Run for It: Difference between revisions
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{{about|Run for It, a level in [[New Super Mario Bros. U]]|other uses|[[Superstar Road-2]]}} | {{about|Run for It, a level in [[New Super Mario Bros. U]]|other uses|[[Superstar Road-2]]}} | ||
{{ | {{level infobox | ||
|title=Run for It | |title=Run for It | ||
|image=[[File:NSMBU | |image=[[File:NSMBU Run For It Screenshot.jpg|250px]] | ||
|code=World 9-2 | |code=World 9-2 | ||
|world=[[Superstar Road]] | |world=[[Superstar Road]] | ||
|game=''[[New Super Mario Bros. U]]'' | |game=''[[New Super Mario Bros. U]]'' | ||
|limit=300 seconds | |limit=300 seconds | ||
| | |cr_limit= | ||
|boss= | |boss= | ||
| | |before_alt= | ||
|before=[[Spine-Tingling Spine Coaster|<<]] | |before=[[Spine-Tingling Spine Coaster|<<]] | ||
|after=[[Swim for Your Life!|>>]] | |after=[[Swim for Your Life!|>>]] | ||
Line 17: | Line 17: | ||
==Layout== | ==Layout== | ||
The course is based | The course is based on the desert levels in Layer-Cake Desert. Throughout the level, players need to hit [[P Switch]]es to turn [[coin]]s into [[Brick Block]]s, which act as the main platforms of the level. The level begins on a platform with a [[? Block]] containing a power-up and a P Switch. A long line of Brick Blocks is crossed, with [[Piranha Plant]]s in [[Warp Pipe]]s acting as obstacles. Another P Switch is found, followed by more Brick Block structures and Piranha Plants. Some Brick Block platforms are located above a pit, followed by a section of Brick Blocks in between two Warp Pipes. A P Switch is found at the bottom, leading to another row of Brick Blocks with [[Koopa Troopa]]s on it. More platforms are found, with [[Koopa Paratroopa|Paratroopa]]s in between. A P Switch can be found above a Koopa Troopa, followed by a section of moving Brick Block platforms. A P Switch is found on the ceiling of a section of ground, followed by more platforms and the [[Goal Pole]]. | ||
==Star Coins== | ==Star Coins== | ||
*'''Star Coin 1''': The first Star Coin is found inside a box of Brick Blocks. | *'''Star Coin 1''': The first Star Coin is found inside a box of Brick Blocks. | ||
*'''Star Coin 2''': The player needs to jump off a Paratroopa | *'''Star Coin 2''': The player needs to jump off a Paratroopa above a pit or use a [[Propeller Mushroom]] or [[Super Acorn]] to safely get the second Star Coin. | ||
*'''Star Coin 3''': The final Star Coin is located at the end of the stage, right before the [[Goal Pole]]. The player needs to time their jump so that they land on a platform of Brick Blocks right when the P Switch's time runs out. | *'''Star Coin 3''': The final Star Coin is located at the end of the stage, right before the [[Goal Pole]]. The player needs to time their jump so that they land on a platform of Brick Blocks right when the P Switch's time runs out. | ||
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*[[Piranha Plant]]s | *[[Piranha Plant]]s | ||
*[[Koopa Troopa]]s | *[[Koopa Troopa]]s | ||
*[[Koopa Paratroopa]]s | *[[Koopa Paratroopa|Paratroopa]]s | ||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=はしって はしって はしりまくれ! | |Jap=はしって はしって はしりまくれ! | ||
|JapR=Hashitte Hashitte Hashirimakure! | |JapR=Hashitte Hashitte Hashirimakure! | ||
|JapM=Run Run Run till you fall! | |JapM=Run, Run, Run till you fall! | ||
| | |SpaA=¡Corre, corre! | ||
| | |SpaAM= Run, run! | ||
|SpaE=¡Corre, Mario, corre! | |||
|SpaEM=Run, Mario, Run! | |||
|FreA= | |FreA= | ||
|FreAM= | |FreAM= | ||
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|Ita=Corri più veloce che puoi! | |Ita=Corri più veloce che puoi! | ||
|ItaM=Run as fast as you can! | |ItaM=Run as fast as you can! | ||
| | |Por=Contrarrelógio de Interruptores P | ||
| | |PorM=The P Switch's Time Trial | ||
|Kor=달리고 달리고 마구 달려라! | |Kor=달리고 달리고 마구 달려라! | ||
|KorR=Dalligo Dalligo Magu Dallyeora! | |KorR=Dalligo Dalligo Magu Dallyeora! | ||
|KorM=Run And Run And Recklessly Run! | |KorM=Run And Run And Recklessly Run! | ||
|Chi=冲啊、冲啊、全力冲刺吧! (Simplified)<br>衝啊、衝啊、全力衝刺吧! (Traditional) | |||
|ChiR=Chōng'ā、Chōng'ā、Quánlì Chōngcì ba! | |||
|ChiM=Rush, Rush, Rush till you fall! | |||
}} | }} | ||
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==Level map== | ==Level map== | ||
[[File: | [[File:NSMBU Run For It Map.png|600px|thumb|left|]] | ||
{{NSMBU | {{NSMBU levels}} | ||
[[Category:Deserts]] | [[Category:Deserts]] | ||
[[Category:New Super Mario Bros. U | [[Category:New Super Mario Bros. U levels]] | ||
[[de:Weiterlaufen, bitte!]] | [[de:Weiterlaufen, bitte!]] | ||
[[it:Corri più veloce che puoi!]] |
Revision as of 15:50, February 28, 2024
- This article is about Run for It, a level in New Super Mario Bros. U. For other uses, see Superstar Road-2.
Level | |
---|---|
Run for It | |
Level code | World 9-2 |
World | Superstar Road |
Game | New Super Mario Bros. U |
Time limit | 300 seconds |
<< Directory of levels >> |
Run for It, or Superstar Road-2, is the second course of Superstar Road in New Super Mario Bros. U. It is unlocked when the player collects every Star Coin in Layer-Cake Desert.
Layout
The course is based on the desert levels in Layer-Cake Desert. Throughout the level, players need to hit P Switches to turn coins into Brick Blocks, which act as the main platforms of the level. The level begins on a platform with a ? Block containing a power-up and a P Switch. A long line of Brick Blocks is crossed, with Piranha Plants in Warp Pipes acting as obstacles. Another P Switch is found, followed by more Brick Block structures and Piranha Plants. Some Brick Block platforms are located above a pit, followed by a section of Brick Blocks in between two Warp Pipes. A P Switch is found at the bottom, leading to another row of Brick Blocks with Koopa Troopas on it. More platforms are found, with Paratroopas in between. A P Switch can be found above a Koopa Troopa, followed by a section of moving Brick Block platforms. A P Switch is found on the ceiling of a section of ground, followed by more platforms and the Goal Pole.
Star Coins
- Star Coin 1: The first Star Coin is found inside a box of Brick Blocks.
- Star Coin 2: The player needs to jump off a Paratroopa above a pit or use a Propeller Mushroom or Super Acorn to safely get the second Star Coin.
- Star Coin 3: The final Star Coin is located at the end of the stage, right before the Goal Pole. The player needs to time their jump so that they land on a platform of Brick Blocks right when the P Switch's time runs out.
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | はしって はしって はしりまくれ![?] Hashitte Hashitte Hashirimakure! |
Run, Run, Run till you fall! | |
Chinese | 冲啊、冲啊、全力冲刺吧! (Simplified) 衝啊、衝啊、全力衝刺吧! (Traditional)[?] Chōng'ā、Chōng'ā、Quánlì Chōngcì ba! |
Rush, Rush, Rush till you fall! | |
Dutch | Ren voor je leven![?] | Run for your life! | |
German | Weiterlaufen, bitte![?] | Keep running, please! | |
Italian | Corri più veloce che puoi![?] | Run as fast as you can! | |
Korean | 달리고 달리고 마구 달려라![?] Dalligo Dalligo Magu Dallyeora! |
Run And Run And Recklessly Run! | |
Portuguese | Contrarrelógio de Interruptores P[?] | The P Switch's Time Trial | |
Spanish (NOA) | ¡Corre, corre![?] | Run, run! | |
Spanish (NOE) | ¡Corre, Mario, corre![?] | Run, Mario, Run! |
Trivia
- The level's concept of dashing to the exit by relying on block-producing switches was reused from Hit That Switch!! in Super Mario World 2: Yoshi's Island.