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[[File:MSC Deke.png|thumb|Toad using a Deke]]
A '''Deke''' is a move used in ''[[Super Mario Strikers]]'' and ''[[Mario Strikers Charged]]''. While the [[player]] has the ball, and the opponent is coming to steal the ball, the player can press the "Y" button or tilt the "C" stick to for the Deke Move in ''Strikers'', or press the D-pad on the Wii Remote in the desired direction for ''Charged''. The Deke Move is used to avoid the opponent's [[tackle]]. If the player has right timing, the player will successfully dodge the opponent's tackle.
A '''Deke''' is a move used in ''[[Super Mario Strikers]]'' and ''[[Mario Strikers Charged]]''. While the player has the ball, and the opponent is coming to steal the ball, the player can press {{button|gcn|Y}} or tilt {{button|gcn|C}} to use the Deke Move in ''Super Mario Strikers'', or press {{button|wii|Pad}} in the desired direction for ''Charged''. The Deke Move is used to avoid the opponent's [[Big Hit|tackle]]. If the player has the right timing, the player will successfully dodge the opponent's tackle.


== Captains' Dekes ==
There are four types of dekes:
*[[Mario]] – Spins forward in the direction he's facing.
*'''Standard''' dekes simply involve the character hopping a short distance in the given direction. Balanced characters have standard dekes. This is the only type of deke present in ''Super Mario Strikers''.
*[[Luigi]] – Leaps forward in the direction he's facing.
*'''Leaping''' dekes cause the character to jump in the given direction, which makes them more difficult to counter. It is possible to leap over the goalie with correct timing. Peach, Toad and Diddy Kong have leaping dekes. While Boo is a playmaker like those three characters, Boo instead turns invisible.
*[[Princess Peach]] – Jumps in the air with the ball in the direction she's facing.
*'''Damaging''' dekes do not move the character very much, but instead produce an attack that knocks away would-be tacklers. Offensive and power players have damaging dekes.
*[[Princess Daisy]] – Disappears and reappears in the direction she's facing.
*'''Teleporting''' dekes involve the character pausing for a moment, then teleporting in the given direction. The distance teleported increases as the ball's charge does; when the ball is fully charged it becomes relatively easy to simply teleport through the goalie for a score, though this is possible at any charge level. Using a teleporting deke will drain all charge from the ball. Defensive players have teleporting dekes. If the player is too close to the goal, they will be teleported above the goal, and be electrocuted by the electrified fence. If the player is too far away, they will get punched out by [[Kritter]].
*[[Wario]] – Smashes the ground with a "Butt Smash", blasting others away, and moving in the direction he's facing.
*[[Waluigi]] – Disappears and reappears in the direction he's facing.
*[[Yoshi]] – Leaps forward in the direction he's facing.
*[[Donkey Kong]] – Pounds his chest, sending shock waves all around his body, hurting anyone who hits him.
*[[Bowser]] – Hides away in his shell, hurting anyone who hits him.
*[[Bowser Jr.]] – Hides away in his shell, leaps in the air, and smashes down blasting others away, and moving in the direction he's facing.
*[[Diddy Kong]] – Jumps in the air with the ball in the direction he's facing.
*[[Petey Piranha]] – Shakes his head around, hurting anyone who hits him.


== Sidekicks' Dekes ==
==List of dekes by character in ''Mario Strikers Charged''==
*[[Toad (species)|Toad]] – Jumps in the air with the ball in the direction he's facing.
{|class="wikitable"
*[[Hammer Bro.]] – Jumps up, and smashes a giant hammer on the ground blasting others away, and moving in the direction he's facing.
!Character!!Deke type!!Notes
*[[Koopa Troopa]] – Slides forward in his shell in the direction he's facing.
|-
*[[Birdo]] – Spins around, hurting anyone who hits her.
|Mario||Standard||—
*[[Boo]] – Turns invisible, and moves forward in the direction he's facing. This can go through other players.
|-
*[[Dry Bones]] – Disappears and reappears in the direction he's facing.
|Luigi||Standard||—
*[[Monty Mole]] – Digs underground, and leaps back up, hurting anyone above him.
|-
*[[Shy Guy]] – Leaps forward in the direction he's facing.
|Peach||Leaping||Peach backflips into the air. She can be intercepted upon landing.
|-
|Daisy||Teleporting||—
|-
|Wario||Damaging||Hops in the air with a timpani noise and hollers "Butt Smash!", delivering a [[Ground Pound|ground pound]].
|-
|Waluigi||Teleporting||Disappears in a purple flash while saying "Buh bye!", and then reappears to say "Hello!"
|-
|Yoshi||Standard||—
|-
|Donkey Kong||Damaging||Pounds his chest, covering himself with damaging sound waves.
|-
|Bowser||Damaging||Retreats into his shell.
|-
|Bowser Jr.||Damaging||Retreats into his shell and pounds the ground with it.
|-
|Diddy Kong||Leaping||—
|-
|Petey Piranha||Damaging||Shakes his head back and forth.
|-
|Toad||Leaping||—
|-
|Hammer Bro.||Damaging||Hops in the air and bashes a giant hammer into the ground below himself, knocking anyone hit by the hammer back.
|-
|Koopa Troopa||Standard||Koopa Troopa retreats into its shell and dashes forward.
|-
|Birdo||Damaging||Birdo spins around to a piano riff, pushing back anyone who makes contact with them.
|-
|Boo||Leaping||Unlike the other three playmakers, Boo turns invisible, and unlike every other character, he has to wait for a few seconds before being able to deke again.
|-
|Dry Bones||Teleporting||Curls up into a ball and rolls on the ground for a few seconds before teleporting, which can be used to evade goalies if positioned properly. However, Dry Bones is vulnerable while rolling; as such, he can be intercepted during it, preventing the teleport altogether.
|-
|Monty Mole||Damaging||Digs underground and leaps back up, launching those nearby at the time. The slowest of all damaging dekes to hit.
|-
|Shy Guy||Standard||—
|}
==Names in other languages==
{{foreign names
|Ita=Dribbling<ref>''[[Mario Smash Football]]'' Italian manual, pag. 7</ref><br>Finta<ref>''[[Mario Strikers Charged Football]]'' Italian manual, pag. 11</ref>
|ItaM=-<br>Juke
}}


[[Category: Sport Moves]]
==References==
[[Category: Special Moves]]
<references/>
{{Super Mario Strikers}}
{{MSC}}
[[Category:Sports moves]]
[[Category:Mario Strikers Charged]]
[[Category:Super Mario Strikers]]

Latest revision as of 10:36, November 12, 2023

Toad using a Deke

A Deke is a move used in Super Mario Strikers and Mario Strikers Charged. While the player has the ball, and the opponent is coming to steal the ball, the player can press Y Button or tilt C Stick to use the Deke Move in Super Mario Strikers, or press +Control Pad in the desired direction for Charged. The Deke Move is used to avoid the opponent's tackle. If the player has the right timing, the player will successfully dodge the opponent's tackle.

There are four types of dekes:

  • Standard dekes simply involve the character hopping a short distance in the given direction. Balanced characters have standard dekes. This is the only type of deke present in Super Mario Strikers.
  • Leaping dekes cause the character to jump in the given direction, which makes them more difficult to counter. It is possible to leap over the goalie with correct timing. Peach, Toad and Diddy Kong have leaping dekes. While Boo is a playmaker like those three characters, Boo instead turns invisible.
  • Damaging dekes do not move the character very much, but instead produce an attack that knocks away would-be tacklers. Offensive and power players have damaging dekes.
  • Teleporting dekes involve the character pausing for a moment, then teleporting in the given direction. The distance teleported increases as the ball's charge does; when the ball is fully charged it becomes relatively easy to simply teleport through the goalie for a score, though this is possible at any charge level. Using a teleporting deke will drain all charge from the ball. Defensive players have teleporting dekes. If the player is too close to the goal, they will be teleported above the goal, and be electrocuted by the electrified fence. If the player is too far away, they will get punched out by Kritter.

List of dekes by character in Mario Strikers Charged[edit]

Character Deke type Notes
Mario Standard
Luigi Standard
Peach Leaping Peach backflips into the air. She can be intercepted upon landing.
Daisy Teleporting
Wario Damaging Hops in the air with a timpani noise and hollers "Butt Smash!", delivering a ground pound.
Waluigi Teleporting Disappears in a purple flash while saying "Buh bye!", and then reappears to say "Hello!"
Yoshi Standard
Donkey Kong Damaging Pounds his chest, covering himself with damaging sound waves.
Bowser Damaging Retreats into his shell.
Bowser Jr. Damaging Retreats into his shell and pounds the ground with it.
Diddy Kong Leaping
Petey Piranha Damaging Shakes his head back and forth.
Toad Leaping
Hammer Bro. Damaging Hops in the air and bashes a giant hammer into the ground below himself, knocking anyone hit by the hammer back.
Koopa Troopa Standard Koopa Troopa retreats into its shell and dashes forward.
Birdo Damaging Birdo spins around to a piano riff, pushing back anyone who makes contact with them.
Boo Leaping Unlike the other three playmakers, Boo turns invisible, and unlike every other character, he has to wait for a few seconds before being able to deke again.
Dry Bones Teleporting Curls up into a ball and rolls on the ground for a few seconds before teleporting, which can be used to evade goalies if positioned properly. However, Dry Bones is vulnerable while rolling; as such, he can be intercepted during it, preventing the teleport altogether.
Monty Mole Damaging Digs underground and leaps back up, launching those nearby at the time. The slowest of all damaging dekes to hit.
Shy Guy Standard

Names in other languages[edit]

Language Name Meaning
Italian Dribbling[1]
Finta[2]
-
Juke

References[edit]

  1. ^ Mario Smash Football Italian manual, pag. 7
  2. ^ Mario Strikers Charged Football Italian manual, pag. 11