Jumpman (badge): Difference between revisions

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{{Badge-infobox
{{PM badge infobox
|title=Jumpman
|image=[[File:Jumpman TTYD.png]]
|image=[[File:Jumpman.gif]]
|bp=2
|bp=2
|sellprice=75 coins
|sell_price=75 coins
|first_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|first_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|pm2=Increase jump power by 1, but lose your hammer ability.
|ttyd=Increase jump power by 1, but lose your hammer ability.
}}
}}
'''Jumpman''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It can be bought from [[Charlieton]] for 180 [[coin]]s, and can rarely be dropped after winning a battle against [[Poison Puff]]s and [[Wizzerd]]s. If [[Mario]] equips the badge, all attacks relating to his ability to [[jump]] become stronger by one, including all moves obtained via equipping other badges, but in exchange, he is completely unable to use any [[hammer]] attacks. This does not apply to Mario's ability to use his hammer outside of battle, and he can still his hammer for a [[First Strike]] without the move's damage being affected. If Jumpman and [[Hammerman]], a badge that boosts Mario's hammer while blocking his ability to jump, are equipped at the same time, neither ability is able to be used in battle.
'''Jumpman''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. Its name is a reference to [[Mario]]'s alternate name from ''[[Donkey Kong (game)|Donkey Kong]]'', "Jumpman". It can be bought from [[Charlieton]] for 180 [[coin]]s, and can rarely be dropped after winning a battle against [[Poison Puff]]s and [[Wizzerd]]s. If [[Mario]] equips the badge, all attacks relating to his ability to [[jump]] become stronger by one, including all moves obtained via equipping other badges, but in exchange, he is completely unable to use any [[hammer]] attacks. This does not apply to Mario's ability to use his hammer outside of battle, and he can still use his hammer for a [[First Strike]] without the move's damage being affected. If Jumpman and [[Hammerman]], a badge that boosts Mario's hammer while blocking his ability to jump, are equipped at the same time, neither ability is able to be used in battle. If Mario has equipped more than one Jumpman, one more damage is added on for each Jumpman equipped.


==Drop Rates==
==Drop Rates==
{|class= width=30% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="3;" style="text-align: center;"
{|class= width=30% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="3;" style="text-align: center;"
|-style="background: #90ae80"
|-style="background: #90ae80"
!colspan="3;"|Badge Rates in ''Paper Mario: The Thousand-Year Door''<br>[[File:Jumpman.gif]]<br>Jumpman
!colspan="3;"|Badge Rates in ''Paper Mario: The Thousand-Year Door''<br>[[File:Jumpman TTYD.png]]<br>Jumpman
|-style="background: #a9cb96"
|-style="background: #a9cb96"
|colspan="3;"|Roll over Rate types for descriptions, and dotted-lined rates to show percentages out of 100.
|colspan="3;"|Roll over Rate types for descriptions, and dotted-lined rates to show percentages out of 100.
|-style="background: #c4d7ba"
|-style="background: #c4d7ba"
!Enemy
!Enemy
!{{H:title|The rate of an enemy holding an item or badge in battle, that can also be stolen with Ms. Mowz's Kiss Thief, even if the object is not seen. If this item or badge is seen in battle, the likelihood of it dropping after the battle increases to 20%. Rolling over a hold rate on this chart will show its percentage out of 100.|Hold Rate}}
!{{hover|Hold Rate|The rate of an enemy holding an item or badge in battle, that can also be stolen with Ms. Mowz's Kiss Thief, even if the object is not seen. If this item or badge is seen in battle, the likelihood of it dropping after the battle increases to 20%. Rolling over a hold rate on this chart will show its percentage out of 100.}}
!{{H:title|The rate of an enemy randomly dropping an item or badge after the battle. Rolling over a drop rate on this chart will show its percentage out of 100.|Drop Rate}}
!{{hover|Drop Rate|The rate of an enemy randomly dropping an item or badge after the battle. Rolling over a drop rate on this chart will show its percentage out of 100.}}
|-
|-
|[[Poison Puff]]
|[[Poison Puff]]
|{{H:title|0%|0/200}}
|{{hover|0/200|0%}}
|{{H:title|0.67%|2/300}}
|{{hover|2/300|0.67%}}
|-
|-
|[[Wizzerd]]
|[[Wizzerd]]
|{{H:title|0%|0/200}}
|{{hover|0/200|0%}}
|{{H:title|0.33%|1/300}}
|{{hover|1/300|0.33%}}
|-
|-
|[[Spiny]] #2 ([[Glitz Pit]], [[Spike Storm]])
|[[Spiny]] #2 ([[Glitz Pit]], [[Spike Storm]])
|{{H:title|0%|0/200}}
|{{hover|0/200|0%}}
|<font color=silver>{{H:title|0.67% Glitz Pit enemies do not drop items, but this rate is present in the game's coding.|2/300}}</font>
|<font color=silver>{{hover|2/300|0.67% Glitz Pit enemies do not drop items, but this rate is present in the game's coding.}}</font>
|}
|}


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=ジャンプダケーヨ
|Jap=ジャンプダケーヨ
|JapR={{nowrap|Janpu Dakēyo}}
|JapR=Janpu Dakēyo
|JapM=
|JapM=Stylization of「ジャンプだけよ」(''janpu dake yo'', jumps only)
|Spa=Solosalto
|Spa=Solosalto
|SpaM=Solo Jump
|SpaM=Only Jump
|FraE=Que des sauts
|Fre=Que des sauts
|FraEM=All Jump
|FreM=Only Jumps
|Ita=Solosalto
|Ita=Solosalto
|ItaM=Solo Jump
|ItaM=Solo Jump
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|GerM=Master Jump
|GerM=Master Jump
}}
}}
{{BoxTop}}
 
{{PMTTYD Items}}
{{PMTTYD items}}
[[Category:Paper Mario: The Thousand-Year Door Badges]]
[[Category:Paper Mario: The Thousand-Year Door badges]]
[[it:Solosalto]]

Revision as of 22:32, April 16, 2024

Jumpman
Sprite of the Jumpman badge in Paper Mario: The Thousand-Year Door.
BP needed 2
Sell price 75 coins
First appearance Paper Mario: The Thousand-Year Door (2004)
The Thousand-Year Door description Increase jump power by 1, but lose your hammer ability.

Jumpman is a badge in Paper Mario: The Thousand-Year Door. Its name is a reference to Mario's alternate name from Donkey Kong, "Jumpman". It can be bought from Charlieton for 180 coins, and can rarely be dropped after winning a battle against Poison Puffs and Wizzerds. If Mario equips the badge, all attacks relating to his ability to jump become stronger by one, including all moves obtained via equipping other badges, but in exchange, he is completely unable to use any hammer attacks. This does not apply to Mario's ability to use his hammer outside of battle, and he can still use his hammer for a First Strike without the move's damage being affected. If Jumpman and Hammerman, a badge that boosts Mario's hammer while blocking his ability to jump, are equipped at the same time, neither ability is able to be used in battle. If Mario has equipped more than one Jumpman, one more damage is added on for each Jumpman equipped.

Drop Rates

Badge Rates in Paper Mario: The Thousand-Year Door
Sprite of the Jumpman badge in Paper Mario: The Thousand-Year Door.
Jumpman
Roll over Rate types for descriptions, and dotted-lined rates to show percentages out of 100.
Enemy Hold Rate Drop Rate
Poison Puff 0/200 2/300
Wizzerd 0/200 1/300
Spiny #2 (Glitz Pit, Spike Storm) 0/200 2/300

Names in other languages

Language Name Meaning
Japanese ジャンプダケーヨ
Janpu Dakēyo
Stylization of「ジャンプだけよ」(janpu dake yo, jumps only)

French Que des sauts
Only Jumps
German Meistersprung
Master Jump
Italian Solosalto
Solo Jump
Spanish Solosalto
Only Jump