Collector (Rabbid): Difference between revisions

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(→‎Stats: By giving the Collector enemy more information.)
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==Stats==
==Stats==
{{:Mario + Rabbids Kingdom Battle bestiary|transcludesection=Tropical Collector|align=horizontal}}
{{:Mario + Rabbids Kingdom Battle bestiary|transcludesection=Tropical Collector|align=horizontal}} Health Points 130
Area of Movement 25 Cells
Escape Range 25 Cells
Pipe Exit Range 10 Cells


{{M+RKB}}
{{M+RKB}}
[[Category:Rabbids]]
[[Category:Rabbids]]
[[Category:Mario + Rabbids Kingdom Battle Enemies]]
[[Category:Mario + Rabbids Kingdom Battle Enemies]]

Revision as of 22:43, September 22, 2018

It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Enemy portrait featuring them

Template:Species-infobox

Splash screen featuring Collector.
“Compulsive Curators!”
Introductory Tagline

Collectors are Rabbid enemies in the Donkey Kong Adventure mode of Mario + Rabbids Kingdom Battle. They are among the first enemies encountered in the side story, and as such have basic stats. All Collectors have Time Washing Machine parts on-hand at the start of battles they appear in, and defeating them causes them to drop the part they are holding, giving Donkey Kong and co. the chance to retrieve it before it is stolen by another enemy. On their own, Collectors are incapable of using weapons and techniques, but make up for this by having the largest movement range out of any other enemy in the game.

Stats

Mario + Rabbids Kingdom Battle enemy
Tropical Collector
Tropical Collector portrait.jpg Health Points 130 Team Jump None Dash None
Area of Movement 25 Cells Primary Weapon Secondary Weapon
None None
Pipe Exit Range 10 Cells Primary Technique Secondary Technique
None None
Chase Range None Tertiary Technique Compulsive Curators!
None

Health Points 130

Area of Movement 25 Cells Escape Range 25 Cells Pipe Exit Range 10 Cells