List of Versus Mode sets in Mario + Rabbids Kingdom Battle: Difference between revisions
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{{italic title|List of Versus Mode sets in ''Mario + Rabbids Kingdom Battle''}} | {{italic title|List of Versus Mode sets in ''Mario + Rabbids Kingdom Battle''}} | ||
In the Versus Mode of ''[[Mario + Rabbids Kingdom Battle]]'', each character has three possible sets of weapons and abilities. | In the Versus Mode of ''[[Mario + Rabbids Kingdom Battle]]'', each character has three possible skillsets, or sets of weapons and abilities. | ||
==Unlock criteria== | |||
By default, only each character's All-Purpose set is unlocked. For the first sixteen matches played on a save game, one skillset will be unlocked at the conclusion of a successful match. The unlocked set will be random, but is subject to the following rules: | |||
*While scrolling through skillsets with R on the character select screen, each character's second skillset will always be unlocked before their third (e.g. Mario (Quick Draw) will be unlocked before Mario (BIG Stomp)). (The skillsets listed below are also in this order.) | |||
*Every character must have two skillsets unlocked before any character can unlock their third skillset. | |||
*When possible, the skillset that gets unlocked will be from a character in the match that just concluded. | |||
After sixteen completed matches, all skillsets will have been unlocked. | |||
==Notes== | ==Notes== | ||
*Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range. | *Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range. | ||
*All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells | *Sentries also have a movement radius of 6 cells and a pipe exit radius of 3 cells. | ||
*All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells). | |||
*All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon). | *All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon). | ||
*The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell. | *The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell. | ||
* | *The Melee has no cover damage (as in story mode) and the Rumblebang has high cover damage, but every other weapon has low cover damage. | ||
**Practically, this means the Rumblebang is able to destroy all breakable cover in one hit, whereas other weapons could take up to three hits to destroy cover. | |||
*All heroes have a high ground bonus of 1.3×. | |||
**When targeting sentries, this bonus increases to 1.5×. | |||
==Sets== | ==Sets== | ||
===Mario=== | ===Mario=== | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Mario (All-Purpose)}}}|Mario (All-Purpose)| | <onlyinclude>{{#ifeq:{{{transcludesection|Mario (All-Purpose)}}}|Mario (All-Purpose)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Mario | |name=Mario | ||
|setname=All-Purpose | |setname=All-Purpose | ||
Line 32: | Line 45: | ||
|tech2dmg=+30% DMG<br>Cooldown 3 Turns | |tech2dmg=+30% DMG<br>Cooldown 3 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Mario (Quick Draw)}}}|Mario (Quick Draw)| | <onlyinclude>{{#ifeq:{{{transcludesection|Mario (Quick Draw)}}}|Mario (Quick Draw)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Mario | |name=Mario | ||
|setname=Quick Draw | |setname=Quick Draw | ||
Line 54: | Line 66: | ||
|tech2dmg=+50% DMG<br>Cooldown 2 Turns | |tech2dmg=+50% DMG<br>Cooldown 2 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Mario (BIG Stomp)}}}|Mario (BIG Stomp)| | <onlyinclude>{{#ifeq:{{{transcludesection|Mario (BIG Stomp)}}}|Mario (BIG Stomp)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Mario | |name=Mario | ||
|setname=BIG Stomp | |setname=BIG Stomp | ||
Line 77: | Line 88: | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
===Rabbid Peach=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Peach (All-Purpose)}}}|Rabbid Peach (All-Purpose)| | <onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Peach (All-Purpose)}}}|Rabbid Peach (All-Purpose)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Rabbid Peach | |name=Rabbid Peach | ||
|setname=All-Purpose | |setname=All-Purpose | ||
Line 97: | Line 109: | ||
|tech2dmg=20% HP<br>Cooldown 3 Turns | |tech2dmg=20% HP<br>Cooldown 3 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Peach (Healer)}}}|Rabbid Peach (Healer)| | <onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Peach (Healer)}}}|Rabbid Peach (Healer)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Rabbid Peach | |name=Rabbid Peach | ||
|setname=Healer | |setname=Healer | ||
Line 119: | Line 129: | ||
|tech2dmg=30% HP<br>Cooldown 2 Turns | |tech2dmg=30% HP<br>Cooldown 2 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Peach (Smacker)}}}|Rabbid Peach (Smacker)| | <onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Peach (Smacker)}}}|Rabbid Peach (Smacker)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Rabbid Peach | |name=Rabbid Peach | ||
|setname=Smacker | |setname=Smacker | ||
Line 141: | Line 150: | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
===Rabbid Luigi=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (All-Purpose)}}}|Rabbid Luigi (All-Purpose)| | <onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (All-Purpose)}}}|Rabbid Luigi (All-Purpose)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Rabbid Luigi | |name=Rabbid Luigi | ||
|setname=All-Purpose | |setname=All-Purpose | ||
Line 161: | Line 171: | ||
|tech2dmg=-40% DMG<br>Cooldown 2 Turns | |tech2dmg=-40% DMG<br>Cooldown 2 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (Vampiric)}}}|Rabbid Luigi (Vampiric)| | <onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (Vampiric)}}}|Rabbid Luigi (Vampiric)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Rabbid Luigi | |name=Rabbid Luigi | ||
|setname=Vampiric | |setname=Vampiric | ||
Line 183: | Line 191: | ||
|tech2dmg=-20% DMG<br>Cooldown 3 Turns | |tech2dmg=-20% DMG<br>Cooldown 3 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (Debilitator)}}}|Rabbid Luigi (Debilitator)| | <onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (Debilitator)}}}|Rabbid Luigi (Debilitator)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Rabbid Luigi | |name=Rabbid Luigi | ||
|setname=Debilitator | |setname=Debilitator | ||
Line 205: | Line 212: | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
*Note: Due to an error, starting in Title Update 7, Rabbid Luigi's Vamp Dash does not spread the secondary effect as described. | |||
===Luigi=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Luigi (All-Purpose)}}}|Luigi (All-Purpose)| | <onlyinclude>{{#ifeq:{{{transcludesection|Luigi (All-Purpose)}}}|Luigi (All-Purpose)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Luigi | |name=Luigi | ||
|setname=All-Purpose | |setname=All-Purpose | ||
Line 226: | Line 236: | ||
|tech2dmg=+2 Cells<br>Cooldown 2 Turns | |tech2dmg=+2 Cells<br>Cooldown 2 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Luigi (Inky)}}}|Luigi (Inky)| | <onlyinclude>{{#ifeq:{{{transcludesection|Luigi (Inky)}}}|Luigi (Inky)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Luigi | |name=Luigi | ||
|setname=Inky | |setname=Inky | ||
Line 251: | Line 257: | ||
|tech2dmg=+2 Cells<br>Cooldown 2 Turns | |tech2dmg=+2 Cells<br>Cooldown 2 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Luigi (Multi-Draw)}}}|Luigi (Multi-Draw)| | <onlyinclude>{{#ifeq:{{{transcludesection|Luigi (Multi-Draw)}}}|Luigi (Multi-Draw)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Luigi | |name=Luigi | ||
|setname=Multi-Draw | |setname=Multi-Draw | ||
Line 274: | Line 279: | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
===Rabbid Mario=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Mario (All-Purpose)}}}|Rabbid Mario (All-Purpose)| | <onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Mario (All-Purpose)}}}|Rabbid Mario (All-Purpose)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Rabbid Mario | |name=Rabbid Mario | ||
|setname=All-Purpose | |setname=All-Purpose | ||
Line 294: | Line 300: | ||
|tech2dmg=Draws opponents<br>Cooldown 2 Turns | |tech2dmg=Draws opponents<br>Cooldown 2 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Mario (Explosive)}}}|Rabbid Mario (Explosive)| | <onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Mario (Explosive)}}}|Rabbid Mario (Explosive)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Rabbid Mario | |name=Rabbid Mario | ||
|setname=Explosive | |setname=Explosive | ||
Line 316: | Line 320: | ||
|tech2dmg=Draws opponents<br>Cooldown 1 Turn | |tech2dmg=Draws opponents<br>Cooldown 1 Turn | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Mario (Medusa)}}}|Rabbid Mario (Medusa)| | <onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Mario (Medusa)}}}|Rabbid Mario (Medusa)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Rabbid Mario | |name=Rabbid Mario | ||
|setname=Medusa | |setname=Medusa | ||
Line 338: | Line 341: | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
*Note: The Boom Dash's AOE is not shown on the status screen. | |||
===Peach=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Peach (All-Purpose)}}}|Peach (All-Purpose)| | <onlyinclude>{{#ifeq:{{{transcludesection|Peach (All-Purpose)}}}|Peach (All-Purpose)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Peach | |name=Peach | ||
|setname=All-Purpose | |setname=All-Purpose | ||
Line 359: | Line 365: | ||
|tech2dmg=30% DMG Reduction<br>Cooldown 2 Turns | |tech2dmg=30% DMG Reduction<br>Cooldown 2 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Peach (Protector)}}}|Peach (Protector)| | <onlyinclude>{{#ifeq:{{{transcludesection|Peach (Protector)}}}|Peach (Protector)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Peach | |name=Peach | ||
|setname=Protector | |setname=Protector | ||
Line 384: | Line 386: | ||
|tech2dmg=80% DMG Reduction<br>Cooldown 1 Turn | |tech2dmg=80% DMG Reduction<br>Cooldown 1 Turn | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Peach (Icy)}}}|Peach (Icy)| | <onlyinclude>{{#ifeq:{{{transcludesection|Peach (Icy)}}}|Peach (Icy)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Peach | |name=Peach | ||
|setname=Icy | |setname=Icy | ||
Line 407: | Line 408: | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
===Rabbid Yoshi=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (All-Purpose)}}}|Rabbid Yoshi (All-Purpose)| | <onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (All-Purpose)}}}|Rabbid Yoshi (All-Purpose)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Rabbid Yoshi | |name=Rabbid Yoshi | ||
|setname=All-Purpose | |setname=All-Purpose | ||
Line 428: | Line 430: | ||
|tech2dmg=Repels opponents<br>Cooldown 2 Turns | |tech2dmg=Repels opponents<br>Cooldown 2 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (BIG Dash)}}}|Rabbid Yoshi (BIG Dash)| | <onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (BIG Dash)}}}|Rabbid Yoshi (BIG Dash)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Rabbid Yoshi | |name=Rabbid Yoshi | ||
|setname=BIG Dash | |setname=BIG Dash | ||
Line 451: | Line 451: | ||
|tech2dmg=Repels opponents<br>Cooldown 3 Turns | |tech2dmg=Repels opponents<br>Cooldown 3 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (Scary)}}}|Rabbid Yoshi (Scary)| | <onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (Scary)}}}|Rabbid Yoshi (Scary)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Rabbid Yoshi | |name=Rabbid Yoshi | ||
|setname=Scary | |setname=Scary | ||
Line 474: | Line 473: | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
===Yoshi=== | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Yoshi (All-Purpose)}}}|Yoshi (All-Purpose)| | <onlyinclude>{{#ifeq:{{{transcludesection|Yoshi (All-Purpose)}}}|Yoshi (All-Purpose)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Yoshi | |name=Yoshi | ||
|setname=All-Purpose | |setname=All-Purpose | ||
Line 495: | Line 495: | ||
|tech2dmg=Super Effect guaranteed<br>Cooldown 3 Turns | |tech2dmg=Super Effect guaranteed<br>Cooldown 3 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Yoshi (Quake n' Shake)}}}|Yoshi (Quake n' Shake)| | <onlyinclude>{{#ifeq:{{{transcludesection|Yoshi (Quake n' Shake)}}}|Yoshi (Quake n' Shake)| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Yoshi | |name=Yoshi | ||
|setname=Quake n' Shake | |setname=Quake n' Shake | ||
Line 518: | Line 516: | ||
|tech2dmg=Super Effect guaranteed<br>Cooldown 3 Turns | |tech2dmg=Super Effect guaranteed<br>Cooldown 3 Turns | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME| | <onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME| | ||
{{<noinclude> | {{<noinclude>M+RKB versus</noinclude> | ||
|name=Yoshi | |name=Yoshi | ||
|setname=Happy Fortune | |setname=Happy Fortune | ||
Line 540: | Line 537: | ||
|tech2dmg=Super Effect guaranteed<br>Cooldown 1 Turn | |tech2dmg=Super Effect guaranteed<br>Cooldown 1 Turn | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
< | |||
==Previous sets== | |||
Prior to Title Update 6, certain skillsets in Versus Mode had different stats. Currently, six of the 24 skillsets' stat spread prior to the update is unknown: | |||
*Mario (BIG Stomp) | |||
*Rabbid Peach (Smacker) | |||
*Rabbid Luigi (Debilitator) | |||
*Peach (Icy) | |||
*Rabbid Yoshi (Scary) | |||
*Yoshi (Happy Fortune) | |||
Of the 18 skillsets whose stats are known, only three have changes:<ref>https://www.youtube.com/watch?v=mDp4biGPEiY</ref> | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Luigi (Vampiric)}}}|Rabbid Luigi (Vampiric)| | |||
{{<noinclude>M+RKB versus</noinclude> | |||
|name=Rabbid Luigi | |||
|setname=Vampiric | |||
|align={{{align|right}}} | |||
|image={{{image|[[File:MRKB Rabbid Luigi Portrait.png]]}}} | |||
|hp=150 | |||
|dash=Vamp Dash | |||
|dashdmg=<b>100% Life Drain</b> <br>30 DMG | |||
|jump=Cleansing Jump | |||
|jumpdmg=6 Cells | |||
|wep1=Bworb | |||
|wep1dmg=25-35 DMG<br>80% Vamp<br>42 DMG | |||
|wep2=Rocket | |||
|wep2dmg=20-30 DMG<br>50% Vamp<br>36 DMG | |||
|tech1=Super Barrier | |||
|tech1dmg=-30% WPN/-30% MOV<br>Cooldown 1 Turn | |||
|tech2=Weaken | |||
|tech2dmg=-20% DMG<br>Cooldown 3 Turns | |||
}}}}</onlyinclude> | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Peach (Protector)}}}|Peach (Protector)| | |||
{{<noinclude>M+RKB versus</noinclude> | |||
|name=Peach | |||
|setname=Protector | |||
|align={{{align|right}}} | |||
|image={{{image|[[File:MRKB Peach Portrait.png]]}}} | |||
|hp=200 | |||
|dash=Dash | |||
|dashdmg=20 DMG | |||
|jump=Cleanse+Heal Jump | |||
|jumpdmg=<b>25% HP</b> <br>0 AOE Cells | |||
|wep1=Boomshot | |||
|wep1dmg=35-45 DMG<br>30% Burn<br>54 DMG | |||
|wep2=Grenaduck | |||
|wep2dmg=20-30 DMG<br>30% Freeze<br>36 DMG | |||
|tech1=Royal Gaze | |||
|tech1type=1 Shot | |||
|tech1dmg=30% DMG<br>Cooldown 2 Turns | |||
|tech2=Protection | |||
|tech2dmg=80% DMG Reduction<br>Cooldown 1 Turn | |||
}}}}</onlyinclude> | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Rabbid Yoshi (BIG Dash)}}}|Rabbid Yoshi (BIG Dash)| | |||
{{<noinclude>M+RKB versus</noinclude> | |||
|name=Rabbid Yoshi | |||
|setname=BIG Dash | |||
|align={{{align|right}}} | |||
|image={{{image|[[File:MRKB Rabbid Yoshi Portrait.png]]}}} | |||
|hp=150 | |||
|dash=Ultra Dash | |||
|dashdmg=40 DMG | |||
|jump=Cleansing Jump | |||
|jumpdmg=6 Cells | |||
|wep1=Rumblebang | |||
|wep1dmg=10-70 DMG<br>10% Stone<br>84 DMG | |||
|wep2=Grenaduck | |||
|wep2dmg=20-30 DMG<br>50% Push<br>36 DMG | |||
|tech1=Outer Shell | |||
|tech1type=1 Hit | |||
|tech1dmg=<b>-80% WPN/-80% MOV<br>Cooldown 2 Turn</b> | |||
|tech2=Scaredy Rabbid | |||
|tech2dmg=Repels opponents<br><b>Cooldown 2 Turns</b> | |||
}}}}</onlyinclude> | |||
==References== | |||
<references/> | |||
{{M+RKB}} | {{M+RKB}} | ||
[[Category:Lists|Versus Mode sets in Mario + Rabbids Kingdom Battle]] | [[Category:Lists|Versus Mode sets in Mario + Rabbids Kingdom Battle]] | ||
[[Category:Mario + Rabbids Kingdom Battle|*]] | [[Category:Mario + Rabbids Kingdom Battle|*]] |
Latest revision as of 00:06, September 2, 2022
In the Versus Mode of Mario + Rabbids Kingdom Battle, each character has three possible skillsets, or sets of weapons and abilities.
Unlock criteria[edit]
By default, only each character's All-Purpose set is unlocked. For the first sixteen matches played on a save game, one skillset will be unlocked at the conclusion of a successful match. The unlocked set will be random, but is subject to the following rules:
- While scrolling through skillsets with R on the character select screen, each character's second skillset will always be unlocked before their third (e.g. Mario (Quick Draw) will be unlocked before Mario (BIG Stomp)). (The skillsets listed below are also in this order.)
- Every character must have two skillsets unlocked before any character can unlock their third skillset.
- When possible, the skillset that gets unlocked will be from a character in the match that just concluded.
After sixteen completed matches, all skillsets will have been unlocked.
Notes[edit]
- Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range.
- Sentries also have a movement radius of 6 cells and a pipe exit radius of 3 cells.
- All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells).
- All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon).
- The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell.
- The Melee has no cover damage (as in story mode) and the Rumblebang has high cover damage, but every other weapon has low cover damage.
- Practically, this means the Rumblebang is able to destroy all breakable cover in one hit, whereas other weapons could take up to three hits to destroy cover.
- All heroes have a high ground bonus of 1.3×.
- When targeting sentries, this bonus increases to 1.5×.
Sets[edit]
Mario[edit]
MARIO (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | DASH | CLEANSING STOMP | ||||||||
170 | 30 DMG | 40 DMG 4 Cells | ||||||||
AREA OF MOVEMENT | BLASTER | MELEE | ||||||||
6 Cells | 30-40 DMG 50% Honey 48 DMG |
55-65 DMG 50% Bounce 78 DMG | ||||||||
PIPE EXIT RANGE | HERO SIGHT (1 SHOT) | M POWER | ||||||||
3 Cells | 100% DMG Cooldown 3 Turns |
+30% DMG Cooldown 3 Turns | ||||||||
MARIO (QUICK DRAW) | ||||||||||
HEALTH POINTS | DASH | CLEANSING STOMP | ||||||||
170 | 10 DMG | 15 DMG 4 Cells | ||||||||
AREA OF MOVEMENT | BLASTER | MELEE | ||||||||
6 Cells | 30-40 DMG 30% Bounce 48 DMG |
55-65 DMG 30% Bounce 78 DMG | ||||||||
PIPE EXIT RANGE | HERO SIGHT (2 SHOTS) | M POWER | ||||||||
3 Cells | 130% DMG Cooldown 1 Turns |
+50% DMG Cooldown 2 Turns | ||||||||
MARIO (BIG STOMP) | ||||||||||
HEALTH POINTS | DASH | CLEANSING STOMP | ||||||||
170 | 40 DMG | 60 DMG 6 Cells | ||||||||
AREA OF MOVEMENT | BLASTER | MELEE | ||||||||
6 Cells | 30-40 DMG 50% Honey 48 DMG |
65-75 DMG 50% Bounce 90 DMG | ||||||||
PIPE EXIT RANGE | HERO SIGHT (1 SHOT) | M POWER | ||||||||
3 Cells | 50% DMG Cooldown 3 Turns |
+30% DMG Cooldown 3 Turns | ||||||||
Rabbid Peach[edit]
RABBID PEACH (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | STYLISH DASH | CLEANSING JUMP | ||||||||
170 | 30 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | BLASTER | SENTRY | ||||||||
6 Cells | 30-40 DMG 50% Push 48 DMG |
35-45 DMG 50% Honey 54 DMG | ||||||||
PIPE EXIT RANGE | SHIELD | HEAL | ||||||||
3 Cells | -40% WPN/-40% MOV Cooldown 2 Turns |
20% HP Cooldown 3 Turns | ||||||||
RABBID PEACH (HEALER) | ||||||||||
HEALTH POINTS | STYLISH DASH | CLEANSING JUMP | ||||||||
170 | 20 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | BLASTER | SENTRY | ||||||||
6 Cells | 30-40 DMG 50% Honey 48 DMG |
35-45 DMG 50% Push 54 DMG | ||||||||
PIPE EXIT RANGE | SHIELD | HEAL | ||||||||
3 Cells | -30% WPN/-30% MOV Cooldown 2 Turns |
30% HP Cooldown 2 Turns | ||||||||
RABBID PEACH (SMACKER) | ||||||||||
HEALTH POINTS | STYLISH DASH | CLEANSING JUMP | ||||||||
170 | 40 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | BLASTER | SENTRY | ||||||||
6 Cells | 30-40 DMG 70% Honey 48 DMG |
25-35 DMG 50% Honey 42 DMG | ||||||||
PIPE EXIT RANGE | SHIELD | HEAL | ||||||||
3 Cells | -60% WPN/-60% MOV Cooldown 1 Turn |
10% HP Cooldown 3 Turns | ||||||||
Rabbid Luigi[edit]
RABBID LUIGI (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | VAMP DASH | CLEANSING JUMP | ||||||||
150 | 40% Life Drain* 30 DMG |
6 Cells | ||||||||
AREA OF MOVEMENT | BWORB | ROCKET | ||||||||
6 Cells | 25-35 DMG 80% Vamp 42 DMG |
20-30 DMG 50% Push 36 DMG | ||||||||
PIPE EXIT RANGE | SUPER BARRIER | WEAKEN | ||||||||
3 Cells | -20% WPN/-20% MOV Cooldown 2 Turns |
-40% DMG Cooldown 2 Turns | ||||||||
RABBID LUIGI (VAMPIRIC) | ||||||||||
HEALTH POINTS | VAMP DASH | CLEANSING JUMP | ||||||||
150 | 80% Life Drain* 30 DMG |
6 Cells | ||||||||
AREA OF MOVEMENT | BWORB | ROCKET | ||||||||
6 Cells | 25-35 DMG 80% Vamp 42 DMG |
20-30 DMG 50% Vamp 36 DMG | ||||||||
PIPE EXIT RANGE | SUPER BARRIER | WEAKEN | ||||||||
3 Cells | -30% WPN/-30% MOV Cooldown 1 Turn |
-20% DMG Cooldown 3 Turns | ||||||||
RABBID LUIGI (DEBILITATOR) | ||||||||||
HEALTH POINTS | VAMP DASH | CLEANSING JUMP | ||||||||
150 | 20% Life Drain* 20 DMG |
6 Cells | ||||||||
AREA OF MOVEMENT | BWORB | ROCKET | ||||||||
6 Cells | 25-35 DMG 80% Burn 42 DMG |
20-30 DMG 10% Stone 36 DMG | ||||||||
PIPE EXIT RANGE | SUPER BARRIER | WEAKEN | ||||||||
3 Cells | -20% WPN/-20% MOV Cooldown 2 Turns |
-90% DMG Cooldown 2 Turns | ||||||||
- Note: Due to an error, starting in Title Update 7, Rabbid Luigi's Vamp Dash does not spread the secondary effect as described.
Luigi[edit]
LUIGI (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | DASH | DOUBLE CLEANSING JUMP | ||||||||
120 | 30 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | PRECISION | SENTRY | ||||||||
6 Cells | 45-55 DMG 50% Ink 66 DMG |
35-45 DMG 50% Bounce 54 DMG | ||||||||
PIPE EXIT RANGE | STEELY STARE (2 SHOTS) | ITCHY FEET | ||||||||
3 Cells | 50% DMG Cooldown 2 Turns |
+2 Cells Cooldown 2 Turns | ||||||||
LUIGI (INKY) | ||||||||||
HEALTH POINTS | DASH | DOUBLE CLEANSING JUMP | ||||||||
120 | 30 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | PRECISION | SENTRY | ||||||||
6 Cells | 55-65 DMG 80% Ink 78 DMG |
45-55 DMG 80% Ink 66 DMG | ||||||||
PIPE EXIT RANGE | STEELY STARE (2 SHOTS) | ITCHY FEET | ||||||||
3 Cells | 30% DMG Cooldown 3 Turns |
+2 Cells Cooldown 2 Turns | ||||||||
LUIGI (MULTI-DRAW) | ||||||||||
HEALTH POINTS | DASH | DOUBLE CLEANSING JUMP | ||||||||
120 | 20 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | PRECISION | SENTRY | ||||||||
6 Cells | 45-55 DMG 30% Bounce 66 DMG |
35-45 DMG 30% Ink 54 DMG | ||||||||
PIPE EXIT RANGE | STEELY STARE (3 SHOTS) | ITCHY FEET | ||||||||
3 Cells | 50% DMG Cooldown 1 Turn |
+4 Cells Cooldown 1 Turn | ||||||||
Rabbid Mario[edit]
RABBID MARIO (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | BOOM DASH | CLEANSING JUMP | ||||||||
170 | 30 DMG 2 AOE Cells |
6 Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | MELEE | ||||||||
6 Cells | 45-55 DMG 50% Vamp 66 DMG |
55-65 DMG 10% Stone 78 DMG | ||||||||
PIPE EXIT RANGE | BODYGUARD | MAGNET DANCE | ||||||||
3 Cells | -20% WPN/-60% MOV Cooldown 1 Turn |
Draws opponents Cooldown 2 Turns | ||||||||
RABBID MARIO (EXPLOSIVE) | ||||||||||
HEALTH POINTS | BOOM DASH | CLEANSING JUMP | ||||||||
170 | 40 DMG 5 AOE Cells |
6 Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | MELEE | ||||||||
6 Cells | 45-55 DMG 50% Vamp 66 DMG |
55-65 DMG 50% Vamp 78 DMG | ||||||||
PIPE EXIT RANGE | BODYGUARD | MAGNET DANCE | ||||||||
3 Cells | -10% WPN/-40% MOV Cooldown 2 Turns |
Draws opponents Cooldown 1 Turn | ||||||||
RABBID MARIO (MEDUSA) | ||||||||||
HEALTH POINTS | BOOM DASH | CLEANSING JUMP | ||||||||
170 | 20 DMG 2 AOE Cells |
6 Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | MELEE | ||||||||
6 Cells | 45-55 DMG 30% Stone 66 DMG |
55-65 DMG 30% Stone 78 DMG | ||||||||
PIPE EXIT RANGE | BODYGUARD | MAGNET DANCE | ||||||||
3 Cells | -40% WPN/-100% MOV Cooldown 1 Turn |
Draws opponents Cooldown 3 Turns | ||||||||
- Note: The Boom Dash's AOE is not shown on the status screen.
Peach[edit]
PEACH (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+HEAL JUMP | ||||||||
200 | 20 DMG | 15% HP 2 AOE Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | GRENADUCK | ||||||||
6 Cells | 45-55 DMG 50% Freeze 66 DMG |
20-30 DMG 50% Burn 36 DMG | ||||||||
PIPE EXIT RANGE | ROYAL GAZE (1 SHOT) | PROTECTION | ||||||||
3 Cells | 100% DMG Cooldown 2 Turns |
30% DMG Reduction Cooldown 2 Turns | ||||||||
PEACH (PROTECTOR) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+HEAL JUMP | ||||||||
200 | 20 DMG | 20% HP 0 AOE Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | GRENADUCK | ||||||||
6 Cells | 35-45 DMG 30% Burn 54 DMG |
20-30 DMG 30% Freeze 36 DMG | ||||||||
PIPE EXIT RANGE | ROYAL GAZE (1 SHOT) | PROTECTION | ||||||||
3 Cells | 30% DMG Cooldown 2 Turns |
80% DMG Reduction Cooldown 1 Turn | ||||||||
PEACH (ICY) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+HEAL JUMP | ||||||||
200 | 20 DMG | 5% HP 2 AOE Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | GRENADUCK | ||||||||
6 Cells | 55-65 DMG 80% Freeze 78 DMG |
30-40 DMG 80% Freeze 48 DMG | ||||||||
PIPE EXIT RANGE | ROYAL GAZE (1 SHOT) | PROTECTION | ||||||||
3 Cells | 100% DMG Cooldown 1 Turn |
30% DMG Reduction Cooldown 3 Turns | ||||||||
Rabbid Yoshi[edit]
RABBID YOSHI (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | ULTRA DASH | CLEANSING JUMP | ||||||||
150 | 30 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | GRENADUCK | ||||||||
6 Cells | 10-70 DMG 20% Push 84 DMG |
20-30 DMG 50% Push 36 DMG | ||||||||
PIPE EXIT RANGE | OUTER SHELL (2 HITS) | SCAREDY RABBID | ||||||||
3 Cells | -80% WPN/-80% MOV Cooldown 2 Turns |
Repels opponents Cooldown 2 Turns | ||||||||
RABBID YOSHI (BIG DASH) | ||||||||||
HEALTH POINTS | ULTRA DASH | CLEANSING JUMP | ||||||||
150 | 40 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | GRENADUCK | ||||||||
6 Cells | 10-70 DMG 10% Stone 84 DMG |
20-30 DMG 50% Push 36 DMG | ||||||||
PIPE EXIT RANGE | OUTER SHELL (1 HIT) | SCAREDY RABBID | ||||||||
3 Cells | -100% WPN/-100% MOV Cooldown 1 Turn |
Repels opponents Cooldown 3 Turns | ||||||||
RABBID YOSHI (SCARY) | ||||||||||
HEALTH POINTS | ULTRA DASH | CLEANSING JUMP | ||||||||
150 | 20 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | GRENADUCK | ||||||||
6 Cells | 10-70 DMG 20% Push 84 DMG |
20-30 DMG 80% Push 36 DMG | ||||||||
PIPE EXIT RANGE | OUTER SHELL (2 HITS) | SCAREDY RABBID | ||||||||
3 Cells | -80% WPN/-80% MOV Cooldown 2 Turns |
Repels opponents Cooldown 1 Turn | ||||||||
Yoshi[edit]
YOSHI (ALL-PURPOSE) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+GROUND POUND | ||||||||
180 | 30 DMG | 40 DMG 3 AOE Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | ROCKET | ||||||||
6 Cells | 10-70 DMG 20% Ink 84 DMG |
20-30 DMG 50% Freeze 36 DMG | ||||||||
PIPE EXIT RANGE | EGG BEATER (1 SHOT) | SUPER CHANCE | ||||||||
3 Cells | 100% DMG Cooldown 2 Turns |
Super Effect guaranteed Cooldown 3 Turns | ||||||||
YOSHI (QUAKE N' SHAKE) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+GROUND POUND | ||||||||
180 | 30 DMG | 60 DMG 4 AOE Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | ROCKET | ||||||||
6 Cells | 10-70 DMG 20% Freeze 84 DMG |
20-30 DMG 50% Ink 36 DMG | ||||||||
PIPE EXIT RANGE | EGG BEATER (1 SHOT) | SUPER CHANCE | ||||||||
3 Cells | 80% DMG Cooldown 3 Turns |
Super Effect guaranteed Cooldown 3 Turns | ||||||||
YOSHI (HAPPY FORTUNE) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+GROUND POUND | ||||||||
180 | 10 DMG | 10 DMG 3 AOE Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | ROCKET | ||||||||
6 Cells | 10-70 DMG 20% Ink 84 DMG |
20-30 DMG 50% Freeze 36 DMG | ||||||||
PIPE EXIT RANGE | EGG BEATER (1 SHOT) | SUPER CHANCE | ||||||||
3 Cells | 140% DMG Cooldown 2 Turns |
Super Effect guaranteed Cooldown 1 Turn | ||||||||
Previous sets[edit]
Prior to Title Update 6, certain skillsets in Versus Mode had different stats. Currently, six of the 24 skillsets' stat spread prior to the update is unknown:
- Mario (BIG Stomp)
- Rabbid Peach (Smacker)
- Rabbid Luigi (Debilitator)
- Peach (Icy)
- Rabbid Yoshi (Scary)
- Yoshi (Happy Fortune)
Of the 18 skillsets whose stats are known, only three have changes:[1]
RABBID LUIGI (VAMPIRIC) | ||||||||||
HEALTH POINTS | VAMP DASH | CLEANSING JUMP | ||||||||
150 | 100% Life Drain 30 DMG |
6 Cells | ||||||||
AREA OF MOVEMENT | BWORB | ROCKET | ||||||||
6 Cells | 25-35 DMG 80% Vamp 42 DMG |
20-30 DMG 50% Vamp 36 DMG | ||||||||
PIPE EXIT RANGE | SUPER BARRIER | WEAKEN | ||||||||
3 Cells | -30% WPN/-30% MOV Cooldown 1 Turn |
-20% DMG Cooldown 3 Turns | ||||||||
PEACH (PROTECTOR) | ||||||||||
HEALTH POINTS | DASH | CLEANSE+HEAL JUMP | ||||||||
200 | 20 DMG | 25% HP 0 AOE Cells | ||||||||
AREA OF MOVEMENT | BOOMSHOT | GRENADUCK | ||||||||
6 Cells | 35-45 DMG 30% Burn 54 DMG |
20-30 DMG 30% Freeze 36 DMG | ||||||||
PIPE EXIT RANGE | ROYAL GAZE (1 SHOT) | PROTECTION | ||||||||
3 Cells | 30% DMG Cooldown 2 Turns |
80% DMG Reduction Cooldown 1 Turn | ||||||||
RABBID YOSHI (BIG DASH) | ||||||||||
HEALTH POINTS | ULTRA DASH | CLEANSING JUMP | ||||||||
150 | 40 DMG | 6 Cells | ||||||||
AREA OF MOVEMENT | RUMBLEBANG | GRENADUCK | ||||||||
6 Cells | 10-70 DMG 10% Stone 84 DMG |
20-30 DMG 50% Push 36 DMG | ||||||||
PIPE EXIT RANGE | OUTER SHELL (1 HIT) | SCAREDY RABBID | ||||||||
3 Cells | -80% WPN/-80% MOV Cooldown 2 Turn |
Repels opponents Cooldown 2 Turns | ||||||||