List of Versus Mode sets in Mario + Rabbids Kingdom Battle: Difference between revisions
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==Notes== | ==Notes== | ||
*Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range. | *Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range. | ||
*Sentries also have a movement radius of 6 cells and a pipe exit radius of 3 cells. | |||
*All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells), with the exception of the Bworb (which has medium range). | *All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells), with the exception of the Bworb (which has medium range). | ||
*All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon). | *All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon). | ||
*The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell. | *The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell. | ||
==Sets== | ==Sets== |
Revision as of 20:21, January 14, 2020
In the Versus Mode of Mario + Rabbids Kingdom Battle, each character has three possible sets of weapons and abilities. Each character's All-Purpose set is unlocked by default, and the others are obtained by playing matches with each character.
Notes
- Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range.
- Sentries also have a movement radius of 6 cells and a pipe exit radius of 3 cells.
- All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells), with the exception of the Bworb (which has medium range).
- All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon).
- The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell.
Sets
Mario
Rabbid Peach
Rabbid Luigi
- Note: Due to an error, Rabbid Luigi's Vamp Dash does not spread the secondary effect as described.
Luigi
Rabbid Mario
- Note: The Boom Dash AOE is not shown on the status screen.