Glittertown: Difference between revisions

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'''Glittertown''' is a bright and flashy level in ''[[Wario Land: Shake It!]]'' that is located in [[Rocking Range]]. There is also a secret map hidden in this level.
'''Glittertown''' is a bright and flashy level in ''[[Wario Land: Shake It!]]'' that is located in [[Rocking Range]]. There is also a secret map hidden in this level.


==Layout==
In the beginning of the level, [[Wario]] can run over strong streams of water, which can shoot up and down at different heights to make obstacles. Another obstacle is a spotlight that shines around the area. Invisible objects caught in the spotlight (such as platforms for Wario to walk on) will become visible, making it much easier for the player to find their path. At some point, Wario will be in a building with a single [[slot machine (Wario Land: Shake It!)|slot machine]] displaying enemies, balls, and [[Bomb (object)|bomb]]s. The player must shake the [[Wii#Wii Remote|Wii Remote]] to stop the slot machine. Whatever object stopped on the machine will appear. Wario can either use the object or fight the enemy that appears (depending on what the item is). After overcoming many obstacles, the player will meet the [[Merfle Barrel|caged]] [[Merfle]]. They must make Wario shake the cage to free him, but afterwards, an alarm will go off. Wario then must run to the end of the level to beat it.
In the beginning of the level, [[Wario]] can run over strong streams of water, which can shoot up and down at different heights to make obstacles. Another obstacle is a spotlight that shines around the area. Invisible objects caught in the spotlight (such as platforms for Wario to walk on) will become visible, making it much easier for the player to find their path. At some point, Wario will be in a building with a single [[slot machine (Wario Land: Shake It!)|slot machine]] displaying enemies, balls, and [[Bomb (object)|bomb]]s. The player must shake the [[Wii#Wii Remote|Wii Remote]] to stop the slot machine. Whatever object stopped on the machine will appear. Wario can either use the object or fight the enemy that appears (depending on what the item is). After overcoming many obstacles, the player will meet the [[Merfle Barrel|caged]] [[Merfle]]. They must make Wario shake the cage to free him, but afterwards, an alarm will go off. Wario then must run to the end of the level to beat it.


==Secret map location==
The [[List of Secret Maps in Wario Land: Shake It!|Secret Map]] is found after the second slot machine section. The player needs to make their way on the second set of streams. To the right, one can see a [[Coin Bag| small Coin Bag]]. Performing an [[Earthshake Punch]] there reveals a secret map, leading to [[Neon City]].
The [[List of Secret Maps in Wario Land: Shake It!|Secret Map]] is found after the second slot machine section. The player needs to make their way on the second set of streams. To the right, one can see a [[Coin Bag| small Coin Bag]]. Performing an [[Earthshake Punch]] there reveals a secret map, leading to [[Neon City]].


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*Defeat the golden enemy
*Defeat the golden enemy
*Detonate 2 [[Bomb (object)|bomb]]s simultaneously
*Detonate 2 [[Bomb (object)|bomb]]s simultaneously
==Treasures==
*Ancient Duck Soup Mix
*Energy Drink
*Pink Diamond
==Data==
*Given Time: 2:30:00
*Sum of Coins: 42750+n*1000(n=1,2,3,...)


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*The music played in the level is a remix of the theme from [[Greenhorn Ruins]] from the game ''[[Wario World]]''.
*The music played in the level is a remix of the theme from [[Greenhorn Ruins]] from the game ''[[Wario World]]''.
*Since the last slot machine during Wario's running back displays gold coins worth 1000 coins, the sum of coins is indefinite. However, given the limited 150 seconds, the sum can theoretically reach more than 65000 but less than 70000 if each pound gets coins.
{{WLSI}}
{{WLSI}}
[[Category:Cities and Towns]]
[[Category:Cities and Towns]]
[[Category:Wario Land: Shake It! Levels]]
[[Category:Wario Land: Shake It! Levels]]

Revision as of 12:24, February 17, 2021

Template:Levelbox Glittertown is a bright and flashy level in Wario Land: Shake It! that is located in Rocking Range. There is also a secret map hidden in this level.

Layout

In the beginning of the level, Wario can run over strong streams of water, which can shoot up and down at different heights to make obstacles. Another obstacle is a spotlight that shines around the area. Invisible objects caught in the spotlight (such as platforms for Wario to walk on) will become visible, making it much easier for the player to find their path. At some point, Wario will be in a building with a single slot machine displaying enemies, balls, and bombs. The player must shake the Wii Remote to stop the slot machine. Whatever object stopped on the machine will appear. Wario can either use the object or fight the enemy that appears (depending on what the item is). After overcoming many obstacles, the player will meet the caged Merfle. They must make Wario shake the cage to free him, but afterwards, an alarm will go off. Wario then must run to the end of the level to beat it.

Secret map location

The Secret Map is found after the second slot machine section. The player needs to make their way on the second set of streams. To the right, one can see a small Coin Bag. Performing an Earthshake Punch there reveals a secret map, leading to Neon City.

Missions

  • Finish before the clock hits 1:50:00
  • Beat the stage without taking damage
  • Collect 48,000 coins
  • Defeat the golden enemy
  • Detonate 2 bombs simultaneously

Treasures

  • Ancient Duck Soup Mix
  • Energy Drink
  • Pink Diamond

Data

  • Given Time: 2:30:00
  • Sum of Coins: 42750+n*1000(n=1,2,3,...)

Names in other languages

Language Name Meaning
Japanese フィーバータウン
Fībā taun
Fever Town

German Glitter-City
-

Trivia

  • The music played in the level is a remix of the theme from Greenhorn Ruins from the game Wario World.
  • Since the last slot machine during Wario's running back displays gold coins worth 1000 coins, the sum of coins is indefinite. However, given the limited 150 seconds, the sum can theoretically reach more than 65000 but less than 70000 if each pound gets coins.