Boogity Bog

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Level
Boogity Bog
Boogity Bog
Level code 3 - 3
Game DK: Jungle Climber
Level progression
← Previous
Veggie Patch
Next →
Toybox 2
DK: Jungle Climber levels

Boogity Bog is the third level of the world Ghost Island where Donkey and Diddy Kong venture through in the game DK: Jungle Climber.

This level appears to take place underwater and seems to have many whirlpools and rough water currents in the swamp, making it rather difficult for the Kongs to swim. The Kongs can find themselves in an area with currents that makes them go everywhere, which can be stopped by several switches. Enemies in this level include the original Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 enemies; Puftups, Lockjaws and Shuris who get in the Kongs' way in this level as another obstacle.

Layout[edit]

The Kongs start out on a small dock, with a few Bananas just above the water surface. Upon jumping into the water, they get sucked toward a whirlpool moving counterclockwise, with a few Peg Boards surrounding it. They must use the Peg Boards to get around the whirlpool; if they go to the left and launch themselves into a passage while fighting against a current, they can obtain the first Banana Coin. At the bottom right are a few more Peg Boards and a Puftup, as well as the exit to the next section.

The second section contains two whirlpools spinning with pegs around them; the letter K is in an alcove to the right and can be collected with a Diddy Attack. Above the two whirlpools are some Peg Boards, and to their right the exit to the third section.

At the beginning of the third section, some pegs are moving in a counterclockwise arc, which the Kongs must grab and launch off to advance while avoiding mines. Three more moving arcs of pegs appear after this; the Kongs can find the level's oil barrel by clinging to the middle line of pegs and riding it all the way left, taking care not to hit any mines. If the Kongs go left after this, they will find some pegs moving clockwise, as well as some more mines, a Lockjaw, and the letter O below a Peg Board; going to the right leads them to two rows of pegs moving in opposite directions and the second Banana Coin. The exit to the fourth area is above it.

The fourth section contains many Peg Boards, as well as the letter N below them. The Kongs need to launch themselves against the current moving upward to collect it. A DK Barrel is on the right, and further downward are some more pegs and Peg Boards, followed by the third Banana Coin near some mines. After continuing against the current by climbing on the pegs and Peg Boards, the Kongs reach the entrance to the fifth area; however, if they keep moving downward, they can reach a secret room which contains several gems and the fourth Banana Coin, as well as a Cannon Barrel to shoot them out of the room.

At the beginning of the fifth section are two Shuris and two small Peg Boards, followed by the exit to the sixth section. When the Kongs enter the sixth section, the current pulls them downward and into the seventh, eighth and ninth sections, where they will see three Switch Pegs along the way. One is in the seventh section, and two are in the ninth. By pulling the Switch Peg in the seventh section, the current causes two stone walls to block off the right of the seventh section, allowing the Kongs to access a room with several gems, a tire, and the level's DK Coin. They can also find the letter G in the eighth room and can collect it by using some pegs there to launch off. After pulling down the Switch Peg in the top left of the ninth section, followed by the one below it and to the right, the Kongs can remove the walls blocking off the upper portion of the fifth section.

In the upper portion of the fifth section, there is a Shuri moving around the bottom, as well as a few pegs and some Puftups. The Kongs can move upward and break open some rocks to reveal a passage containing two Puftups and the fifth Banana Coin. After moving upward, they exit the water and reach the goal.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese オドロ沼[?]
Odoro Numa
From「おどろおどろしい」(odoro-odoroshii, eerie) or「荊棘」(odoro, thicket) +「沼」(numa, swamp)