List of Versus Mode sets in Mario + Rabbids Kingdom Battle

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 16:54, September 26, 2020 by BMfan08 (talk | contribs)
Jump to navigationJump to search

In the Versus Mode of Mario + Rabbids Kingdom Battle, each character has three possible sets of weapons and abilities. Each character's All-Purpose set is unlocked by default, and the others are obtained by playing matches with each character.

Notes

  • Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range.
  • Sentries also have a movement radius of 6 cells and a pipe exit radius of 3 cells.
  • All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells), with the exception of the Bworb (which has medium range).
  • All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon).
  • The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell.

Sets

Mario

Template:MRKBversus

Template:MRKBversus

Template:MRKBversus

Template:MRKBversus

Rabbid Peach

Template:MRKBversus

Template:MRKBversus

Template:MRKBversus

Rabbid Luigi

Template:MRKBversus

Template:MRKBversus

Template:MRKBversus

  • Note: Due to an error, Rabbid Luigi's Vamp Dash does not spread the secondary effect as described.

Luigi

Template:MRKBversus

Template:MRKBversus

Template:MRKBversus

Rabbid Mario

Template:MRKBversus

Template:MRKBversus

Template:MRKBversus

  • Note: The Boom Dash AOE is not shown on the status screen.

Peach

Template:MRKBversus

Template:MRKBversus

Template:MRKBversus

Rabbid Yoshi

Template:MRKBversus

Template:MRKBversus

Template:MRKBversus

Yoshi

Template:MRKBversus

Template:MRKBversus