? Panel: Difference between revisions

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? Panels reappear in ''[[Mario Party 9]]''. They appear in [[Fungi Frenzy]] where the players try to earn the highest score by ground-pounding panels with [[Mushroom]]s in them. Before each of the three rounds, the panels will briefly show what they contain. Points in this game are solely based off of the number of Mushrooms a player collects. Some panels will contain one Mushroom, others contain two, and the rest contain three. Players can stun each other by ground-pounding them. After three rounds, the player with the highest score wins.  
? Panels reappear in ''[[Mario Party 9]]''. They appear in [[Fungi Frenzy]] where the players try to earn the highest score by ground-pounding panels with [[Mushroom]]s in them. Before each of the three rounds, the panels will briefly show what they contain. Points in this game are solely based off of the number of Mushrooms a player collects. Some panels will contain one Mushroom, others contain two, and the rest contain three. Players can stun each other by ground-pounding them. After three rounds, the player with the highest score wins.  
? Panels reappear in ''[[Paper Mario Color Splash]]''. The floor is laid out with three rows of four ? Panels. The objective is to flip the panels over using [[Mario]]'s [[hammer]] to find matching pairs of [[Battle Card (Paper Mario: Color Splash)|Battle Card]]s within the time limit, which varies depending on the Spinning-Door's location. For each pair Mario finds, the card will be added to his inventory, and two seconds will be added to the clock. If Mario flips two non-matching panels, he will be stunned for a brief moment before the panels flip back over. Ten of the twelve ? Panels are Battle Cards, while the remaining two affect the timer: one adds five seconds when flipped over; the other subtracts ten seconds.


==Gallery==
==Gallery==
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Item Panel SuperMarioKun.jpg|A ? Panel in ''[[Super Mario-Kun]]''
Item Panel SuperMarioKun.jpg|A ? Panel in ''[[Super Mario-Kun]]''
MP9 Fungi Frenzy Screenshot.png|? Panels in ''[[Mario Party 9]]''
MP9 Fungi Frenzy Screenshot.png|? Panels in ''[[Mario Party 9]]''
FlippinCards PMCS.png|? Panels in ''[[Paper Mario Color Splash]]''
</gallery>
</gallery>



Revision as of 02:19, December 29, 2019

Fake ? Panel
Diddy Kong near a ? Panel in Mario Hoops 3-on-3

? Panels (originally known as Question Blocks[1]) are the ground-based version of the ? Block. While ? Blocks hover in mid-air, ? Panels lay flat against the ground. These objects first appear in Super Mario Kart. ? Panels litter the racetracks of the game. Each course contains one set of twelve ? Panels, though two courses contain ten in one set, and one contains fifteen. In some courses, one or more ? Panels can be found not close to the set, such as Ghost Valley 1 and Koopa Beach 1. When a racer drives over a ? Panel, they receive an item. Although normally yellow with a black question mark, ? Panels turn red with a smiley face after driven over, signifying they are deactivated. Red ? Panels remain deactivated through the rest of the race (unless every ? Panel in the course is deactivated, in which case every ? Panel turns yellow and once again offer items). ? Panels are replaced by Item Boxes in Mario Kart 64 and future Mario Kart games.

? Panels later appear in Mario Hoops 3-on-3, now with an updated design matching ? Blocks. These panels are scattered across the game's various basketball courts. When a player on offense dribbles the ball over a ? Panel, they typically acquire Coins used to boost points, but may also receive an item. A player on defense always receives a special item if they run over one of these panels. Fake ? Panels also appear in the game and can be used to trip up other players. Purple ? Panels appear in the Jr. Street stage when one of the spotlights shines on the ? Panel. Those contain Slot Coins.

? Panels reappear in Mario Sports Mix. They have the same effect as in Mario Hoops 3-on-3.

? Panels reappear in Mario Party 9. They appear in Fungi Frenzy where the players try to earn the highest score by ground-pounding panels with Mushrooms in them. Before each of the three rounds, the panels will briefly show what they contain. Points in this game are solely based off of the number of Mushrooms a player collects. Some panels will contain one Mushroom, others contain two, and the rest contain three. Players can stun each other by ground-pounding them. After three rounds, the player with the highest score wins.

? Panels reappear in Paper Mario Color Splash. The floor is laid out with three rows of four ? Panels. The objective is to flip the panels over using Mario's hammer to find matching pairs of Battle Cards within the time limit, which varies depending on the Spinning-Door's location. For each pair Mario finds, the card will be added to his inventory, and two seconds will be added to the clock. If Mario flips two non-matching panels, he will be stunned for a brief moment before the panels flip back over. Ten of the twelve ? Panels are Battle Cards, while the remaining two affect the timer: one adds five seconds when flipped over; the other subtracts ten seconds.

Gallery

See also

Names in other languages

Language Name Meaning
Japanese アイテムパネル[2]
Aitemu Paneru
ハテナパネル[3]
Hatena Paneru

Item Panel

? Panel

References

Template:Mario Hoops 3-on-3