Course No.26: Difference between revisions

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'''Course No.26''' is the first course of [[SS Tea Cup]] in ''[[Wario Land: Super Mario Land 3]]''. The level is set in a forest-like setting as opposed to the ship itself.
'''Course No.26''' is the first course of [[SS Tea Cup]] in ''[[Wario Land: Super Mario Land 3]]''. The level is set in a forest-like setting as opposed to the ship itself.
==Layout==
==Layout==
The first area is a glade with several [[Pirate Goom]]s and two [[Chicken Duck]]s. Near the beginning and end of the area are small beds of [[Muncher]]-like [[Piranha Plant]]s which [[Wario]] must jump over. In the next room after entering the door, two [[Dropper]]s, a [[D.D.]] and three blocks containing two [[coin]]s and a [[Heart (Wario Land series)|heart]] are found inside. The next door is located a short distance on the other side, which leads to a cave area. A single [[]] and a block containing a [[Jet Pot]] can be found near the entrance, which is followed by multiple small pools inhabited by [[Ukiwani]] that jump up at Wario, and a larger body of water containing a current that drags Wario down in the middle. After crossing the water, Wario will find two more Bē and the [[Goal door (Wario Land series)|goal door]] on the other side.
The first area is a glade with several [[Pirate Goom]]s and two [[Chicken Duck]]s. Near the beginning and end of the area are small beds of [[Muncher]]-like [[Piranha Plant]]s which [[Wario]] must jump over. In the next room after entering the door, two [[Dropper]]s, a [[D.D.]] and three blocks containing two [[coin]]s and a [[Heart (Wario Land series)|heart]] are found inside. The next door is located a short distance on the other side, which leads to a cave area. A single [[Bee Fly]] and a block containing a [[Jet Pot]] can be found near the entrance, which is followed by multiple small pools inhabited by [[Ukiwani]] that jump up at Wario, and a larger body of water containing a current that drags Wario down in the middle. After crossing the water, Wario will find two more Bē and the [[Goal door (Wario Land series)|goal door]] on the other side.


==[[Treasure (Wario franchise)|Treasure]]==
==[[Treasure (Wario franchise)|Treasure]]==
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*[[Chicken Duck]]s
*[[Chicken Duck]]s
*[[Ukiwani]]
*[[Ukiwani]]
*[[]]
*[[Bee Fly]]
*[[D.D.]]
*[[D.D.]]
*[[Dropper]]
*[[Dropper]]

Latest revision as of 22:28, August 16, 2022

Level
Course No.26
A Bee Fly flees from the Jet Wario form of Wario in Course No.26.
World SS Tea Cup
Game Wario Land: Super Mario Land 3
Time limit 400 seconds
<< Directory of levels >>

Course No.26 is the first course of SS Tea Cup in Wario Land: Super Mario Land 3. The level is set in a forest-like setting as opposed to the ship itself.

Layout[edit]

The first area is a glade with several Pirate Gooms and two Chicken Ducks. Near the beginning and end of the area are small beds of Muncher-like Piranha Plants which Wario must jump over. In the next room after entering the door, two Droppers, a D.D. and three blocks containing two coins and a heart are found inside. The next door is located a short distance on the other side, which leads to a cave area. A single Bee Fly and a block containing a Jet Pot can be found near the entrance, which is followed by multiple small pools inhabited by Ukiwani that jump up at Wario, and a larger body of water containing a current that drags Wario down in the middle. After crossing the water, Wario will find two more Bē and the goal door on the other side.

Treasure[edit]

In the room with the D.D., there is a single empty block on the right side. Jumping slightly to the left from the top of it reveals another block, which Wario can use to reach a ledge off-screen with a ladder leading up to another forest-like area. A block containing a Dragon Pot can be found here, as well as a Big that falls from the tree in the middle and rolls towards Wario into the nearby Piranha Plant bed.

In the next room, many half-broken blocks are scattered around, with the treasure room door located in the middle. Breaking the top-right set of blocks reveals a door leading to an indoor area. Heading right, Wario will pass under a shaft and find a door on the other side, which takes him to a small room containing a ! Block. Activating it causes the previous room to be flooded, enabling Wario to swim up the shaft and reach a door leading to a room with blocks containing two hearts and the key. After picking up the key, Wario can hit the nearby ! Block to turn off the water in the previous room and drop down to the entrance faster. The treasure is a dagger worth 7,000 coins.

Enemies and obstacles[edit]