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{{Conjecture}}
[[File:DefenseWall WLSI.png|thumb|200px|The gate in [[Wavy Waters]]]]
{{character-infobox
'''Gates'''<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Pages 48, 92, and 113.</ref> act as mini bosses in ''[[Wario Land: Shake It!]]''. They are typically found at the end of each of the three [[Subwarine]] levels, guarding a [[Merfle Barrel]]. Around each gate, there are cohorts of enemies that spawn continuously to attack the Subwarine. Gates have one or three red cores that are periodically covered with a hatch; to destroy a gate and proceed to the Merfle Barrel, Wario must repeatedly hit and break down all of its cores using missiles.
|title=Underwater Defense Wall
|first_appearance=''[[Wario Land: Shake It!]]'' ([[List of games by date#2008|2008]])
|species=Robot/Underwater Defense System
}}


An '''Underwater Defense Wall''' is a mini boss from ''[[Wario Land: Shake It!]]''. Guarding the [[Merfle Barrel]] in each of the three [[Subwarine]] levels, it attacks by generating enemies and switching on environmental features in an attempt to defeat [[Wario]].
Located at the end of [[Wavy Waters]], the first gate has only one core which moves up and down. It is protected by gray [[Tub-sub]]s and green [[Plunger (enemy)|Plungers]].


There are three types of these mini bosses in the game.
Another gate appears in [[Windbreak Bay]], again located at the end of the stage. This version has three cores which also move up and down. Purple Plungers appear around the gate, and underwater fans push the Subwarine vertically.


==Defense Wall System 1==
[[Creep Blue Sea]] contains two gates. The first is encountered midway through the level and is identical to the one in Wavy Waters; it has gray Tub-subs and purple Plungers protecting it. The second gate, located at the end, has three stationary cores that Wario must destroy with missiles to progress, with [[Spike Trap|spikes]] covering the floor and ceiling, and fans pushing the Subwarine towards them.
[[File:DefenseWall WLSI.png|thumb|left|200px]]
Located in [[Wavy Waters]], the first defense wall system attacks by generating submarines and diver Bandineros. To defeat it, Wario must shoot the red button that appears in its core with missiles, which will eventually cause the machine to explode and let Wario finish the level.
{{br}}


==Defense Wall System 2==
==Gallery==
[[File:DefenseWall02 WLSI.png|thumb|left|200px]]
<gallery heights=127px widths=228px>
Another similar system appears in [[Windbreak Bay]]. Again located at the end of the stage, this version has three cores that Wario must destroy with missiles, and uses underwater fans to try and push Wario around.
DefenseWall02 WLSI.png|The gate in Windbreak Bay
{{br}}
WLSI Creep Blue Sea gate a.png|The first gate in Creep Blue Sea
DefenseWall03 WLSI.png|The second gate in Creep Blue Sea
</gallery>


==Defense Wall System 3==
==References==
[[File:DefenseWall03 WLSI.png|thumb|left|200px]]
<references/>
The final system is located in [[Creep Blue Sea]]. Just like the one in Windbreak Bay, the defense system here has three cores that Wario must destroy with missiles to progress, but now also has spikes littered around the floor and ceiling.


{{WLSI}}
{{WLSI}}
[[Category:Doors]]
[[Category:Robots]]
[[Category:Robots]]
[[Category:Wario Land: Shake It! Bosses]]
[[Category:Wario Land: Shake It! bosses]]

Latest revision as of 15:12, November 14, 2022

The gate in Wavy Waters

Gates[1] act as mini bosses in Wario Land: Shake It!. They are typically found at the end of each of the three Subwarine levels, guarding a Merfle Barrel. Around each gate, there are cohorts of enemies that spawn continuously to attack the Subwarine. Gates have one or three red cores that are periodically covered with a hatch; to destroy a gate and proceed to the Merfle Barrel, Wario must repeatedly hit and break down all of its cores using missiles.

Located at the end of Wavy Waters, the first gate has only one core which moves up and down. It is protected by gray Tub-subs and green Plungers.

Another gate appears in Windbreak Bay, again located at the end of the stage. This version has three cores which also move up and down. Purple Plungers appear around the gate, and underwater fans push the Subwarine vertically.

Creep Blue Sea contains two gates. The first is encountered midway through the level and is identical to the one in Wavy Waters; it has gray Tub-subs and purple Plungers protecting it. The second gate, located at the end, has three stationary cores that Wario must destroy with missiles to progress, with spikes covering the floor and ceiling, and fans pushing the Subwarine towards them.

Gallery[edit]

References[edit]

  1. ^ Stratton, Steve. Wario Land: Shake It! PRIMA Official Strategy Guide. Pages 48, 92, and 113.