Beach Ball: Difference between revisions

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[[File:ballbear.PNG|right|frame|Bear on a '''Beach Ball'''.]]
[[File:ballbear.PNG|right|frame|Bear on a '''Beach Ball'''.]]
'''Beach Balls'''<ref>https://archive.org/stream/Nintendo_Magazine_System_05_1993-08_Trielle_AU#page/n55/mode/2up</ref> are items primarily found in ''[[Super Mario Land 2: 6 Golden Coins]]''. In this game, [[Bear (enemy)|Bears]] are always found riding atop these balls, rolling them slowly with their tiny feet. However, even when [[Mario]] stomps on Tamanoripū and defeats it, the ball will continue to bounce and roll at the same speed, changing orientation when bumping into wall. If Mario jumps onto the ball it will continue moving in the same way, thus becoming a platform. This actually helps Mario when he has to pass large, spiky areas, whose roughness does not seem to affect the bouncy ball. This can be mainly seen in stage 2 of the [[Mario Zone]]. [[Ganchan]], found in the game's predecessor, ''[[Super Mario Land]]'', carry Mario the same way Beach Balls do.
'''Beach Balls'''<ref>https://archive.org/stream/Nintendo_Magazine_System_05_1993-08_Trielle_AU#page/n55/mode/2up</ref> are items primarily found in ''[[Super Mario Land 2: 6 Golden Coins]]''. In this game, [[Bear (enemy)|Bears]] are always found riding atop these balls, rolling them slowly with their tiny feet. However, even when [[Mario]] stomps on a Bear and defeats it, the ball will continue to bounce and roll at the same speed, changing orientation when bumping into wall. If Mario jumps onto the ball it will continue moving in the same way, thus becoming a platform. This actually helps Mario when he has to pass large, spiky areas, whose roughness does not seem to affect the bouncy ball. This can be mainly seen in stage 2 of the [[Mario Zone]]. [[Ganchan]], found in the game's predecessor, ''[[Super Mario Land]]'', carry Mario the same way Beach Balls do.


Beach Balls are not different from the classic, [[Earth|real life]] [[wikipedia:Beach ball|beach balls]], in terms of design. They feature wide stripes, which alternate from blue to pink. Despite this, the in-game sprite of the balls rather have white and black stripes, most probably because of the chromatical limitations the [[Game Boy]] shows off with.
Beach Balls are not different from the classic, [[Earth|real life]] [[wikipedia:Beach ball|beach balls]], in terms of design. They feature wide stripes, which alternate from blue to pink. Despite this, the in-game sprite of the balls rather have white and black stripes, most probably because of the chromatical limitations the [[Game Boy]] shows off with.

Revision as of 07:24, July 15, 2016

File:Ballbear.PNG
Bear on a Beach Ball.

Beach Balls[1] are items primarily found in Super Mario Land 2: 6 Golden Coins. In this game, Bears are always found riding atop these balls, rolling them slowly with their tiny feet. However, even when Mario stomps on a Bear and defeats it, the ball will continue to bounce and roll at the same speed, changing orientation when bumping into wall. If Mario jumps onto the ball it will continue moving in the same way, thus becoming a platform. This actually helps Mario when he has to pass large, spiky areas, whose roughness does not seem to affect the bouncy ball. This can be mainly seen in stage 2 of the Mario Zone. Ganchan, found in the game's predecessor, Super Mario Land, carry Mario the same way Beach Balls do.

Beach Balls are not different from the classic, real life beach balls, in terms of design. They feature wide stripes, which alternate from blue to pink. Despite this, the in-game sprite of the balls rather have white and black stripes, most probably because of the chromatical limitations the Game Boy shows off with.

Beach balls return in Mario Party: Island Tour. The minigame, Pool Buoy. has the players controlling the balls from inside. With the aid of the buoyancy on the water, the characters can move freely so they can bump into other players. Although their design pattern is not changed at all so as to get more recognized as beach balls, these are now translucent in order for the characters to be seen by the human player. Their color is differing from player to player.

References

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