List of Versus Mode sets in Mario + Rabbids Kingdom Battle: Difference between revisions

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==Notes==
==Notes==
*Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range.
*Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range.
*Sentries also have a movement radius of 6 cells and a pipe exit radius of 3 cells.
*All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells), with the exception of the Bworb (which has medium range).
*All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells), with the exception of the Bworb (which has medium range).
*All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon).
*All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon).
*The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell.
*The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell.
*Sentries have a movement radius of 6 cells.


==Sets==
==Sets==

Revision as of 20:21, January 14, 2020

In the Versus Mode of Mario + Rabbids Kingdom Battle, each character has three possible sets of weapons and abilities. Each character's All-Purpose set is unlocked by default, and the others are obtained by playing matches with each character.

Notes

  • Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range.
  • Sentries also have a movement radius of 6 cells and a pipe exit radius of 3 cells.
  • All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells), with the exception of the Bworb (which has medium range).
  • All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon).
  • The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell.

Sets

Mario

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Rabbid Peach

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Rabbid Luigi

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  • Note: Due to an error, Rabbid Luigi's Vamp Dash does not spread the secondary effect as described.

Luigi

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Rabbid Mario

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  • Note: The Boom Dash AOE is not shown on the status screen.

Peach

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Rabbid Yoshi

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Yoshi

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