Kobu Kokko: Difference between revisions

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{{anotherlanguage}}
{{another language}}
{{species-infobox
{{species infobox
|image=[[File:Kobukokko.PNG|120px]]
|image=[[File:Kobukokko.png|x200px]][[File:Kobuangry.jpg|x200px]]<br>Both types of Kobu Kokko
|first_appearance=''[[Donkey Kong Jungle Beat]]'' ([[List of games by date#2004|2004]])
|first_appearance=''[[Donkey Kong Jungle Beat]]'' ([[List of games by date#2004|2004]])
|latest_appearance=''[[New Play Control! Donkey Kong Jungle Beat]]'' ([[List of games by date#2008|2008]])
|latest_appearance=''[[New Play Control! Donkey Kong Jungle Beat]]'' ([[List of games by date#2008|2008]])
|comparable=[[Piranha Plant]]
}}
}}
'''Kobukokko''' (コブコッコ<ref>[http://img3.wikia.nocookie.net/__cb20110928050039/mario/ja/images/b/bb/DKJBenemybios.png Donkey Kong Jungle Beat Japanese enemy bios]</ref>) are a species of chicken/plant hybrid-like enemies in ''[[Donkey Kong Jungle Beat]]''. Because they sleep, they are generally harmless, though [[Donkey Kong]] can be injured by running into them. During their sleep, their heads will tilt down, giving Donkey Kong a change to use his [[Sound Wave Attack]] to make the Kobukokko's comb pop out, stunning it for at least one second. Donkey Kong can then punch this fifteen times to defeat it, which will cause the enemy to explode and eight [[banana]]s to appear.
__NOTOC__
'''Kobu Kokko''' are a species of chicken/plant hybrid-like enemies in ''[[Donkey Kong Jungle Beat]]''. Because they sleep, they are generally harmless, though [[Donkey Kong]] can be injured by running into them. During their sleep, their heads will tilt down, allowing Donkey Kong to use his [[Sound Wave Attack]] on it; this causes the Kobu Kokko's comb to pop out and stuns it for at least one second. Donkey Kong can punch the comb fifteen times to defeat the Kobu Kokku, causing it to explode and release eight [[beat]]s. Kobu Kokko appear in [[Sky Garden (level)|Sky Garden]], [[Ice Warren]], [[Cactus Mine]], and [[Magma Coliseum]].


Kobukokko first appear in the [[Orange Kingdom]]'s level "Sky Garden" and again in the [[Watermelon Kingdom]]'s level "Ice Warren", in the [[Lemon Kingdom]]'s level "Cactus Mine" and in the [[Chili Pepper Kingdom]]'s level "Magma Colosseum".
In the Cactus Mine and Magma Coliseum, angered Kobu Kokko appear. Unlike the earlier pair, they are awake and constantly twitching. When Donkey Kong gets too close to an angry Kobu Kokko, it turns red, and violently slams its head onto the ground, attempting to damage Donkey Kong. The angry Kobu Kokkos can be defeated in the same way as their normal counterpart.


In the Lemon Kingdom and Chili Pepper Kingdom, angered Kobukokko appear. Unlike the earlier pair, they are awake and constantly twitching. When Donkey Kong gets close enough to them, they will become angry, turn red, and slam their heads violently into the ground, which can damage him. They are defeated in the same way as the sleeping Kobukokko.
In the internal object data, the name "Kobu" is specifically assigned to the round bump on its head.<ref>''Donkey Kong Jungle Beat'' internal filename (<tt>ObjectData/Kobu.arc</tt>)</ref><ref>''Donkey Kong Jungle Beat'' internal filename (<tt>ObjectData/KobuAngry.arc</tt>)</ref>
==Levels==
*[[Sky Garden (level)|Sky Garden]]
*[[Ice Warren]]
*[[Cactus Mine]]
*[[Magma Coliseum]]
==Additional names==
===Internal names===
====Normal variant====
{{internal names
|game1=''[[Donkey Kong Jungle Beat]]''
|file1=<tt>ObjectData/KobuPakkun.arc</tt>
|name1=KobuPakkun
|meaning1=Kobu [[Piranha Plant|Piranha]]; "Kobu" is likely derived from「瘤」(''kobu'', bump)
}}
 
====Angry variant====
{{internal names
|game1=''Donkey Kong Jungle Beat''
|file1=<tt>ObjectData/KobuPakkunAngry.arc</tt>
|name1=KobuPakkunAngry
|meaning1=Angry Kobu Piranha
}}
 
===Names in other languages===
====Normal variant====
{{foreign names
|Jap=コブコッコ<ref name=Shogakukan>''Donkey Kong Jungle Beat'' Shogakukan book. [[Media:DKJB Shogakukan pages 170-171.jpg|Page 170.]]</ref>
|JapR=Kobu Kokko
|JapM=Kobu [[Cucco]]
}}
 
====Angry variant====
{{foreign names
|Jap=コブコッコ <small>(怒り)</small><ref name=Shogakukan/>
|JapR=Kobu Kokko <small>(Ikari)</small>
|JapM=Kobu Cucco <small>(Angry)</small>
}}


==References==
==References==
<references/>
<references/>
{{NIWA|DKWiki-p=Cob Cock}}
 
{{DKJB}}
{{DKJB}}
[[Category:Donkey Kong Jungle Beat]]
[[Category:Chickens]]
[[Category:Donkey Kong Species]]
[[Category:Plants]]
[[Category:Donkey Kong Enemies]]
[[Category:Donkey Kong Jungle Beat enemies]]

Latest revision as of 23:51, November 17, 2023

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Kobu Kokko
A sleeping Kobu Kokko from Donkey Kong Jungle Beat.An angered Kobu Kokko from Donkey Kong Jungle Beat.
Both types of Kobu Kokko
First appearance Donkey Kong Jungle Beat (2004)
Latest appearance New Play Control! Donkey Kong Jungle Beat (2008)
Comparable

Kobu Kokko are a species of chicken/plant hybrid-like enemies in Donkey Kong Jungle Beat. Because they sleep, they are generally harmless, though Donkey Kong can be injured by running into them. During their sleep, their heads will tilt down, allowing Donkey Kong to use his Sound Wave Attack on it; this causes the Kobu Kokko's comb to pop out and stuns it for at least one second. Donkey Kong can punch the comb fifteen times to defeat the Kobu Kokku, causing it to explode and release eight beats. Kobu Kokko appear in Sky Garden, Ice Warren, Cactus Mine, and Magma Coliseum.

In the Cactus Mine and Magma Coliseum, angered Kobu Kokko appear. Unlike the earlier pair, they are awake and constantly twitching. When Donkey Kong gets too close to an angry Kobu Kokko, it turns red, and violently slams its head onto the ground, attempting to damage Donkey Kong. The angry Kobu Kokkos can be defeated in the same way as their normal counterpart.

In the internal object data, the name "Kobu" is specifically assigned to the round bump on its head.[1][2]

Levels[edit]

Additional names[edit]

Internal names[edit]

Normal variant[edit]

Game File Name Meaning

Donkey Kong Jungle Beat ObjectData/KobuPakkun.arc KobuPakkun Kobu Piranha; "Kobu" is likely derived from「瘤」(kobu, bump)

Angry variant[edit]

Game File Name Meaning

Donkey Kong Jungle Beat ObjectData/KobuPakkunAngry.arc KobuPakkunAngry Angry Kobu Piranha

Names in other languages[edit]

Normal variant[edit]

Language Name Meaning
Japanese コブコッコ[3]
Kobu Kokko
Kobu Cucco

Angry variant[edit]

Language Name Meaning
Japanese コブコッコ (怒り)[3]
Kobu Kokko (Ikari)
Kobu Cucco (Angry)

References[edit]

  1. ^ Donkey Kong Jungle Beat internal filename (ObjectData/Kobu.arc)
  2. ^ Donkey Kong Jungle Beat internal filename (ObjectData/KobuAngry.arc)
  3. ^ a b Donkey Kong Jungle Beat Shogakukan book. Page 170.