Super Nintendo Entertainment System: Difference between revisions
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{{quote2|Now you're playing with power. Super power!|Advertisement slogan for the SNES}} | {{quote2|Now you're playing with power. Super power!|Advertisement slogan for the SNES}} | ||
[[File:SNESLogo.svg|left|150px]] | [[File:SNESLogo.svg|left|150px]] | ||
The '''{{wp|Super Nintendo Entertainment System}}''' (abbreviated as '''SNES''', '''Super NES''', or '''Super Nintendo'''), called the '''Super Famicom''' in Japan, is a video game console created by [[Nintendo]]. In early development, it was called '''Nintendo Entertainment System 2''' or '''NES2'''. It was the successor to the original [[Nintendo Entertainment System]] and | The '''{{wp|Super Nintendo Entertainment System}}''' (abbreviated as '''SNES''', '''Super NES''', or '''Super Nintendo'''), called the '''Super Famicom''' in Japan, is a video game console created by [[Nintendo]]. In early development, it was called '''Nintendo Entertainment System 2''' or '''NES2'''. It was the successor to the original [[Nintendo Entertainment System]] and was developed following the unexpected Japanese success of the {{wp|TurboGrafx-16}}, a rival system by [[Hudson Soft]] and {{wp|NEC}} that outsold the NES in Japan upon its launch in 1987. While the TurboGrafx-16 was less successful internationally, overseas markets presented an additional challenge to Nintendo via the {{wp|Sega Genesis}}, which the SNES rivaled in performance. The SNES had many popular games, including ''[[Super Mario World]]'', ''[[Super Mario Kart]]'', ''[[Super Mario All-Stars]]'', ''[[Donkey Kong Country]]'', and ''[[Super Mario World 2: Yoshi's Island]]''. Other popular titles are ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[Mario Paint]]''. It is the last Nintendo console to have a different design and name in America. | ||
The Super Famicom was released in Japan on November 21, 1990, while the Super Nintendo Entertainment System was released in America on August 23, 1991; in Europe in April 1992; and in Australia in July 1992. They were discontinued in 1999, followed by the Super Famicom model and the SNES/Super Famicom games that discontinued in 2003. It remained popular throughout the 32-/64-bit era, selling 49.1 million units during its lifetime. | The Super Famicom was released in Japan on November 21, 1990, while the Super Nintendo Entertainment System was released in America on August 23, 1991; in Europe in April 1992; and in Australia in July 1992. They were discontinued in 1999, followed by the Super Famicom model and the SNES/Super Famicom games that discontinued in 2003. It remained popular throughout the 32-/64-bit era, selling 49.1 million units during its lifetime. | ||
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The SNES was rereleased as the {{wp|New-Style Super NES}} on October 20, 1997, in North America.<ref>[http://maru-chang.com/hard/shvc/english.htm#SNS-101 SNS-101]. Retrieved July 9, 2023.</ref> It was smaller and lacked the eject button, and it also could not output the S-Video and RGB signals. | The SNES was rereleased as the {{wp|New-Style Super NES}} on October 20, 1997, in North America.<ref>[http://maru-chang.com/hard/shvc/english.htm#SNS-101 SNS-101]. Retrieved July 9, 2023.</ref> It was smaller and lacked the eject button, and it also could not output the S-Video and RGB signals. | ||
Because of the international rivalry between Nintendo and Sega, many ''Super Mario'' games during this time included jabs at Sega's flagship series, ''[[sonicretro:Sonic the Hedgehog|Sonic the Hedgehog]]'', and vice versa. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', [[Sonic]]'s boots and the plasma gun from ''{{wp|Earthworm Jim}}'' are seen next to a bin and labeled "no hopers." In ''[[Super Mario World 2: Yoshi's Island]]'', there are [[Harry Hedgehog|blue hedgehog enemies]] that greatly resemble Sonic. | |||
==Redesigns== | ==Redesigns== |
Revision as of 16:52, October 2, 2023
It has been requested that this article be rewritten. Reason: Needs general reorganization
Super Nintendo Entertainment System | |||||||||||
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Generation | Fourth generation | ||||||||||
Release date | Super Nintendo Entertainment System/Super Famicom: November 21, 1990 August 23, 1991[1] April 11, 1992 June 8, 1992[2] July 3, 1992 August 30, 1993[3] Super NES Classic Edition: September 29, 2017 September 29, 2017 September 30, 2017 October 5, 2017 | ||||||||||
Discontinued | 1999[4] September 25, 2003 | ||||||||||
Ratings | Super NES Classic Edition:
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Predecessor | Nintendo Entertainment System | ||||||||||
Successor | Nintendo 64 |
The Super Nintendo Entertainment System (abbreviated as SNES, Super NES, or Super Nintendo), called the Super Famicom in Japan, is a video game console created by Nintendo. In early development, it was called Nintendo Entertainment System 2 or NES2. It was the successor to the original Nintendo Entertainment System and was developed following the unexpected Japanese success of the TurboGrafx-16, a rival system by Hudson Soft and NEC that outsold the NES in Japan upon its launch in 1987. While the TurboGrafx-16 was less successful internationally, overseas markets presented an additional challenge to Nintendo via the Sega Genesis, which the SNES rivaled in performance. The SNES had many popular games, including Super Mario World, Super Mario Kart, Super Mario All-Stars, Donkey Kong Country, and Super Mario World 2: Yoshi's Island. Other popular titles are Super Mario RPG: Legend of the Seven Stars and Mario Paint. It is the last Nintendo console to have a different design and name in America.
The Super Famicom was released in Japan on November 21, 1990, while the Super Nintendo Entertainment System was released in America on August 23, 1991; in Europe in April 1992; and in Australia in July 1992. They were discontinued in 1999, followed by the Super Famicom model and the SNES/Super Famicom games that discontinued in 2003. It remained popular throughout the 32-/64-bit era, selling 49.1 million units during its lifetime.
The system's S-SMP audio chip, which used ADPCM sample playback instead of a digital synthesizer like competing systems, was developed by consumer electronics company Sony. The success of this partnership resulted in another deal to create the Super NES CD-ROM, a planned peripheral for the SNES that would have been able to play CD-ROM discs, in response to the Japanese success of a similar add-on for the TurboGrafx-16. However, because the contract would have given Sony full control of and royalties for CD-ROM titles, Nintendo publicly terminated their partnership and courted a new deal with Philips, who previously co-developed the Compact Disc format with Sony throughout the 1970s. The Philips deal failed to result in a finished product, and instead, Philips was given the rights to use the Super Mario and Zelda IPs for several titles on its own CD-based multimedia device, the Philips CD-i. Sony, meanwhile, would eventually release the PlayStation in response to its deal with Nintendo falling apart, considerably outselling the Nintendo 64 during the late 1990s.
The SNES was rereleased as the New-Style Super NES on October 20, 1997, in North America.[5] It was smaller and lacked the eject button, and it also could not output the S-Video and RGB signals.
Because of the international rivalry between Nintendo and Sega, many Super Mario games during this time included jabs at Sega's flagship series, Sonic the Hedgehog, and vice versa. In Donkey Kong Country 2: Diddy's Kong Quest, Sonic's boots and the plasma gun from Earthworm Jim are seen next to a bin and labeled "no hopers." In Super Mario World 2: Yoshi's Island, there are blue hedgehog enemies that greatly resemble Sonic.
Redesigns
The SNES was based on a Japanese console called the Super Famicom. Famicom was a mix between the word Family and Computer. The two received revisions known as Super Famicom Jr. for Japan and New-Style Super NES for North America.[6] The two redesigns are similar, but they feature the same differences as the original models.
The PAL version is a mix between the Super Famicom and the American SNES, keeping the design of the Super Famicom, while using the name from the American version.
Japan | North America/Chile | Europe/Australia | |
---|---|---|---|
First model | Super Famicom |
Super Nintendo Entertainment System |
Super Nintendo Entertainment System |
Second model | Super Famicom Jr. |
New-Style Super NES |
N/A |
Cartridge forms
Only in America is the design different from other regions. It is possible to play games from other regions as internally the hardware is region free, but one would have to cut out tabs, use a New-Style Super NES, or get an adapter that would otherwise prevent the cartridges from making contact with the cartridge slot. The pin configurations are the same and compatible, unlike the Family Computer and Nintendo Entertainment System cartridges.
Many early SNES cartridges had a long crevice spanning the cartridge. This was to prevent people from pulling the cartridges out when the system was turned on. These were produced as late as March 1993, as some early Star Fox cartridges were manufactured with this mold. Later SNES cartridges opted into a different design because people were possibly breaking their SNES units[citation needed], at the very earliest of June 1993, as no Yoshi's Cookie or Mario is Missing! cartridges have this mold. The older cartridges will work on the redesigned SNES with no issues. It even lacks the tab to prevent people from pulling the cartridges out. Only America seems to have this redesign.
NTSC-U Player's Choice version
Logo
The Japanese and PAL versions of the SNES logo sport bright colors, resembling the shape of the four main buttons on the controller. The North American version of the logo, while still resembling the four buttons, opted for a more muted tone, with a simpler gray and black color scheme.
Accessories
SNES Controller
The SNES Controller is the main controller for the SNES which had a layout which popularized the layout used by most modern controllers. It was also the first controller to have shoulder buttons. The controller is more round-shaped instead of rectangle-shaped from the NES controller.
The American controller is slightly different from the Japanese and the PAL controllers. Instead of having each button be a different bright color, the and buttons were purple and the and buttons were lavender, tying into the mechanical color scheme of the SNES's American model.
It has the , , , and buttons and the from the NES, plus four extra buttons: the , , , and buttons.
There is also a Wii adaption of the SNES controller for use as a substitution for the Classic Controller with games that support said controller.
There was also a LodgeNet version for hotels.[7]
Super Game Boy
- Main article: Super Game Boy
The Super Game Boy is a cartridge adapter that allows play of all Game Boy games, as well as Game Boy Color games that were made backwards compatible to work on the original Game Boy, on the Super Nintendo. Some Game Boy games are "Super Game Boy enhanced," such as Donkey Kong.
Super NES Mouse
The Super NES Mouse was an accessory for certain Super NES games. It was compatible only with the SNES and was thus only used in the early-to-mid-1990s. The Super NES Mouse mimics the appearance and action of an actual computer mouse; the Super NES Mouse controlled the cursor in some Super Mario games.
The Super NES Mouse was originally bundled with Mario Paint and a mouse pad for $59.95.
Super Mario games compatible with the Super NES Mouse
- Mario Paint
- Mario & Wario
- Mario's Early Years! Fun with Letters
- Mario's Early Years! Fun with Numbers
- Mario's Early Years! Preschool Fun
- Undake 30 Same Game Daisakusen Mario Version
Super Scope
- Main article: Super Scope
The SNES Super Scope is a light gun accessory for the SNES. It has one "fire" button for shooting, either in single bursts or a constant stream, depending on whether or not its on/off switch is set to "turbo". It also has a second "cursor" button and a "pause" button. It was used for very few games, including one Super Mario title, Yoshi's Safari.
Super Multitap
The Super Multitap, by Hudson Soft, allowed to turn the player 2 controller port into four controller ports, allowing for up to five simultaneous players, but only if the game supports it. Although no Mario SNES game uses the Super Multitap, Wario Blast: Featuring Bomberman! for the Game Boy can use the accessory if played in a Super Game Boy, although the game never uses the fifth available controller slot.
Satellaview
- Main article: Satellaview
A Japan-exclusive add-on for the Super Famicom was the Satellaview. It was the earliest known, commercially available, licensed product by Nintendo to connect to the internet and download games. The Super Famicom Jr. is incompatible because of the missing port underneath the first model had.
SF Memory Cassette
- Main article: Nintendo Power (cartridge)
Only in Japan, the SF Memory Cassette is a rewritable version of regular cartridges, through kiosks at retail stores between 1997-2007.
Cleaning Kit
Over time, pins inside the SNES and game cartridges would get dirty. Nintendo released an approved cleaning kit to improve the condition of the contacts so games would play without interruption.
Super NES Classic Edition
- Main article: Classics § Super NES Classic Edition
Announced on June 26, 2017, the Super NES Classic Edition (known as the Nintendo Classic Mini: Super Nintendo Entertainment System in Europe and Australia and Nintendo Classic Mini: Super Famicom in Japan) is a smaller version of the Super Nintendo Entertainment System, and the successor to the NES Classic Edition. It comes with 21 pre-installed SNES games, including five games in the Super Mario franchise: Super Mario World, Super Mario Kart, Donkey Kong Country, Super Mario World 2: Yoshi's Island, and Super Mario RPG: Legend of the Seven Stars. It was released on September 29, 2017 in North America and Europe, September 30 in Oceania, and October 5 in Japan.
Appearances in the Super Mario franchise
A spaceship shaped like the PAL version of the SNES appeared in the 1997 Club Nintendo comic, "Die Jagd nach dem Nintendo 64: Krawall im All". It was used as a metaphor, referring to the discontinuation of the console, and the launch of the Nintendo 64. In the comic, Mario and Luigi traveled with this spaceship, in search for a new one. During their quest they had to compete against Wario and Bowser who chased after the new spaceship as well. At the end of the comic, the spacecraft turned out to be the Nintendo 64 and the plumbers went on to take possession of it (abandoning the SNES-spaceship), being hailed by several of their friends. The SNES is also used as the setting for the microgame Super Nostalgic Entertainment System in WarioWare: Smooth Moves. In Donkey Kong Country 2: Diddy's Kong Quest, giant SNES controllers appear in both Monkey Museum and the Interior of The Flying Krock. Super Mario World had a Special Zone that used the logo for the Japanese and European markets. In Super Mario Odyssey, one of the filters that is available for use in Snapshot Mode is the graphics style of the SNES.
References in later console generations
For the Australian Club Nintendo, it had a reward option to request a Wii Classic Controller themed after a European SNES controller.
Game gallery
- TAT.jpg
System gallery
Super NES Nintendo Player's Guide
External links
- Sonifi Solutions (Wikipedia) – A company that has brought Nintendo systems, including the SNES, to hotel rooms
References
- ^ Nintendo of America (August 23, 2021). "On this day 30 years ago, the Super Nintendo Entertainment System launched in North America! What are some of your favorite #SNES games and memories?". Twitter (archive.is). Retrieved March 11, 2022.
- ^ "Los juegos más recordados a 25 años del lanzamiento de la Super Nintendo". La Tercera
- ^ https://www.tradeinpost.com/product/super-nintendo/
- ^ Reisinger, Don. (Jan. 21, 2009). Does the Xbox 360's 'lack of longevity' matter? CNET. Retrieved December 19, 2021.
- ^ SNS-101. Retrieved July 9, 2023.
- ^ Nintendo. Super NES Hookups. Nintendo.com. Retrieved March 4, 2020.
- ^ Nintendrew (August 15, 2018). LodgeNet Game Controllers - Nintendo's Hotel Rental Service! | Nintendrew YouTube. Retrieved March 4, 2020.