Wizpig's First Strike: Difference between revisions

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{{more images|Currently no DS pictures, only one N64 picture}}
{{more images|Currently no DS pictures, only one N64 picture}}
{{DKRBox
{{DKR course infobox
|image=[[File:Wizpig's Course DKR race.png|200px]]
|image=[[File:Wizpig's First Strike.png|250px]]
|location=Overworld
|location=Overworld
|balloons=37; The [[Wizpig Amulet]] must be complete.
|balloons=38; The [[Wizpig amulet]] must be complete.
|transportation=[[Car]]
|transportation=[[Car]]
|map=[[File:DKR Map Wizpig's First Strike.png]]<br>N64
|before=[[Smokey's Course|<<]]
|before=[[Smokey's Course|<<]]
|after=[[Spacedust Alley|>>]]
|after=[[Spacedust Alley|>>]]
}}
}}
'''Wizpig's Course''' is a course in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]''. [[Wizpig]] is raced for the first time after clearing the four worlds and collecting the pieces of the amulet. It is located in the hub area of [[Timber's Island]].
'''Wizpig's First Strike'''<ref>Leung, Jason, Pelland, Scott and Shinoda, Paul. ''Diddy Kong Racing'' Player's Guide. Page 104.</ref><ref name=Website>[https://web.archive.org/web/19981203111657/http://www.dkr.com/wizpig1.html ''Diddy Kong Racing'' official site]. ''Nintendo''. Retrieved February 17, 2021.</ref> is the fifth overall boss course and the 21st course overall in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]''. [[Wizpig]] is raced for the first time after the four [[world]]s are completed and the pieces of the [[Wizpig amulet]] are collected. It is located in the hub area of [[Timber's Island]].


It is a circular course with a log bridge which obscures two zippers on either side of its end. There are zippers which take the player over some bodies of water which would otherwise slow them down.
It rains on this course. It is a circular course with a log bridge that obscures two [[Dash Panel|Zippers]] on either side of its end. There are Zippers that take the player over some bodies of water, which would otherwise slow them down. The Zippers on this course function a little differently than the ones in other courses; these Zippers require the player to release the acceleration button sooner to get green boosts than regular Zippers do.


There are no item balloons on this track, meaning that the player has to rely heavily on the zippers in order to win the race.
There are no [[Weapon Balloon]]s on this track, meaning that the player has to rely heavily on the Zippers in order to win the race. The official ''Diddy Kong Racing'' website suggested racing as [[Bumper (character)|Bumper]] on this track.<ref name=Website/>


In the [[Nintendo DS]] remake, the zippers after the log bridge are repositioned.
In the [[Nintendo DS]] remake, there is no rain and the Zippers after the log bridge are repositioned.
 
==References==
<references/>


{{stub}}
{{stub}}
{{DKR}}
{{DKR}}
[[Category:Donkey Kong Places]]
[[Category:Diddy Kong Racing race courses]]
[[Category:Diddy Kong Racing Race Courses]]

Latest revision as of 15:14, February 15, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Currently no DS pictures, only one N64 picture

Diddy Kong Racing course
Wizpig's First Strike
Wizpig's First Strike.png
Location Overworld
Balloon(s) required 38; The Wizpig amulet must be complete.
Transportation Car
Course map
Minimap of Wizpig's First Strike from Diddy Kong Racing
N64
<< List of tracks >>

Wizpig's First Strike[1][2] is the fifth overall boss course and the 21st course overall in Diddy Kong Racing and Diddy Kong Racing DS. Wizpig is raced for the first time after the four worlds are completed and the pieces of the Wizpig amulet are collected. It is located in the hub area of Timber's Island.

It rains on this course. It is a circular course with a log bridge that obscures two Zippers on either side of its end. There are Zippers that take the player over some bodies of water, which would otherwise slow them down. The Zippers on this course function a little differently than the ones in other courses; these Zippers require the player to release the acceleration button sooner to get green boosts than regular Zippers do.

There are no Weapon Balloons on this track, meaning that the player has to rely heavily on the Zippers in order to win the race. The official Diddy Kong Racing website suggested racing as Bumper on this track.[2]

In the Nintendo DS remake, there is no rain and the Zippers after the log bridge are repositioned.

References[edit]

  1. ^ Leung, Jason, Pelland, Scott and Shinoda, Paul. Diddy Kong Racing Player's Guide. Page 104.
  2. ^ a b Diddy Kong Racing official site. Nintendo. Retrieved February 17, 2021.
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