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=LEG=
[[Shigeru Miyamoto]] considers ''Super Mario Galaxy'' to be the "true" sequel to ''[[Super Mario 64]]'', not ''[[Super Mario Sunshine]]''. Though this was not stated around the time of its release in 2007, it is internally recognized for having directly informed the structure of the following three 3D ''[[Super Mario (series)|Super Mario]]'' games as of 2017, collectively called the course clear-style games.<ref name=switch/> The oldest of these three, ''[[Super Mario Galaxy 2]]'', is a direct sequel and the first one to be released on the same console as its predecessor since ''[[Super Mario Land 2: 6 Golden Coins]]''.{{footnote|main|C}} Building upon the first game's design philosophy, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and [[Prankster Comet]]s were greatly simplified. The hub world became a smaller area, and the unique narrative elements of ''Super Mario Galaxy'' were muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls. This design trend was subsequently expanded upon in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', games that were viewed as adopting more design philosophies from the concurrent ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]'' titles than the hakoniwa principals of prior 3D entries. ''[[Super Mario Odyssey]]'' was the first 3D game to not be explicitly tied to ''Super Mario Galaxy'' since ''Super Mario Sunshine'', but even this title incorporated elements derived from the game. The [[Moon Kingdom]] in particular was created to visually contrast with the lush, vibrant elements of ''Super Mario Galaxy''{{'}}s levels and incorporated explicit callbacks. [[Gravity]] is generally weaker in the lunar kingdoms, making [[jump]]s feel floatier.
[[Shigeru Miyamoto]] considers ''Super Mario Galaxy'' to be the "true" sequel to ''[[Super Mario 64]]'', not ''[[Super Mario Sunshine]]''. Though this was not stated around the time of its release in 2007, it is internally recognized for having directly informed the structure of the following three 3D ''[[Super Mario (series)|Super Mario]]'' games as of 2017, collectively called the course clear-style games.<ref name=switch/> The oldest of these three, ''[[Super Mario Galaxy 2]]'', is a direct sequel and the first one to be released on the same console as its predecessor since ''[[Super Mario Land 2: 6 Golden Coins]]''.{{footnote|main|C}} Building upon the first game's design philosophy, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and [[Prankster Comet]]s were greatly simplified. The hub world became a smaller area, and the unique narrative elements of ''Super Mario Galaxy'' were muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls. This design trend was subsequently expanded upon in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', games that were viewed as adopting more design philosophies from the concurrent ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]'' titles than the hakoniwa principals of prior 3D entries. ''[[Super Mario Odyssey]]'' was the first 3D game to not be explicitly tied to ''Super Mario Galaxy'' since ''Super Mario Sunshine'', but even this title incorporated elements derived from the game. The [[Moon Kingdom]] in particular was created to visually contrast with the lush, vibrant elements of ''Super Mario Galaxy''{{'}}s levels and incorporated explicit callbacks. [[Gravity]] is generally weaker in the lunar kingdoms, making [[jump]]s feel floatier.



Revision as of 22:30, March 18, 2024

LEG

Shigeru Miyamoto considers Super Mario Galaxy to be the "true" sequel to Super Mario 64, not Super Mario Sunshine. Though this was not stated around the time of its release in 2007, it is internally recognized for having directly informed the structure of the following three 3D Super Mario games as of 2017, collectively called the course clear-style games.[1] The oldest of these three, Super Mario Galaxy 2, is a direct sequel and the first one to be released on the same console as its predecessor since Super Mario Land 2: 6 Golden Coins.C Building upon the first game's design philosophy, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and Prankster Comets were greatly simplified. The hub world became a smaller area, and the unique narrative elements of Super Mario Galaxy were muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls. This design trend was subsequently expanded upon in Super Mario 3D Land and Super Mario 3D World, games that were viewed as adopting more design philosophies from the concurrent New Super Mario Bros. titles than the hakoniwa principals of prior 3D entries. Super Mario Odyssey was the first 3D game to not be explicitly tied to Super Mario Galaxy since Super Mario Sunshine, but even this title incorporated elements derived from the game. The Moon Kingdom in particular was created to visually contrast with the lush, vibrant elements of Super Mario Galaxy's levels and incorporated explicit callbacks. Gravity is generally weaker in the lunar kingdoms, making jumps feel floatier.

Iconography from Super Mario Galaxy has been incorporated into nearly all space-themed settings throughout subsequent spinoff games, such as in Rainbow Road from Mario Kart Wii and World 8 from Dr. Mario World (2019). Rosalina has become a recurring character in these titles in addition to making reappearances in the mainline games. Rosalina often appears alongside older Super Mario characters in physical Nintendo advertisements, such as at Narita International Airport. Lumas, Star Bits, and the Toad Brigade have also become recurring elements in the franchise. The Toad Brigade Captain has appeared in four subsequent mainline games and even starred in a dedicated title. For more specific callbacks to Super Mario Galaxy, see below.

This is the last game directed by Yoshiaki Koizumi, who has taken on the role of producer for subsequent Super Mario projects. From 2013 to 2023, he was the representative director at 1-UP Studio, a sister studio to Nintendo EAD, where he helped facilitate the development of Captain Toad: Treasure Tracker, Super Mario Odyssey, and Super Mario 3D World + Bowser's Fury (2021). The level-design director for Super Mario Galaxy, Koichi Hayashida, inherited the role of director for all subsequent course clear-style 3D titles. Super Mario Galaxy was the last Super Mario title to see "serious" involvement from Miyamoto until Super Mario Run (2016).

Super Mario Galaxy not the first video game to integrate spherical worlds that pan under the player character's feet, but nearly all games that have integrated the concept after Super Mario Galaxy are compared to it by professional reviewers and in casual parlance. (Yoshi's Island, Sonic Adventure 2, Ratchet & Clank, and Psychonaughts have some spherical worlds, but it may be needless to list them all. It is more important to remark on examples after the fact of games being compared to it, like Sonic Lost World); note how the concept at large has rarely been attempted.


In-house (conceptual)

  • Last Mario game to see "serious" involvement from Miyamoto until Super Mario Run (ref)
  • Last game directed by Yoshiaki Koizumi, who would be given greater roles as producer for other Mario projects, while Galaxy level designer Koichi Hayashida would be given directorial duties for subsequent entries
  • SMG2 would be the last time Nintendo attempted to create a platformer with spherical worlds (have they ever said why?)
  • Apparently Odyssey's Photo Mode derived from the developer's attempt to mitigate the complexity of camera controls (ref)
  • Miyamoto expressed that Nintendo is open to developing a third game (his comments suggest Nintendo continued to pursue design choices that would make 3D games less daunting to 2D-players, hence why SM3DL and SM3DW appeared they way they do, but of note, the author of this work aligns SMG with SM64 and SMS as a sprawling adventure-type game) (ref)
  • Folks clearly missed the idea of having a 3D Mario game that felt like an adventure (ref)

Industry at large

  • Very few studios would attempt making platformers with spherical worlds (I recall some developer somewhere mentioning the technical difficulty with trying to do this)
  • When a game does try this or attempts something comparable, it is often referred to as "Galaxy-styled" even though SMG was not the first platform game to attempt this design (Sonic Adventure 2, Ratchet & Clank, Yoshi's Island)
  • Low-effort theme park-tie in clearly based on (maybe even directly stole from) Galaxy
  • Both Sonic Colors (in a positive sense) and Sonic Lost World (in a negative sense) likened to Galaxy

Rosalina was proposed as a new playable character in the earliest phases of Super Smash Bros. for Nintendo 3DS / Wii U during 2012, explicitly with the desire to replicate the feel of Super Mario Galaxy in her aerial movements.[2]

The game has been cited as a source of inspiration for Armillo (2014),[3] Gears 5 (2019),[4] Solar Ash (2021),[5] and Mario + Rabbids: Sparks of Hope (2022).[6]

Things to read

Notes and references

Notes

C - While Yoshi's Island: Super Mario World 2 was released in 1995 on the same console as Super Mario World, it is not recognized as an entry in the Super Mario series.

References

  1. ^ Cite error: Invalid <ref> tag; no text was provided for refs named switch
  2. ^ Sakurai, Masahiro. "Image Transcriptions of Project Proposal for Smash for Wii U/3DS." Source Gaming, translated by Source Gaming, 4 Jul. 2015. Accessed 28 Apr. 2023.
  3. ^ McFerran, Damien. "Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop." Nintendo Life, 18 Jan. 2013. Accessed 6 Jul. 2023.
  4. ^ Sinclair, Brendan. "Making Gears of War click for more than the hardcore." GamesIndustry.biz, 19 Nov. 2019. Accessed 28 Apr. 2023.
  5. ^ Wood, Austin. "Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus." GamesRadar+, 15 Sept. 2021. Accessed 28 Apr. 2023.
  6. ^ Deschamps, Marc. "Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More." ComicBook.com, 27 Oct. 2022. Accessed 28 Apr. 2023.

SMO

Locations

Setting

Kingdoms

Kingdoms
01. Cap Kingdom — Bonneton
Total number of obtainable Power Moons.×31 Total number of obtainable regional coins.×50 Total number of reachable areas.×6 Total number of boss battles.×1
Missions
Cap Kingdom artwork from Super Mario Odyssey. Dialogue sprite of Cappy as the Mario Cap from Super Mario Odyssey. Cappy of the Cap Kingdom Vector artwork of a Power Moon, from Super Mario Odyssey Frog-Jumping Above the Fog
Vector artwork of a Power Moon, from Super Mario Odyssey Frog-Jumping from the Top Deck Vector artwork of a Power Moon, from Super Mario Odyssey Cap Kingdom Timer Challenge 1
Vector artwork of a Power Moon, from Super Mario Odyssey Good Evening, Captain Toad! Vector artwork of a Power Moon, from Super Mario Odyssey Shopping in Bonneton
Vector artwork of a Power Moon, from Super Mario Odyssey Skimming the Poison Tide Vector artwork of a Power Moon, from Super Mario Odyssey Click here for the remaining missions...
TBW
Unlock criteria: begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit)
02. Cascade Kingdom — Fossil Falls
Total number of obtainable Power Moons.×42 Total number of obtainable regional coins.×50 Total number of reachable areas.×6 Total number of boss battles.×1
Missions
Cascade Kingdom artwork from Super Mario Odyssey. Vector artwork of a Power Moon, from Super Mario Odyssey Our First Power Moon Vector artwork of a Multi Moon, from Super Mario Odyssey Multi Moon Atop the Falls
Vector artwork of a Power Moon, from Super Mario Odyssey Chomp Through the Rocks Vector artwork of a Power Moon, from Super Mario Odyssey Behind the Waterfall
Vector artwork of a Power Moon, from Super Mario Odyssey On Top of the Rubble Vector artwork of a Power Moon, from Super Mario Odyssey Treasure of the Waterfall Basin
Vector artwork of a Power Moon, from Super Mario Odyssey Above a High Cliff Vector artwork of a Power Moon, from Super Mario Odyssey Click here for the remaining missions...
TBW
Unlock criterion: complete "Cappy of the Cap Kingdom"
03. Sand Kingdom — Tostarena
Total number of obtainable Power Moons.×93 Total number of obtainable regional coins.×100 Total number of reachable areas.×14 Total number of boss battles.×2
Missions
Sand Kingdom artwork from Super Mario Odyssey. Power Moon (Sand Kingdom) Atop the Highest Tower Power Moon (Sand Kingdom) Moon Shards in the Sand
Power Moon (Sand Kingdom) Showdown on the Inverted Pyramid Power Moon (Sand Kingdom) The Hole in the Desert
Power Moon (Sand Kingdom) On Top of the Rubble Power Moon (Sand Kingdom) Treasure of the Waterfall Basin
Power Moon (Sand Kingdom) Above a High Cliff Power Moon (Sand Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 5 Power Moons in the Cascade Kingdom
04. Lake Kingdom — Lake Lamode
Total number of obtainable Power Moons.×44 Total number of obtainable regional coins.×50 Total number of reachable areas.×5 Total number of boss battles.×1
Missions
Lake Kingdom artwork from Super Mario Odyssey Power Moon (Lake Kingdom) Broodals Over the Lake Power Moon (Lake Kingdom) Dorrie-Back Rider
Power Moon (Lake Kingdom) Cheep Cheep Crossing Power Moon (Lake Kingdom) End of the Hidden Passage
Power Moon (Lake Kingdom) What's in the Box? Power Moon (Lake Kingdom) On the Lakeshore
Power Moon (Lake Kingdom) From the Broken Pillar Power Moon (Lake Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom
05. Wooded Kingdom — Steam Gardens
Total number of obtainable Power Moons.×80 Total number of obtainable regional coins.×100 Total number of reachable areas.×14 Total number of boss battles.×2
Missions
Wooded Kingdom artwork from Super Mario Odyssey. Power Moon (Wooded Kingdom) Road to Sky Garden Power Moon (Wooded Kingdom) Flower Thieves of Sky Garden
Power Moon (Wooded Kingdom) Path to the Secret Flower Field Power Moon (Wooded Kingdom) Defend the Secret Flower Field!
Power Moon (Wooded Kingdom) Behind the Rock Wall Power Moon (Wooded Kingdom) Back Way Up the Mountain
Power Moon (Wooded Kingdom) Rolling Rock in the Woods Power Moon (Wooded Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 16 Power Moons in the Sand Kingdom or 8 in the Lake Kingdom
06. Cloud Kingdom — Nimbus Arena
Total number of obtainable Power Moons.×9 Total number of reachable areas.×3 Total number of boss battles.×1
Missions
The Cloud Kingdom Dialogue sprite of Bowser from Super Mario Odyssey. Hat-to-Hat Combat Vector artwork of a Power Moon, from Super Mario Odyssey Picture Match: Basically a Goomba
Vector artwork of a Power Moon, from Super Mario Odyssey Peach in the Cloud Kingdom Vector artwork of a Power Moon, from Super Mario Odyssey Digging in the...Cloud?
Vector artwork of a Power Moon, from Super Mario Odyssey High, High Above the Clouds Vector artwork of a Power Moon, from Super Mario Odyssey Crossing the Cloud Sea
Vector artwork of a Power Moon, from Super Mario Odyssey Taking Notes: Up and Down Vector artwork of a Power Moon, from Super Mario Odyssey Picture Match: A Stellar Goomba!
Vector artwork of a Power Moon, from Super Mario Odyssey King of the Cube! Vector artwork of a Power Moon, from Super Mario Odyssey The Sixth Face
TBW
Unlock criterion: collect 8 Power Moons in the Lake Kingdom or 16 in the Wooded Kingdom
07. Lost Kingdom — Forgotten Isle
Total number of obtainable Power Moons.×35 Total number of obtainable regional coins.×50 Total number of reachable areas.×3
Missions
Lost Kingdom Vector artwork of a Power Moon, from Super Mario Odyssey Atop a Propeller Pillar Vector artwork of a Power Moon, from Super Mario Odyssey Below the Cliff's Edge
Vector artwork of a Power Moon, from Super Mario Odyssey Inside the Stone Cage Vector artwork of a Power Moon, from Super Mario Odyssey On a Tree in the Swamp
Vector artwork of a Power Moon, from Super Mario Odyssey Over the Fuzzies, Above the Swamp Vector artwork of a Power Moon, from Super Mario Odyssey Avoiding Fuzzies Inside the Wall
Vector artwork of a Power Moon, from Super Mario Odyssey Inside the Rising Stone Pillar Vector artwork of a Power Moon, from Super Mario Odyssey Click here for the remaining missions...
TBW
Unlock criterion: complete "Hat-to-Hat Combat"
08. Metro Kingdom — New Donk City
Total number of obtainable Power Moons.×85 Total number of obtainable regional coins.×100 Total number of reachable areas.×16 Total number of boss battles.×1
Missions
Metro Kingdom artwork from Super Mario Odyssey. Power Moon (Metro Kingdom) New Donk City's Pest Problem Power Moon (Metro Kingdom) Drummer on Board!
Power Moon (Metro Kingdom) Guitarist on Board! Power Moon (Metro Kingdom) Bassist on Board!
Power Moon (Metro Kingdom) Trumpeter on Board! Power Moon (Metro Kingdom) Powering Up the Station
Power Moon (Metro Kingdom) A Traditional Festival! Power Moon (Metro Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 10 Power Stars in the Lost Kingdom
09. Snow Kingdom — Shiveria
Total number of obtainable Power Moons.×57 Total number of obtainable regional coins.×50 Total number of reachable areas.×10 Total number of boss battles.×1
Missions
Artwork of the Snow Kingdom from Super Mario Odyssey Power Moon (Snow Kingdom) The Icicle Barrier Power Moon (Snow Kingdom) The Ice Wall Barrier
Power Moon (Snow Kingdom) The Gusty Barrier Power Moon (Snow Kingdom) The Snowy Mountain Barrier
Power Moon (Snow Kingdom) The Bound Bowl Grand Prix Power Moon (Snow Kingdom) Entrance to Shiveria
Power Moon (Snow Kingdom) Behind Snowy Mountain Power Moon (Snow Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Seaside Kingdom
10. Seaside Kingdom — Bubblaine
Total number of obtainable Power Moons.×73 Total number of obtainable regional coins.×100 Total number of reachable areas.×11 Total number of boss battles.×1
Missions
The Seaside Kingdom in Super Mario Odyssey. Power Moon (Seaside Kingdom) The Stone Pillar Seal Power Moon (Seaside Kingdom) The Lighthouse Seal
Power Moon (Seaside Kingdom) The Hot Spring Seal Power Moon (Seaside Kingdom) The Seal Above the Canyon
Power Moon (Seaside Kingdom) The Glass Is Half Full! Power Moon (Seaside Kingdom) On the Cliff Overlooking the Beach
Power Moon (Seaside Kingdom) Ride the Jetstream Power Moon (Seaside Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Snow Kingdom

The Odyssey