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{{Conjecture}}
{{level infobox
{{Levelbox
|title=Macro Zone Area 1
|image=[[File:Super Mario Land 2 Macro Zone Ant.png]]
|image=[[File:Super Mario Land 2 Macro Zone Ant.png]]
|code=
|world=[[Macro Zone]]
|world=[[Macro Zone]]
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|limit=400 seconds
|limit=400 seconds
|before=[[Start|<<]]
|before=[[Mushroom Zone|**]]
|after=[[Macro Zone Area 2|>>]][[Macro Zone Special Area|**]]
|after=[[In the Syrup Sea|>>]]
|secret=[[Secret Course 3|**]]
}}
}}
'''Macro Zone Area 1''' is the first level in the [[Macro Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''.
'''The Ant Monsters''',<ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 23.</ref> also referred to as '''Macro Zone Level 1''',<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref> is the first level of the [[Macro Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''.
==Layout==
==Layout==
The level starts off with [[Mario]] in a massive field of grass, where he meets an [[Ant]] and [[Goronto]] next to a [[Warp Pipe]]. This Warp Pipe must be entered, and it will lead to a drop filled with [[Coin|coins]] into an underground section. Upon entering this section, Mario is given two paths, one above on a set of stairs and one below on a [[Lift|lift]]. The first path leads the player into a [[Chikunto]] while the second leads to a [[? Block]] containing a [[Super Mushroom]] or [[Fire Flower]]. The two paths quickly reunite, leading to a section where the player must jump between platforms over [[Spike Trap]]s. A single Chikunto will block the path. After this are two lifts, with the top one leading to a ? Block containing a Super Mushroom or [[Super Carrot]], while the bottom one allows the player to continue on with the level. After this is a small corridor followed by a [[Dokanto]] on some [[Brick Block]]s. Past this is a little land, then an Ant and a Chikunto on some Brick Blocks. After another little piece of land, a Chikunto and Goronto will be found on some Brick Blocks. Immediately following this is the checkpoint [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]], which is followed by a lift over some Spike Traps. This then leads to a little section with two ? Blocks, the leftmost containing a Super Mushroom or Super Carrot, while the rightmost contains a coin. After this is a [[Flimsy Lift]], followed by another split path, much like the start of the level. The bottom path takes on a lift where the player must crouch under Spike Traps. This leads to a few ? Blocks and a Chikunto, which is followed by another lift where the player must crouch under Spike Traps. Past this is a Dokanto on some blocks which can only be broken from [[Fireball|fireballs]]. Behind the Dokanto is a ? Block containing a Super Mushroom of Fire Flower and a Warp Pipe blocked by fireball-weakened blocks. If the player were to break these and enter the Warp Pipe, they'd find themselves in a room full of coins and ? Blocks containing [[1 UP Heart]]s. However, if the player were too take the top path, they'd find an Ant and a Dokanto under a Warp Pipe blocked by fireball-weakened blocks. If the player were to jump below this Warp Pipe, they'd find a few [[Hidden Block]]s, which they can use to destroy the blocks blocking the Warp Pipe. Upon entering this secret Warp Pipe, Mario will be lead back up in the grass field, where he'll find an Ant and a Goronto guarding the secret exit door. If the player were to ignore this Warp Pipe, they'd continue onto a lift, immediately followed by the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]].
The level starts off with [[Mario]] in a massive field of grass, where he meets an [[ant]] and [[Goronto]] next to a [[Warp Pipe]]. This Warp Pipe must be entered, and it will lead to a drop filled with [[coin]]s into an underground section. Upon entering this section, Mario is given two paths, one above on a set of stairs and one below on a [[lift]]. The first path leads the player into a [[Chikunto]] while the second leads to a [[? Block]] containing a [[Super Mushroom|Mushroom]] or [[Fire Flower]]. The two paths quickly reunite, leading to a section where the player must jump between platforms over [[lava]]. A single Chikunto will block the path. After this are two lifts, with the top one leading to a ? Block containing a Mushroom or [[Carrot]], while the bottom one allows the player to continue on with the level. After this is a small corridor followed by a [[Dokanto]] on some [[Brick Block|brick]]s. Past this is a little land, then an ant and a Chikunto on some bricks. After another little piece of land, a Chikunto and Goronto will be found on some bricks. Immediately following this is the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]], which is followed by a lift over lava. This then leads to a little section with two ? Blocks, the leftmost containing a Mushroom or Carrot, while the rightmost contains a coin. After this is a [[Flimsy Lift]], followed by another split path, much like the start of the level. The bottom path takes on a lift where the player must crouch under [[Spike Trap|spike]]s. This leads to a few ? Blocks and a Chikunto, which is followed by another lift where the player must crouch under spikes. Past this is a Dokanto on some blocks which can only be broken from [[fireball]]s. Behind the Dokanto is a ? Block containing a Mushroom of Fire Flower and a Warp Pipe blocked by fireball-weakened blocks. If the player were to break these and enter the Warp Pipe, they will find themselves in a room full of coins and ? Blocks containing [[1 UP Heart|1-Up Heart]]s. However, if the player were to take the top path, they will find an ant and a Dokanto under a Warp Pipe blocked by fireball-weakened blocks. If the player were to jump below this Warp Pipe, they will find a few [[Hidden Block]]s, which they can use to destroy the blocks blocking the Warp Pipe. Upon entering this secret Warp Pipe, Mario will be lead back up in the grass field, where he will find an ant and a Goronto guarding the secret exit door to [[Secret Course 3]]. If the player were to ignore this Warp Pipe, they will continue onto a lift, immediately followed by the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]].
 
==Enemies==
==Enemies==
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center"
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align:center"
!Sprite
!Sprite
!Name
!Name
Line 35: Line 34:
|3
|3
|}
|}
==Level map==
==Level map==
{{Wide image|World 2-1 SML2.png|1200|Map of Macro Zone Area 1}}
{{Wide image|World 2-1 SML2.png|1200}}
 
==Names in other languages==
{{foreign names
|Jap=マンホールコース<ref>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins''), page 50.</ref>
|JapR=Manhōru Kōsu
|JapM=Manhole Course
|Ger=Kanal-Level
|GerM=Canal Level
|Ita=Fogna<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''; pag. 77</ref>
|ItaM=Sewer
}}
 
==References==
<references/>
 
{{SML2}}
{{SML2}}
[[Category:Super Mario Land 2: 6 Golden Coins Levels]]
[[Category:Underground areas]]
[[Category:Super Mario Land 2: 6 Golden Coins levels]]

Latest revision as of 11:22, January 29, 2024

Level
The Ant Monsters
Mario and a Goronto.
World Macro Zone
Game Super Mario Land 2: 6 Golden Coins
Time limit 400 seconds
** Directory of levels >> **

The Ant Monsters,[1] also referred to as Macro Zone Level 1,[2] is the first level of the Macro Zone in Super Mario Land 2: 6 Golden Coins.

Layout[edit]

The level starts off with Mario in a massive field of grass, where he meets an ant and Goronto next to a Warp Pipe. This Warp Pipe must be entered, and it will lead to a drop filled with coins into an underground section. Upon entering this section, Mario is given two paths, one above on a set of stairs and one below on a lift. The first path leads the player into a Chikunto while the second leads to a ? Block containing a Mushroom or Fire Flower. The two paths quickly reunite, leading to a section where the player must jump between platforms over lava. A single Chikunto will block the path. After this are two lifts, with the top one leading to a ? Block containing a Mushroom or Carrot, while the bottom one allows the player to continue on with the level. After this is a small corridor followed by a Dokanto on some bricks. Past this is a little land, then an ant and a Chikunto on some bricks. After another little piece of land, a Chikunto and Goronto will be found on some bricks. Immediately following this is the Mid-Point Bell, which is followed by a lift over lava. This then leads to a little section with two ? Blocks, the leftmost containing a Mushroom or Carrot, while the rightmost contains a coin. After this is a Flimsy Lift, followed by another split path, much like the start of the level. The bottom path takes on a lift where the player must crouch under spikes. This leads to a few ? Blocks and a Chikunto, which is followed by another lift where the player must crouch under spikes. Past this is a Dokanto on some blocks which can only be broken from fireballs. Behind the Dokanto is a ? Block containing a Mushroom of Fire Flower and a Warp Pipe blocked by fireball-weakened blocks. If the player were to break these and enter the Warp Pipe, they will find themselves in a room full of coins and ? Blocks containing 1-Up Hearts. However, if the player were to take the top path, they will find an ant and a Dokanto under a Warp Pipe blocked by fireball-weakened blocks. If the player were to jump below this Warp Pipe, they will find a few Hidden Blocks, which they can use to destroy the blocks blocking the Warp Pipe. Upon entering this secret Warp Pipe, Mario will be lead back up in the grass field, where he will find an ant and a Goronto guarding the secret exit door to Secret Course 3. If the player were to ignore this Warp Pipe, they will continue onto a lift, immediately followed by the Goal.

Enemies[edit]

Sprite Name Count
Ant Ant 4
A Goronto, from Super Mario Land 2: 6 Golden Coins. Goronto 3
SpikedAnt SML2.png Chikunto 5
A Dokanto, from Super Mario Land 2: 6 Golden Coins. Dokanto 3

Level map[edit]

The Ant Monsters

Names in other languages[edit]

Language Name Meaning
Japanese マンホールコース[3]
Manhōru Kōsu
Manhole Course

German Kanal-Level
Canal Level
Italian Fogna[4]
Sewer

References[edit]

  1. ^ Hamm & Rudolf GmbH, Frankfurt. Super Game Boy Player's Guide. Page 23.
  2. ^ Campbell, Stuart. Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Page 94.
  3. ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 50.
  4. ^ Super Mario Bros. Enciclopedia; pag. 77