Stage 7 (DK: Jungle Climber)
Donkey Kong starts off at the bottom of the stage, where he must wait for pegs to begin falling into his grasp. As they fall, DK must use them to quickly swing up to the top of the section, where is awaited by a Kritter he may simply avoid. The next section has the pegs suspended in the air, and DK must wait for the Kritter on top of them to crawl across them and knock them off, respawning if needed. DK may either swing from one of the pegs to the right to reach the platform with the DK Coin required for completing the level, or swing up to the top and defeat the Kritter to simply crawl across for the same effect.