Yume Kōjō: Doki Doki Panic: Difference between revisions

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{{Infobox
{{game infobox
|title=Yume Kōjō: Doki Doki Panic
|title=Yume Kōjō: Doki Doki Panic
|image=[[File:Famicom_disk_system-doki_doki_panic.jpg|250px]]
|image=[[File:DDP Famicom Box Art.jpg|250px]]
|developer=[[Nintendo]]
|developer=[[Nintendo]]
|publisher=Fuji Television Network, Nintendo
|publisher=Fuji Television Network, Nintendo
|released={{released|Japan|July 10, 1987}}
|release={{release|Japan|July 10, 1987}}
|genre=Platform
|genre=Platform
|modes=Single player
|modes=Single player
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|input={{input|nes=1}}
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|gallery=
}}
}}
'''''Yume Kōjō: Doki Doki Panic''''' (translated as "'''''Dream Factory: Heart-Pounding Excitement'''''") is a [[Japan]]-only video game developed by [[Nintendo]] in cooperation with [[wikipedia:Fuji Television|Fuji Television]] for the [[Family Computer Disk System]] to promote its event called [[#Yume Kōjō '87|Yume Kōjō '87]] (translates to Dream Factory '87).  
'''''Yume Kōjō: Doki Doki Panic''''', translated as '''''Dream Factory: Heart-Pounding Panic''''' and usually referred to as simply '''''Doki Doki Panic''''', is a [[Japan]]-exclusive video game developed by [[Nintendo]] in cooperation with {{wp|Fuji TV|Fuji Television}} (who also published ''[[All Night Nippon: Super Mario Bros.]]'') for the [[Family Computer Disk System]] to promote its event called [[#Yume Kōjō '87|Yume Kōjō '87]] (translates to Dream Factory '87).


It was later released outside of Japan in an altered format under the name ''[[Super Mario Bros. 2]]'', since the original Japanese ''[[Super Mario Bros.]]'' sequel, ''[[Super Mario Bros.: The Lost Levels]]'', was deemed too similar to the original and too difficult for overseas players. Eventually, the altered ''[[Mario (franchise)|Mario]]'' version of ''Doki Doki Panic'' was released in Japan as well, under the title ''Super Mario USA''.
It was later released outside of Japan in an altered format under the name ''[[Super Mario Bros. 2]]'', since the original Japanese ''[[Super Mario Bros.]]'' sequel, ''[[Super Mario Bros.: The Lost Levels]]'', was deemed too similar to the original and too difficult for overseas players. Eventually, the altered ''[[Super Mario (franchise)|Super Mario]]'' version of ''Doki Doki Panic'' was released in Japan as well, under the title ''Super Mario USA'', with its {{media link|SMUSA FC Box.png|box art}} being a recreation of the ''Doki Doki Panic''{{'}}s, with the ''Yume Kōjō'' characters replaced with [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]].


==Story==
==Story==
The game takes place inside a book. The book's story tells of the land of Muu, where the quality of dreams determined the quality of the weather the next day. Because of this, the Muu citizens invented a [[Dream Machine|dream machine]] so they could always have good dreams. One day, an evil toad named Mamu (whose name was changed to [[Wart]] for ''Super Mario Bros. 2'') invaded the land and twisted the dream machine into a nightmare machine. However, the Muu people learned of his weakness to vegetables and used them to defeat him.
The game takes place inside a storybook. The book's story tells of the dream world of Muu, where the quality of dreams determines the quality of the weather the next day. Because of this, the Muu citizens invented a [[Dream Machine|dream machine]], so they could always have good dreams. One day, a mischievous being named [[Wart|Mamu]] (whose name was changed to Wart for ''Super Mario Bros. 2'') invaded the land and used the dream machine to make nightmarish monsters. However, the Muu people learned of his weakness to vegetables and used them to defeat him.


The book had found its way into an Arabian family. Their pet monkey, Rusa, gives the book to twins Poki and Piki. However, the twins quarrel and end up ripping out the last page of the book, causing its ending to be erased. Mamu, freed, reaches through the pages and grabs the twins, pulling them into the book. Rusa gets the twins' parents, Mama and Papa, their brother, Imajin, and Imajin's girlfriend, Lina<ref>https://www.youtube.com/watch?v=KL9o9zzCUsQ</ref>, and they enter the book to rescue them.
The old storybook had found its way into the hands of a pet monkey, Rūsa, who gives the book to the young twins Poki and Piki. However, the twins quarrel and end up ripping out the last page of the book, causing its ending to be erased. Mamu, freed, reaches through the pages and kidnaps the twins, pulling them into the book. Rūsa gets the twins' parents, Mama and Papa, their brother, Imajin, and Imajin's girlfriend,<ref>Gaijillionaire (July 17, 2016), [https://www.youtube.com/watch?v=KL9o9zzCUsQ&t=8m38s Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ]. ''YouTube''. Retrieved October 1, 2016.</ref> Lina, and they enter the book to rescue them.


==Impact on the ''Mario'' franchise==
==Impact on the ''Super Mario'' franchise==
The ''Doki Doki Panic'' engine started as a ''Mario''-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics<ref>http://www.wired.com/2011/04/super-mario-bros-2/</ref>. [[Shigeru Miyamoto]] suggested the inclusion of side-scrolling mechanics to make it more of a ''Mario'' concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with ''Yume Kōjō'' characters. Shigeru Miyamoto, as a result, was more involved with the development of ''Doki Doki Panic'' than he was in what eventually became the [[Super Mario Bros.: The Lost Levels|original ''Super Mario Bros. 2'']]. Many of the game's enemies have become generic ''[[Mario (franchise)|Mario]]'' enemies, though many were not intended to be that at the time of their creation. This includes [[Shy Guy]]s, [[Birdo]]s, [[Pokey]]s, [[Bob-omb]]s, and numerous others. Of particular note is how [[Mario]], [[Luigi]], [[Toad]], and [[Princess Peach|Princess Toadstool's]] skills and attacks have been shaped by the skills of the characters they replaced.
The ''Doki Doki Panic'' engine started as a ''Super Mario''-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics.<ref>Kohler, Chris (April 1, 2011). [https://www.wired.com/2011/04/super-mario-bros-2/ The Secret History of Super Mario Bros. 2]. ''Wired''. Retrieved July 25, 2015.</ref> [[Shigeru Miyamoto]] suggested the inclusion of side-scrolling mechanics to make it more of a ''Super Mario'' concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with ''Yume Kōjō'' characters. Shigeru Miyamoto, as a result, was more involved with the development of ''Doki Doki Panic'' than he was in what eventually became the [[Super Mario Bros.: The Lost Levels|original ''Super Mario Bros. 2'']]. Many of the game's enemies would become generic ''[[Super Mario (franchise)|Super Mario]]'' enemies, though many were not intended to be that at the time of their creation. This includes [[Shy Guy|Shyguy]]s, [[Birdo]]s, [[Pokey]]s, [[Bob-omb|Bob-Omb]]s, and numerous others. Of particular note is how [[Mario]], [[Luigi]], [[Toad]], and [[Princess Peach|Princess Toadstool]]'s skills and attacks have been shaped by the skills of the characters they replaced.


Some ''Mario'' elements had already been in place prior to the overhaul for America - both [[POW Block]]s (from ''[[Mario Bros. (game)|Mario Bros.]]'') and [[Star|Starmen]] (from ''[[Super Mario Bros.]]'') are frequent and powerful items that serve the same purposes as in their games of origin.
Some ''Super Mario'' elements had already been in place prior to the overhaul for America - both [[POW Block|POW]]s (from ''[[Mario Bros. (game)|Mario Bros.]]'') and [[Super Star|Star]]s (from ''[[Super Mario Bros.]]'') are frequent and powerful items that serve the same purposes as in their games of origin.


==Differences between games==
==Differences between ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2''==
Several changes were made in order to make the game appropriate for the ''Mario'' franchise. Graphical changes were made for certain enemies and characters. Additionally, the cream white [[Mouser]] boss was replaced with [[Clawgrip]]. This change was in tune with the decision to release the edited ''Doki Doki Panic'' in place of the Japanese [[Super Mario Bros.: The Lost Levels|''Super Mario Bros. 2'']], which Nintendo of Japan feared was too hard for European and American gamers.<ref>http://www.youtube.com/watch?v=DNa0M1gymgA&feature=related</ref>
Several changes were made in order to make the game appropriate for the ''Super Mario'' franchise. Graphical changes were made for certain enemies and characters. Additionally, the cream white [[Mouser]] boss was replaced with [[Clawgrip]]. This change was in tune with the decision to release the edited ''Doki Doki Panic'' in place of the Japanese ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]'', which Nintendo of Japan feared was too hard for European and American gamers.<ref>NintenDaanNC (December 7, 2010). [https://www.youtube.com/watch?v=DNa0M1gymgA <nowiki>[NC US]</nowiki> Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2]. ''YouTube''. Retrieved April 4, 2011.</ref>
===Characters===
[[File:DDP SMB2 Characters Comparison.png|frame]]
*Imajin is the balanced character. While [[Mario]] replaces him, Imajin's balance in all areas has since become a staple of Mario's in certain games.
*Mama has the ability to jump higher and lightly hover at the top of her jumps. [[Luigi]] takes her place as he had already had higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps have stayed in the ''Super Mario'' franchise.
*Lina can briefly hover, but she is low in speed and strength. [[Princess Peach|Princess Toadstool]] replaces her. As a result of the license with Fuji Television expiring, Peach inherited [[Floating Jump|Lina's floating capability]], and it would be later seen in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series starting with ''[[Super Smash Bros. Melee]]'' (her first appearance in that series), ''[[Super Mario 3D World]]'', and ''[[Super Mario Run]]'' (along with the addition of slowly descending in mid-air as she does so). It is also used by [[Toadette]]'s [[Peachette]] form in ''[[New Super Mario Bros. U Deluxe]]''.
*Papa is the strongest character in the game and can run the fastest, though he is not very good at jumping. While [[Toad]] takes his place, in future video games (other than indirect references in ''[[Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad rarely has Papa's stats. However, Toad regains these properties in ''Super Mario 3D World'' and ''Super Mario Run'', where he is the fastest character and a poor jumper.
*Poki and Piki are non-playable characters who get captured by Mamu at the beginning of the game and are rescued after his defeat. They are replaced by the [[Subcon (species)|Subcons]] in ''[[Super Mario Bros. 2]]'', which are also present in ''Doki Doki Panic''{{'}}s endings.


===Characters (and their ''Mario'' counterparts)===
===Gameplay===
[[File:DDPSMB2.png|frame]]
*The player must beat the game with all four characters to view the ending in ''Doki Doki Panic'', unlike ''Super Mario Bros. 2'', where the player only needs to beat the game once to view the ending. However, due to ''Doki Doki Panic'' being on the Disk System, each characters' progress through the game was independently saved and could be returned to at a later date.
*Imajin is the balanced character. While [[Mario]] replaces him, Imajin's balance in all areas has since become a staple of Mario's in certain games.
*A save feature is included.
*Mama has the ability to jump higher and lightly hover at the top of her jumps. [[Luigi]] takes her place as he had already had higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps has stayed in the ''Mario'' franchise.
*The player cannot run by holding the {{Button|nes|B}} button.
*Lina can hover, although she is low in speed and strength. [[Princess Peach|Princess Toadstool]] replaces her. As a result of the license with Fuji Television expiring, Peach inherited Lina's floating capability and it would be later seen in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series starting with ''[[Super Smash Bros. Melee]]'' (her first appearance in the series), ''[[Super Mario 3D World]]'' and ''[[Super Mario Run]]'' (with the addition of slowly descending in mid-air).
*Imajin, Lina, Papa, and Mama do not [[Small Mario|shrink]] when they have one hit point left.
*Papa is the strongest character in the game and can run the fastest, but he is not very good at jumping. While [[Toad]] takes his place, in future video games (other than indirect references in ''[[Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad rarely has Papa's stats. However, Toad regains these properties in ''Super Mario 3D World'', where he is the fastest character and a poor jumper.
*In ''Doki Doki Panic'', knocked-out enemies cannot knock out other enemies as they proceed to fall off the screen, whereas in ''Super Mario Bros. 2'', enemies can be comboed with careful throws.<ref>Shesez (February 11, 2022). [https://www.youtube.com/watch?v=uDQq8Im2hVI&t=2040s ALL Differences Between Mario 2 and Doki Doki Panic]. ''YouTube''. Retrieved March 12, 2022.</ref>
*Poki and Piki are non-playable characters who get captured by Wart at the beginning of the game and are rescued after his defeat. They are replaced by the [[Subcon (species)|Subcons]] in ''[[Super Mario Bros. 2]]'', which are also present in ''Doki Doki Panic''{{'}}s endings.
*It takes four hits for Mamu to be defeated in ''Doki Doki Panic'', as compared to six in ''Super Mario Bros. 2''; this is also present in the prototype version of ''Super Mario Bros. 2''.
*An albino version of [[Mouser]] appeared as the boss of 5-3. In ''Super Mario Bros. 2'', he was replaced with [[Clawgrip]], who is the only boss exclusive to ''Super Mario Bros. 2''.
*The type of Ninji that hops in place has three jump heights in ''Doki Doki Panic''; ''Super Mario Bros. 2'' only includes the low and high jump.
*The highest cloud platform in a section of 7-1 was removed, and the gray [[Snifit]] was moved onto a pillar where the cloud was once attached to.
*The shortcut in 6-3 is slightly different: in ''Doki Doki Panic'', one can simply jump down from the cloud platform with the door; in ''Super Mario Bros. 2'', two more cloud platforms stand between the door and the ground.


===Graphics===
===Visuals===
*[[Red Shell|Shell]]s were originally [[wikipedia:Blackface|Blackface]] heads. They were edited in the western releases due to the controversy over blackface mocking African-Americans.
*The title screen is entirely different.
*[[Magic Potion]]s were originally [[Magic Lamp]]s. Magic Lamps were also present in the prototype version of ''Super Mario Bros. 2'', as the Magic Potions weren't implemented yet.  
*Rather than the storyline taking place in a dream world, it takes place within a storybook. The plot of the game is about two kids named Poki and Piki who fought over reading a book and ended up getting themselves pulled in by [[Wart|Mamu]] after accidentally tearing out the last page. A monkey known as Rūsa witnessed this and informed the Arabian family.
*[[Mushroom]]s were originally [[Heart (item)|Hearts]].
*In ''Doki Doki Panic'', the intro screens of the levels were actually pages from the storybook; levels were referred to as "Chapters", page number marks that were commonly used in story books appeared, and the intro screens lacked the location icons. In ''Super Mario Bros. 2'', the intro screens were heavily edited to make them look like cards since ''Doki Doki Panic''{{'}}s story settings were from a storybook instead of a dream; the text "Chapters" was changed to "Worlds", the page number marks were completely removed, and location icons were added.<ref>VCDECIDE (October 18, 2015). [https://www.youtube.com/watch?v=fXyHr3ZuVc8&t=46s Regional Differences <nowiki>[04]</nowiki> Super Mario Bros. 2 vs Yume Kōjō: Doki Doki Panic (Nes vs Famicom)]. ''YouTube''. Retrieved February 26, 2018.</ref>
*The characters and artwork are based on an Arabian-style theme.
*After leaving a [[key]]'s home room, a [[Phanto]] inexplicably begins assaulting the player out of nowhere. In ''Super Mario Bros. 2'', the Phanto now appears, albeit stationary and seemingly harmless, in the key's home room; however, once the key is retrieved, the Phanto comes to life and begins attacking.
*[[Red Shell|Shell]]s replace the Big Face item, which were heads resembling {{wp|blackface}}. They were edited due to the controversy over blackface mocking people of African ancestry.<ref>TCRF. [[tcrf:Super Mario Bros. 2 (NES)/Regional_Differences#Koopa_Shells|The Cutting Room Floor]]. ''The Cutting Room Floor''. Retrieved August 6, 2023.</ref>
*[[Magical Potion]]s were originally [[Genie Lamp|Magic Lamp]]s. Magic Lamps were also present in the prototype version of ''Super Mario Bros. 2'', as the Magical Potions were not implemented yet.  
*[[Mushroom]]s were originally [[heart (item)|heart]]s.
*[[1-Up Mushroom]]s were originally the heads of the character being controlled.
*[[1-Up Mushroom]]s were originally the heads of the character being controlled.
*[[Grass|Grass tufts]] were black instead of red.
*[[Grass]] tufts were black instead of red.
*[[Mask Gate]]s were originally generic masks instead of hawk masks.
*[[Mask Gate]]s were originally generic masks instead of hawk masks.
*The explosion icon says "BOM" in ''Doki Doki Panic'', and "BOMB" in ''Super Mario Bros. 2''.
*The explosion icon says "BOM" in ''Doki Doki Panic'', and "BOMB" in ''Super Mario Bros. 2''.
*[[Phanto]]s were less menacing originally.
*[[Phanto]]s originally had a less menacing appearance.
*[[Mushroom Block]]s were originally various masks.
*[[Mushroom Block]]s were originally various masks.
*Some [[vegetable]]s looked slightly different.
*Some [[vegetable]]s looked slightly different.
*[[Cherry|Cherries]], POW Blocks, vines, grass tufts, [[Crystal Ball]]s, [[Bomb (item)|Bomb]] fuses, water, cloud platforms, and spikes are still, unlike in ''Super Mario Bros. 2'', where they are animated.
*[[Cherry|Cherries]], [[POW Block|POW]]s, [[vine]]s, [[grass]] tufts, [[Crystal Ball]]s, [[bomb]] fuses, water, cloud platforms, and [[Spike Trap|spike]]s are still, unlike in ''Super Mario Bros. 2'', where they are animated.
*Waterfalls move much faster.
*[[Albatoss]]es have only two frames of animation, while ''Super Mario Bros. 2'' gives them eight (with only seven showing up outside of remakes due to a glitch).<ref>TCRF. [[tcrf:Super Mario Bros. 2 (NES)#Eighth Animation Frame|The Cutting Room Floor]]. ''The Cutting Room Floor''. Retrieved July 20, 2018.</ref>
*Waterfalls and the fast quicksand animate faster than in ''Super Mario Bros. 2''.


===Miscellaneous===
===Sound===
*The title screen is entirely different.
*The title screen music is completely different from that of ''Super Mario Bros. 2'', which is an arrangement of the ''Super Mario Bros.'' [[Underwater Theme]]. This title screen music would later serve as the basis for the ending music of ''Super Mario Bros. 2'' when Mario is seen sleeping.
*The title screen music is the credits theme from ''Super Mario Bros. 2'', but without the sampling from the ''Super Mario Bros.'' overworld theme.
*Rather than the storyline taking place in a dream world, it takes place within a storybook. The plot of the game is about two kids named Poki and Piki who fought over reading a book and ended up getting themselves pulled in by [[Wart]] after accidentally tearing out the last page. A monkey known as Rūsa witnessed this and informed the Arabian family.
*In ''Yume Kōjo: Doki Doki Panic'', the intro screen of the levels were actually pages from the right side from the story book, it did have the level text refereed to as "Chapters", it have page number marks that were commonly used in the story books, and it lacked the location icons. In ''Super Mario Bros. 2'', the intro screen were heavily edited to make it look like a card since ''Yume Kōjo: Doki Doki Panic''{{'}}s story settings were from a story book instead of a dream, the text of "Chapters" were changed to "Worlds" since Worlds are commonly used in the [[Mario (franchise)|''Mario'' franchise]], the page number marks were completely removed in the level's intro screen, and it added the location icons.<ref>https://youtu.be/fXyHr3ZuVc8?t=46</ref>
*A save feature is included.
*The player cannot run by holding the {{Button|nes|B}} button, as that was a feature that was exclusive to the ''Mario'' franchise.
*It takes four hits for Wart to be defeated in ''Doki Doki Panic'', two less than in ''Super Mario Bros. 2''; This is also present in the prototype version of ''Super Mario Bros. 2''.
*Sound effects are changed, as the Disk System adds audio hardware not present in the [[Nintendo Entertainment System|NES]].
*Sound effects are changed, as the Disk System adds audio hardware not present in the [[Nintendo Entertainment System|NES]].
*After leaving a [[Key]]'s homeroom, a [[Phanto]] inexplicably begins assaulting the player out of nowhere. In ''Super Mario Bros. 2'', the Phanto now appears, albeit stationary and (seemingly) harmless, in the Key's homeroom. However, once they Key is retrieved, the Phanto comes to life and begins attacking.
*The [[Subspace|Sub-space]] music for ''Super Mario Bros. 2'' is the overworld theme for ''[[Super Mario Bros.]]'', while the music for ''Doki Doki Panic'' is an Arabian theme.
*An albino version of [[Mouser]] appeared as the boss of 5-3. In ''Super Mario Bros. 2'', he was replaced with [[Clawgrip]]. His replacement was likely because albino Mouser attacked much more erratically than his grey-skinned counterparts, thus making him seem too powerful. Because of this, Clawgrip is the only boss exclusive to ''Super Mario Bros. 2''.
*''Super Mario Bros. 2'' adds entirely new sections of music to the existing player select and overworld themes from ''Doki Doki Panic''.
*The highest cloud platform in a section of 7-1 was removed, and the gray [[Snifit]] was moved onto a pillar where the cloud was once attached to.
*Upon grabbing the [[Super Star|Star]], an Arabian-sounding tune plays in ''Doki Doki Panic'', while the standard ''Super Mario Bros.'' Star fanfare plays in ''Super Mario Bros. 2''.
*Imajin, Lina, Papa, and Mama do not [[Small Mario|shrink]] when they have one hit point left.
*The characters and artwork are based on an Arabian style theme.
*The Subspace music for ''Super Mario Bros. 2'' is the overworld theme for ''[[Super Mario Bros.]]'', while the music for ''Doki Doki Panic'' is an Arabian theme.
*The musical score for the player select and overworld themes are slightly shorter. The extended rhythms are exclusive to ''Super Mario Bros. 2''.
*Enemies scream when defeated.
*Upon grabbing the Starman, an Arabian-sounding tune plays in ''Doki Doki Panic'', while the standard ''Super Mario Bros.'' Starman fanfare plays in ''Super Mario Bros. 2''.
*The player must beat the game with all four characters to view the ending in ''Doki Doki Panic'', unlike ''Super Mario Bros. 2'', where the player only needs to beat the game once to view the ending. However, due to ''Doki Doki Panic'' being on the Famicom Disk System, each characters' progress through the game was independently saved and could be returned to at a later date.
*The shortcut in 6-3 is slightly different: in ''Doki Doki Panic'', one can simply jump down from the cloud platform with the door, however in ''Super Mario Bros. 2'' two more cloud platforms stand between the door and ground.


==Gallery==
==Gallery==
===Artwork===
{{main-gallery}}
<gallery>
<gallery>
Doki-doki-panic-promo-art.jpg|Imajin
DokiDokiPanicArt1.png|Lina
Yumemory.jpg|Main cast
Yumemory.jpg|Main cast
DokiDokiFamily.jpg|The four playable family members.
DokiDokiFamily.jpg|The four playable family members
DDP-Twins&Rusa.png|The twins and Rūsa
DDP Imajin Sprite.png|Imajin
DDP-Twins&Wart.png|Wart kidnapping the twins.
DDP Mama Sprite.png|Mama
Wart dokidokipanic.png|Wart kidnapping the twins.
Dokimachine.png|[[Dream Machine]]
DDP-SlotMachine.png|Imajin playing the [[Bonus Chance|slot machine minigame]].
Mario imajin doki doki panic.jpg|Artwork of [[Mario]] and Imajin shaking hands.
Promotional Poster - Doki Doki Panic.png|Promotional poster
Doki_Doki_Panic_Art_02.jpg|Artwork of (going counterclockwise) [[Princess Peach]], Mario, Imajin, and Lina with a magic lamp. This artwork can be seen on a telephone card.
DokiDokiPanicad1sm.jpg|Another promotional poster.
DokiDokiPanicArt2.png|Artwork from game help guide.
</gallery>
 
===Sprites===
<gallery>
Imajin Sprite - Doki Doki Panic.png|Imajin
Mama Sprite - Doki Doki Panic.png|Mama
Doki Doki Panic Lina.png|Lina
Doki Doki Panic Lina.png|Lina
Papa Sprite - Doki Doki Panic.png|Papa
DDP Papa Sprite.png|Papa
File:Pikipoki.png|Poki and Piki
DokiDokiPanicTitulo.png|The game's title screen
</gallery>
 
===Screenshots===
<gallery>
DokiDokiPanicTitulo.png|The game's title screen.
Doki vs smb2.png|Comparing ''Yume Kōjō: Doki Doki Panic'' with ''[[Super Mario Bros. 2]]''.
Dokidoki-panic.png|Imajin in [[World 1-1 (Super Mario Bros. 2)|World 1-1]]
WhiteMouser.PNG|Papa facing [[Mouser]]
Ddp wart.png|Papa Facing [[Wart]]
Wartmama.png|Mama facing Wart
Lina and birdo.png|Lina facing [[Birdo]]
</gallery>
===Box art===
<gallery>
DDPBackCover.jpg|Back Cover
</gallery>
</gallery>


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==Yume Kōjō '87==
==Yume Kōjō '87==
''Doki Doki Panic'' was based on '''Yume Kōjō '87''', an event sponsored by Fuji TV held from July 18th to August 30th, 1987. On the last day of this event, there was a grand finale to celebrate all the good times they have brought on to the people of Japan. <ref>Gaijillionaire (July 17, 2016), [https://www.youtube.com/watch?v=KL9o9zzCUsQ Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ]</ref> It was meant to represent a new generation of media that would arrive in the years to come, with various technical displays, as well as advertise Fuji TV's fall lineup of shows. Elements from the event carried over to the game include the characters of Papa, Mama, Imajin, Lina, Poki and Piki, the blimp on the title screen and the use of masks as a visual motif.
''Doki Doki Panic'' was based on '''Yume Kōjō '87''', an event sponsored by Fuji TV and held from July 18th to August 30th, 1987. On the last day of this event, there was a grand finale.<ref>Gaijillionaire (July 17, 2016), [https://www.youtube.com/watch?v=KL9o9zzCUsQ&t=1031s Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ]. ''YouTube''. Retrieved April 4, 2017.</ref> This finale was meant to introduce a new generation of media that would arrive in the years to come, with various technical displays, as well as to advertise Fuji TV's fall lineup of shows. Elements from the event carried over to the game include the characters of Papa, Mama, Imajin, Lina, Poki and Piki, the blimp on the title screen, and the use of masks as a visual motif.


==Staff==
==Staff==
{{main|List of Yume Kōjō: Doki Doki Panic staff}}
{{main|List of Yume Kōjō: Doki Doki Panic staff}}


==References in later medias==
==References in later media==
*''[[Super Mario Bros. 2]]'': ''Yume Kōjō: Doki Doki Panic'' is the source of ''Super Mario Bros. 2'', and few differences exist between the games. In addition, <i>Doki Doki Panic</i>'s [[:File:Famicom disk system-doki doki panic.jpg|cover art]] was traced and edited into [[:File:Suppahmario2.png|a piece of official art]] for ''Super Mario Bros. 2''. The [https://www.youtube.com/watch?v=IPXtir65p40&t=0m58s credits theme] from ''Super Mario Bros. 2'', which replaced [https://youtu.be/MFcfD06lDjo?list=PLDBC09E0C2AA1AAF5 a completely different song] from ''Doki Doki Panic'', is remixed from an arpeggiated chord progression and melody taken from [https://www.youtube.com/watch?v=P5RAs1PJa2o <i>Doki Doki Panic</i>'s title screen / intro theme], a song which likewise does not exist in ''Super Mario Bros. 2''.
*[[Super Mario (Kodansha manga)|''Super Mario'' (Kodansha manga)]]: During the ''Super Mario USA'' adaptation, [[Princess Peach]], trapped in [[Subspace|Sub-space]], finds a Magic Lamp from ''Doki Doki Panic''. [[Birdo]] states it is useless and instead pulls out its ''Super Mario Bros. 2'' equivalent, the [[Magical Potion]].
*[[Super Mario (Kodansha manga)|''Super Mario'' (Kodansha manga)]]: During the ''Super Mario USA'' adaptation, [[Princess Peach]], trapped in Subspace, finds a Magic Lamp from ''Doki Doki Panic''. [[Birdo]] states it is useless and instead pulls out its ''Super Mario Bros. 2'' equivalent, the [[Magic Potion]].
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': On [[Toad Harbor]], there is a sign saying "Shy Guy Metals: Since 1987", referencing this game's release date and the introduction of the [[Shy Guy]]s.
*''[[Wario Land II]]'': A Big Face (revised as a [[Red Shell|Turtle Shell]] in ''Super Mario Bros. 2'') can be found as a treasure in Chapter 3, Story 4: [[Escape from Maze Woods]].
*''[[Super Mario 3D World]]'': The player being required to beat all levels with all characters (Mario, Luigi, Toad, Princess Peach, and [[Rosalina]]), barring the [[Captain Toad]] levels, in order to unlock all related stamps and all five profile stars is similar to how the player was required to beat all levels with all characters (Imajin, Mama, Papa, and Lina).
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': On [[Toad Harbor]], there is a sign saying "Shy Guy Metals: Since 1987", while this game was the debut of Shy Guys, and it was released in 1987.
*''[[Super Smash Bros. for Wii U]]'': The [[List of trophies in Super Smash Bros. for Wii U|trophies]] for Birdo and Shy Guy mention that they actually debuted in ''Doki Doki Panic'' (the ''Yume Kojō'' part of the title is not mentioned in English versions).
*''[[Super Mario 3D World]]'': The player being required to beat all levels with all characters (Mario, Luigi, Toad, Princess Peach, and Rosalina), barring the Captain Toad levels, to unlock all related stamps as well as all five profile stars was most likely a reference to how the player was required to beat all levels with all characters (Imajin, Mama, Papa, and Lina).
*''[[Paper Mario: Color Splash]]'': During her concert in [[Plum Park]], Birdo sings the line "two hearts in doki doki panic," referencing this game's title.
*''[[Super Smash Bros. for Wii U]]'': The [[List of trophies in Super Smash Bros. for Wii U|trophies]] for Birdo and Shy Guy mention that they actually debuted in ''Doki Doki Panic'' (removing the ''Yume Kojō'' part of the title, presumably due to licensing concerns).
*''[[Paper Mario: The Origami King]]'': One of the terms [[Bob-omb (Paper Mario: The Origami King)|Bob-omb]] uses to refer to his amnesia is "Thinky Thinky Panic", referencing this game's title, which was where Bob-ombs were first introduced.
* ''[[Paper Mario: Color Splash]]'': At the concert in [[Plum Park]], [[Birdo]] sings about "doki doki panic" and eggs spit on people's faces, referencing her first appearance in this game.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=<span class=explain title="ゆめ">夢</span><span class=explain title="こうじょう">工場</span> ドキドキパニック
|Jap={{hover|夢|ゆめ}}{{hover|工場|こうじょう}}ドキドキパニック
|JapR={{nowrap|Yume Kōjō: Doki Doki Panikku}}
|JapR={{nowrap|Yume Kōjō: Doki Doki Panikku}}
|JapM=''Yume Kōjō'' means "Dream Factory", while ''doki doki'' is Japanese onomatopoeia for a rapidly beating heart and ''panikku'' is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".}}
|JapM=''Yume Kōjō'' means "Dream Factory", while ''doki doki'' is Japanese onomatopoeia for a rapidly beating heart and ''panikku'' is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".}}


==Trivia==
==Trivia==
*The coin counter in [[Bonus Chance]] segments is displayed in [[wikipedia:Hexadecimal|hexadecimal]]. When the player gets more than nine [[coin]]s in a level, letters from A to F are used instead.
*The coin counter in [[Bonus Chance]] segments is displayed in {{wp|hexadecimal}}. When the player gets more than nine [[coin]]s in a level, letters from A to F are used instead.
*Despite appearing in the manual, no Gray Shy Guys appear in the game.
*Despite appearing in the manual, no gray Shyguys appear in the game.
*Coincidentally, some promotional material feature Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in the Western ''Super Mario Bros. 2'' (called ''Super Mario USA'' in Japan).
*Coincidentally, some promotional materials feature Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in ''Super Mario Bros. 2''.
*A possible reason why the game has seen no re-releases outside of ''[[Super Mario Bros. 2]]'' is because the rights of ''Yume Kōjō'', along with its characters, like Imajin, are owned by [[wikipedia:Fuji TV|Fuji Television]].


==External links==
==External links==
*[http://www.themushroomkingdom.net/smb2_ddp.shtml From ''Doki Doki Panic'' to ''Super Mario Bros 2''] at The Mushroom Kingdom
*[https://www.themushroomkingdom.net/smb2_ddp.shtml From ''Doki Doki Panic'' to ''Super Mario Bros 2''] at The Mushroom Kingdom
*[http://ja.wikipedia.org/wiki/%E5%A4%A2%E5%B7%A5%E5%A0%B4%E3%83%89%E3%82%AD%E3%83%89%E3%82%AD%E3%83%91%E3%83%8B%E3%83%83%E3%82%AF Wikipedia]
*[https://ja.wikipedia.org/wiki/%E5%A4%A2%E5%B7%A5%E5%A0%B4%E3%83%89%E3%82%AD%E3%83%89%E3%82%AD%E3%83%91%E3%83%8B%E3%83%83%E3%82%AF Wikipedia]


==References==
==References==
<references/>
<references/>
{{NES}}
{{NES}}
[[Category:Games]]
[[Category:Games]]
[[Category:Platforming Games]]
[[Category:Platforming games]]
[[Category:Japan Only Games]]
[[Category:Japan-only games]]
[[Category:Nintendo Entertainment System Games]]
[[Category:Nintendo Entertainment System games]]
[[Category:1987 games]]
[[Category:1987 games]]
[[Category:Games not originally in the Mario series]]
[[Category:Games not originally in the Super Mario franchise]]
[[Category:Yume Kōjō: Doki Doki Panic|*]]
[[Category:Yume Kōjō: Doki Doki Panic|*]]
[[it:Yume Kōjō: Doki Doki Panic]]

Latest revision as of 17:55, April 4, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Yume Kōjō: Doki Doki Panic
Box art of Yume Kōjō: Doki Doki Panic
Developer Nintendo
Publisher Fuji Television Network, Nintendo
Platform(s) Family Computer Disk System
Release date Japan July 10, 1987
Genre Platform
Mode(s) Single player
Media
FDS:
Floppy disk
Input
NES:

Yume Kōjō: Doki Doki Panic, translated as Dream Factory: Heart-Pounding Panic and usually referred to as simply Doki Doki Panic, is a Japan-exclusive video game developed by Nintendo in cooperation with Fuji Television (who also published All Night Nippon: Super Mario Bros.) for the Family Computer Disk System to promote its event called Yume Kōjō '87 (translates to Dream Factory '87).

It was later released outside of Japan in an altered format under the name Super Mario Bros. 2, since the original Japanese Super Mario Bros. sequel, Super Mario Bros.: The Lost Levels, was deemed too similar to the original and too difficult for overseas players. Eventually, the altered Super Mario version of Doki Doki Panic was released in Japan as well, under the title Super Mario USA, with its box artMedia:SMUSA FC Box.png being a recreation of the Doki Doki Panic's, with the Yume Kōjō characters replaced with Mario, Luigi, Princess Toadstool, and Toad.

Story[edit]

The game takes place inside a storybook. The book's story tells of the dream world of Muu, where the quality of dreams determines the quality of the weather the next day. Because of this, the Muu citizens invented a dream machine, so they could always have good dreams. One day, a mischievous being named Mamu (whose name was changed to Wart for Super Mario Bros. 2) invaded the land and used the dream machine to make nightmarish monsters. However, the Muu people learned of his weakness to vegetables and used them to defeat him.

The old storybook had found its way into the hands of a pet monkey, Rūsa, who gives the book to the young twins Poki and Piki. However, the twins quarrel and end up ripping out the last page of the book, causing its ending to be erased. Mamu, freed, reaches through the pages and kidnaps the twins, pulling them into the book. Rūsa gets the twins' parents, Mama and Papa, their brother, Imajin, and Imajin's girlfriend,[1] Lina, and they enter the book to rescue them.

Impact on the Super Mario franchise[edit]

The Doki Doki Panic engine started as a Super Mario-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics.[2] Shigeru Miyamoto suggested the inclusion of side-scrolling mechanics to make it more of a Super Mario concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with Yume Kōjō characters. Shigeru Miyamoto, as a result, was more involved with the development of Doki Doki Panic than he was in what eventually became the original Super Mario Bros. 2. Many of the game's enemies would become generic Super Mario enemies, though many were not intended to be that at the time of their creation. This includes Shyguys, Birdos, Pokeys, Bob-Ombs, and numerous others. Of particular note is how Mario, Luigi, Toad, and Princess Toadstool's skills and attacks have been shaped by the skills of the characters they replaced.

Some Super Mario elements had already been in place prior to the overhaul for America - both POWs (from Mario Bros.) and Stars (from Super Mario Bros.) are frequent and powerful items that serve the same purposes as in their games of origin.

Differences between Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2[edit]

Several changes were made in order to make the game appropriate for the Super Mario franchise. Graphical changes were made for certain enemies and characters. Additionally, the cream white Mouser boss was replaced with Clawgrip. This change was in tune with the decision to release the edited Doki Doki Panic in place of the Japanese Super Mario Bros. 2, which Nintendo of Japan feared was too hard for European and American gamers.[3]

Characters[edit]

Comparison of characters in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2.
  • Imajin is the balanced character. While Mario replaces him, Imajin's balance in all areas has since become a staple of Mario's in certain games.
  • Mama has the ability to jump higher and lightly hover at the top of her jumps. Luigi takes her place as he had already had higher jumps than Mario in Super Mario Bros.: The Lost Levels. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps have stayed in the Super Mario franchise.
  • Lina can briefly hover, but she is low in speed and strength. Princess Toadstool replaces her. As a result of the license with Fuji Television expiring, Peach inherited Lina's floating capability, and it would be later seen in the Super Smash Bros. series starting with Super Smash Bros. Melee (her first appearance in that series), Super Mario 3D World, and Super Mario Run (along with the addition of slowly descending in mid-air as she does so). It is also used by Toadette's Peachette form in New Super Mario Bros. U Deluxe.
  • Papa is the strongest character in the game and can run the fastest, though he is not very good at jumping. While Toad takes his place, in future video games (other than indirect references in Wario's Woods and Mario Superstar Baseball), Toad rarely has Papa's stats. However, Toad regains these properties in Super Mario 3D World and Super Mario Run, where he is the fastest character and a poor jumper.
  • Poki and Piki are non-playable characters who get captured by Mamu at the beginning of the game and are rescued after his defeat. They are replaced by the Subcons in Super Mario Bros. 2, which are also present in Doki Doki Panic's endings.

Gameplay[edit]

  • The player must beat the game with all four characters to view the ending in Doki Doki Panic, unlike Super Mario Bros. 2, where the player only needs to beat the game once to view the ending. However, due to Doki Doki Panic being on the Disk System, each characters' progress through the game was independently saved and could be returned to at a later date.
  • A save feature is included.
  • The player cannot run by holding the B Button button.
  • Imajin, Lina, Papa, and Mama do not shrink when they have one hit point left.
  • In Doki Doki Panic, knocked-out enemies cannot knock out other enemies as they proceed to fall off the screen, whereas in Super Mario Bros. 2, enemies can be comboed with careful throws.[4]
  • It takes four hits for Mamu to be defeated in Doki Doki Panic, as compared to six in Super Mario Bros. 2; this is also present in the prototype version of Super Mario Bros. 2.
  • An albino version of Mouser appeared as the boss of 5-3. In Super Mario Bros. 2, he was replaced with Clawgrip, who is the only boss exclusive to Super Mario Bros. 2.
  • The type of Ninji that hops in place has three jump heights in Doki Doki Panic; Super Mario Bros. 2 only includes the low and high jump.
  • The highest cloud platform in a section of 7-1 was removed, and the gray Snifit was moved onto a pillar where the cloud was once attached to.
  • The shortcut in 6-3 is slightly different: in Doki Doki Panic, one can simply jump down from the cloud platform with the door; in Super Mario Bros. 2, two more cloud platforms stand between the door and the ground.

Visuals[edit]

  • The title screen is entirely different.
  • Rather than the storyline taking place in a dream world, it takes place within a storybook. The plot of the game is about two kids named Poki and Piki who fought over reading a book and ended up getting themselves pulled in by Mamu after accidentally tearing out the last page. A monkey known as Rūsa witnessed this and informed the Arabian family.
  • In Doki Doki Panic, the intro screens of the levels were actually pages from the storybook; levels were referred to as "Chapters", page number marks that were commonly used in story books appeared, and the intro screens lacked the location icons. In Super Mario Bros. 2, the intro screens were heavily edited to make them look like cards since Doki Doki Panic's story settings were from a storybook instead of a dream; the text "Chapters" was changed to "Worlds", the page number marks were completely removed, and location icons were added.[5]
  • The characters and artwork are based on an Arabian-style theme.
  • After leaving a key's home room, a Phanto inexplicably begins assaulting the player out of nowhere. In Super Mario Bros. 2, the Phanto now appears, albeit stationary and seemingly harmless, in the key's home room; however, once the key is retrieved, the Phanto comes to life and begins attacking.
  • Shells replace the Big Face item, which were heads resembling blackface. They were edited due to the controversy over blackface mocking people of African ancestry.[6]
  • Magical Potions were originally Magic Lamps. Magic Lamps were also present in the prototype version of Super Mario Bros. 2, as the Magical Potions were not implemented yet.
  • Mushrooms were originally hearts.
  • 1-Up Mushrooms were originally the heads of the character being controlled.
  • Grass tufts were black instead of red.
  • Mask Gates were originally generic masks instead of hawk masks.
  • The explosion icon says "BOM" in Doki Doki Panic, and "BOMB" in Super Mario Bros. 2.
  • Phantos originally had a less menacing appearance.
  • Mushroom Blocks were originally various masks.
  • Some vegetables looked slightly different.
  • Cherries, POWs, vines, grass tufts, Crystal Balls, bomb fuses, water, cloud platforms, and spikes are still, unlike in Super Mario Bros. 2, where they are animated.
  • Albatosses have only two frames of animation, while Super Mario Bros. 2 gives them eight (with only seven showing up outside of remakes due to a glitch).[7]
  • Waterfalls and the fast quicksand animate faster than in Super Mario Bros. 2.

Sound[edit]

  • The title screen music is completely different from that of Super Mario Bros. 2, which is an arrangement of the Super Mario Bros. Underwater Theme. This title screen music would later serve as the basis for the ending music of Super Mario Bros. 2 when Mario is seen sleeping.
  • Sound effects are changed, as the Disk System adds audio hardware not present in the NES.
  • The Sub-space music for Super Mario Bros. 2 is the overworld theme for Super Mario Bros., while the music for Doki Doki Panic is an Arabian theme.
  • Super Mario Bros. 2 adds entirely new sections of music to the existing player select and overworld themes from Doki Doki Panic.
  • Upon grabbing the Star, an Arabian-sounding tune plays in Doki Doki Panic, while the standard Super Mario Bros. Star fanfare plays in Super Mario Bros. 2.

Gallery[edit]

For this subject's image gallery, see Gallery:Yume Kōjō: Doki Doki Panic.

Media[edit]

For a complete list of media for this subject, see List of Yume Kōjō: Doki Doki Panic media.
Audio.svg Overture
File infoMedia:DDP-Overture.oga
Help:MediaHaving trouble playing?

Yume Kōjō '87[edit]

Doki Doki Panic was based on Yume Kōjō '87, an event sponsored by Fuji TV and held from July 18th to August 30th, 1987. On the last day of this event, there was a grand finale.[8] This finale was meant to introduce a new generation of media that would arrive in the years to come, with various technical displays, as well as to advertise Fuji TV's fall lineup of shows. Elements from the event carried over to the game include the characters of Papa, Mama, Imajin, Lina, Poki and Piki, the blimp on the title screen, and the use of masks as a visual motif.

Staff[edit]

Main article: List of Yume Kōjō: Doki Doki Panic staff

References in later media[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 工場ドキドキパニック
Yume Kōjō: Doki Doki Panikku
Yume Kōjō means "Dream Factory", while doki doki is Japanese onomatopoeia for a rapidly beating heart and panikku is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".

Trivia[edit]

  • The coin counter in Bonus Chance segments is displayed in hexadecimal. When the player gets more than nine coins in a level, letters from A to F are used instead.
  • Despite appearing in the manual, no gray Shyguys appear in the game.
  • Coincidentally, some promotional materials feature Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in Super Mario Bros. 2.
  • A possible reason why the game has seen no re-releases outside of Super Mario Bros. 2 is because the rights of Yume Kōjō, along with its characters, like Imajin, are owned by Fuji Television.

External links[edit]

References[edit]

  1. ^ Gaijillionaire (July 17, 2016), Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ. YouTube. Retrieved October 1, 2016.
  2. ^ Kohler, Chris (April 1, 2011). The Secret History of Super Mario Bros. 2. Wired. Retrieved July 25, 2015.
  3. ^ NintenDaanNC (December 7, 2010). [NC US] Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2. YouTube. Retrieved April 4, 2011.
  4. ^ Shesez (February 11, 2022). ALL Differences Between Mario 2 and Doki Doki Panic. YouTube. Retrieved March 12, 2022.
  5. ^ VCDECIDE (October 18, 2015). Regional Differences [04] Super Mario Bros. 2 vs Yume Kōjō: Doki Doki Panic (Nes vs Famicom). YouTube. Retrieved February 26, 2018.
  6. ^ TCRF. The Cutting Room Floor. The Cutting Room Floor. Retrieved August 6, 2023.
  7. ^ TCRF. The Cutting Room Floor. The Cutting Room Floor. Retrieved July 20, 2018.
  8. ^ Gaijillionaire (July 17, 2016), Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ. YouTube. Retrieved April 4, 2017.