Turtle Zone (level): Difference between revisions
LinkTheLefty (talk | contribs) m (LinkTheLefty moved page Turtle Zone Area 2 to Chinbotsu Sen Course) |
m (Text replacement - "|track=[[File:" to "|sample=[[File:") |
||
(21 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{level infobox | ||
|image=[[File:Turtle Zone Area 2 SML2.png]] | |image=[[File:Turtle Zone Area 2 SML2.png]] | ||
|world=[[Turtle Zone]] | |world=[[Turtle Zone]] | ||
|game=''[[Super Mario Land 2: 6 Golden Coins]]'' | |game=''[[Super Mario Land 2: 6 Golden Coins]]'' | ||
|limit=600 seconds | |limit=600 seconds | ||
|before=[[ | |before=[[Cheep Cheep Course|<<]] | ||
|after=[[ | |after=[[Whale Course|>>]] | ||
|secret=[[Secret Course 6|**]] | |||
|sample=[[File:SML2 Tree Zone 3.oga]] | |||
}} | }} | ||
''' | '''Turtle Zone'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref> is the second level of the [[Turtle Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place inside a sunken, abandoned submarine. | ||
==Layout== | ==Layout== | ||
Near the start of the level is a [[Koopa Troopa]]. [[Mario]] must then go underwater. To the left are two [[? Block]]s. To the right is a [[ | Near the start of the level is a [[Koopa Troopa]]. [[Mario]] must then go underwater. To the left are two [[? Block]]s. To the right is a [[Honebon]] and a [[shark]]. Below are some [[Unibo]]. To the left of this is a ? Block near a [[Bill Blaster|Turtle Cannon]]. To the right is another ? Block and another Turtle Cannon. Above the ? Block are two [[Hidden Block]]s, one of which contains a [[Fire Flower]]. Mario must head upward, avoiding more Unibo with two ? Blocks along the way. Once he reaches the surface, Mario is given the choice of going either left or right. | ||
If Mario goes to the left, there is a Koopa Troopa and a narrow passage only [[Small Mario]] can go through. He must then get back into the water and go up the [[pipe]]. Here, there are a few more | If Mario goes to the left, there is a Koopa Troopa and a narrow passage only [[Small Mario]] can go through. He must then get back into the water and go up the [[pipe]]. Here, there are a few more Unibo, [[lance]]s on the ceiling which move up and down, a Honebon, and a shark. Finally, there is the secret level exit door Mario can enter to unlock [[Secret Course 6]]. | ||
If Mario chooses to go right, he will find five ? Blocks and a Koopa Troopa. He must then go down and back into the water, then get past a couple of | If Mario chooses to go right, he will find five ? Blocks and a Koopa Troopa. He must then go down and back into the water, then get past a couple of Unibo, with two ? Blocks nearby. Once he reaches the bottom, he can go left and get past the dropping lances to reach an area with six ? Blocks. Here, he is able to get a Fire Flower, providing he hit the Hidden Block containing it. | ||
As Mario continues to head right, there are two ? Blocks and two Turtle Cannons, with three ? Blocks at the end. He must then get out of the water. To the left is a ? Block which contains a [[Super Star|Star]]. To the right is a tunnel with five Koopa Troopas, with the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]] at the top. | As Mario continues to head right, there are two ? Blocks and two Turtle Cannons, with three ? Blocks at the end. He must then get out of the water. To the left is a ? Block which contains a [[Super Star|Star]]. To the right is a tunnel with five Koopa Troopas, with the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]] at the top. | ||
Mario must then get back into the water and enter the pipe. He must then navigate a section with pipes, two | Mario must then get back into the water and enter the pipe. He must then navigate a section with pipes, two Unibo, and one lance. Along the way is a ? Block containing a [[Moneybag (item)|Moneybag]]. There is also a block with a Fire Flower atop it, with a Hidden Block containing a [[1 UP Heart|1-Up Heart]] next to it. After the last pipe are a few more lances and two platforms with [[Spike Trap]]s above them that Mario can use to reach the bell atop the goal, completing the level. | ||
==Enemies== | ==Enemies== | ||
The following enemies appear in the following quantities: | |||
<gallery> | |||
SML2-Fishbone.png|[[Honebon]] (2) | |||
SML2 Koopa Troopa.png|[[Koopa Troopa]] (8) | |||
|[[ | SML2 Shark.png|[[Shark]] (2) | ||
|[[Koopa Troopa]] | SML2BillBlaster.png|[[Bill Blaster|Turtle Cannon]] (4) | ||
Unibo.png|[[Unibo]] (12) | |||
</gallery> | |||
|[[ | |||
|[[ | |||
|[[ | |||
==Level map== | ==Level map== | ||
Line 52: | Line 37: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ちんぼつ船コース<ref>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins'') | |Jap=ちんぼつ船コース<ref>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins''). Page 82.</ref> | ||
|JapR=Chinbotsu Sen Kōsu | |JapR=Chinbotsu Sen Kōsu | ||
|JapM=Sunken Ship Course | |JapM=Sunken Ship Course | ||
|Ger=Versunkenes-Schiff-Level | |Ger=Versunkenes-Schiff-Level | ||
|GerM=Sunken Ship Level | |GerM=Sunken Ship Level | ||
|Ita=Relitto<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'' | |Ita=Relitto<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''. Page 77.</ref> | ||
|ItaM=Shipwreck | |ItaM=Shipwreck | ||
}} | }} | ||
Line 63: | Line 48: | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{SML2}} | {{SML2}} | ||
[[Category:Watercraft]] | |||
[[Category:Aquatic areas]] | |||
[[Category:Submarines]] | [[Category:Submarines]] | ||
[[Category:Super Mario Land 2: 6 Golden Coins levels]] | [[Category:Super Mario Land 2: 6 Golden Coins levels]] |
Revision as of 15:27, January 30, 2024
Level | |||
---|---|---|---|
Turtle Zone | |||
World | Turtle Zone | ||
Game | Super Mario Land 2: 6 Golden Coins | ||
Time limit | 600 seconds | ||
| |||
<< Directory of levels >> ** |
Turtle Zone[1] is the second level of the Turtle Zone in Super Mario Land 2: 6 Golden Coins. This level takes place inside a sunken, abandoned submarine.
Layout
Near the start of the level is a Koopa Troopa. Mario must then go underwater. To the left are two ? Blocks. To the right is a Honebon and a shark. Below are some Unibo. To the left of this is a ? Block near a Turtle Cannon. To the right is another ? Block and another Turtle Cannon. Above the ? Block are two Hidden Blocks, one of which contains a Fire Flower. Mario must head upward, avoiding more Unibo with two ? Blocks along the way. Once he reaches the surface, Mario is given the choice of going either left or right.
If Mario goes to the left, there is a Koopa Troopa and a narrow passage only Small Mario can go through. He must then get back into the water and go up the pipe. Here, there are a few more Unibo, lances on the ceiling which move up and down, a Honebon, and a shark. Finally, there is the secret level exit door Mario can enter to unlock Secret Course 6.
If Mario chooses to go right, he will find five ? Blocks and a Koopa Troopa. He must then go down and back into the water, then get past a couple of Unibo, with two ? Blocks nearby. Once he reaches the bottom, he can go left and get past the dropping lances to reach an area with six ? Blocks. Here, he is able to get a Fire Flower, providing he hit the Hidden Block containing it.
As Mario continues to head right, there are two ? Blocks and two Turtle Cannons, with three ? Blocks at the end. He must then get out of the water. To the left is a ? Block which contains a Star. To the right is a tunnel with five Koopa Troopas, with the Mid-Point Bell at the top.
Mario must then get back into the water and enter the pipe. He must then navigate a section with pipes, two Unibo, and one lance. Along the way is a ? Block containing a Moneybag. There is also a block with a Fire Flower atop it, with a Hidden Block containing a 1-Up Heart next to it. After the last pipe are a few more lances and two platforms with Spike Traps above them that Mario can use to reach the bell atop the goal, completing the level.
Enemies
The following enemies appear in the following quantities:
Honebon (2)
Koopa Troopa (8)
Shark (2)
Turtle Cannon (4)
Unibo (12)
Level map
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ちんぼつ船コース[2] Chinbotsu Sen Kōsu |
Sunken Ship Course | |
German | Versunkenes-Schiff-Level[?] | Sunken Ship Level | |
Italian | Relitto[3] | Shipwreck |
References
- ^ Campbell, Stuart. Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Page 94.
- ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins). Page 82.
- ^ Super Mario Bros. Enciclopedia. Page 77.