List of Versus Mode sets in Mario + Rabbids Kingdom Battle: Difference between revisions

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{{italic title|List of Versus Mode sets in ''Mario + Rabbids Kingdom Battle''}}
{{italic title|List of Versus Mode sets in ''Mario + Rabbids Kingdom Battle''}}
In the Versus Mode of ''[[Mario + Rabbids Kingdom Battle]]'', each character has three possible sets of weapons and abilities. Each character's All-Purpose set is unlocked by default, and the others are obtained by playing matches with each character.
In the Versus Mode of ''[[Mario + Rabbids Kingdom Battle]]'', each character has three possible skillsets, or sets of weapons and abilities.
 
==Unlock criteria==
By default, only each character's All-Purpose set is unlocked. For the first sixteen matches played on a save game, one skillset will be unlocked at the conclusion of a successful match. The unlocked set will be random, but is subject to the following rules:
 
*While scrolling through skillsets with R on the character select screen, each character's second skillset will always be unlocked before their third (e.g. Mario (Quick Draw) will be unlocked before Mario (BIG Stomp)). (The skillsets listed below are also in this order.)
*Every character must have two skillsets unlocked before any character can unlock their third skillset.
*When possible, the skillset that gets unlocked will be from a character in the match that just concluded.
 
After sixteen completed matches, all skillsets will have been unlocked.


==Notes==
==Notes==
*Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range.
*Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range.
*All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells), with the exception of the Bworb (which has medium range).
*Sentries also have a movement radius of 6 cells and a pipe exit radius of 3 cells.
*All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells).
*All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon).
*All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon).
*The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell.
*The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell.
*Sentries have a movement radius of 6 cells.
*The Melee has no cover damage (as in story mode) and the Rumblebang has high cover damage, but every other weapon has low cover damage.
**Practically, this means the Rumblebang is able to destroy all breakable cover in one hit, whereas other weapons could take up to three hits to destroy cover.
*All heroes have a high ground bonus of 1.3×.
**When targeting sentries, this bonus increases to 1.5×.


==Sets==
==Sets==
===Mario===
===Mario===
<onlyinclude>{{#ifeq:{{{transcludesection|Mario (All-Purpose)}}}|Mario (All-Purpose)|
<onlyinclude>{{#ifeq:{{{transcludesection|Mario (All-Purpose)}}}|Mario (All-Purpose)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Mario
|name=Mario
|setname=All-Purpose
|setname=All-Purpose
Line 32: Line 45:
|tech2dmg=+30% DMG<br>Cooldown 3 Turns
|tech2dmg=+30% DMG<br>Cooldown 3 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Mario (Quick Draw)}}}|Mario (Quick Draw)|
<onlyinclude>{{#ifeq:{{{transcludesection|Mario (Quick Draw)}}}|Mario (Quick Draw)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Mario
|name=Mario
|setname=Quick Draw
|setname=Quick Draw
Line 54: Line 66:
|tech2dmg=+50% DMG<br>Cooldown 2 Turns
|tech2dmg=+50% DMG<br>Cooldown 2 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Mario (BIG Stomp)}}}|Mario (BIG Stomp)|
<onlyinclude>{{#ifeq:{{{transcludesection|Mario (BIG Stomp)}}}|Mario (BIG Stomp)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Mario
|name=Mario
|setname=BIG Stomp
|setname=BIG Stomp
Line 77: Line 88:
}}}}</onlyinclude>
}}}}</onlyinclude>


===Rabbid Peach===
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Peach (All-Purpose)}}}|Rabbid Peach (All-Purpose)|
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Peach (All-Purpose)}}}|Rabbid Peach (All-Purpose)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Peach
|name=Rabbid Peach
|setname=All-Purpose
|setname=All-Purpose
Line 97: Line 109:
|tech2dmg=20% HP<br>Cooldown 3 Turns
|tech2dmg=20% HP<br>Cooldown 3 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
===Rabbid Peach===
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Peach (Healer)}}}|Rabbid Peach (Healer)|
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Peach (Healer)}}}|Rabbid Peach (Healer)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Peach
|name=Rabbid Peach
|setname=Healer
|setname=Healer
Line 119: Line 129:
|tech2dmg=30% HP<br>Cooldown 2 Turns
|tech2dmg=30% HP<br>Cooldown 2 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Peach (Smacker)}}}|Rabbid Peach (Smacker)|
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Peach (Smacker)}}}|Rabbid Peach (Smacker)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Peach
|name=Rabbid Peach
|setname=Smacker
|setname=Smacker
Line 141: Line 150:
}}}}</onlyinclude>
}}}}</onlyinclude>


===Rabbid Luigi===
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (All-Purpose)}}}|Rabbid Luigi (All-Purpose)|
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (All-Purpose)}}}|Rabbid Luigi (All-Purpose)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Luigi
|name=Rabbid Luigi
|setname=All-Purpose
|setname=All-Purpose
Line 161: Line 171:
|tech2dmg=-40% DMG<br>Cooldown 2 Turns
|tech2dmg=-40% DMG<br>Cooldown 2 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
===Rabbid Luigi===
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (Vampiric)}}}|Rabbid Luigi (Vampiric)|
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (Vampiric)}}}|Rabbid Luigi (Vampiric)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Luigi
|name=Rabbid Luigi
|setname=Vampiric
|setname=Vampiric
Line 183: Line 191:
|tech2dmg=-20% DMG<br>Cooldown 3 Turns
|tech2dmg=-20% DMG<br>Cooldown 3 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (Debilitator)}}}|Rabbid Luigi (Debilitator)|
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (Debilitator)}}}|Rabbid Luigi (Debilitator)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Luigi
|name=Rabbid Luigi
|setname=Debilitator
|setname=Debilitator
Line 205: Line 212:
}}}}</onlyinclude>
}}}}</onlyinclude>


*Note: Due to an error, starting in Title Update 7, Rabbid Luigi's Vamp Dash does not spread the secondary effect as described.
===Luigi===
<onlyinclude>{{#ifeq:{{{transcludesection|Luigi (All-Purpose)}}}|Luigi (All-Purpose)|
<onlyinclude>{{#ifeq:{{{transcludesection|Luigi (All-Purpose)}}}|Luigi (All-Purpose)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Luigi
|name=Luigi
|setname=All-Purpose
|setname=All-Purpose
Line 226: Line 236:
|tech2dmg=+2 Cells<br>Cooldown 2 Turns
|tech2dmg=+2 Cells<br>Cooldown 2 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
*Note: Due to an error, Rabbid Luigi's Vamp Dash does not spread the secondary effect as described.
===Luigi===
<onlyinclude>{{#ifeq:{{{transcludesection|Luigi (Inky)}}}|Luigi (Inky)|
<onlyinclude>{{#ifeq:{{{transcludesection|Luigi (Inky)}}}|Luigi (Inky)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Luigi
|name=Luigi
|setname=Inky
|setname=Inky
Line 251: Line 257:
|tech2dmg=+2 Cells<br>Cooldown 2 Turns
|tech2dmg=+2 Cells<br>Cooldown 2 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Luigi (Multi-Draw)}}}|Luigi (Multi-Draw)|
<onlyinclude>{{#ifeq:{{{transcludesection|Luigi (Multi-Draw)}}}|Luigi (Multi-Draw)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Luigi
|name=Luigi
|setname=Multi-Draw
|setname=Multi-Draw
Line 274: Line 279:
}}}}</onlyinclude>
}}}}</onlyinclude>


===Rabbid Mario===
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Mario (All-Purpose)}}}|Rabbid Mario (All-Purpose)|
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Mario (All-Purpose)}}}|Rabbid Mario (All-Purpose)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Mario
|name=Rabbid Mario
|setname=All-Purpose
|setname=All-Purpose
Line 294: Line 300:
|tech2dmg=Draws opponents<br>Cooldown 2 Turns
|tech2dmg=Draws opponents<br>Cooldown 2 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
===Rabbid Mario===
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Mario (Explosive)}}}|Rabbid Mario (Explosive)|
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Mario (Explosive)}}}|Rabbid Mario (Explosive)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Mario
|name=Rabbid Mario
|setname=Explosive
|setname=Explosive
Line 316: Line 320:
|tech2dmg=Draws opponents<br>Cooldown 1 Turn
|tech2dmg=Draws opponents<br>Cooldown 1 Turn
}}}}</onlyinclude>
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Mario (Medusa)}}}|Rabbid Mario (Medusa)|
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Mario (Medusa)}}}|Rabbid Mario (Medusa)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Mario
|name=Rabbid Mario
|setname=Medusa
|setname=Medusa
Line 338: Line 341:
}}}}</onlyinclude>
}}}}</onlyinclude>


*Note: The Boom Dash's AOE is not shown on the status screen.
===Peach===
<onlyinclude>{{#ifeq:{{{transcludesection|Peach (All-Purpose)}}}|Peach (All-Purpose)|
<onlyinclude>{{#ifeq:{{{transcludesection|Peach (All-Purpose)}}}|Peach (All-Purpose)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Peach
|name=Peach
|setname=All-Purpose
|setname=All-Purpose
Line 359: Line 365:
|tech2dmg=30% DMG Reduction<br>Cooldown 2 Turns
|tech2dmg=30% DMG Reduction<br>Cooldown 2 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
*Note: The Boom Dash AOE is not shown on the status screen.
===Peach===
<onlyinclude>{{#ifeq:{{{transcludesection|Peach (Protector)}}}|Peach (Protector)|
<onlyinclude>{{#ifeq:{{{transcludesection|Peach (Protector)}}}|Peach (Protector)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Peach
|name=Peach
|setname=Protector
|setname=Protector
Line 384: Line 386:
|tech2dmg=80% DMG Reduction<br>Cooldown 1 Turn
|tech2dmg=80% DMG Reduction<br>Cooldown 1 Turn
}}}}</onlyinclude>
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Peach (Icy)}}}|Peach (Icy)|
<onlyinclude>{{#ifeq:{{{transcludesection|Peach (Icy)}}}|Peach (Icy)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Peach
|name=Peach
|setname=Icy
|setname=Icy
Line 407: Line 408:
}}}}</onlyinclude>
}}}}</onlyinclude>


===Rabbid Yoshi===
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (All-Purpose)}}}|Rabbid Yoshi (All-Purpose)|
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (All-Purpose)}}}|Rabbid Yoshi (All-Purpose)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Yoshi
|name=Rabbid Yoshi
|setname=All-Purpose
|setname=All-Purpose
Line 428: Line 430:
|tech2dmg=Repels opponents<br>Cooldown 2 Turns
|tech2dmg=Repels opponents<br>Cooldown 2 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
===Rabbid Yoshi===
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (BIG Dash)}}}|Rabbid Yoshi (BIG Dash)|
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (BIG Dash)}}}|Rabbid Yoshi (BIG Dash)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Yoshi
|name=Rabbid Yoshi
|setname=BIG Dash
|setname=BIG Dash
Line 451: Line 451:
|tech2dmg=Repels opponents<br>Cooldown 3 Turns
|tech2dmg=Repels opponents<br>Cooldown 3 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (Scary)}}}|Rabbid Yoshi (Scary)|
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (Scary)}}}|Rabbid Yoshi (Scary)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Yoshi
|name=Rabbid Yoshi
|setname=Scary
|setname=Scary
Line 474: Line 473:
}}}}</onlyinclude>
}}}}</onlyinclude>


===Yoshi===
<onlyinclude>{{#ifeq:{{{transcludesection|Yoshi (All-Purpose)}}}|Yoshi (All-Purpose)|
<onlyinclude>{{#ifeq:{{{transcludesection|Yoshi (All-Purpose)}}}|Yoshi (All-Purpose)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Yoshi
|name=Yoshi
|setname=All-Purpose
|setname=All-Purpose
Line 495: Line 495:
|tech2dmg=Super Effect guaranteed<br>Cooldown 3 Turns
|tech2dmg=Super Effect guaranteed<br>Cooldown 3 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
===Yoshi===
<onlyinclude>{{#ifeq:{{{transcludesection|Yoshi (Quake n' Shake)}}}|Yoshi (Quake n' Shake)|
<onlyinclude>{{#ifeq:{{{transcludesection|Yoshi (Quake n' Shake)}}}|Yoshi (Quake n' Shake)|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Yoshi
|name=Yoshi
|setname=Quake n' Shake
|setname=Quake n' Shake
Line 518: Line 516:
|tech2dmg=Super Effect guaranteed<br>Cooldown 3 Turns
|tech2dmg=Super Effect guaranteed<br>Cooldown 3 Turns
}}}}</onlyinclude>
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME|
<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME|
{{<noinclude>MRKBversus</noinclude>
{{<noinclude>M+RKB versus</noinclude>
|name=Yoshi
|name=Yoshi
|setname=Happy Fortune
|setname=Happy Fortune
Line 540: Line 537:
|tech2dmg=Super Effect guaranteed<br>Cooldown 1 Turn
|tech2dmg=Super Effect guaranteed<br>Cooldown 1 Turn
}}}}</onlyinclude>
}}}}</onlyinclude>
<!--Put other sections down here at your own risk-->
 
==Previous sets==
Prior to Title Update 6, certain skillsets in Versus Mode had different stats. Currently, six of the 24 skillsets' stat spread prior to the update is unknown:
 
*Mario (BIG Stomp)
*Rabbid Peach (Smacker)
*Rabbid Luigi (Debilitator)
*Peach (Icy)
*Rabbid Yoshi (Scary)
*Yoshi (Happy Fortune)
 
Of the 18 skillsets whose stats are known, only three have changes:<ref>https://www.youtube.com/watch?v=mDp4biGPEiY</ref>
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (Vampiric)}}}|Rabbid Luigi (Vampiric)|
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Luigi
|setname=Vampiric
|align={{{align|right}}}
|image={{{image|[[File:MRKB Rabbid Luigi Portrait.png]]}}}
|hp=150
|dash=Vamp Dash
|dashdmg=<b>100% Life Drain</b> <br>30 DMG
|jump=Cleansing Jump
|jumpdmg=6 Cells
|wep1=Bworb
|wep1dmg=25-35 DMG<br>80% Vamp<br>42 DMG
|wep2=Rocket
|wep2dmg=20-30 DMG<br>50% Vamp<br>36 DMG
|tech1=Super Barrier
|tech1dmg=-30% WPN/-30% MOV<br>Cooldown 1 Turn
|tech2=Weaken
|tech2dmg=-20% DMG<br>Cooldown 3 Turns
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Peach (Protector)}}}|Peach (Protector)|
{{<noinclude>M+RKB versus</noinclude>
|name=Peach
|setname=Protector
|align={{{align|right}}}
|image={{{image|[[File:MRKB Peach Portrait.png]]}}}
|hp=200
|dash=Dash
|dashdmg=20 DMG
|jump=Cleanse+Heal Jump
|jumpdmg=<b>25% HP</b> <br>0 AOE Cells
|wep1=Boomshot
|wep1dmg=35-45 DMG<br>30% Burn<br>54 DMG
|wep2=Grenaduck
|wep2dmg=20-30 DMG<br>30% Freeze<br>36 DMG
|tech1=Royal Gaze
|tech1type=1 Shot
|tech1dmg=30% DMG<br>Cooldown 2 Turns
|tech2=Protection
|tech2dmg=80% DMG Reduction<br>Cooldown 1 Turn
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (BIG Dash)}}}|Rabbid Yoshi (BIG Dash)|
{{<noinclude>M+RKB versus</noinclude>
|name=Rabbid Yoshi
|setname=BIG Dash
|align={{{align|right}}}
|image={{{image|[[File:MRKB Rabbid Yoshi Portrait.png]]}}}
|hp=150
|dash=Ultra Dash
|dashdmg=40 DMG
|jump=Cleansing Jump
|jumpdmg=6 Cells
|wep1=Rumblebang
|wep1dmg=10-70 DMG<br>10% Stone<br>84 DMG
|wep2=Grenaduck
|wep2dmg=20-30 DMG<br>50% Push<br>36 DMG
|tech1=Outer Shell
|tech1type=1 Hit
|tech1dmg=<b>-80% WPN/-80% MOV<br>Cooldown 2 Turn</b>
|tech2=Scaredy Rabbid
|tech2dmg=Repels opponents<br><b>Cooldown 2 Turns</b>
}}}}</onlyinclude>
 
==References==
<references/>


{{M+RKB}}
{{M+RKB}}
[[Category:Lists|Versus Mode sets in Mario + Rabbids Kingdom Battle]]
[[Category:Lists|Versus Mode sets in Mario + Rabbids Kingdom Battle]]
[[Category:Mario + Rabbids Kingdom Battle|*]]
[[Category:Mario + Rabbids Kingdom Battle|*]]

Latest revision as of 00:06, September 2, 2022

In the Versus Mode of Mario + Rabbids Kingdom Battle, each character has three possible skillsets, or sets of weapons and abilities.

Unlock criteria[edit]

By default, only each character's All-Purpose set is unlocked. For the first sixteen matches played on a save game, one skillset will be unlocked at the conclusion of a successful match. The unlocked set will be random, but is subject to the following rules:

  • While scrolling through skillsets with R on the character select screen, each character's second skillset will always be unlocked before their third (e.g. Mario (Quick Draw) will be unlocked before Mario (BIG Stomp)). (The skillsets listed below are also in this order.)
  • Every character must have two skillsets unlocked before any character can unlock their third skillset.
  • When possible, the skillset that gets unlocked will be from a character in the match that just concluded.

After sixteen completed matches, all skillsets will have been unlocked.

Notes[edit]

  • Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range.
  • Sentries also have a movement radius of 6 cells and a pipe exit radius of 3 cells.
  • All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells).
  • All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon).
  • The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell.
  • The Melee has no cover damage (as in story mode) and the Rumblebang has high cover damage, but every other weapon has low cover damage.
    • Practically, this means the Rumblebang is able to destroy all breakable cover in one hit, whereas other weapons could take up to three hits to destroy cover.
  • All heroes have a high ground bonus of 1.3×.
    • When targeting sentries, this bonus increases to 1.5×.

Sets[edit]

Mario[edit]

MARIO (ALL-PURPOSE)
Mario Portrait Health Points icon HEALTH POINTS Dash icon DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING STOMP
170 30 DMG 40 DMG
4 Cells
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER Melee icon MELEE
6 Cells 30-40 DMG
50% Honey
48 DMG
55-65 DMG
50% Bounce
78 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon HERO SIGHT (1 SHOT) NME Empowerment icon M POWER
3 Cells 100% DMG
Cooldown 3 Turns
+30% DMG
Cooldown 3 Turns
MARIO (QUICK DRAW)
Mario Portrait Health Points icon HEALTH POINTS Dash icon DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING STOMP
170 10 DMG 15 DMG
4 Cells
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER Melee icon MELEE
6 Cells 30-40 DMG
30% Bounce
48 DMG
55-65 DMG
30% Bounce
78 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon HERO SIGHT (2 SHOTS) NME Empowerment icon M POWER
3 Cells 130% DMG
Cooldown 1 Turns
+50% DMG
Cooldown 2 Turns
MARIO (BIG STOMP)
Mario Portrait Health Points icon HEALTH POINTS Dash icon DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING STOMP
170 40 DMG 60 DMG
6 Cells
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER Melee icon MELEE
6 Cells 30-40 DMG
50% Honey
48 DMG
65-75 DMG
50% Bounce
90 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon HERO SIGHT (1 SHOT) NME Empowerment icon M POWER
3 Cells 50% DMG
Cooldown 3 Turns
+30% DMG
Cooldown 3 Turns

Rabbid Peach[edit]

RABBID PEACH (ALL-PURPOSE)
Rabbid Peach Portrait Health Points icon HEALTH POINTS Dash icon STYLISH DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
170 30 DMG 6 Cells
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER Sentry icon SENTRY
6 Cells 30-40 DMG
50% Push
48 DMG
35-45 DMG
50% Honey
54 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SHIELD Heal icon HEAL
3 Cells -40% WPN/-40% MOV
Cooldown 2 Turns
20% HP
Cooldown 3 Turns
RABBID PEACH (HEALER)
Rabbid Peach Portrait Health Points icon HEALTH POINTS Dash icon STYLISH DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
170 20 DMG 6 Cells
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER Sentry icon SENTRY
6 Cells 30-40 DMG
50% Honey
48 DMG
35-45 DMG
50% Push
54 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SHIELD Heal icon HEAL
3 Cells -30% WPN/-30% MOV
Cooldown 2 Turns
30% HP
Cooldown 2 Turns
RABBID PEACH (SMACKER)
Rabbid Peach Portrait Health Points icon HEALTH POINTS Dash icon STYLISH DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
170 40 DMG 6 Cells
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER Sentry icon SENTRY
6 Cells 30-40 DMG
70% Honey
48 DMG
25-35 DMG
50% Honey
42 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SHIELD Heal icon HEAL
3 Cells -60% WPN/-60% MOV
Cooldown 1 Turn
10% HP
Cooldown 3 Turns

Rabbid Luigi[edit]

RABBID LUIGI (ALL-PURPOSE)
Rabbid Luigi Portrait Health Points icon HEALTH POINTS Vamp Dash Icon from M+R KB VAMP DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
150 40% Life Drain*
30 DMG
6 Cells
Area of Movement icon AREA OF MOVEMENT Bworb icon from M+R KB BWORB Rocket icon ROCKET
6 Cells 25-35 DMG
80% Vamp
42 DMG
20-30 DMG
50% Push
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SUPER BARRIER Weaken ability's icon from M+R KB WEAKEN
3 Cells -20% WPN/-20% MOV
Cooldown 2 Turns
-40% DMG
Cooldown 2 Turns
RABBID LUIGI (VAMPIRIC)
Rabbid Luigi Portrait Health Points icon HEALTH POINTS Vamp Dash Icon from M+R KB VAMP DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
150 80% Life Drain*
30 DMG
6 Cells
Area of Movement icon AREA OF MOVEMENT Bworb icon from M+R KB BWORB Rocket icon ROCKET
6 Cells 25-35 DMG
80% Vamp
42 DMG
20-30 DMG
50% Vamp
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SUPER BARRIER Weaken ability's icon from M+R KB WEAKEN
3 Cells -30% WPN/-30% MOV
Cooldown 1 Turn
-20% DMG
Cooldown 3 Turns
RABBID LUIGI (DEBILITATOR)
Rabbid Luigi Portrait Health Points icon HEALTH POINTS Vamp Dash Icon from M+R KB VAMP DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
150 20% Life Drain*
20 DMG
6 Cells
Area of Movement icon AREA OF MOVEMENT Bworb icon from M+R KB BWORB Rocket icon ROCKET
6 Cells 25-35 DMG
80% Burn
42 DMG
20-30 DMG
10% Stone
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SUPER BARRIER Weaken ability's icon from M+R KB WEAKEN
3 Cells -20% WPN/-20% MOV
Cooldown 2 Turns
-90% DMG
Cooldown 2 Turns
  • Note: Due to an error, starting in Title Update 7, Rabbid Luigi's Vamp Dash does not spread the secondary effect as described.

Luigi[edit]

LUIGI (ALL-PURPOSE)
Luigi Portrait Health Points icon HEALTH POINTS Dash icon DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB DOUBLE CLEANSING JUMP
120 30 DMG 6 Cells
Area of Movement icon AREA OF MOVEMENT Precision icon PRECISION Sentry icon SENTRY
6 Cells 45-55 DMG
50% Ink
66 DMG
35-45 DMG
50% Bounce
54 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon STEELY STARE (2 SHOTS) Icon for Itchy Feet in M+R KB ITCHY FEET
3 Cells 50% DMG
Cooldown 2 Turns
+2 Cells
Cooldown 2 Turns
LUIGI (INKY)
Luigi Portrait Health Points icon HEALTH POINTS Dash icon DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB DOUBLE CLEANSING JUMP
120 30 DMG 6 Cells
Area of Movement icon AREA OF MOVEMENT Precision icon PRECISION Sentry icon SENTRY
6 Cells 55-65 DMG
80% Ink
78 DMG
45-55 DMG
80% Ink
66 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon STEELY STARE (2 SHOTS) Icon for Itchy Feet in M+R KB ITCHY FEET
3 Cells 30% DMG
Cooldown 3 Turns
+2 Cells
Cooldown 2 Turns
LUIGI (MULTI-DRAW)
Luigi Portrait Health Points icon HEALTH POINTS Dash icon DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB DOUBLE CLEANSING JUMP
120 20 DMG 6 Cells
Area of Movement icon AREA OF MOVEMENT Precision icon PRECISION Sentry icon SENTRY
6 Cells 45-55 DMG
30% Bounce
66 DMG
35-45 DMG
30% Ink
54 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon STEELY STARE (3 SHOTS) Icon for Itchy Feet in M+R KB ITCHY FEET
3 Cells 50% DMG
Cooldown 1 Turn
+4 Cells
Cooldown 1 Turn

Rabbid Mario[edit]

RABBID MARIO (ALL-PURPOSE)
Rabbid Mario Portrait Health Points icon HEALTH POINTS Boom Dash icon BOOM DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
170 30 DMG
2 AOE Cells
6 Cells
Area of Movement icon AREA OF MOVEMENT Boomshot icon BOOMSHOT Melee icon MELEE
6 Cells 45-55 DMG
50% Vamp
66 DMG
55-65 DMG
10% Stone
78 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon BODYGUARD Magnet Dance icon MAGNET DANCE
3 Cells -20% WPN/-60% MOV
Cooldown 1 Turn
Draws opponents
Cooldown 2 Turns
RABBID MARIO (EXPLOSIVE)
Rabbid Mario Portrait Health Points icon HEALTH POINTS Boom Dash icon BOOM DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
170 40 DMG
5 AOE Cells
6 Cells
Area of Movement icon AREA OF MOVEMENT Boomshot icon BOOMSHOT Melee icon MELEE
6 Cells 45-55 DMG
50% Vamp
66 DMG
55-65 DMG
50% Vamp
78 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon BODYGUARD Magnet Dance icon MAGNET DANCE
3 Cells -10% WPN/-40% MOV
Cooldown 2 Turns
Draws opponents
Cooldown 1 Turn
RABBID MARIO (MEDUSA)
Rabbid Mario Portrait Health Points icon HEALTH POINTS Boom Dash icon BOOM DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
170 20 DMG
2 AOE Cells
6 Cells
Area of Movement icon AREA OF MOVEMENT Boomshot icon BOOMSHOT Melee icon MELEE
6 Cells 45-55 DMG
30% Stone
66 DMG
55-65 DMG
30% Stone
78 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon BODYGUARD Magnet Dance icon MAGNET DANCE
3 Cells -40% WPN/-100% MOV
Cooldown 1 Turn
Draws opponents
Cooldown 3 Turns
  • Note: The Boom Dash's AOE is not shown on the status screen.

Peach[edit]

PEACH (ALL-PURPOSE)
Peach Portrait Health Points icon HEALTH POINTS Dash icon DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSE+HEAL JUMP
200 20 DMG 15% HP
2 AOE Cells
Area of Movement icon AREA OF MOVEMENT Boomshot icon BOOMSHOT Grenaduck icon GRENADUCK
6 Cells 45-55 DMG
50% Freeze
66 DMG
20-30 DMG
50% Burn
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon ROYAL GAZE (1 SHOT) Protection icon PROTECTION
3 Cells 100% DMG
Cooldown 2 Turns
30% DMG Reduction
Cooldown 2 Turns
PEACH (PROTECTOR)
Peach Portrait Health Points icon HEALTH POINTS Dash icon DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSE+HEAL JUMP
200 20 DMG 20% HP
0 AOE Cells
Area of Movement icon AREA OF MOVEMENT Boomshot icon BOOMSHOT Grenaduck icon GRENADUCK
6 Cells 35-45 DMG
30% Burn
54 DMG
20-30 DMG
30% Freeze
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon ROYAL GAZE (1 SHOT) Protection icon PROTECTION
3 Cells 30% DMG
Cooldown 2 Turns
80% DMG Reduction
Cooldown 1 Turn
PEACH (ICY)
Peach Portrait Health Points icon HEALTH POINTS Dash icon DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSE+HEAL JUMP
200 20 DMG 5% HP
2 AOE Cells
Area of Movement icon AREA OF MOVEMENT Boomshot icon BOOMSHOT Grenaduck icon GRENADUCK
6 Cells 55-65 DMG
80% Freeze
78 DMG
30-40 DMG
80% Freeze
48 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon ROYAL GAZE (1 SHOT) Protection icon PROTECTION
3 Cells 100% DMG
Cooldown 1 Turn
30% DMG Reduction
Cooldown 3 Turns

Rabbid Yoshi[edit]

RABBID YOSHI (ALL-PURPOSE)
Rabbid Yoshi Portrait Health Points icon HEALTH POINTS Dash icon ULTRA DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
150 30 DMG 6 Cells
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG Grenaduck icon GRENADUCK
6 Cells 10-70 DMG
20% Push
84 DMG
20-30 DMG
50% Push
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon OUTER SHELL (2 HITS) Scaredy Hero icon SCAREDY RABBID
3 Cells -80% WPN/-80% MOV
Cooldown 2 Turns
Repels opponents
Cooldown 2 Turns
RABBID YOSHI (BIG DASH)
Rabbid Yoshi Portrait Health Points icon HEALTH POINTS Dash icon ULTRA DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
150 40 DMG 6 Cells
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG Grenaduck icon GRENADUCK
6 Cells 10-70 DMG
10% Stone
84 DMG
20-30 DMG
50% Push
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon OUTER SHELL (1 HIT) Scaredy Hero icon SCAREDY RABBID
3 Cells -100% WPN/-100% MOV
Cooldown 1 Turn
Repels opponents
Cooldown 3 Turns
RABBID YOSHI (SCARY)
Rabbid Yoshi Portrait Health Points icon HEALTH POINTS Dash icon ULTRA DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
150 20 DMG 6 Cells
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG Grenaduck icon GRENADUCK
6 Cells 10-70 DMG
20% Push
84 DMG
20-30 DMG
80% Push
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon OUTER SHELL (2 HITS) Scaredy Hero icon SCAREDY RABBID
3 Cells -80% WPN/-80% MOV
Cooldown 2 Turns
Repels opponents
Cooldown 1 Turn

Yoshi[edit]

YOSHI (ALL-PURPOSE)
Yoshi Portrait Health Points icon HEALTH POINTS Dash icon DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSE+GROUND POUND
180 30 DMG 40 DMG
3 AOE Cells
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG Rocket icon ROCKET
6 Cells 10-70 DMG
20% Ink
84 DMG
20-30 DMG
50% Freeze
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon EGG BEATER (1 SHOT) Super Chance icon SUPER CHANCE
3 Cells 100% DMG
Cooldown 2 Turns
Super Effect guaranteed
Cooldown 3 Turns
YOSHI (QUAKE N' SHAKE)
Yoshi Portrait Health Points icon HEALTH POINTS Dash icon DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSE+GROUND POUND
180 30 DMG 60 DMG
4 AOE Cells
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG Rocket icon ROCKET
6 Cells 10-70 DMG
20% Freeze
84 DMG
20-30 DMG
50% Ink
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon EGG BEATER (1 SHOT) Super Chance icon SUPER CHANCE
3 Cells 80% DMG
Cooldown 3 Turns
Super Effect guaranteed
Cooldown 3 Turns
YOSHI (HAPPY FORTUNE)
Yoshi Portrait Health Points icon HEALTH POINTS Dash icon DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSE+GROUND POUND
180 10 DMG 10 DMG
3 AOE Cells
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG Rocket icon ROCKET
6 Cells 10-70 DMG
20% Ink
84 DMG
20-30 DMG
50% Freeze
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon EGG BEATER (1 SHOT) Super Chance icon SUPER CHANCE
3 Cells 140% DMG
Cooldown 2 Turns
Super Effect guaranteed
Cooldown 1 Turn

Previous sets[edit]

Prior to Title Update 6, certain skillsets in Versus Mode had different stats. Currently, six of the 24 skillsets' stat spread prior to the update is unknown:

  • Mario (BIG Stomp)
  • Rabbid Peach (Smacker)
  • Rabbid Luigi (Debilitator)
  • Peach (Icy)
  • Rabbid Yoshi (Scary)
  • Yoshi (Happy Fortune)

Of the 18 skillsets whose stats are known, only three have changes:[1]

RABBID LUIGI (VAMPIRIC)
Rabbid Luigi Portrait Health Points icon HEALTH POINTS Vamp Dash Icon from M+R KB VAMP DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
150 100% Life Drain
30 DMG
6 Cells
Area of Movement icon AREA OF MOVEMENT Bworb icon from M+R KB BWORB Rocket icon ROCKET
6 Cells 25-35 DMG
80% Vamp
42 DMG
20-30 DMG
50% Vamp
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SUPER BARRIER Weaken ability's icon from M+R KB WEAKEN
3 Cells -30% WPN/-30% MOV
Cooldown 1 Turn
-20% DMG
Cooldown 3 Turns
PEACH (PROTECTOR)
Peach Portrait Health Points icon HEALTH POINTS Dash icon DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSE+HEAL JUMP
200 20 DMG 25% HP
0 AOE Cells
Area of Movement icon AREA OF MOVEMENT Boomshot icon BOOMSHOT Grenaduck icon GRENADUCK
6 Cells 35-45 DMG
30% Burn
54 DMG
20-30 DMG
30% Freeze
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon ROYAL GAZE (1 SHOT) Protection icon PROTECTION
3 Cells 30% DMG
Cooldown 2 Turns
80% DMG Reduction
Cooldown 1 Turn
RABBID YOSHI (BIG DASH)
Rabbid Yoshi Portrait Health Points icon HEALTH POINTS Dash icon ULTRA DASH Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING JUMP
150 40 DMG 6 Cells
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG Grenaduck icon GRENADUCK
6 Cells 10-70 DMG
10% Stone
84 DMG
20-30 DMG
50% Push
36 DMG
Pipe Exit Range icon PIPE EXIT RANGE Shield icon OUTER SHELL (1 HIT) Scaredy Hero icon SCAREDY RABBID
3 Cells -80% WPN/-80% MOV
Cooldown 2 Turn
Repels opponents
Cooldown 2 Turns

References[edit]