Push: Difference between revisions
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[[File:Push_MarioRabbids.png|thumb|300px|]] | [[File:Push_MarioRabbids.png|thumb|300px|]] | ||
'''Push''' is a volatile status effect in ''[[Mario + Rabbids Kingdom Battle]]''. Depending on the weapon used against them, the inflicted character will be pushed a few cells in the direction they were shot, ignoring battlefield boundaries and inflicted with an "out of bounds" damage bonus should they travel out of bounds. | '''Push''' is a volatile status effect in ''[[Mario + Rabbids Kingdom Battle]]''. Depending on the weapon used against them, the inflicted character will be pushed a few cells in the direction they were shot, ignoring battlefield boundaries and inflicted with an "out of bounds" damage bonus should they travel out of bounds. Similar to[[Bounce]] status, inflicted characters are vulnerable to "line of sight" techniques. | ||
{{M+RKB}} | {{M+RKB}} | ||
[[Category:Mario + Rabbids Kingdom Battle Status Effects]] | [[Category:Mario + Rabbids Kingdom Battle Status Effects]] | ||
[[it:Spinta]] | [[it:Spinta]] |
Revision as of 21:41, November 28, 2018
Push is a volatile status effect in Mario + Rabbids Kingdom Battle. Depending on the weapon used against them, the inflicted character will be pushed a few cells in the direction they were shot, ignoring battlefield boundaries and inflicted with an "out of bounds" damage bonus should they travel out of bounds. Similar toBounce status, inflicted characters are vulnerable to "line of sight" techniques.