List of Versus Mode sets in Mario + Rabbids Kingdom Battle: Difference between revisions
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{{more images|Missing Icons}} | {{more images|Missing Icons}} | ||
{{italic title|List of Versus Mode | {{italic title|List of Versus Mode sets in ''Mario + Rabbids Kingdom Battle''}} | ||
In the Versus Mode of''[[Mario + Rabbids Kingdom Battle]]'', each character has three possible sets of weapons and abilities. | In the Versus Mode of ''[[Mario + Rabbids Kingdom Battle]]'', each character has three possible sets of weapons and abilities. Each character's All-Purpose set is unlocked by default, and the others are obtained by playing matches with each character. | ||
Each character's All-Purpose set is unlocked by default, and the others are obtained by playing matches with each character. | |||
==Notes== | ==Notes== | ||
*Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range. | *Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range. | ||
*All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells), with the exception of the Bworb (which has medium range). | *All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells), with the exception of the Bworb (which has medium range). | ||
*All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon). | *All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon). | ||
*The melee, grenaduck, and rocket specials have an AOE of 2 cells | *The melee, grenaduck, and rocket specials have an AOE of 2 cells. | ||
==Sets== | ==Sets== | ||
===Mario=== | ===Mario=== | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Mario (All-Purpose)}}}|Mario (All-Purpose)| | <onlyinclude>{{#ifeq:{{{transcludesection|Mario (All-Purpose)}}}|Mario (All-Purpose)| | ||
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*Note: Due to an error, Rabbid Luigi's Vamp Dash does not spread the secondary effect as described. | *Note: Due to an error, Rabbid Luigi's Vamp Dash does not spread the secondary effect as described. | ||
===Luigi=== | ===Luigi=== | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Luigi (Inky)}}}|Luigi (Inky)| | <onlyinclude>{{#ifeq:{{{transcludesection|Luigi (Inky)}}}|Luigi (Inky)| | ||
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}}}}</onlyinclude> | }}}}</onlyinclude> | ||
*Note: Boom Dash AOE not shown on status screen | *Note: The Boom Dash AOE is not shown on the status screen. | ||
===Peach=== | ===Peach=== | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Peach (Protector)}}}|Peach (Protector)| | <onlyinclude>{{#ifeq:{{{transcludesection|Peach (Protector)}}}|Peach (Protector)| | ||
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|tech2dmg=Super Effect guaranteed<br>Cooldown 1 Turn | |tech2dmg=Super Effect guaranteed<br>Cooldown 1 Turn | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<!--Put other sections down here at your own risk--> | <!--Put other sections down here at your own risk--> | ||
{{M+RKB}} | {{M+RKB}} | ||
[[Category:Lists|Versus Mode sets in Mario + Rabbids Kingdom Battle]] | |||
[[Category:Mario + Rabbids Kingdom Battle|*]] | [[Category:Mario + Rabbids Kingdom Battle|*]] |
Revision as of 20:10, January 5, 2020
In the Versus Mode of Mario + Rabbids Kingdom Battle, each character has three possible sets of weapons and abilities. Each character's All-Purpose set is unlocked by default, and the others are obtained by playing matches with each character.
Notes
- Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range.
- All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells), with the exception of the Bworb (which has medium range).
- All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon).
- The melee, grenaduck, and rocket specials have an AOE of 2 cells.
Sets
Mario
Rabbid Peach
Rabbid Luigi
- Note: Due to an error, Rabbid Luigi's Vamp Dash does not spread the secondary effect as described.
Luigi
Rabbid Mario
- Note: The Boom Dash AOE is not shown on the status screen.