A Deke is a move used in Super Mario Strikers and Mario Strikers Charged. While the player has the ball, and the opponent is coming to steal the ball, the player can press or tilt to use the Deke Move in Super Mario Strikers, or press in the desired direction for Charged. The Deke Move is used to avoid the opponent's tackle. If the player has the right timing, the player will successfully dodge the opponent's tackle.
There are four types of dekes:
Standard dekes simply involve the character hopping a short distance in the given direction. Balanced characters have standard dekes.
Leaping dekes cause the character to jump in the given direction, which makes them more difficult to counter. It is possible to leap over the goalie with correct timing. Playmaker characters have leaping dekes.
Damaging dekes do not move the character very much, but instead produce an attack that knocks away would-be tacklers. Offensive and power players have damaging dekes.
Teleporting dekes involve the character pausing for a moment, then teleporting in the given direction. The distance teleported increases as the ball's charge does; when the ball is fully charged it becomes relatively easy to simply teleport through the goalie for a score, though this is possible at any charge level. Using a teleporting deke will drain all charge from the ball. Defensive players have teleporting dekes. If the player is too close to the goal, they will be teleported above the goal, and be electrocuted by the electrified fence. If the player is too far away, they will get punched out by Kritter.
Peach backflips into the air. She can be intercepted upon landing.
Daisy
Teleporting
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Wario
Damaging
Hops in the air with a timpani noise and hollers "Butt Smash!", delivering a ground pound.
Waluigi
Teleporting
Disappears in a purple flash while saying "Buh bye!", and then reappears to say "Hello!"
Yoshi
Standard
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Donkey Kong
Damaging
Pounds his chest, covering himself with damaging sound waves.
Bowser
Damaging
Retreats into his shell.
Bowser Jr.
Damaging
Retreats into his shell and pounds the ground with it.
Diddy Kong
Leaping
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Petey Piranha
Damaging
Shakes his head back and forth.
Toad
Leaping
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Hammer Bro.
Damaging
Hops in the air and bashes a giant hammer into the ground below himself, knocking anyone hit by the hammer back.
Koopa Troopa
Standard
Koopa Troopa retreats into its shell and dashes forward.
Birdo
Damaging
Birdo spins around to a piano riff, pushing back anyone who makes contact with them.
Boo
Leaping
Unlike other characters, Boo has to wait for a few seconds before being able to deke again.
Dry Bones
Teleporting
Curls up into a ball and rolls on the ground for a few seconds before teleporting, which can be used to evade goalies if positioned properly. However, Dry Bones is vulnerable while rolling; as such, he can be intercepted during it, preventing the teleport altogether.
Monty Mole
Damaging
Digs underground and leaps back up, launching those nearby at the time. The slowest of all damaging dekes to hit.