Mario + Rabbids Kingdom Battle bestiary: Difference between revisions

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*'''Secondary Technique:''' The secondary technique an enemy uses.
*'''Secondary Technique:''' The secondary technique an enemy uses.
*'''Tertiary Technique:''' The tertiary technique an enemy uses.
*'''Tertiary Technique:''' The tertiary technique an enemy uses.
==stage hazerds==
stage hazerds are bad but you can ovoid them with this section
chain chope dmg 75 movement 6 cells
tronado dmg 65 bounce freeze movement ???
boo dmg none movement 35
pysoblast dmg 20 burn movement none


==Enemy stats==
==Enemy stats==

Revision as of 14:39, December 16, 2020

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The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Garden Ziggy)
    • Italic: Midboss. (Ex: Pirabbid Plant)
    • Italic and Underlined: Boss (Ex: Rabbid Kong)
  • Health Points: Number of Health Points the enemy has.
  • Area of Movement: Range of movement - The enemy's base move ability.
  • Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
  • Dash: Allows the enemy to damage a hero while on the move.
  • Chase Range: Range of movement an enemy gains upon a weapon-based attack.
  • Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
  • Primary Weapon: The main weapon an enemy uses - has no recharge.
  • Secondary Weapon: The secondary weapon an enemy uses.
  • Primary Technique: The primary technique an enemy uses.
  • Secondary Technique: The secondary technique an enemy uses.
  • Tertiary Technique: The tertiary technique an enemy uses.

Enemy stats

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