Luigi's Mansion: Dark Moon
- "Luigi's Mansion 2" redirects here. For the Nintendo Switch port, see Luigi's Mansion 2 HD.
| Luigi's Mansion: Dark Moon | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
North American box art For alternate art, see the related gallery. | |||||||||||||||||||||
| Developers | Next Level Games Nintendo SPD Group No.3 | ||||||||||||||||||||
| Publisher | Nintendo | ||||||||||||||||||||
| Platform | Nintendo 3DS | ||||||||||||||||||||
| Release dates | Original release: Nintendo Selects: | ||||||||||||||||||||
| Languages | English (United States) English (United Kingdom) Japanese Chinese (Simplified) Chinese (Traditional) Dutch French (Canada) French (Europe) German Italian Korean Portuguese (Europe) Russian Spanish (Latin America) Spanish (Europe) | ||||||||||||||||||||
| Genre | Action-adventure | ||||||||||||||||||||
| Ratings |
| ||||||||||||||||||||
| Modes | Single player, local multiplayer, online multiplayer | ||||||||||||||||||||
| Format | |||||||||||||||||||||
| Input | |||||||||||||||||||||
| Serial codes | |||||||||||||||||||||
Luigi's Mansion: Dark Moon, known as Luigi's Mansion 2 in PAL regions (which is reflected by the game's enhanced port), is a Nintendo 3DS game released in 2013. Being the second installment in the Luigi's Mansion series, the title is a sequel to Luigi's Mansion. This is the third game to feature Luigi as the main character with Mario playing a supporting role, the first two being Mario is Missing! and Luigi's Mansion. Unlike the first game, this game was developed by Next Level Games rather than Nintendo EAD. Luigi's Mansion: Dark Moon was first revealed in E3 2011, initially titled as Luigi's Mansion 2, with an initial release date being slated for 2012, though it was eventually delayed to 2013 following news announcements in August 2012.[24] Due to this, Luigi's Mansion: Dark Moon was the first game to be released as part of The Year of Luigi, honoring 30 years since Luigi's debut.
The game's plot revolves around Luigi, with the help of Professor E. Gadd and the upgraded Poltergust 5000 defeating King Boo and his minions once again while collecting shards of the Dark Moon to restore peace to the ghosts of Evershade Valley, who have gotten corrupt thanks to the broken Dark Moon. Unlike its predecessor, much of the gameplay revolves around completing missions in different haunted locations, as opposed to the entirety of the game's exploration taking place in a single mansion. However, capturing ghosts and collecting treasure remain major mechanics in the game. Much gameplay has been retained from the first entry, though there are changes made to the gameplay that carry on for the rest of the series. The game uses several capabilities exclusive to the Nintendo 3DS, such as peering through windows and cracks on walls that use the system's stereoscopic capabilities and light use of gyro controls. Most of the game is played on the top screen, while the bottom screen is used for UI elements such as map display.
While Luigi's Mansion: Dark Moon is primarily a single-player game, it introduces a multiplayer mode called ScareScraper, a cooperative gauntlet-based structure that up to four players can play. Local wireless, single-card download play, and online connectivity are all supported, though in terms of online functionality, Luigi's Mansion: Dark Moon made use of Nintendo Network for online functionality until it was terminated on April 8, 2024.[25][26]
An arcade version of the game was released in 2015. A third original Luigi's Mansion game, Luigi's Mansion 3, was released worldwide on October 31, 2019 for the Nintendo Switch. An enhanced port featuring visually remastered and updated graphics in HD, Luigi's Mansion 2 HD, was released on June 27, 2024 for the Nintendo Switch.
Story
Professor E. Gadd has been researching ghosts in Evershade Valley, with some assistance from his friendly Greenies. When King Boo appears and shatters the Dark Moon, breaking it into six pieces and scattering them to each mansion of the valley, the once friendly ghosts become aggressive, forcing E. Gadd to retreat into his Bunker.
Luigi, who is sleeping at home with his television on, wakes up when it suddenly displays static. When he touches the screen, E. Gadd suddenly appears and scares Luigi. He informs Luigi about the situation and asks for his assistance. E. Gadd uses his Pixelator to teleport Luigi through the screen, much to Luigi's objection, into E. Gadd's Bunker in Evershade Valley to search for the scattered pieces of the Dark Moon and solve this problem. Luigi must explore the Gloomy Manor not far from the Bunker, the Haunted Towers found in a forest, the Old Clockworks found within a nearby desert, the Secret Mine found in the snowy mountains, and finally the Treacherous Mansion found above a ravine with the ocean around it.
After Luigi gets four Dark Moon pieces and rescues two Toads in the Treacherous Mansion, the two Toads give E. Gadd a security image as the other Toads did when he rescued them. Once E. Gadd fixes it for a clearer view, it is revealed that Mario is once again kidnapped and trapped in a painting. It also revealed that it was King Boo who captured Mario. Because of this, Luigi heads to rescue him in the Train Exhibit in the Treacherous Mansion. It turns out the image was forged to lead Luigi into a trap, and he is ambushed by Big Boo. Afterwards, Luigi and E. Gadd ponder where King Boo and the actual painting are. Suddenly, the Parascope picks up strange readings at the Treacherous Mansion's terrace. Once Luigi reaches the Terrace, King Boo appears and opens up the paranormal portal and releases all of the undead. He then escapes inside with Mario's painting. E. Gadd tells Luigi to capture all the ghosts before their very dimension collapses. Luigi succeeds at this and promptly enters the paranormal portal, where he reaches the final area of his journey, King Boo's Illusion.
After Luigi obtains the last Dark Moon piece from the Tough Possessor within the illusion, E. Gadd attempts to pixelate him back to the Bunker, but King Boo interferes, sending him back to King Boo's Illusion. There, Luigi sees Mario's painting, but King Boo appears and reveals that he broke the Dark Moon in order to put all the ghosts under his control. King Boo also explains that he believes he is the rightful ruler of the Mushroom Kingdom, and wishes to conquer it with his new army. He plans to put Luigi and his friends in paintings as well and proceeds to battle him.
Luigi succeeds in capturing King Boo, claims the jewel from his crown, and returns to his dimension with Mario's painting. Luigi then meets up with E. Gadd at the Treacherous Mansion's Terrace. Mario is freed by Luigi's Dark-Light Device, and the Toad Assistants appear with the Dark Moon pieces. Luigi and the Toads then rebuild the Dark Moon, and the ghosts in Evershade Valley return to being friendly again. E. Gadd releases them from the Vault, and they start playing with Mario and company. Even the Polterpup who constantly disrupted Luigi throughout the mansions has become amiable, and he walks up to Luigi and whimpers. Luigi says, "Come here, doggie," resulting in the pup befriending Luigi. E. Gadd smiles as Mario gives Luigi a pat on the back, proud of his brother for overcoming his fears. Then, a Greenie comes in and takes a photo of Luigi and his allies. Luigi returns home and hangs the picture on his wall. He then goes to sleep on his couch, and his newly adopted Polterpup comes and naps with him.
It is revealed afterwards, during the credits, that E. Gadd went back to his research on the ghosts of Evershade Valley with Luigi joining him for some time before returning home with the Polterpup. It is shown that Luigi spends a large amount of time with the ghosts now that the Dark Moon is back.
Gameplay
Luigi's Mansion: Dark Moon retains many mechanics from its predecessor, as well as the overall goals. The game is exploration-based, with Luigi spending most of his time exploring rooms, checking furniture for treasure and items, finding keys to unlock many locked doors, and engaging in combat that revolves around catching ghosts with the Poltergust 5000, an upgrade to the 3000 model from the first game. At the beginning of the game, Luigi is equipped with only a flashlight, and all he can do is inspect furniture and answer calls from E. Gadd via the Dual Scream, whose design is based on the original Nintendo DS. The Dual Scream is an upgrade to the Game Boy Horror from the first game. Most of the game is played on the top screen; the bottom screen is used for UI elements: the map, Luigi's HP, G (short for "gold"; treasure Luigi can obtain in the game), keys Luigi has, objectives, and items Luigi has collected. Rooms on the map indicated with a ! are destination rooms that must be visited to continue the story. Doors on the map marked with green are openable, red are locked, and gray means they are inaccessible. One feature added to Luigi's Mansion: Dark Moon is a dedicated run button, activated by pressing , which allows Luigi to move faster. The game also introduces the ability to peer through windows and walls into other rooms in the mansion: a small cutscene plays that foreshadows what Luigi is going to go up against, as well as potentially revealing hidden items. These scenes make use of the Nintendo 3DS's gyro controls, where Luigi can look around by tilting the device or using
. Treasure, in the form of coins, bills, and Gold Bars, which return from the first game, is found in abundance in the mansion. These help with Luigi's score at the end of the level as well as getting upgrades for the Poltergust 5000. Luigi can call out Mario's name by shouting via
, though this has no effect on the gameplay, retained from the first game. Luigi also hums with the music if he stands still for a while.
Once Luigi obtains the Poltergust 5000, his toolkit is greatly expanded. Not only can the Poltergust 5000 be used to combat ghosts, it is a multi-purpose tool Luigi can experiment with to aid exploration in the mansions. It can suck in dirt piles blocking the way, suck in rags to reveal various features, grab out-of-reach items such as coins and bills, blow out fire, activate ceiling furniture such as chandeliers and fans, and more. When Luigi pulls up a rag, a Power Gauge fills up. Once full, Luigi can press to fully suck in the rag. The Poltergust 5000 can also blow, rather than suck items in. While not used as often as sucking, this can be used to unroll carpets, push items around, or launch objects stuck to the Poltergust 5000. Ghosts appear only in dark rooms in the mansion, and this is indicated by a change in music and Luigi's demeanor when he is in a dark room. Luigi does not have immediate access to the Strobulb in the first level, as it is temporarily taken away by Greenies when Luigi first gets the Poltergust 5000. Once he does, he can stun ghosts with a bright flash to capture them. This is a stark difference from the first game, where Luigi has to use his flashlight to stun ghosts. Luigi can charge the Strobulb longer for a bigger flash to catch more ghosts. Once a ghost is stunned, Luigi can begin to suck them in. Their health, displayed over them as they are sucked in, gradually depletes as they struggle against Luigi. Luigi can stun up to three ghosts at a time with the Strobulb, and he can suck up to three ghosts at a time. A feature introduced in this game is Power Surges. When capturing ghosts, a meter fills up, and once it is full, Luigi can unleash a Power Surge with
to deal extra damage to the ghost. Luigi can unleash more powerful Power Surges when the Poltergust 5000 is upgraded: they take longer to fill up, though they deal more damage when reached. These Power Surges can cause treasure to drop. Sucking multiple ghosts at a time causes more treasure to be dropped and depletes the ghosts' health faster. Luigi can use
to dodge attacks from other ghosts and projectiles. If Luigi gets hurt while trying to capture a ghost, the ghost is freed from the suction, and Luigi has to stun and catch them again. Once a ghost's HP reaches zero, they are sucked into the Poltergust 5000, defeated, and they can drop treasure and hearts as a result. A change from the first game is that Luigi can no longer drag on the floor and lose HP while catching ghosts, and ghost capture can be interrupted only from other attacks such as pests or other ghosts harming Luigi or if Luigi chooses to stop sucking up the ghost. Boos return from the first game and, as in the first game, require a different procedure to capture them than regular ghosts.
While elements from the first game do not return, a new Poltergust feature, the Dark-Light Device takes their place, which is obtained in A-4: Visual Tricks. Pressing activates it, causing a rainbow-colored light to emit from the flashlight. This light reveals hidden objects, shows the paths of Boos and Polterpups, and frees items or characters from paintings. Whenever the Dark-Light Device reveals a hidden object, Spirit Balls fly out and must be sucked in to fully reveal it. The Dark-Light Device can also reveal enemy weaknesses, such as Greenies hiding behind masks or hidden Sneakers. The device has a limited-use meter indicated by a flashlight icon in the upper-right corner of the screen. If the meter is depleted, the device overheats and becomes temporarily unusable. The device recharges over time, and it can be upgraded to extend the meter when Luigi collects enough treasure.
Luigi starts every level with 100 HP, shown as a heart on the bottom screen. Luigi can take damage from being attacked by ghosts, pests, or obstacles, or from falling off areas that require gyro controls to balance. Luigi can find hearts by inspecting furniture or by catching ghosts, which restore his HP by 25 points. If Luigi sucks them up, he can restore 50 HP. If Luigi gets downed by losing all his HP, he gets a Game Over (stylized as "Good night!"), and the player can either restart from the beginning of the level or return to the Bunker. However, Luigi can have a second life once he has collected a Gold Bone. These can be found in unsearched, unimportant, empty furniture once Luigi has collected 200G. In this case, if Luigi gets downed, a Polterpup comes, licks his face, and takes the Gold Bone to revive Luigi. This can be found and used only once per mission. If Luigi completes the mission without using the Gold Bone, it contributes 200G to Luigi's treasure count.
A massive departure from the first game is the addition of five distinct mansions, as opposed to only one in the first game, and the mission-based, linear grading structure, as opposed to the singular, nondescript goal of trekking through the mansion and rescuing Mario in the first game. When selected, Luigi gets pixelated at Pixelator camera locations in the mansion. Missions drastically change what happens in the mansion, and each plays separately, with different rooms that can be visited and experiences that are separate from one another. Once the main objective in a mission is complete, Luigi is pixelized back and is graded depending on how he performed: he can get a one-star bronze, a two-star silver, or a three-star gold rank for each mission. These ranks depend on how much treasure Luigi has collected, the damage received, how many ghosts are captured, and how long it takes to complete each mission.
Upon completing Dark Moon Quest, the game's story mode, the player earns an E. Gadd medal on their file above the playtime. If the player earns a 3-star rank on every mission (which requires capturing every Boo to unlock the bonus missions), they are rewarded with another one. Finally, the last E. Gadd medal can be earned by completing the entire Vault: this includes collecting every gem, Boo, Poltergust upgrade, and capturing every normal and boss ghost from Evershade Valley and ScareScraper at least once. Earning all three medals makes the player's file gold and sparkly.
ScareScraper
- Main article: ScareScraper
Unlike its predecessor, Luigi's Mansion: Dark Moon includes a cooperative multiplayer mode called the ScareScraper (known as Thrill Tower in European and Australian versions), a gauntlet of floors where up to four players, playing as 4 recolored Luigis can play, though it can also optionally be played alone. This mode is unlocked once the fourth mission of the game, Visual Tricks, is cleared. The ScareScraper can be set to have 5, 10, 25, or infinite rooms. There are also three difficulty settings: normal, hard, and expert (none of which are available on Endless mode due to the progressive difficulty system). The game mode is compatible with both local, download and online multiplayer.
Controls
- Move
- Interact with objects, open doors, look up
- Flash Strobulb (hold to charge)
- Look down, dodge (while capturing)
- Use Dark-Light
+
- Run
- Suck in objects (Ghosts, coins etc.) with vacuum
- Blow with vacuum
- Shout (has no effect)
- View map, mission goals- Pause the game
Characters
As with the first game, much of the game's cast consist of characters original to the game or those that originated from Luigi's Mansion, with only a select amount of characters from the Mario franchise present: limited to Luigi, Mario, Toads, and Boos. The only introduced protagonists to this game is a Polterpup, though members of its species also serve as one of the many ghosts players can capture.
Protagonists and supporting characters
| Character | Description |
|---|---|
Luigi |
Luigi is the primary protagonist of the game. He is a highly timid, clumsy character and he startles easily, and cutscenes indicate that he is often times very reluctant to proceed. His posture and demeanor changes when he is in lit-up rooms compared to dark rooms where ghosts spawn. Once it is learned that Luigi's brother, Mario, got kidnapped, Luigi can call out for him with the |
Professor E. Gadd |
An old inventor who returns from the first game. Here, he is continuing his ghost research while being stationed in a Bunker at Evershade Valley. As the Dark Moon shatters, E. Gadd entrusts Luigi with his inventions to restore peace to it and the corrupted ghosts. E. Gadd frequently communicates Luigi through the Dual Scream, teaches him the game mechanics, and pixelates Luigi to the various mansions via the Pixelator. |
Toad Assistant |
Assistants who were helping E. Gadd with his paranormal research, though they are forgotten by E. Gadd until a red one is rescued in Graveyard Shift in Haunted Towers. Unlike the first game, where red ones serve as stationary save points, there are four color varieties to be found: red, blue, green, yellow, and purple, and they can be found in one of the mansions past Haunted Towers. All Toads have to be freed from paintings with the Dark-Light Device. These Toads follow Luigi around and they assist him with various tasks as Luigi progresses through the level. |
Mario |
Mario, the main character of his eponymous franchise, reprises his role being kidnapped in the first game, and he is one of the victims King Boo has kidnapped offscreen, though, unlike the first game, his rescue is not the primary objective in Luigi's Mansion: Dark Moon. While Mario's painting is seen as early as the photo (showing only his feet) from the Toad Assistant in Haunted Towers, E. Gadd confirms that Mario is trapped in the painting after the Toad Assistants get rescued in Treacherous Mansion. Mario remains trapped in the painting for most of the game until his rescue in the final level. |
Polterpup |
A ghost dog introduced in this entry. Though friendly and playful, he has become mischievous once the Dark Moon shattered, and he causes a lot of trouble for Luigi during his trek in Evershade Valley. If Luigi carries a Gold Bone when he gets downed, Polterpup comes, licks Luigi, and takes the Gold Bone, reviving Luigi. As other ghosts, his pupils disappear after the Dark Moon shattered, and gets restored once Luigi fixes it. Luigi adopts him as a pet once the game is completed. |
Enemies
Ghosts
- Main article: Ghost (Luigi's Mansion series)
Luigi's Mansion: Dark Moon introduces an entirely new cast of ghosts different from the first game, with the only returning ghosts being King Boo and his Boo minions. These ghosts in Evershade Valley were initially friendly until the Dark Moon shattered, which removed their pupils from their eyes and turned hostile. These ghosts do not get stunned by Luigi's flashlight; rather they are stunned from very bright flashes from the Poltergust 5000's Strobulb or explosions from Robombs. Ghosts appear only in dark rooms; this is also indicated by a change in musical tone to be more ambient and sinister, and Luigi changes his posture to be wary of their presence. When they appear, ghosts frequently block access to other rooms with paranormal gates so Luigi cannot escape. Once all the ghosts in a room get captured, the room lights up, and the paranormal gates disappear so Luigi can venture on.
Six species of ghosts consist the bulk of this game's enemies: Greenies, Slammers, Hiders, Gobbers, Sneakers, and Creepers. They all have unique physiques relating to their abilities and are color-coded accordingly: Greenies are all-purpose, common ghosts that can make use of the environment to arm themselves while the red Slammers are muscular and use their strength to clap shockwaves at Luigi. These ghosts caught here get entries in the Vault, where players can read E. Gadd's commentary on them and view them from different angles, with exceptions being Goonie variants using disguises such as Mummies or Statue Armour Ghosts. Some ghosts use paranormal shields to protect themselves from the Poltergust 5000, where they can be broken by an appropriately colored Power Surge or higher.
| Ghosts | HP | Description |
|---|---|---|
Greenie |
10 | The most common and basic type of ghost in the game. Greenies attack by either punching Luigi or by using objects they wield. The objects they wield typically protect them from Strobulb flashes. |
Strong Greenie |
50 | A more powerful variant of the Greenie, enhanced by special crystals in the Secret Mine. A Strong Greenie in paranormal chains also appears as one of three mini-bosses in the third mission of Secret Mine. |
Gold Greenie |
20 | A golden variant of the Greenie. Usually, only one of these is hidden in each mission for each mansion, and try to escape instead of attacking once found. Catching one will drop a large sum of treasure and gold. |
Mummy |
N/A | A Greenie or Strong Greenie, disguised as mummy. Mummies will charge at Luigi, but bumping into a wall causes their wrapping to loosen up. In this state, Luigi can suck up the loose wrapping to reveal the Greenie. |
Statue Armour Ghost |
N/A | Statue Armour Ghosts are suits of armor possessed by Greenies. These will charge at Luigi and strike him with their weapon; if they miss, their weapon gets stuck in the ground. |
Slammer |
30 | A burly, red ghost that creates shockwaves by clapping their hands together. |
Strong Slammer |
150 | A more powerful variant of the Slammer, enhanced by special crystals in the Secret Mine. A Strong Slammer in paranormal chains also appears as one of three mini-bosses in the third mission of Secret Mine. |
Hider |
15 | Blue, lanky ghosts that tend to hide in one spot, and flee to another once discovered. |
Strong Hider |
75 | A more powerful variant of the Hider, enhanced by special crystals in the Secret Mine. |
Gobber |
100 | A yellow, rotund, bulky ghost that moves slowly and throws puddles of goo across the floor |
Strong Gobber |
200 | A more powerful variant of the Gobber, enhanced by special crystals in the Secret Mine. A Strong Gobber in paranormal chains also appears as one of three mini-bosses in the third mission of Secret Mine. |
Sneaker |
25 | A pink ghost that sneaks up behind Luigi and scares him as he is busy catching other ghosts. |
Strong Sneaker |
100 | A more powerful variant of the Sneaker, enhanced by special crystals in the Secret Mine. |
Creeper |
∞ | Purple, gooey ghosts that initially appear as puddles, trying to trap Luigi as he walks over them. These ghosts are defeated with Power Surges. |
Boos
- Main article: List of Boos in Luigi's Mansion: Dark Moon
Boos, King Boo's primary underlings, return as ghosts Luigi can catch from the predecessor. This time, they are associated with Spirit Balls and have the ability to make objects invisible unless the Dark-Light Device is shone on them. Boos first start appearing in Gloomy Manor's A-4: Visual Tricks, and unlike the predecessor, only two are required to catch to complete the game, with the aforementioned Boo being one of the required ones: the other Boo is found in Treacherous Mansion's E-2: Double Trouble. There are 32 Boos to be caught, though the Big Boo caught in E-4: Ambush Maneuver counts as 10 Boos.
After a Boo is first found in Visual Tricks, they start appearing in hidden furniture throughout the rest of the game, even appearing in earlier levels before the Dark-Light Device is obtained. Once the Spirit Balls that appear from the hidden furniture is sucked up, a Boo comes out, announces its name (often a pun combined with their name), and flies around the room, similar to its appearance in the predecessor. Luigi can expose the Boo by shining the Dark-Light Device on it, in which when it gets revealed, it gets stunned and drops its tongue. Luigi can then pull on the tongue and fill up the Power Gauge similar to sucking up rags, and then press when the gauge is full to shoot the Boo out, causing it to bounce around and lose HP as it bounces. Once the Boo's HP reaches zero, Luigi can suck it up, defeating it. Boos caught get sent to the Boo Canister in E. Gadd's Vault after Luigi completes a mission, where he can view them all as a swarm.
All Boos caught in a mansion unlocks a seventh bonus mission, classified as infiltration missions.
Pests
Pests are smaller, organic creatures inhabiting the mansions and found while furniture is inspected that hurt Luigi with 5 HP of damaged when touched. They effectively replace the small ghosts from the predecessor, with some of these pests, such as bats and mice, becoming organic rather than ghosts. All of these creatures can be sucked up with the Poltergust 5000, though if they are flashed with the Strobulb, they can release treasure or hearts. Grounded pests release coins when flashed while aerial pests release bills. Gold variants of pests, which are rarer than regular ones, drop gold bars when flashed.
| Pests | Description |
|---|---|
Bat |
Flying mammals that stick on ceilings and swoop to harass Luigi. They can be hidden in furniture or windows after a curtain has been pulled. |
Beetle |
Round bugs are stationed on the ground and slowly fly towards Luigi. These can be spawned by the Overset Possessor and the Beetle Whisperer in ScareScraper. They can also be spawned when furniture is examined in ScareScraper. Gold variants are exclusive to ScareScraper. |
Crow |
Purple corvids that occur in flocks and primarily appear in Haunted Towers. Similar to bats, they harass Luigi by flying into him. A whirlwind swarm of them that spawns continuous flying crows appears in Haunted Towers. |
Frog |
Red amphibians that can hurt Luigi by hopping into him. They can be defeated only with the Strobulb. They primarily appear in Haunted Towers, though they and bigger variants are also spawned by King Boo in his fight. |
Mouse |
Small rodents that scurry around and run away from Luigi if spotted. They are usually found near mouseholes. They can also be spawned when furniture is examined in ScareScraper. |
Spider |
Red arachnids often found near webs. They can be found dangling on a thread or crawling on the ground. When approached, they hiss and raise their front legs at Luigi. They can also be spawned when furniture is examined in ScareScraper. |
Other
These contain all other types of characters and enemies that do not fit the other categories listed above. Spirit Balls are the only spectral enemies in this category, though they are not recorded in the Ghost Container when captured.
| Other | Description |
|---|---|
False door |
Fake doors that slam Luigi against a wall and take away 5 HP if he attempts to open it. They return from the first game, though Luigi can use the map via the Dual Scream to determine if a door is fake or real. |
Flytrap |
Giant carnivorous plants found in Haunted Towers and Treacherous Mansion that lunge and take a bite out of Luigi when approached, dealing 10 HP of damage to him. They can be stunned with the Strobulb briefly. These plants can be defeated by either shooting a spiky fruit or a burning roast chicken at them. |
Fuzzball |
Fuzzy purple creatures that first appear in the Chalet of the Secret Mine. They do not hurt Luigi on contact, though they get into Luigi's way and can get stuck on the Polergust 5000. If Luigi releases it, he can shoot it around and stun it for a short time. Gold variants release gold bars and bills when thrown, and they turn into purple fuzzballs after they get thrown three times. |
Orange flower |
Flower obstacles that appear in Haunted Towers. They hang from the ceiling and attempt to slam on him when he passes underneath them. They are often found guarding gems and other items. Luigi can defeat them by avoiding their attack and pulling them up with the Poltergust 5000. |
![]() Purple flower |
Flowers that contain treasure in them in Haunted Towers. They release them when flashed with the Strobulb. |
Robomb |
Robotic bombs that explode when activated with the Strobulb, which first appear in Old Clockworks. They charge at Luigi and detonate after a certain amount of time has passed. Luigi loses 20 HP if he is hit by a Robomb. Some Robombs malfunction and are indicated by a different start up noise: these do not chase Luigi, but stand in place and then run off after a certain time has passed. Some Greenies use them to hide from Luigi's Strobulb. Others are found trapped in ice in the Secret Mine where Luigi can activate them to blow up the ice. Robombs can also pop out of furniture when inspected. Gold variants release gold bars when they blow up. |
Spirit Ball |
Spectral balls that appear when a furniture is revealed by the Dark-Light Device. Luigi can suck them up to fully reveal the furniture, though if Luigi does not suck them up in time, they go back and hide the furniture again. These damage Luigi by 5 HP when touched. |
Suit of armor |
Animated suits that |
