory at the start, they cannot use it at any point. Additionally, at the beginning of each stage is a green + Clock barred by several blocks, which only disappear when not playing as White Raccoon Mario.

Levels[edit]

Level Preview Description
First Course NSMB2 Impossible Pack Level 1.png A beach level with an underwater section, followed by a sky section, which both feature various enemies that must be avoided.
Second Course NSMB2 Impossible Pack Level 2.png An outside tower level in a mountain area at sunset with many Fire Bars and rotating platforms.
Third Course NSMB2 Impossible Pack Level 3.png A castle level with rising and falling poison.

Profiles[edit]

New Super Mario Bros. 2[edit]

  • North American Website bio:
    • "The highest difficulty ever in Mario history! This course pack is exclusively for expert Mario game fans. You can only get coins based on your time."
    • "There are no coins, no power-up items, and no stock items. EXTREMELY difficult!"

Names in other languages[edit]

Language Name Meaning
Japanese じごくのてつじんレースパック
Jigoku no tetsujin rēsu pakku
Iron Man Race Pack of Hell

French (NOE) Crise de nerfs
Nerve crisis
German Hals- & Beinbruch
Neck & Leg Fracture ("break a leg")
Italian SovruMario
SuperMario; from "sovraumano" (superhuman effort) and "Mario"
Korean 지옥의 철인 경기 패키지
Jiok-ui Cheorin Gyeonggi Paekiji
'Ironman Race of Hell' Package

Portuguese (NOE) Prova de Fogo
Fireproof

References[edit]

  1. ^ Nintendo. 能夠下載的軟體. Nintendo. Retrieved April 17, 2017.