Kobu Kokko: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Avoiding redirect)
mNo edit summary
Line 4: Line 4:
|species_origin=Unknown
|species_origin=Unknown
|first_appearance=''[[Donkey Kong Jungle Beat]]'' ([[List of games by date#2004|2004]])
|first_appearance=''[[Donkey Kong Jungle Beat]]'' ([[List of games by date#2004|2004]])
|latest_appearance=''[[Donkey Kong Jungle Beat#New Play Control!|New Play Control! Donkey Kong Jungle Beat]]'' ([[List of games by date#2008|2008]])
|latest_appearance=''[[New Play Control! Donkey Kong Jungle Beat]]'' ([[List of games by date#2008|2008]])
}}
}}
'''Kobukokko'''<ref>[http://images3.wikia.nocookie.net/mario/ja/images/b/bb/DKJBenemybios.png Donkey Kong Jungle Beat Japanese enemy bios]</ref> (コブコッコ) are a species of chicken/plant hybrid-like enemies in ''[[Donkey Kong Jungle Beat]]''. Because they sleep, they are generally harmless, though [[Donkey Kong]] can be injured by running into them. During their sleep, their heads will tilt down, giving Donkey Kong a change to use his [[Sound Wave Attack]] to make the Kobukokko's comb pop out, stunning it for at least one second. Donkey Kong can then punch this fifteen times to defeat it, which will cause the enemy to explode and eight [[banana]]s to appear.
'''Kobukokko'''<ref>[http://images3.wikia.nocookie.net/mario/ja/images/b/bb/DKJBenemybios.png Donkey Kong Jungle Beat Japanese enemy bios]</ref> (コブコッコ) are a species of chicken/plant hybrid-like enemies in ''[[Donkey Kong Jungle Beat]]''. Because they sleep, they are generally harmless, though [[Donkey Kong]] can be injured by running into them. During their sleep, their heads will tilt down, giving Donkey Kong a change to use his [[Sound Wave Attack]] to make the Kobukokko's comb pop out, stunning it for at least one second. Donkey Kong can then punch this fifteen times to defeat it, which will cause the enemy to explode and eight [[banana]]s to appear.
Line 15: Line 15:
<references/>
<references/>
{{BoxTop}}
{{BoxTop}}
{{NIWA|DKWiki=1}}
{{NIWA|DKWiki-p=Cob Cock}}
{{DKJB}}
{{DKJB}}
[[Category:Donkey Kong Jungle Beat]]
[[Category:Donkey Kong Jungle Beat]]
[[Category:Donkey Kong Species]]
[[Category:Donkey Kong Species]]
[[Category:Donkey Kong Enemies]]
[[Category:Donkey Kong Enemies]]

Revision as of 16:01, October 15, 2014

Template:Anotherlanguage Template:Species-infobox Kobukokko[1] (コブコッコ) are a species of chicken/plant hybrid-like enemies in Donkey Kong Jungle Beat. Because they sleep, they are generally harmless, though Donkey Kong can be injured by running into them. During their sleep, their heads will tilt down, giving Donkey Kong a change to use his Sound Wave Attack to make the Kobukokko's comb pop out, stunning it for at least one second. Donkey Kong can then punch this fifteen times to defeat it, which will cause the enemy to explode and eight bananas to appear.

Kobukokkos first appear in the Orange Kingdom's level "Sky Garden" and again in the Watermelon Kingdom's level "Ice Warren", in the Lemon Kingdom's level "Cactus Mine" and in the Chili Pepper Kingdom's level "Magma Colosseum".

In the Lemon Kingdom and Chili Pepper Kingdom, angered Kobukokkos appear. Unlike the earlier pair, they are awake and constantly twitching. When Donkey Kong gets close enough to them, they will become angry, turn red, and slam their heads violently into the ground, which can damage him. They are defeated just like the sleeping Kobukokkos.

References

Template:BoxTop