Stage 10 (DK: Jungle Climber)
Donkey Kong is provided with five pegs on a track, one of which he must grab onto. They start off moving slowly, then quickly spread apart and speed up. As they are passing through a wall and back, DK must swing and grab one of them as they pass overhead. The pegs derail and land on a lower track. After jumping over a small set of spikes, Donkey Kong must perform the earlier process of swinging off the pegs as they pass through walls and grab onto one of them before falling. After this is done a few times, the track straightens out, and DK must perform a careful handstand on the pegs over the spikes underneath him. Following this, the pegs speed up more and pass through the ceiling, requiring more such maneuvers before reaching the ledge with the DK Coin, which must be collected to complete the level.