Mario + Rabbids Kingdom Battle bestiary: Difference between revisions

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<onlyinclude>{{#ifeq:{{{transcludesection|Icicle Golem (1)}}}|Icicle Golem (1)|
<onlyinclude>{{#ifeq:{{{transcludesection|Icicle Golem (1)}}}|Icicle Golem (1)|
{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly>
{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly>
|name=Icicle Golem (1)
|name=Icicle Golem  
|role=boss
|role=boss
|align={{{align|right}}}
|align={{{align|right}}}
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|wep1type=Freeze
|wep1type=Freeze
|wep1dmg=35 DMG
|wep1dmg=35 DMG
|wep2=melee
|wep2type=freeze
|wep2dmg=70 dmg
|tech1=Buckle Cover
|tech1=Buckle Cover
|tech1dmg=Portable Cover
|tech1dmg=Portable Cover phace 1
|notes=Effective Ice Breaker!
|tech2=whiteout
}}}}</onlyinclude>
|tech2dmg=35-35 dmg
 
<onlyinclude>{{#ifeq:{{{transcludesection|Icicle Golem (2)}}}|Icicle Golem (2)|
{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly>
|name=Icicle Golem (2)
|role=boss
|align={{{align|right}}}
|image={{{image|[[File:MRKB Icicle Golem Portrait.png]]}}}
|hp=500
|move=7 Cells
|wep1=Rocket
|wep1type=Freeze
|wep1dmg=35 DMG
|wep2=Melee
|wep2dmg=70 DMG
|tech1=Whiteout
|tech1dmg=35-35 DMG
|notes=Effective Ice Breaker!
}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Icicle Golem (3)}}}|Icicle Golem (3)|
{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly>
|name=Icicle Golem (3)
|role=boss
|align={{{align|right}}}
|image={{{image|[[File:MRKB Icicle Golem Portrait.png]]}}}
|hp=500
|move=7 Cells
|wep1=Rocket
|wep1type=Freeze
|wep1dmg=35 DMG
|wep2=Melee
|wep2dmg=70 DMG
|tech1=Whiteout
|tech1dmg=35-35 DMG
|notes=Effective Ice Breaker!
|notes=Effective Ice Breaker!
}}}}</onlyinclude>
}}}}</onlyinclude>
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|hp=1600
|hp=1600
|move=20 Cells
|move=20 Cells
|wep1=Rumblebang
|wep1=Rumblebang phace 1
|wep1type=Burn
|wep1type=Burn
|wep1dmg=100 DMG
|wep1dmg=100 DMG
|tech1=Villain Sight
|wep2=pyroblast phace 2
|wep2type=burn
|wep2dmg=20 dmg
|tech1=Villain Sight phace 1
|tech1dmg=100-100 DMG
|tech1dmg=100-100 DMG
|tech2=Magnet Dance
|tech2=Magnet Dance phace 1
|tech2dmg=Draws opponents
|tech2dmg=Draws opponents
|notes=The Ultimate Boss!
|tech3=pertection phace 2
}}}}</onlyinclude>
|tech3dmg=50%dmg reduction
 
|tech4=shild phace 3
<onlyinclude>{{#ifeq:{{{transcludesection|MegaDragonBowser (2)}}}|MegaDragonBowser (2)|
|tech4dmg=100%dmg reduction
{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly>
|name=MegaDragonBowser
|altname=MegaDragonBowser (2)
|role=boss
|align={{{align|right}}}
|image={{{image|[[File:MRKB MegaDragonBowser Portrait.png]]}}}
|hp=1600
|move=20 Cells
|wep1=Rumblebang
|wep1type=Burn
|wep1dmg=100 DMG
|wep2=pyroblast
|wep2type=burn
|wep2dmg=20
|tech1=Protection
|tech1dmg=50% DMG Reduction
|notes=The Ultimate Boss!
}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|MegaDragonBowser (3)}}}|MegaDragonBowser (3)|
{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly>
|name=MegaDragonBowser
|altname=MegaDragonBowser (3)
|role=boss
|align={{{align|right}}}
|image={{{image|[[File:MRKB MegaDragonBowser Portrait.png]]}}}
|hp=1600
|move=20 Cells
|dash=Whirling Fortress
|dashdmg=100 DMG
|wep1=Rumblebang
|wep1type=Burn
|wep1dmg=100 DMG
|tech1=Shield
|tech1dmg=100% DMG Reduction
|tech2=Shield
|tech2dmg=100% DMG Reduction
|notes=The Ultimate Boss!
|notes=The Ultimate Boss!
}}}}</onlyinclude>
}}}}</onlyinclude>

Revision as of 10:48, December 17, 2020

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The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Garden Ziggy)
    • Italic: Midboss. (Ex: Pirabbid Plant)
    • Italic and Underlined: Boss (Ex: Rabbid Kong)
  • Health Points: Number of Health Points the enemy has.
  • Area of Movement: Range of movement - The enemy's base move ability.
  • Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
  • Dash: Allows the enemy to damage a hero while on the move.
  • Chase Range: Range of movement an enemy gains upon a weapon-based attack.
  • Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
  • Primary Weapon: The main weapon an enemy uses - has no recharge.
  • Secondary Weapon: The secondary weapon an enemy uses.
  • Primary Technique: The primary technique an enemy uses.
  • Secondary Technique: The secondary technique an enemy uses.
  • Tertiary Technique: The tertiary technique an enemy uses.

Enemy stats

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