Fiery Blocks: Difference between revisions

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'''Fiery Blocks'''<ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 24.</ref> is the first level of the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''.
'''Fiery Blocks'''<ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 24.</ref> is the first level of the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''.

Revision as of 18:22, November 1, 2023

This article is about the level from Super Mario Land 2: 6 Golden Coins. For the object from the same game, see fiery block.
Level
Fiery Blocks
Screenshot of Fiery Blocks
World Mario Zone
Game Super Mario Land 2: 6 Golden Coins
Time limit 400 seconds
Music track
** Directory of levels >>

Fiery Blocks[1] is the first level of the Mario Zone in Super Mario Land 2: 6 Golden Coins.

Layout

The level starts in a short corridor, with several semisolid gear platforms. There is a single ? Block, containing a Mushroom or Fire Flower, and a single Koopa Troopa blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the Warp Pipe leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a Yashichi. The next room is primarily horizontal, with several gears now aligned vertically, with a few Koopa Troopas guarding them as well. The bottom path contains several Spike Traps, though the gaps are large enough to jump through safely. The upper path has several coins, a ? Block containing a coin, and a Tatenoko. The next room is once again accessed through a Warp Pipe, where a ? Block containing a Carrot allows Mario to safely glide over the Spike Traps and hit the Mid-Point Bell. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three screws. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible by destroying the fiery blocks as Fire Mario, filled with many coins. On the right is a wall blocking the Goal. After hopping over the wall, the player must dodge a few Spike Traps as they fall so they can finish the level.

Enemies

Sprite Name Count
Super Mario Land 2 Koopa Troopa. Koopa Troopa 7
Sprite of Yashichi from Super Mario Land 2: 6 Golden Coins Yashichi 2
Sprite of a Spike Trap from Super Mario Land 2: 6 Golden Coins Spike Trap 24
Tatenoko SML2.png Tatenoko 2
A screw from Super Mario Land 2: 6 Golden Coins Screw 3

Level map

Fiery Blocks

Names in other languages

Language Name Meaning
Japanese 歯車コース[2]
Haguruma Kōsu
Gear Course

German Zahnrad-Level
Gear Level
Italian Ingranaggi[3]
Cogs

References

  1. ^ Hamm & Rudolf GmbH, Frankfurt. Super Game Boy Player's Guide. Page 24.
  2. ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 70.
  3. ^ Super Mario Bros. Enciclopedia; pag. 77