Wario Land (series): Difference between revisions

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{{italic title}}
{{italic title}}
{{series infobox
{{series infobox
|image=[[File:WarioLandLogo 3.png|200px]]
|image=[[File:WarioLandLogo 1.png|250px]]<br>The logo used for ''Wario Land: Super Mario Land 3'' and ''Virtual Boy Wario Land''[[File:WarioLandLogo 2.png]]<br>The logo used for ''Wario Land II'' and ''Wario Land 3''<br>[[File:WarioLandLogo 3.png|250px]]<br>The logo used for ''Wario Land 4'' and ''Wario Land: Shake It!''
|first=''[[Wario Land: Super Mario Land 3]]'' ([[List of games by date#1994|1994]])
|first=''[[Wario Land: Super Mario Land 3]]'' ([[List of games by date#1994|1994]])
|latest=''[[Wario Land: Shake It!]]'' ([[List of games by date#2008|2008]])
|latest=''[[Wario Land: Shake It!]]'' ([[List of games by date#2008|2008]])
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__TOC__
__TOC__
{{br|right}}
{{br|right}}
==Different ''Wario Land'' games==
==List of games==
The ''Wario Land'' series can be split in three groups.
===''Wario Land: Super Mario Land 3'' and ''Virtual Boy Wario Land''===
[[File:WarioLandLogo 1.png|right|180px]]
The first two ''Wario Land'' games bear more similarities to ''[[Super Mario Bros.]]'' than do subsequent ''Wario Land'' games. These ''Wario Land'' games have floating blocks much like [[? Block]]s that contain [[coin]]s, helmets, or hearts (collect 100 for a [[Extra Life|1-Up]]). Helmets give Wario new abilities, such as [[Jet Wario|the ability to fly]] or [[Bull Wario|pound the ground]]. If Wario touches an enemy, he will take damage, lose his helmets, or [[Tiny Wario|shrink down in size]]. All levels have a [[Time Limit]].
{|align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
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|[[File:Virtual Boy Wario Land box art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|1995}}[[Virtual Boy]]</span>
|[[File:Virtual Boy Wario Land box art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|1995}}[[Virtual Boy]]</span>
|In the [[Virtual Boy]]'s short lifespan, ''[[Virtual Boy Wario Land]]'' managed to get released. In the game, Wario finds himself in the middle of the [[Awazon river basin]]. He spots three [[Mask-Guy]]s carrying treasure, and follows them behind a waterfall, into a secret cavern. Wario is surprised by a trap door which sends him into an underground labyrinth. The game revolves around Wario seeking revenge and the treasure.
|In the [[Virtual Boy]]'s short lifespan, ''[[Virtual Boy Wario Land]]'' managed to get released. In the game, Wario finds himself in the middle of the [[Awazon river basin]]. He spots three [[Mask-Guy]]s carrying treasure, and follows them behind a waterfall, into a secret cavern. Wario is surprised by a trap door which sends him into an underground labyrinth. The game revolves around Wario seeking revenge and the treasure.
|}
===''Wario Land II'' and ''Wario Land 3''===
[[File:WarioLandLogo 2.png|right|180px]]
{{quote2|Everyone wants a piece of Wario. It seems that someone is always out to steal his treasure or just ruin his day. The temperamental hero is terrorized, transformed, and taken to the cleaners. Will he fight back or howl like a kicked dog?|''[[Nintendo Power]]'' Issue #106, March 1998}}
Floating blocks are gone, as are level time limits. Wario has no hit points and cannot die, but touching an enemy stuns Wario, knocking him backward. Some enemies don't stun Wario but transform him in one of several ways, these transformations replacing the helmets of the first two games. For example, if he is crushed by something heavy, he will be [[Flat Wario|flattened]]. Wario's transformations can help him complete the level. [[Puffy Wario]], for example, can float through the air, providing access to areas previously out of reach.
{|align=center width=100% class="wikitable"
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|-
!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
!width=85% style="background-color: #e0e0e0;"|Synopsis
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Wario Land II]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Wario Land II]]''
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|[[File:Warioland3.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|2000}}[[Game Boy Color]]</span>
|[[File:Warioland3.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|2000}}[[Game Boy Color]]</span>
|In ''[[Wario Land 3]]'', Wario visits a cave and discovers a [[Music Box|music box]]. Upon winding it, Wario gets teleported to a [[music box (world)|different world]]. Here, he meets an oracle who informs him that he has to save the world from hoards of monsters. After defeating these monsters, the oracle reveals himself to be [[Rudy]]. Wario defeats Rudy and all the monsters return to being citizens, who thank Wario for saving them. Wario is teleported back to the normal world.
|In ''[[Wario Land 3]]'', Wario visits a cave and discovers a [[Music Box|music box]]. Upon winding it, Wario gets teleported to a [[music box (world)|different world]]. Here, he meets an oracle who informs him that he has to save the world from hoards of monsters. After defeating these monsters, the oracle reveals himself to be [[Rudy]]. Wario defeats Rudy and all the monsters return to being citizens, who thank Wario for saving them. Wario is teleported back to the normal world.
|}
===''Wario Land 4'' and ''Wario Land: Shake It!''===
[[File:WarioLandLogo 3.png|right|180px]]
Wario now has hit points. If Wario touches an enemy, he will lose a heart. If all hearts are gone, Wario is kicked out of the level and he loses everything he collects in the level up to that point. However, Wario can't get a [[Game Over]]. Wario's transformations are still in the games, but are less prominent. Levels are still without time limits, though one commences after hitting a [[Switch (Wario Land 4)|switch]] (in ''Wario Land 4'') or shaking a [[Merfle Barrel]] (in ''Wario Land: Shake It!''). If Wario returns to the start of the level in time, the level is cleared. In ''Wario Land 4'', if the timer reaches zero, Wario loses the [[Coin (Wario Land 4)|coins]] he has collected until none remain. When Wario has no coins left, he is sent back to the [[Golden Pyramid]]. In ''Wario Land: Shake It!'' if the timer reaches zero, Wario loses all of his coins and collected items. However, if Wario has reached a [[checkpoint block]], he is sent back to it.
{|align=center width=100% class="wikitable"
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|-
!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
!width=85% style="background-color: #e0e0e0;"|Synopsis
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Wario Land 4]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Wario Land 4]]''
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|The latest ''Wario Land'' game, ''[[Wario Land: Shake It!]]'' is a 2D scroller, featuring interesting game mechanics, which involve using the [[Wii#Wii Remote|Wii Remote]] to perform a variety of actions. The game sees the return of Captain Syrup, who tricks Wario into saving the [[Shake Dimension]] from the sinister [[Shake King]], and retrieving the [[Bottomless Coin Sack]], which Syrup desires for herself.
|The latest ''Wario Land'' game, ''[[Wario Land: Shake It!]]'' is a 2D scroller, featuring interesting game mechanics, which involve using the [[Wii#Wii Remote|Wii Remote]] to perform a variety of actions. The game sees the return of Captain Syrup, who tricks Wario into saving the [[Shake Dimension]] from the sinister [[Shake King]], and retrieving the [[Bottomless Coin Sack]], which Syrup desires for herself.
|}
|}
==Gameplay==
{{quote2|Everyone wants a piece of Wario. It seems that someone is always out to steal his treasure or just ruin his day. The temperamental hero is terrorized, transformed, and taken to the cleaners. Will he fight back or howl like a kicked dog?|''[[Nintendo Power]]'' Issue #106, March 1998}}
The gameplay of the ''Wario Land'' series can be split in three groups.
The gameplay of the first two ''Wario Land'' games, ''[[Wario Land: Super Mario Land 3]]'' and ''[[Virtual Boy Wario Land]]'', bear more similarities to ''[[Super Mario Bros.]]'' than do subsequent ''Wario Land'' games. These ''Wario Land'' games have floating blocks much like [[? Block]]s that contain [[coin]]s, helmets, or hearts (collecting 100 coins grants Wario a [[Extra Life|1-Up]]). Helmets give Wario new abilities, such as [[Jet Wario|the ability to fly]] or [[Bull Wario|pound the ground]]. If Wario touches an enemy, he will take damage, lose his helmets, or [[Tiny Wario|shrink down in size]]. All levels have a [[Time Limit]].
In ''[[Wario Land II]]'' and ''[[Wario Land 3]]'', floating blocks are gone, as are level time limits. Wario has no hit points and cannot die, but touching an enemy stuns Wario, knocking him backward. Some enemies don't stun Wario but transform him in one of several ways, these transformations replacing the helmets of the first two games; for example, if he is crushed by something heavy, he will be [[Flat Wario|flattened]]. Wario's transformations can help him complete the level. [[Puffy Wario]], for example, can float through the air, allowing Wario to access areas that he is unable to reach.
In ''[[Wario Land 4]]'' and ''[[Wario Land: Shake It!]]'', Wario now has hit points. If Wario takes damage he will lose a heart. If Wario takes damage when he has only one heart left, he is kicked out of the level and he loses everything that he collects in the level up to that point. However, Wario can't get a [[Game Over]]. Wario's transformations are still in the games, but are less prominent. Levels are still without time limits, though one commences after hitting a [[Switch (Wario Land 4)|switch]] (in ''Wario Land 4'') or shaking a [[Merfle Barrel]] (in ''Wario Land: Shake It!''). If Wario returns to the start of the level in time, the level is cleared. In ''Wario Land 4'', if the timer reaches zero, Wario loses the [[Coin (Wario Land 4)|coins]] he has collected until none remain. When Wario has no coins left, he is sent back to the [[Golden Pyramid]]. In ''Wario Land: Shake It!'' if the timer reaches zero, Wario loses all of his coins and collected items. However, if Wario has reached a [[checkpoint block]], he is sent back to it.
{{Wario games}}
{{Wario games}}
[[Category:Wario Land series|*]]
[[Category:Wario Land series|*]]

Revision as of 17:09, January 3, 2023

Wario Land
WarioLandLogo 1.png
The logo used for Wario Land: Super Mario Land 3 and Virtual Boy Wario LandWarioLandLogo 2.png
The logo used for Wario Land II and Wario Land 3
WarioLandLogo 3.png
The logo used for Wario Land 4 and Wario Land: Shake It!
First installment Wario Land: Super Mario Land 3 (1994)
Latest installment Wario Land: Shake It! (2008)
Number of installments 6 (5 main, one on the Virtual Boy)
Parent series Wario
Key staff Hiroji Kiyotake, Takehiko Hosokawa, Hirofumi Matsuoka
“Wario was foiled in his attempt to take over Mario's castle in Super Mario Land 2: 6 Golden Coins. Now he stars in an adventure of his very own. Will Nintendo ever let Wario be the keeper of his own castle?”
Nintendo Power Issue #58, March 1994

The Wario Land series is a series of games featuring Wario as the playable protagonist. There is a total of six games in the series; however, Super Smash Bros. Ultimate additionally considers Wario: Master of Disguise to be part of the series.

List of games

Title
Cover, original release and system Synopsis
Wario Land: Super Mario Land 3
WarioLandBoxArt.jpg
Japan 1994
Game Boy
In the game Wario Land: Super Mario Land 3, Wario finds himself on Kitchen Island, looking for a statue of Princess Peach. He finds out Captain Syrup and her pirates stole the statue and goes out to defeat her and take the statue. After beating the game, Mario steals the statue.
Virtual Boy Wario Land
Virtual Boy Wario Land box art.jpg
USA 1995
Virtual Boy
In the Virtual Boy's short lifespan, Virtual Boy Wario Land managed to get released. In the game, Wario finds himself in the middle of the Awazon river basin. He spots three Mask-Guys carrying treasure, and follows them behind a waterfall, into a secret cavern. Wario is surprised by a trap door which sends him into an underground labyrinth. The game revolves around Wario seeking revenge and the treasure.
Wario Land II
North American box art for Wario Land II on Game Boy Color
USA 1998
Game Boy
Japan 1998
Game Boy Color
Wario Land II continues the battle between Wario and Captain Syrup; in this installment, the Black Sugar Gang flood Wario Castle and steal his treasure. Wario chases after them to get his treasure back, and during the mission, also has to rescue his pet hen.
Wario Land 3
North American box art for Wario Land 3
Japan 2000
Game Boy Color
In Wario Land 3, Wario visits a cave and discovers a music box. Upon winding it, Wario gets teleported to a different world. Here, he meets an oracle who informs him that he has to save the world from hoards of monsters. After defeating these monsters, the oracle reveals himself to be Rudy. Wario defeats Rudy and all the monsters return to being citizens, who thank Wario for saving them. Wario is teleported back to the normal world.
Wario Land 4
North American box art of Wario Land 4
Japan 2001
Game Boy Advance
In Wario Land 4, the story begins with Wario driving his car in the desert looking for a legendary treasure he read about in a newspaper. Deep within a jungle, Wario discovers the Golden Pyramid, where he encounters a black cat who leads him inside the pyramid. Throughout the game, Wario faces five bosses who guard the evil ruler of the pyramid, the Golden Diva. After defeating the Golden Diva, Wario learns that the cat, which led him inside the pyramid was in fact Princess Shokora, who was cursed by the Golden Diva. Princess Shokora, now with the Golden Diva defeated, turns back into her human self and thanks Wario.
Wario Land: Shake It!
WarioLandShakeIt.jpg
Japan 2008
Wii
The latest Wario Land game, Wario Land: Shake It! is a 2D scroller, featuring interesting game mechanics, which involve using the Wii Remote to perform a variety of actions. The game sees the return of Captain Syrup, who tricks Wario into saving the Shake Dimension from the sinister Shake King, and retrieving the Bottomless Coin Sack, which Syrup desires for herself.

Gameplay

“Everyone wants a piece of Wario. It seems that someone is always out to steal his treasure or just ruin his day. The temperamental hero is terrorized, transformed, and taken to the cleaners. Will he fight back or howl like a kicked dog?”
Nintendo Power Issue #106, March 1998

The gameplay of the Wario Land series can be split in three groups.

The gameplay of the first two Wario Land games, Wario Land: Super Mario Land 3 and Virtual Boy Wario Land, bear more similarities to Super Mario Bros. than do subsequent Wario Land games. These Wario Land games have floating blocks much like ? Blocks that contain coins, helmets, or hearts (collecting 100 coins grants Wario a 1-Up). Helmets give Wario new abilities, such as the ability to fly or pound the ground. If Wario touches an enemy, he will take damage, lose his helmets, or shrink down in size. All levels have a Time Limit.

In Wario Land II and Wario Land 3, floating blocks are gone, as are level time limits. Wario has no hit points and cannot die, but touching an enemy stuns Wario, knocking him backward. Some enemies don't stun Wario but transform him in one of several ways, these transformations replacing the helmets of the first two games; for example, if he is crushed by something heavy, he will be flattened. Wario's transformations can help him complete the level. Puffy Wario, for example, can float through the air, allowing Wario to access areas that he is unable to reach.

In Wario Land 4 and Wario Land: Shake It!, Wario now has hit points. If Wario takes damage he will lose a heart. If Wario takes damage when he has only one heart left, he is kicked out of the level and he loses everything that he collects in the level up to that point. However, Wario can't get a Game Over. Wario's transformations are still in the games, but are less prominent. Levels are still without time limits, though one commences after hitting a switch (in Wario Land 4) or shaking a Merfle Barrel (in Wario Land: Shake It!). If Wario returns to the start of the level in time, the level is cleared. In Wario Land 4, if the timer reaches zero, Wario loses the coins he has collected until none remain. When Wario has no coins left, he is sent back to the Golden Pyramid. In Wario Land: Shake It! if the timer reaches zero, Wario loses all of his coins and collected items. However, if Wario has reached a checkpoint block, he is sent back to it.