Gate (enemy): Difference between revisions

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An '''Underwater Defense Wall''' is a mini boss from ''[[Wario Land: Shake It!]]''. Guarding the [[Merfle Barrel]] in each of the three [[Subwarine]] levels, this guardian attacks by generating enemies and switching on environmental features in an attempt to defeat [[Wario]] and stop him from finishing the levels.
An '''Underwater Defense Wall''' is a mini boss from ''[[Wario Land: Shake It!]]''. Guarding the [[Merfle Barrel]] in each of the three [[Subwarine]] levels, it attacks by generating enemies and switching on environmental features in an attempt to defeat [[Wario]].


There are three types of these mini bosses in the game.
There are three types of these mini bosses in the game.
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==Defense Wall System 1==
==Defense Wall System 1==
[[File:DefenseWall WLSI.png|thumb|left|200px]]
[[File:DefenseWall WLSI.png|thumb|left|200px]]
Located in [[Wavy Waters]], the first defense wall system attacks by generating submarines and diver Bandineros. To defeat it, Wario must shoot the red button that appears in its core with missiles, which will eventually cause the machine to explode and let Wario rescue the [[Merfle]] and finish the level.
Located in [[Wavy Waters]], the first defense wall system attacks by generating submarines and diver Bandineros. To defeat it, Wario must shoot the red button that appears in its core with missiles, which will eventually cause the machine to explode and let Wario finish the level.
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==Defense Wall System 2==
==Defense Wall System 2==
[[File:DefenseWall02 WLSI.png|thumb|left|200px]]
[[File:DefenseWall02 WLSI.png|thumb|left|200px]]
Another similar system appears in [[Windbreak Bay]]. Again located at the end of the stage, this version has three cores that Wario must destroy with missiles, and uses underwater fans to try and push Wario around in an attempt to make the battle more difficult.
Another similar system appears in [[Windbreak Bay]]. Again located at the end of the stage, this version has three cores that Wario must destroy with missiles, and uses underwater fans to try and push Wario around.
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==Defense Wall System 3==
==Defense Wall System 3==
[[File:DefenseWall03 WLSI.png|thumb|left|200px]]
[[File:DefenseWall03 WLSI.png|thumb|left|200px]]
The final such system is located in [[Creep Blue Sea]]. Just like the one in Windbreak Bay, the defense system here has three cores that Wario must destroy with missiles to progress, but now also has spikes littered around the floor and ceiling. Once this version is defeated, Wario will encounter no more Underwater Defense Walls (or Subwarine levels in general) for the rest of his adventure.
The final system is located in [[Creep Blue Sea]]. Just like the one in Windbreak Bay, the defense system here has three cores that Wario must destroy with missiles to progress, but now also has spikes littered around the floor and ceiling.


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[[Category:Robots]]
[[Category:Robots]]
[[Category:Wario Land: Shake It! Bosses]]
[[Category:Wario Land: Shake It! Bosses]]

Revision as of 22:08, May 30, 2019

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

Template:Character-infobox

An Underwater Defense Wall is a mini boss from Wario Land: Shake It!. Guarding the Merfle Barrel in each of the three Subwarine levels, it attacks by generating enemies and switching on environmental features in an attempt to defeat Wario.

There are three types of these mini bosses in the game.

Defense Wall System 1

DefenseWall WLSI.png

Located in Wavy Waters, the first defense wall system attacks by generating submarines and diver Bandineros. To defeat it, Wario must shoot the red button that appears in its core with missiles, which will eventually cause the machine to explode and let Wario finish the level.

Defense Wall System 2

DefenseWall02 WLSI.png

Another similar system appears in Windbreak Bay. Again located at the end of the stage, this version has three cores that Wario must destroy with missiles, and uses underwater fans to try and push Wario around.

Defense Wall System 3

DefenseWall03 WLSI.png

The final system is located in Creep Blue Sea. Just like the one in Windbreak Bay, the defense system here has three cores that Wario must destroy with missiles to progress, but now also has spikes littered around the floor and ceiling.