Mario + Rabbids Kingdom Battle bestiary: Difference between revisions
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<onlyinclude>{{#ifeq:{{{transcludesection|Icicle Golem (1)}}}|Icicle Golem (1)| | <onlyinclude>{{#ifeq:{{{transcludesection|Icicle Golem (1)}}}|Icicle Golem (1)| | ||
{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly> | {{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly> | ||
|name=Icicle Golem | |name=Icicle Golem | ||
|role=boss | |role=boss | ||
|align={{{align|right}}} | |align={{{align|right}}} | ||
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|wep1type=Freeze | |wep1type=Freeze | ||
|wep1dmg=35 DMG | |wep1dmg=35 DMG | ||
|wep2=melee | |||
|wep2type=freeze | |||
|wep2dmg=70 dmg | |||
|tech1=Buckle Cover | |tech1=Buckle Cover | ||
|tech1dmg=Portable Cover | |tech1dmg=Portable Cover phace 1 | ||
| | |tech2=whiteout | ||
|tech2dmg=35-35 dmg | |||
| | |||
|notes=Effective Ice Breaker! | |notes=Effective Ice Breaker! | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
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|hp=1600 | |hp=1600 | ||
|move=20 Cells | |move=20 Cells | ||
|wep1=Rumblebang | |wep1=Rumblebang phace 1 | ||
|wep1type=Burn | |wep1type=Burn | ||
|wep1dmg=100 DMG | |wep1dmg=100 DMG | ||
|tech1=Villain Sight | |wep2=pyroblast phace 2 | ||
|wep2type=burn | |||
|wep2dmg=20 dmg | |||
|tech1=Villain Sight phace 1 | |||
|tech1dmg=100-100 DMG | |tech1dmg=100-100 DMG | ||
|tech2=Magnet Dance | |tech2=Magnet Dance phace 1 | ||
|tech2dmg=Draws opponents | |tech2dmg=Draws opponents | ||
| | |tech3=pertection phace 2 | ||
|tech3dmg=50%dmg reduction | |||
|tech4=shild phace 3 | |||
|tech4dmg=100%dmg reduction | |||
| | |||
| | |||
|notes=The Ultimate Boss! | |notes=The Ultimate Boss! | ||
}}}}</onlyinclude> | }}}}</onlyinclude> |
Revision as of 10:48, December 17, 2020
The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Garden Ziggy)
- Italic: Midboss. (Ex: Pirabbid Plant)
- Italic and Underlined: Boss (Ex: Rabbid Kong)
- Health Points: Number of Health Points the enemy has.
- Area of Movement: Range of movement - The enemy's base move ability.
- Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
- Dash: Allows the enemy to damage a hero while on the move.
- Chase Range: Range of movement an enemy gains upon a weapon-based attack.
- Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
- Primary Weapon: The main weapon an enemy uses - has no recharge.
- Secondary Weapon: The secondary weapon an enemy uses.
- Primary Technique: The primary technique an enemy uses.
- Secondary Technique: The secondary technique an enemy uses.
- Tertiary Technique: The tertiary technique an enemy uses.
Enemy stats
- This section is a stub. You can help the Super Mario Wiki by expanding it.