User:Nintendo101/flowerpot: Difference between revisions

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==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
===New enemies===
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!width=6%|Spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:SMG Goomba Model.png|100x100px]]<br>[[Goomba]]
|align=center|[[File:SMG Bolt Beam model nut.png|100x100px]]<br>[[Ball Beamer]]
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top, leaving them vulnerable to being kicked or stomped on. Pumpkinhead Goombas become regular Goombas if spun.
| Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a [[Screwtop|gold screw]] on its top. [[Spin]]ning the screw disengages the Ball Beamer and opens up the metal planet it is fastened to.
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Hurry-Scurry Galaxy]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Gold Leaf Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Deep Dark Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Key}}×1
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG Bat Artwork.png|100x100px]]<br>[[Bat (Super Mario Galaxy)|Bat]]
|Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp.
|align=center|[[Beach Bowl Galaxy]], [[Ghostly Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Ice Bat.png|100x100px]]<br>[[Ice bat]]
|White bats. Making direct contact freezes Mario. They can only be damaged by fire.
|align=center|[[Freezeflame Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Bomb Boo Model.png|100x100px]]<br>[[Bomb Boo]]
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|align=center|[[Ghostly Galaxy]]
|align=center|None
|-
|-
|align=center|[[File:SMG Goomba Artwork.png|100x100px]]<br>[[Big Goomba|Grand Goomba]]
|align=center|[[File:SMG Asset Model Tweester.png|100x100px]]<br>[[Bone Twister]]
|A giant Goomba. It can only be defeated with a spin and a kick.
|Whirlwinds that move along set paths. They trap Mario when they make contact, but this does not harm him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he spins while trapped inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact.
|align=center|[[Gateway Galaxy]]
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Key}}×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Goombeetle Artwork.png|100x100px]]<br>[[Goombeetle]]
|align=center|[[File:SMG Asset Model Kobone.png|100x100px]]<br>[[Bonefin]]
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|Undead sharks. They appear during the boss fight with [[Kingfin]], who summons them from a hydrothermal vent as he accumulates damage. They lock-on and launch towards Mario when he comes in close proximity to them. Bonefins can be defeated by leading them to the water's surface or by striking them with a shell. All Bonefins disappear when Kingfin is defeated.
|align=center|[[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser's Dark Matter Plant]], [[Dreadnought Galaxy]]
|align=center|[[Bonefin Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Micro Goomba.png|100x100px]]<br>[[Mini Goomba|Micro Goomba]]
|align=center|[[File:SMG Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or [[coin]]s can be found inside it. Snapping shut with Mario inside damages him.
|align=center|[[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|[[Beach Bowl Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:PumpkinheadGoomba.png|100x100px]]<br>[[Jack O'Goomba|Pumpkinhead Goomba]]
|align=center|[[File:SMG Asset Model Cluckboom.png|100x100px]]<br>[[Cluckboom]]
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|[[Plurp]]-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a [[Star Bit]], leaving them open to attack.
|align=center|[[Ghostly Galaxy]]
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]]
|align=center|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>[[Crabber]] (Blue)
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]{{footnote|main|B}} or [[rubbery bulb]].
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Toy Time Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-StarS}}×1
|align=center|{{chart icon|SMG-1Up}}×1
|-
|-
|align=center|[[File:SMG Big Thorny Flower.png|100x100px]]<br>[[Giant prickly plant]]
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>Crabber (Red)
|Like normal-sized prickly plants, giant prickly plants damage Mario on contact and can only be destroyed via indirect means. Airborne ones appear in Gusty Garden Galaxy.
|Red Crabbers actively pursue Mario but move slowly.
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-StarS}}×1
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:Electrogoomba.png|100x100px]]<br>[[Octoomba|Electrogoomba]]
|align=center|[[File:Electrogoomba.png|100x100px]]<br>[[Octoomba|Electrogoomba]]
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|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:Octoguysmg.png|100x100px]]<br>[[Octoguy]]
|align=center|[[File:SMG Eye Beamer Model.png|100x100px]]<br>[[Eye Beamer]]
|Red Electrogoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|Mechanical eyes that are suspended in the air. They shoot electric beams that damage Mario on contact. Some Eye Beamers move while others are stationary. The back of Eye Beamers is undamaging and flat: they can be stood on and used as platforms.
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gold Leaf Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Dusty Dune Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Flipbug.png|100x100px]]<br>[[Flipbug]]
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|align=center|[[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Octorok.png|100x100px]]<br>[[Rocto]]
|align=center|[[File:GoldChompSMG.png|100x100px]]<br>[[Gold Chomp|Golden Chomp]]
|Stationary [[zeldawiki:Octorok|Octoroks]] that sit in [[barrel]]s. They shoot [[coconut]]s{{footnote|main|B}} and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|A rolling [[Chain Chomp|Chomp]] made of gold. It can only be destroyed by Mario if he collides with it in his [[Rainbow Mario|Rainbow form]].
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]]
|align=center|[[Gusty Garden Galaxy]]
|align=center|None
|align=center|{{chart icon|SMG-Star}}×1
|-
|align=center|[[File:SMG Goombeetle Artwork.png|100x100px]]<br>[[Goombeetle]]
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|align=center|[[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser's Dark Matter Plant]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Slurple Artwork.png|100x100px]]<br>[[Slurple]]
|align=center|[[File:Gringill SMG.png|100x100px]]<br>[[Gringill]]
|Slurples latch onto Mario and gradually deplete his life meter. Spinning defeats them.
|Big {{wp|Congridae|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water.
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×1
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>[[Piranha Plant]]
|align=center|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]]
|Carnivorous plants that try to bite Mario when approached and laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|Large Gringills restricted to underwater caves. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Vine}}×1
|align=center|{{chart icon|SMG-1Up}}×1
|-
|-
|align=center|[[File:Spiny Piranha Plant Galaxy.png|100x100px]]<br>[[Spiny Piranha Plant]]
|align=center|[[File:RedUrchins.png|100x100px]]<br>[[Ground Urchin]]
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|Red [[Urchin]]s found in hot areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and [[lava]]. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins.
|align=center|[[Good Egg Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]]
|align=center|[[Freezeflame Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-Vine}}×1
|align=center|{{chart icon|SMG-Bit}}×5
|-
|-
|align=center|[[File:SMG Asset Model Petapeta.png|100x100px]]<br>[[Tracks (enemy)|Tracks]]
|align=center|[[File:BrrrBit.png|100x100px]]<br>[[Li'l Brr|Ice Bubble]]
|Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of [[freezing water]] to regenerate their cloud.
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Gateway Galaxy]]
|align=center|[[Freezeflame Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×20
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Boulder.png|100x100px]]<br>[[Boulder|Ruby Rock]]
|align=center|[[File:BurnBit.png|100x100px]]<br>[[Li'l Cinder]]
|Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. There are caves that indefinitely release Ruby Rocks in several galaxies.
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]], [[Melty Molten Galaxy]]
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Big Pokey Artwork.png|100x100px]]<br>[[Big Pokey|Pokeynut]]
|align=center|[[File:SMG Jellyfish Model.png|100x100px]]<br>[[Jam-o'-War]]
|Giant Pokeys. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts{{footnote|main|B}}, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them.
|Large Jammyfish that idly float in place and electrocute Mario if touched. Jam-o'-Wars are defeated when they are hit by a shell twice. The first strike turns them green.
|align=center|[[Good Egg Galaxy]], [[Dusty Dune Galaxy]]
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-StarL}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Pokey Head.png|100x100px]]<br>[[Pokey Head]]
|align=center|[[File:Jammyfish Bigmouth SMG.png|100x100px]]<br>[[Jammyfish]]
|Green [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|[[Jellyfish]] that swim in schools along a set path. They damage Mario on contact but do not actively pursue him.
|align=center|[[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Pokey.png|100x100px]]<br>[[Pokeyplant]]
|align=center|[[File:Mandibug.png|100x100px]]<br>[[Mandibug]]
|A red [[Pokey]]. It shimmies away from Mario while attempting to slam its head onto him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a [[Pokey Head|head]], it attempts to flee.
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but eventually shake him off.
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Honeyclimb Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]]
|Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario.
|Fiery space rocks. [[Bowser]] shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship in Bowser's Galaxy Reactor. They otherwise appear raining from the sky in lava-themed galaxies.  
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|align=center|[[Bowser's Star Reactor]], [[Honeyclimb Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Banzai Bill]]
|align=center|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>[[Mikey Mine]]
|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|align=center|[[Bowser's Galaxy Reactor]]
|align=center|[[Deep Dark Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|align=center|[[File:SMG2 Floating Mine Render.png|100x100px]]<br>[[Mikey Mine|Space Mine]]
|Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them.
|Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|align=center|[[Buoy Base Galaxy]], [[Drip Drop Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]], [[Sand Spiral Galaxy]], [[Bubble Blast Galaxy]]
|align=center|None
|align=center|None
|-
|align=center|[[File:SMG Asset Model Chomp.png|100x100px]]<br>[[Chain Chomp|Chomp]]
|Metal enemies that roll in a set trajectory. The only way to defeat them is by running into them as [[Rainbow Mario]]. They bark when in close proximity. A cannon in Good Egg Galaxy expels Chomps.
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Ghostly Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|align=center|[[File:GoldChompSMG.png|100x100px]]<br>[[Gold Chomp|Golden Chomp]]
|A rolling [[Chain Chomp|Chomp]] made of gold. It can only be destroyed by Mario if he collides with it in his [[Rainbow Mario|Rainbow form]].
|align=center|[[Gusty Garden Galaxy]]
|align=center|{{chart icon|SMG-Star}}×1
|-
|-
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>[[Small Chomp|Mini Chomp]]
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>[[Small Chomp|Mini Chomp]]
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|align=center|{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=center|[[File:SMG Asset Model Monty.png|100x100px]]<br>[[Monty]]
|Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]]. Shooting them with a Star Bit defeats them. They otherwise burnout on their own.
|Bandana-wearing moles that sit in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or by dazing them with a Star Bit, leaving them vulnerable to attack.
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Gusty Garden Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:Flipbug.png|100x100px]]<br>[[Flipbug]]
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|align=center|[[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:Mandibug.png|100x100px]]<br>[[Mandibug]]
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>[[Undergrunt]]
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but eventually shake him off.
|Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|align=center|[[Honeyhive Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Honeyclimb Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Wiggler Artwork.png|100x100px]]<br>[[Wiggler]]
|align=center|[[File:Octoguysmg.png|100x100px]]<br>[[Octoguy]]
|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them.
|Red Electrogoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|align=center|[[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gold Leaf Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Pokey.png|100x100px]]<br>[[Pokeyplant]]
|A red [[Pokey]]. It shimmies away from Mario while attempting to slam its head onto him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a [[Pokey Head|head]], it attempts to flee.
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:Watershooter.png|100x100px]]<br>[[Water Shooter]]
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]]
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]<ref name=fruit group=note>Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> or [[rubbery bulb]].
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Deep Dark Galaxy]], [[Sand Spiral Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Toy Time Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-StarS}}×1
|-
|align=center|[[File:SMG Big Thorny Flower.png|100x100px]][[File:SMG Floaty Thorny Flower.png|100x100px]]<br>[[Giant prickly plant]]
|Like normal-sized prickly plants, giant prickly plants damage Mario on contact and can only be destroyed via indirect means. Airborne ones appear in Gusty Garden Galaxy.
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-StarS}}×1
|-
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]]
|Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Firearc.png|100x100px]]<br>[[Fire Shooter]]
|align=center|[[File:PumpkinheadGoomba.png|100x100px]]<br>[[Jack O'Goomba|Pumpkinhead Goomba]]
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|align=center|[[Bowser's Star Reactor]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Bubble Blast Galaxy]]
|align=center|[[Ghostly Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:SMG Asset Model Octorok.png|100x100px]]<br>[[Rocto]]
|Stationary {{iw|zeldawiki|Octorok}}s that sit in [[barrel]]s. They shoot [[coconut]]s<ref name=fruit group=note/> and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]]
|align=center|None
|-
|align=center|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]]
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG Sentry Garage model.png|100x100px]]<br>[[Sentry Garage]]
|A large Spring Vault that releases four Topminis from its sides. After jumping on its head, it can be used as a spring to reach higher areas.
|align=center|[[Buoy Base Galaxy]]
|align=center|None
|-
|align=center|[[File:SMG Slurple Artwork.png|100x100px]]<br>[[Slurple]]
|Slurples latch onto Mario and gradually deplete his life meter. Spinning defeats them.
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×1
|-
|-
|align=center|[[File:SpikyTopman.png|100x100px]]<br>[[Spiky Topman]]
|align=center|[[File:SpikyTopman.png|100x100px]]<br>[[Spiky Topman]]
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|align=center|{{chart icon|SMG-Bit}}×1
|align=center|{{chart icon|SMG-Bit}}×1
|-
|-
|align=center|[[File:SMG Sentry Garage model.png|100x100px]]<br>[[Sentry Garage]]
|align=center|[[File:Spiny Piranha Plant Galaxy.png|100x100px]]<br>[[Spiny Piranha Plant]]
|A large Spring Vault that releases four Topminis from its sides. After jumping on its head, it can be used as a spring to reach higher areas.
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|align=center|[[Buoy Base Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]]
|align=center|None
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-Vine}}×1
|-
|align=center|[[File:SpoingSMG.png|100x100px]]<br>[[Spoing]]
|Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario.
|align=center|[[Space Junk Galaxy]], [[Ghostly Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Sprangler.png|100x100px]]<br>[[Sprangler]]
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|align=center|[[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:Sentry Beam.png|100x100px]]<br>[[Spring Vault]]
|align=center|[[File:Sentry Beam.png|100x100px]]<br>[[Spring Vault]]
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|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Bolt Beam model nut.png|100x100px]]<br>[[Ball Beamer]]
|align=center|[[File:SMG Asset Model Petapeta.png|100x100px]]<br>[[Tracks (enemy)|Tracks]]
| Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a [[Screwtop|gold screw]] on its top. [[Spin]]ning the screw disengages the Ball Beamer and opens up the metal planet it is fastened to.
|Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Gateway Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×20
|-
|align=center|[[File:Watershooter.png|100x100px]]<br>[[Water Shooter]]
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Deep Dark Galaxy]], [[Sand Spiral Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]]
|align=center|[[File:Firearc.png|100x100px]]<br>[[Fire Shooter]]
|Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Bowser's Star Reactor]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Bubble Blast Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|}
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=13%|Locations
!width=6%|Spoils
|-
|-
|align=center|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]]
|align=center|[[File:AmpSMG.png|100x100px]]<br>[[Amp]]
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
|Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a circular pattern around [[pole]]s.
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]], [[Bubble Blast Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Eye Beamer Model.png|100x100px]]<br>[[Eye Beamer]]
|align=center|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>[[Big Amp|Zap Ball]]
|Mechanical eyes that are suspended in the air. They shoot electric beams that damage Mario on contact. Some Eye Beamers move while others are stationary. The back of Eye Beamers is undamaging and flat: they can be stood on and used as platforms.
|Large, faceless Amps. They are typically in pairs.
|align=center|[[Dusty Dune Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Gusty Garden Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|align=center|[[File:BlooperSMG.png|100x100px]]<br>[[Blooper]]
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a [[Green Shell]].
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a [[shell]] defeats it. They release a cloud of ink when defeated.  
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Dreadnought Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-ShellG}}×1
|-
|align=center|[[File:SMG Asset Model Koopa Troopa (Red).png|100x100px]]<br>Koopa Troopa (Red)
|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a [[Red Shell]].
|align=center|[[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-ShellR}}×1
|-
|align=center|[[File:SMG Dry Bones Artwork.png|100x100px]]<br>[[Dry Bones]]
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into [[quicksand]].
|align=center|[[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Bowser's Galaxy Reactor]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy.png|100x100px]]<br>[[Magikoopa]]
|Robed [[Koopa (species)|Koopa]]s that can teleport. They toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed but does make it stall. A Magikoopa featured in one of the opening cutscenes is localized in English as "[[Kamek]]".
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Matter Splatter Galaxy]], [[Sand Spiral Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:Mecha-KoopaSMG.png|100x100px]]<br>[[Mechakoopa|Mecha-Bowser]]
|Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:SpoingSMG.png|100x100px]]<br>[[Spoing]]
|Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario.
|align=center|[[Space Junk Galaxy]], [[Ghostly Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Sprangler.png|100x100px]]<br>[[Sprangler]]
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|align=center|[[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG2 Floating Mine Render.png|100x100px]]<br>[[Mikey Mine|Space Mine]]
|Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|align=center|[[Battlerock Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]], [[Sand Spiral Galaxy]], [[Bubble Blast Galaxy]]
|align=center|None
|-
|align=center|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>[[Mikey Mine]]
|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|align=center|[[Deep Dark Galaxy]]
|align=center|None
|-
|-
|align=center|[[File:SMG Bob-Omb Artwork.png|100x100px]]<br>[[Bob-omb]]
|align=center|[[File:SMG Bob-Omb Artwork.png|100x100px]]<br>[[Bob-omb]]
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|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|None
|align=center|None
|-
|align=center|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>[[Cannonball]]
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit.
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:SMG Asset Model Monty.png|100x100px]]<br>[[Monty]]
|Bandana-wearing moles that sit in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or by dazing them with a Star Bit, leaving them vulnerable to attack.
|align=center|[[Battlerock Galaxy]], [[Gusty Garden Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>[[Undergrunt]]
|Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|align=center|[[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively. Slightly smaller Thwomps appear in the 2D sections of several galaxies.
|align=center|[[Bowser's Star Reactor]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Dusty Dune Galaxy]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Bomp.png|100x100px]]<br>[[Bomp]]
|align=center|[[File:SMG Asset Model Bomp.png|100x100px]]<br>[[Bomp]]
Line 278: Line 286:
|align=center|[[Buoy Base Galaxy]], [[Freezeflame Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Freezeflame Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Tox Box SMG.png|100x100px]]<br>[[Tox Box]]
|Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|align=center|[[Beach Bowl Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]]
|Fiery space rocks. [[Bowser]] shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship in Bowser's Galaxy Reactor. They otherwise appear raining from the sky in lava-themed galaxies.
|align=center|[[Bowser's Star Reactor]], [[Honeyclimb Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|None
|-
|align=center|[[File:SMG Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or [[coin]]s can be found inside it. Snapping shut with Mario inside damages him.
|align=center|[[Beach Bowl Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Gringill SMG.png|100x100px]]<br>[[Gringill]]
|Big {{wp|Congridae|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water.
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|align=center|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]]
|Large [[Gringill]]s restricted to underwater caves. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-1Up}}×1
|-
|align=center|[[File:Galaxy Urchin.jpg|100x100px]]<br>[[Urchin]]
|Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|align=center|[[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Freezeflame Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×5
|-
|align=center|[[File:RedUrchins.png|100x100px]]<br>[[Ground Urchin]]
|Red [[Urchin]]s found in hot areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and [[lava]]. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins.
|align=center|[[Freezeflame Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×5
|-
|align=center|[[File:SMG Bat Artwork.png|100x100px]]<br>[[Bat (Super Mario Galaxy)|Bat]]
|Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp.
|align=center|[[Beach Bowl Galaxy]], [[Ghostly Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Ice Bat.png|100x100px]]<br>[[Ice bat]]
|White bats. Making direct contact freezes Mario. They can only be damaged by fire.
|align=center|[[Freezeflame Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:CataquackSMG.png|100x100px]]<br>[[Cataquack]]
|Duck-like creatures that toss Mario high into the air, although this does not harm him. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning them or performing a [[Ground Pound]] temporarily dazes them. They cannot swim and drown if led into water.
|align=center|[[Beach Bowl Galaxy]], [[Gold Leaf Galaxy]]
|align=center|None
|-
|-
|align=center|[[File:BooSMG.png|100x100px]]<br>[[Boo]]
|align=center|[[File:BooSMG.png|100x100px]]<br>[[Boo]]
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|align=center|[[Ghostly Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]], [[Sand Spiral Galaxy]]
|align=center|[[Ghostly Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]], [[Sand Spiral Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Key}}×1
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Key}}×1
|-
|align=center|[[File:SMG Bomb Boo Model.png|100x100px]]<br>[[Bomb Boo]]
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|align=center|[[Ghostly Galaxy]]
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Big Boo.png|100x100px]]<br>[[Big Boo|Atomic Boo]]
|align=center|[[File:SMG Asset Model Big Boo.png|100x100px]]<br>[[Big Boo|Atomic Boo]]
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|align=center|{{chart icon|SMG-Star}}×1
|align=center|{{chart icon|SMG-Star}}×1
|-
|-
|align=center|[[File:AmpSMG.png|100x100px]]<br>[[Amp]]
|align=center|[[File:SMG Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a circular pattern around [[pole]]s.
|Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario.
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]], [[Bubble Blast Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>[[Big Amp|Zap Ball]]
|align=center|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Banzai Bill]]
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|align=center|[[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Gusty Garden Galaxy]], [[Toy Time Galaxy]]
|align=center|[[Bowser's Galaxy Reactor]]
|align=center|{{chart icon|cross}}
|align=center|None
|-
|-
|align=center|[[File:BlooperSMG.png|100x100px]]<br>[[Blooper]]
|align=center|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>[[Cannonball]]
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a [[shell]] defeats it. They release a cloud of ink when defeated.  
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit.
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:BrrrBit.png|100x100px]]<br>[[Li'l Brr|Ice Bubble]]
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of [[freezing water]] to regenerate their cloud.
|align=center|[[Freezeflame Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:BurnBit.png|100x100px]]<br>[[Li'l Cinder]]
|align=center|[[File:CataquackSMG.png|100x100px]]<br>[[Cataquack]]
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|Duck-like creatures that toss Mario high into the air, although this does not harm him. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning them or performing a [[Ground Pound]] temporarily dazes them. They cannot swim and drown if led into water.
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|None
|-
|align=center|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>[[Crabber]] (Blue)
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-1Up}}×1
|-
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>Crabber (Red)
|Red Crabbers actively pursue Mario but move slowly.
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Cluckboom.png|100x100px]]<br>[[Cluckboom]]
|[[Plurp]]-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a [[Star Bit]], leaving them open to attack.
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Tweester.png|100x100px]]<br>[[Bone Twister]]
|Whirlwinds that move along set paths. They trap Mario when they make contact, but this does not harm him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he spins while trapped inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact.
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG Asset Model Kobone.png|100x100px]]<br>[[Bonefin]]
|Undead sharks. They appear during the boss fight with [[Kingfin]], who summons them from a hydrothermal vent as he accumulates damage. They lock-on and launch towards Mario when he comes in close proximity to them. Bonefins can be defeated by leading them to the water's surface or by striking them with a shell. All Bonefins disappear when Kingfin is defeated.
|align=center|[[Bonefin Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|align=center|[[File:SMG Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
Line 399: Line 322:
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]][[File:SMG Spiny Cheep Cheep Deflated Model.png|72x72px]]<br>[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|Pufferfish enemies that protract their spines and charge towards Mario on sight. They are only found within sunken [[treasure chest]]s.
|Pufferfish enemies that protract their spines and charge towards Mario on sight. They are only found within sunken [[treasure chest]]s.
|align=center|[[Drip Drop Galaxy]]
|align=center|[[Drip Drop Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:Jammyfish Bigmouth SMG.png|100x100px]]<br>[[Jammyfish]]
|align=center|[[File:SMG Asset Model Chomp.png|100x100px]]<br>[[Chain Chomp|Chomp]]
|[[Jellyfish]] that swim in schools along a set path. They damage Mario on contact but do not actively pursue him.
|Metal enemies that roll in a set trajectory. The only way to defeat them is by running into them as [[Rainbow Mario]]. They bark when in close proximity. A cannon in Good Egg Galaxy expels Chomps.
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Ghostly Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Jellyfish Model.png|100x100px]]<br>[[Jam-o'-War]]
|align=center|[[File:SMG Dry Bones Artwork.png|100x100px]]<br>[[Dry Bones]]
|Large Jammyfish that idly float in place and electrocute Mario if touched. Jam-o'-Wars are defeated when they are hit by a shell twice. The first strike turns them green.
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into [[quicksand]].
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Bowser's Galaxy Reactor]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Bit}}×3
|}
 
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=19%|Locations
|-
|-
|align=center|[[File:SMG Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=center|[[File:SMG Goomba Model.png|100x100px]]<br>[[Goomba]]
|Cannons that shoot [[Bullet Bill]]s. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of [[airship]]s. Many Bill Blasters are built into the body of [[Megaleg]]. The cannons do not shoot more than one Bullet Bill at a time.
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top, leaving them vulnerable to being kicked or stomped on. Pumpkinhead Goombas become regular Goombas if spun.
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Hurry-Scurry Galaxy]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Gold Leaf Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Deep Dark Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Key}}×1
|-
|-
|align=center|[[File:SMG Banzai Blaster.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=center|[[File:SMG Goomba Artwork.png|100x100px]]<br>[[Big Goomba|Grand Goomba]]
|Giant cannons that shoot [[Banzai Bill]]s.
|A giant Goomba. It can only be defeated with a spin and a kick.
|align=center|[[Bowser's Galaxy Reactor]]
|align=center|[[Gateway Galaxy]]
|align=center|{{chart icon|SMG-Key}}×1
|-
|-
|align=center|[[File:SMG Torpedo Hasshadai.png|100x100px]]<br>[[Torpedo tube]]
|align=center|[[File:SMG Micro Goomba.png|100x100px]]<br>[[Mini Goomba|Micro Goomba]]
|Underwater cannons that shoot [[Torpedo Ted]]s.
|Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|align=center|[[Buoy Base Galaxy]]
|align=center|[[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Screenshot Chomp Cannon.png|100x100px]]<br>[[Chomp box]]
|align=center|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|Giant turrets that release [[Chain Chomp|Chomps]]. Little doghouse-like Chomp boxes release [[Small Chomp|Mini Chomp]]s.
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a [[Green Shell]].
|align=center|[[Good Egg Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Dreadnought Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-ShellG}}×1
|-
|-
|align=center|[[File:SMG Burner.png|100x100px]]<br>[[Burner]]
|align=center|[[File:SMG Asset Model Koopa Troopa (Red).png|100x100px]]<br>Koopa Troopa (Red)
|Cannons that create small explosions. It takes a few seconds for them to charge up.
|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a [[Red Shell]].
|align=center|[[Good Egg Galaxy]]
|align=center|[[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-ShellR}}×1
|-
|-
|align=center|[[File:SMG Cannon Firing Cannonball.png|100x100px]]<br>[[Cannon]]
|align=center|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|Enemy cannons that shoot [[cannonball]]s. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed.
|Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]].  Shooting them with a Star Bit defeats them. They otherwise burnout on their own.
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Sprite Black Hole.png|100x100px]]<br>[[Black hole]]
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy.png|100x100px]]<br>[[Magikoopa]]
|Bottomless voids with their own [[gravity]]. [[Mario]] is pulled into black holes if he gets too close and lose a life. They exist in the center of several spherical planets and function similarly to [[bottomless pit]]s.
|Robed [[Koopa (species)|Koopa]]s that can teleport. They toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed but does make it stall. A Magikoopa featured in one of the opening cutscenes is localized in English as "[[Kamek]]".
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Flipswitch Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Hurry-Scurry Galaxy]], [[Bowser's Star Reactor]], [[Sling Pod Galaxy]], [[Beach Bowl Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Honeyclimb Galaxy]], [[Bowser's Dark Matter Plant]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Deep Dark Galaxy]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Matter Splatter Galaxy]], [[Sand Spiral Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Screenshot Mud.png|100x100px]]<br>[[Mud]]
|align=center|[[File:Mecha-KoopaSMG.png|100x100px]]<br>[[Mechakoopa|Mecha-Bowser]]
|Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|align=center|[[Good Egg Galaxy]]
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Screenshot Honey.png|100x100px]]<br>[[Honey]]
|align=center|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>[[Piranha Plant]]
|A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does.
|Carnivorous plants that try to bite Mario when approached and laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|align=center|[[Honeyhive Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Vine}}×1
|-
|-
|align=center|[[File:SMG Screenshot Lava.png|100x100px]]<br>[[Lava]]
|align=center|[[File:SMG Asset Model Pokey Head.png|100x100px]]<br>[[Pokey Head]]
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. Some small planets are completely covered in lava. On others, the lava rises and falls like the [[lava tide|tide]].
|Green [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|align=center|[[Good Egg Galaxy]], [[Bowser's Star Reactor]], [[Freezeflame Galaxy]], [[Bowser's Dark Matter Plant]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Lava Geyser.png|100x100px]]<br>[[Lava Geyser]]
|align=center|[[File:SMG Big Pokey Artwork.png|100x100px]]<br>[[Big Pokey|Pokeynut]]
|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
|Giant Pokeys. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts<ref name=fruit group=note/>, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them.
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Good Egg Galaxy]], [[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-StarL}}×1
|-
|-
|align=center|[[File:SMG Screenshot Fireball.png|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|align=center|[[File:SMG Asset Model Boulder.png|100x100px]]<br>[[Boulder|Ruby Rock]]
|Trailing fireballs shot out of lava. They move very slowly and burn Mario on contact. They typically move in an arch.
|Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. There are caves that indefinitely release Ruby Rocks in several galaxies.
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]], [[Melty Molten Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Steam Jet.png|100x100px]]<br>[[Fire geyser]]
|align=center|[[File:SMG Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|Hot steam forced from the ground. Making contact burns Mario.
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively. Slightly smaller Thwomps appear in the 2D sections of several galaxies.
|align=center|[[Space Junk Galaxy]], [[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Bowser's Star Reactor]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Dusty Dune Galaxy]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Fire Bar screenshot.png|100x100px]]<br>[[Fire Bar]]
|align=center|[[File:SMG Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|Rotating bars of fireballs that burn Mario on contact.
|Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them.
|align=center|[[Battlerock Galaxy]], [[Bowser's Star Reactor]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Sling Pod Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Drip Drop Galaxy]]
|align=center|None
|-
|-
|align=center|[[File:SMG Screenshot Freezing Water.png|100x100px]]<br>[[Freezing water]]
|align=center|[[File:Tox Box SMG.png|100x100px]]<br>[[Tox Box]]
|Water so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. When Mario enters freezing water, the screen is briefly disrupted by a static-like visual effect, readily differentiating it from normal bodies of water. During "[[Hot and Cold Collide]]", this water [[water tide|rises and falls]] on one of the planets.
|Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|align=center|[[Freezeflame Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Screenshot Whirlpool.png|100x100px]]<br>[[Whirlpool]]
|align=center|[[File:Galaxy Urchin.jpg|100x100px]]<br>[[Urchin]]
|A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage.
|Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|align=center|[[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Freezeflame Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×5
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Snow.png|100x100px]]<br>Snow
|align=center|[[File:SMG Wiggler Artwork.png|100x100px]]<br>[[Wiggler]]
|Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the [[Star Pointer]] is waved over it or with [[fireball]]s.
|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them.
|align=center|[[Snow Cap Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|-
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|[[File:SMG Screenshot Ice Sphere.png|100x100px]]<br>[[Bowser's Galaxy Reactor#Ice sphere|Ice sphere]]
|An {{wp|ice planet}}. The surface is so cold that direct contact makes Mario leap as if he was burned and reduces his life meter.
|align=center|[[Bowser's Galaxy Reactor]]
|-
|align=center|[[File:SMG Screenshot Poison.png|100x100px]]<br>[[Poison (obstacle)|Poison swamp]]
|Poisonous sludge. If Mario falls into the poison, he sinks and loses a life.
|align=center|[[Bubble Breeze Galaxy]], [[Toy Time Galaxy]]
|-
|align=center|[[File:SMG Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]]
|Shifting sands. It functions identically to poison in that it rapidly causes Mario to sink and lose a life.
|align=center|[[Dusty Dune Galaxy]], [[Sand Spiral Galaxy]], [[Bowser's Galaxy Reactor]]
|-
|align=center|[[File:SMG Screenshot Moving Sand.png|100x100px]]<br>[[Moving sand]]
|Rapidly flowing sand. Mario can stand on it but is brought down his intended trajectory and potentially into hazards. During "[[Treasure of the Pyramid]]", the [[sand tide|sand rises]] inside of a pyramid.
|align=center|[[Dusty Dune Galaxy]]
|-
|align=center|[[File:SMG Screenshot Dark Matter.png|100x100px]]<br>[[Dark matter]]
|Dark matter causes Mario to disintegrate and lose a life if he makes contact with it.
|align=center|[[Bowser's Dark Matter Plant]]
|-
|align=center|[[File:SMG Screenshot Electric Rail (Green).png|100x100px]]<br>[[Electric rail]]
|Electric barriers. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] can be defeated by spinning them into an electric rail. [[Topmaniac]] can only be damaged by knocking it into rails.
|align=center|[[Good Egg Galaxy]], [[Flipswitch Galaxy]], [[Battlerock Galaxy]], [[Toy Time Galaxy]], [[Dreadnought Galaxy]], [[Sweet Sweet Galaxy]], [[Bubble Blast Galaxy]]
|-
|align=center|[[File:SMG Asset Model Electric Ball.png|100x100px]]<br>Electric Ball<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/ElectricBall.arc</tt>)</ref>
|Metal orbs that spin around the sides of disc-shaped planetoids. They are similar to [[Amp]]s and electrocute Mario on contact.
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|-
|align=center|[[File:SMG Asset Model Spike Trap.png|100x100px]]<br>[[Spike Trap|Spikes]]
|Spikes damage Mario on contact, and generally appear attached to terrain and shifting objects. Moving [[lift]]s with spikes embedded into their sides appear in a few galaxies, and {{wp|Iceberg|bergy bits}} in "[[Wall Jumping up Waterfalls]]" are covered in ones made of ice.
|align=center|[[Good Egg Galaxy]], [[Flipswitch Galaxy]], [[Beach Bowl Galaxy]], [[Gold Leaf Galaxy]], [[Toy Time Galaxy]]
|-
|align=center|[[File:SMG Screenshot Crushing Pillar.png|100x100px]]<br>Crushing pillar<ref>Black, page 111</ref>
|Walls that shift up and down. Mario loses a life if crushed.
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|-
|align=center|[[File:SMG Screenshot Bars.png|100x100px]][[File:SMG Screenshot Wall.png|100x100px]]<br> [[bars (Boo Mario)|Bars / Crystal]]
|Thin barriers that can only be phased through by [[Boo Mario]] while he is invisible.
|align=center|[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]]
|-
|align=center|[[File:SMG Screenshot Spotlight.png|100x100px]]<br>Spotlight
|Beams of light. They can be used to defeat enemy [[Boo]]s, but they will also force [[Boo Mario]] back into his [[Mario|normal form]].
|align=center|[[Ghostly Galaxy]], [[Deep Dark Galaxy]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bone.png|100x100px]]<br>Bone<ref>Black, page 145</ref>
|Floating barriers in courses where Mario races the [[Spooky Speedster]]. They can obstruct Mario's path. Most bones have simple designs and are purely obstructive, but some are ribs that shift up and down. Some are encased in [[meat]] that bounce Mario on contact. Few are cackling skulls.
|align=center|[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]]
|-
|align=center|[[File:SMG Screenshot Bramble.png|100x100px]]<br>[[Bramble]]
|Thick, thorn-covered vines that damage Mario on contact.
|align=center|[[Gusty Garden Galaxy]]
|-
|align=center|[[File:SMG Asset Model Banekiti.png|100x100px]]<br>[[Spring (Super Mario Galaxy)|Spring]]
|These floating springs bounce Boo Mario back on contact but do not cause damage.
|align=center|[[Boo's Boneyard Galaxy]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bumper.png|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]]
|Floating objects that bounce Mario on contact.
|align=center|[[Bubble Blast Galaxy]]
|}
 
===Bosses===
Bosses are listed in the order that they are first encountered.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=19%|Missions
|-
|align=center|[[File:DinoPiranha.png|100x100px]]<br>[[Dino Piranha]]
|A [[Piranha Plant]] boss with a clubbed tail. It charges after [[Mario]] when he is in its line of sight. [[Spin]]ning into its club knocks it at its head, damaging it. It charges faster after the first strike.
|align=center|[[Dino Piranha (mission)|Dino Piranha]], [[Dino Piranha Speed Run]]
|-
|align=center|[[File:KingKalienteProfile.png|100x100px]]<br>[[King Kaliente]]
|A giant [[Rocto]] that sits in [[lava]]. He shoots [[coconut]]s{{footnote|main|B}} and flaming rocks at Mario. Spinning into a coconut sends it back and damages him. He starts to parry these attacks as the fight progresses.
|align=center|[[King Kaliente's Battle Fleet]]
|-
|align=center|[[File:SMG Asset Model Mandibug (Parent and Child).png|100x100px]]<br>[[Mandibug Stack]]
|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound]]. Defeating the child angers the parent and makes it harder to strike.
|align=center|[[Trouble on the Tower]]
|-
|align=center|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>[[Bugaboom]]
|A giant, winged Mandibug that tries to bite Mario with its jaws and can be damaged with a Ground Pound. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies.
|align=center|[[Big Bad Bugaboom]]
|-
|align=center|[[File:SMG Megaleg and Moon Model.png|100x100px]]<br>[[Megaleg]]
|A giant robot. Its legs are covered with gravitational panels that enable Mario to walk up its body. [[Bill Blaster]]s are built into its body. A [[Grand Star]] is caged on its head that can be freed with a lured Bullet Bill.
|align=center|[[Megaleg's Moon]]
|-
|align=center|[[File:Kamella SMG.png|100x100px]]<br>[[Kamella]]
|A [[Magikoopa]] boss. She launches magical fireballs and [[Green Shell]]s from her wand. Striking her with shells is the only way to damage her. She starts to erratically teleport as the fight progresses.
|align=center|[[Kamella's Airship Attack]], [[The Underground Ghost Ship]], [[Ghost Ship Daredevil Run]]
|-
|align=center|[[File:TarantoxSMG.png|100x100px]]<br>[[Tarantox]]
|A giant spider cocooned in silk. The green orbs covering its body are its weak points, which Mario can damage by launching himself at them with [[Sling Pod]]s. It spits acid after being hit once.
|align=center|[[Tarantox's Tangled Web]]
|-
|align=center|[[File:Topmaniac.png|100x100px]]<br>[[Topmaniac]]
|A large [[Topman]] with serrated edges. Jumping on its head makes the blades retract, allowing Mario to safely spin it into an [[electric rail]].
|align=center|[[Topmaniac and the Topman Tribe]], [[Topmaniac's Daredevil Run]], [[Revenge of the Topman Tribe]], [[Topman Tribe Speed Run]]
|-
|align=center|[[File:Bowser - Super Mario Galaxy.png|100x100px]]<br>[[Bowser]]
|The fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[Ruby Rock]]. He refers to Mario as his "[[Bowser#Foes|archenemy]]".<ref>{{cite|quote=Not bad! I guess I chose the right guy to be my archenemy.|author=[[Bowser]] during "[[Darkness on the Horizon]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=18 May 2023}}</ref>
|align=center|[[The Fiery Stronghold]], [[Darkness on the Horizon]], [[The Fate of the Universe]]
|-
|align=center|[[File:Bouldergeist SMG.png|100x100px]]<br>[[Bouldergeist]]
|A ghost covered in rocks. It launches rocks and erects stone spikes from the ground to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. It is the one who kidnaps [[Luigi]].<ref name=geist/>
|align=center|[[Beware of Bouldergeist]], [[Bouldergeist's Daredevil Run]]
|-
|align=center|[[File:SMG BowserJr.png|100x100px]]<br>[[Bowser Jr.]]
|Bowser's son. He rides a miniature [[airship]] that fires Bullet Bills and [[cannonball]]s at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game.
|align=center|[[Sinking the Airships]]
|-
|align=center|[[File:Major Burrows Artwork.png|100x100px]]<br>[[Major Burrows]]
|A giant [[Undergrunt]] chasing a [[Star Bunny]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack.
|align=center|[[The Dirty Tricks of Major Burrows]], [[Major Burrows's Daredevil Run]]
|-
|align=center|[[File:Baron Brrr.png|100x100px]]<br>[[Baron Brrr]]
|A big [[Li'l Brr|Ice Bubble]]. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun, which extinguishes his icy aura.
|align=center|[[The Frozen Peak of Baron Brrr]]
|-
|align=center|[[File:Undergrunt Gunner.png|100x100px]]<br>[[Undergrunt Gunner|Water Bazooka]]
|Blue rotating [[cannon]]s operated by [[Undergrunt Gunner]]s. They fire drops of water that trap Mario on contact. The glass-encased cockpit is the weak point.
|align=center|[[When It Rains, It Pours]], [[Bubble Blastoff]]
|-
|align=center|[[File:SMG Asset Model Mecha-Bowser.png|100x100px]]<br>[[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]]
|An enormous robot modeled after Bowser. [[Gearmo]]s are trapped inside of its mouth. To free them and destroy the robot, the stack of [[stone wheel]]s on top of its head must be Ground Pounded.
|align=center|[[Heavy Metal Mecha-Bowser]]
|-
|align=center|[[File:Undergrunt Gunner Close-Up.jpg|100x100px]]<br>[[Undergrunt Gunner|Electric Bazooka]]
|A yellow cannon operated by an Undergrunt Gunner. This one shoots balls of electricity that home-in on Mario.
|align=center|[[Bouncing Down Cake Lane]]
|-
|align=center|[[File:SMG Kingfin Artwork.png|100x100px]]<br>[[Kingfin]]
|A massive shark that is guarded by a school of [[Bonefin]]s. It is vulnerable to shells. As it swims, it destroys underwater pillars. It does not actively pursue Mario, but it summons more Bonefins as the battle progresses.
|align=center|[[Kingfin's Fearsome Waters]]
|-
|align=center|[[File:SMG Burnt Kaliente.jpg|100x100px]]<br>King Kaliente (Black)
|A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes [[meteor]]s to rain from the sky during the battle.
|align=center|[[King Kaliente's Spicy Return]]
|-
|align=center|[[File:Firey Dino Piranha.png|100x100px]]<br>Dino Piranha (Black)
|A fast Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, the Dino Piranha becomes faster, leaving walls of flames in its wake as it spews giant fiery balls. Defeating this boss without being damaged requires well-timed precision.
|align=center|[[Fiery Dino Piranha]]
|}
|}
==References==
<references/>

Revision as of 21:37, May 20, 2024

Enemies and obstacles

New enemies

Name Description Locations Spoils
Model of a boltless Ball Beamer from Super Mario Galaxy.
Ball Beamer
Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a gold screw on its top. Spinning the screw disengages the Ball Beamer and opens up the metal planet it is fastened to. Buoy Base Galaxy, Deep Dark Galaxy Indestructible
SMG Bat Artwork.png
Bat
Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp. Beach Bowl Galaxy, Ghostly Galaxy, Toy Time Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
An ice bat
Ice bat
White bats. Making direct contact freezes Mario. They can only be damaged by fire. Freezeflame Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Bomb Boo
Bomb Boo
Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by Bouldergeist and can be used to destroy the boss's stone armor. Ghostly Galaxy None
Rendered model of a Bone Twister from Super Mario Galaxy.
Bone Twister
Whirlwinds that move along set paths. They trap Mario when they make contact, but this does not harm him. Mario is propelled high into the air like a bamboo-copter if he spins while trapped inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact. Dusty Dune Galaxy Indestructible
Rendered model of a Bonefin from Super Mario Galaxy.
Bonefin
Undead sharks. They appear during the boss fight with Kingfin, who summons them from a hydrothermal vent as he accumulates damage. They lock-on and launch towards Mario when he comes in close proximity to them. Bonefins can be defeated by leading them to the water's surface or by striking them with a shell. All Bonefins disappear when Kingfin is defeated. Bonefin Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Rendered model of a Clampy from Super Mario Galaxy.
Clampy
A giant clam that opens and closes its mouth. Star Chips or coins can be found inside it. Snapping shut with Mario inside damages him. Beach Bowl Galaxy Indestructible
Rendered model of a Cluckboom from Super Mario Galaxy.
Cluckboom
Plurp-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, leaving them open to attack. Dusty Dune Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of a blue Crabber from Super Mario Galaxy.
Crabber (Blue)
Sidestepping crabs that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after. Dusty Dune Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Bigmouth Galaxy Sprite of a 1-Up Mushroom from the user interface (UI) of Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of a red Crabber from Super Mario Galaxy.
Crabber (Red)
Red Crabbers actively pursue Mario but move slowly. Dusty Dune Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Bigmouth Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Electrogoomba
Electrogoomba
Goomba-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp. Good Egg Galaxy, Battlerock Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A model of an Eye Beamer from Super Mario Galaxy.
Eye Beamer
Mechanical eyes that are suspended in the air. They shoot electric beams that damage Mario on contact. Some Eye Beamers move while others are stationary. The back of Eye Beamers is undamaging and flat: they can be stood on and used as platforms. Dusty Dune Galaxy, Dreadnought Galaxy Indestructible
Flipbug.png
Flipbug
When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his Bee form, they pursue him. Honeyhive Galaxy, Gusty Garden Galaxy, Gold Leaf Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of a Gold Chomp from Super Mario Galaxy.
Golden Chomp
A rolling Chomp made of gold. It can only be destroyed by Mario if he collides with it in his Rainbow form. Gusty Garden Galaxy Power Star icon from Super Mario Galaxy.×1
Goombeetle
Goombeetle
Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside. Bowser Jr.'s Robot Reactor, Battlerock Galaxy, Buoy Base Galaxy, Bowser's Dark Matter Plant, Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Gringill SMG.png
Gringill
Big conger eel enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water. Beach Bowl Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, Deep Dark Galaxy, Bigmouth Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Rendered model of a Giant Gringill from Super Mario Galaxy.
Giant Gringill
Large Gringills restricted to underwater caves. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills. Beach Bowl Galaxy, Sea Slide Galaxy, Deep Dark Galaxy Sprite of a 1-Up Mushroom from the user interface (UI) of Super Mario Galaxy and Super Mario Galaxy 2.×1
Ground Urchin in Freezeflame Galaxy
Ground Urchin
Red Urchins found in hot areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and lava. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins. Freezeflame Galaxy, Deep Dark Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×5
An Ice Bubble from Super Mario Galaxy.
Ice Bubble
Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of freezing water to regenerate their cloud. Freezeflame Galaxy, Toy Time Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
A Li'l Cinder from Super Mario Galaxy
Li'l Cinder
Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite. Freezeflame Galaxy, Melty Molten Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Model of a Jam-o'-War (without its cap) from Super Mario Galaxy.
Jam-o'-War
Large Jammyfish that idly float in place and electrocute Mario if touched. Jam-o'-Wars are defeated when they are hit by a shell twice. The first strike turns them green. Deep Dark Galaxy, Bigmouth Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Jammyfish Bigmouth SMG.png
Jammyfish
Jellyfish that swim in schools along a set path. They damage Mario on contact but do not actively pursue him. Deep Dark Galaxy, Bigmouth Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Mandibug
Mandibug
Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a Ground Pound. A Mandibug trembles if Mario stands on its back but eventually shake him off. Honeyhive Galaxy, Bowser Jr.'s Airship Armada, Honeyclimb Galaxy, Gold Leaf Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the meteor obstacle in Super Mario Galaxy.
Meteor
Fiery space rocks. Bowser shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship in Bowser's Galaxy Reactor. They otherwise appear raining from the sky in lava-themed galaxies. Bowser's Star Reactor, Honeyclimb Galaxy, Bowser Jr.'s Lava Reactor, Melty Molten Galaxy, Gateway Galaxy, Bowser's Galaxy Reactor None
Mikey Mine
Mikey Mine
Naval mines that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. Deep Dark Galaxy None
A Space Mine from Super Mario Galaxy.
Space Mine
Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit. Battlerock Galaxy, Bubble Breeze Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Sling Pod Galaxy, Dreadnought Galaxy, Sand Spiral Galaxy, Bubble Blast Galaxy None
Rendered model of the Mini Chomp enemy in Super Mario Galaxy.
Mini Chomp
Little Chomps that roll out of doghouses. Mini Chomps cannot be damaged directly: they are only destroyed once all nearby Flipswitch Panels are activated. Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Monty enemy in Super Mario Galaxy.
Monty
Bandana-wearing moles that sit in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or by dazing them with a Star Bit, leaving them vulnerable to attack. Battlerock Galaxy, Gusty Garden Galaxy, Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Undergrunt enemy in Super Mario Galaxy.
Undergrunt
Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements. Gusty Garden Galaxy, Gold Leaf Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Octoguysmg.png
Octoguy
Red Electrogoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump. Honeyhive Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Gold Leaf Galaxy, Deep Dark Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A Pokeyplant from Super Mario Galaxy
Pokeyplant
A red Pokey. It shimmies away from Mario while attempting to slam its head onto him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a head, it attempts to flee. Dusty Dune Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Rendered model of the prickly plant in Super Mario Galaxy.
Prickly plant
Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut[note 1] or rubbery bulb. Good Egg Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy, Toy Time Galaxy, Gateway Galaxy, Bowser's Galaxy Reactor Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
A giant prickly plant from Super Mario GalaxyFloating prickly plant in Super Mario Galaxy.
Giant prickly plant
Like normal-sized prickly plants, giant prickly plants damage Mario on contact and can only be destroyed via indirect means. Airborne ones appear in Gusty Garden Galaxy. Good Egg Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
A Pulse Beam's model from Super Mario Galaxy
Pulse Beam
Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario. Toy Time Galaxy, Dreadnought Galaxy Indestructible
Pumpkinhead Goomba
Pumpkinhead Goomba
Slow-moving Goombas with Jack-o'-lanterns covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas. Ghostly Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the Rocto enemy in Super Mario Galaxy.
Rocto
Stationary Octoroks that sit in barrels. They shoot coconuts[note 1] and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs. Good Egg Galaxy, Space Junk Galaxy, Bowser Jr.'s Lava Reactor, Dreadnought Galaxy None
LaserRobot.png
Sentry Beam
Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing. Battlerock Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy Indestructible
A Sentry Garage's model from Super Mario Galaxy
Sentry Garage
A large Spring Vault that releases four Topminis from its sides. After jumping on its head, it can be used as a spring to reach higher areas. Buoy Base Galaxy None
Offical artwork of Slurple
Slurple
Slurples latch onto Mario and gradually deplete his life meter. Spinning defeats them. Good Egg Galaxy, Honeyhive Galaxy, Gusty Garden Galaxy, Gold Leaf Galaxy, Sea Slide Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Spiky Topman
Spiky Topman
Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform. Battlerock Galaxy, Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the Spring Topman enemy in Super Mario Galaxy.
Spring Topman
Green Topmen who cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights. Some Spring Topmen can produce Topminis. Buoy Base Galaxy, Dreadnought Galaxy None
Artwork of a Topmini from Super Mario Galaxy
Topmini
Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis. They otherwise are produced by Spring Topmen and Sentry Garages. Buoy Base Galaxy, Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Spiny Piranha Plant
Spiny Piranha Plant
Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it. Good Egg Galaxy, Beach Bowl Galaxy, Gusty Garden Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Isolated custom sprite for chart purposes. Please do not include in galleries.×1
Closeup of a Spoing in Super Mario Galaxy
Spoing
Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario. Space Junk Galaxy, Ghostly Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A Sprangler in the Sea Slide Galaxy
Sprangler
Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on. Ghostly Galaxy, Bowser Jr.'s Airship Armada, Sea Slide Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Spring Vault from Super Mario Galaxy
Spring Vault
Spring-like Pulse Beams. They can be used as springs after jumping on their head. Flipswitch Galaxy, Battlerock Galaxy, Dreadnought Galaxy None
Rendered model of the Tracks enemy in Super Mario Galaxy.
Tracks
Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps. Good Egg Galaxy, Gusty Garden Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Gateway Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×20
Water Shooter
Water Shooter
Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins. Honeyhive Galaxy, Buoy Base Galaxy, Deep Dark Galaxy, Sand Spiral Galaxy Indestructible
Rendered model of a Fire Shooter from Super Mario Galaxy.
Fire Shooter
Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed. Bowser's Star Reactor, Toy Time Galaxy, Deep Dark Galaxy, Bubble Blast Galaxy Indestructible

Returning enemies

Name Description Locations Spoils
An Amp
Amp
Floating, smiling orbs. Amps discharge electricity and shock Mario on contact. They move in one direction, typically in a circular pattern around poles. Buoy Base Galaxy, Dreadnought Galaxy, Bubble Blast Galaxy Indestructible
Rendered model of the Zap Ball enemy in Super Mario Galaxy.
Zap Ball
Large, faceless Amps. They are typically in pairs. Space Junk Galaxy, Battlerock Galaxy, Buoy Base Galaxy, Gusty Garden Galaxy, Toy Time Galaxy Indestructible
Rendered model of a Blooper from Super Mario Galaxy.
Blooper
Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a shell defeats it. They release a cloud of ink when defeated. Buoy Base Galaxy, Deep Dark Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
SMG Bob-Omb Artwork.png
Bob-omb
Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Jumping on a Bob-omb disengages it, turning it into a bomb that can be picked up. Battlerock Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy None
Rendered model Bomp from Super Mario Galaxy.
Bomp
Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on. Buoy Base Galaxy, Freezeflame Galaxy Indestructible
Rendered model of a Boo from Super Mario Galaxy.
Boo
Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the Toad Brigade Captain. Some Boos are found underwater. Mario can transform into one via the Boo Mushroom, which causes any nearby Boos to become enamored with Mario and chase him. Ghostly Galaxy, Deep Dark Galaxy, Bigmouth Galaxy, Sand Spiral Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
In-game render of the Atomic Boo enemy in Super Mario Galaxy, found only in the "Boo in a Box" mission.
Atomic Boo
A large Boo. It can only be defeated with a light source. The Spooky Speedster is an Atomic Boo. Deep Dark Galaxy Power Star icon from Super Mario Galaxy.×1
SMG Bullet Bill.png
Bullet Bill
Missiles fired from Bill Blasters. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Good Egg Galaxy, Bowser Jr.'s Robot Reactor, Battlerock Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Bowser Jr.'s Lava Reactor, Dreadnought Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor, Bubble Blast Galaxy None
Rendered model of a Banzai Bill from Super Mario Galaxy.
Banzai Bill
Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. Bowser's Galaxy Reactor None
Rendered model of a Cannonball from Super Mario Galaxy.
Cannonball
Round ammunition shot from enemy cannons. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit. Battlerock Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Sling Pod Galaxy, Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of a Cataquack from Super Mario Galaxy.
Cataquack
Duck-like creatures that toss Mario high into the air, although this does not harm him. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning them or performing a Ground Pound temporarily dazes them. They cannot swim and drown if led into water. Beach Bowl Galaxy, Gold Leaf Galaxy None
SMG Cheep Cheep.png
Cheep Cheep
Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump. Deep Dark Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Spiny Cheep-Cheep enemy in Super Mario Galaxy with its spines extended.
Spiny Cheep-Cheep
Pufferfish enemies that protract their spines and charge towards Mario on sight. They are only found within sunken treasure chests. Drip Drop Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Rendered model of a Chomp from Super Mario Galaxy.
Chomp
Metal enemies that roll in a set trajectory. The only way to defeat them is by running into them as Rainbow Mario. They bark when in close proximity. A cannon in Good Egg Galaxy expels Chomps. Good Egg Galaxy, Battlerock Galaxy, Ghostly Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
A Dry Bones
Dry Bones
Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into quicksand. Dusty Dune Galaxy, Bowser's Dark Matter Plant, Bowser's Galaxy Reactor Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of a Goomba from Super Mario Galaxy.
Goomba
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top, leaving them vulnerable to being kicked or stomped on. Pumpkinhead Goombas become regular Goombas if spun. Good Egg Galaxy, Space Junk Galaxy, Rolling Green Galaxy, Battlerock Galaxy, Hurry-Scurry Galaxy, Beach Bowl Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Bowser's Dark Matter Plant, Gold Leaf Galaxy, Bowser Jr.'s Lava Reactor, Gateway Galaxy, Deep Dark Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Artwork of a Grand Goomba from Super Mario Galaxy.
Grand Goomba
A giant Goomba. It can only be defeated with a spin and a kick. Gateway Galaxy Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Model of a Micro Goomba in Super Mario Galaxy
Micro Goomba
Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin. Rolling Green Galaxy, Battlerock Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Bowser Jr.'s Lava Reactor, Gateway Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Model of a green Koopa Troopa from Super Mario Galaxy.
Koopa Troopa (Green)
Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a Green Shell. Space Junk Galaxy, Bowser Jr.'s Airship Armada, Dusty Dune Galaxy, Sea Slide Galaxy, Dreadnought Galaxy, Bigmouth Galaxy Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Rendered model of the Red Koopa Troopa enemy in Super Mario Galaxy.
Koopa Troopa (Red)
A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a Red Shell. Sea Slide Galaxy Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Rendered model of the Lava Bubble enemy in Super Mario Galaxy.
Lava Bubble
Floating drops of lava that propel themselves towards Mario. Lava Bubbles appear during the boss battle with King Kaliente. Shooting them with a Star Bit defeats them. They otherwise burnout on their own. Good Egg Galaxy, Bowser Jr.'s Lava Reactor, Melty Molten Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Super Mario Galaxy promotional artwork: A Magikoopa or Kamek holding his wand (reused for Mario Party DS as his artwork)
Magikoopa
Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed but does make it stall. A Magikoopa featured in one of the opening cutscenes is localized in English as "Kamek". Space Junk Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy, Deep Dark Galaxy, Matter Splatter Galaxy, Sand Spiral Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Mecha-Bowser from Super Mario Galaxy
Mecha-Bowser
Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack. Toy Time Galaxy, Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Piranha Plant
Piranha Plant
Carnivorous plants that try to bite Mario when approached and laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. Sproutle Vines sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached. Good Egg Galaxy, Honeyhive Galaxy, Beach Bowl Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy, Gold Leaf Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Isolated custom sprite for chart purposes. Please do not include in galleries.×1
Rendered model of the Pokey Head enemy in Super Mario Galaxy.
Pokey Head
Green Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp. Gusty Garden Galaxy, Dusty Dune Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Pokeynut
Pokeynut
Giant Pokeys. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts[note 1], causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them. Good Egg Galaxy, Dusty Dune Galaxy Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Rendered model of the boulder obstacle in Super Mario Galaxy.
Ruby Rock
Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. There are caves that indefinitely release Ruby Rocks in several galaxies. Good Egg Galaxy, Honeyhive Galaxy, Gusty Garden Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Gold Leaf Galaxy, Melty Molten Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Thwomp
Thwomp
Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his life meter. The tops and sides of their bodies can be used as platforms and walls, respectively. Slightly smaller Thwomps appear in the 2D sections of several galaxies. Bowser's Star Reactor, Beach Bowl Galaxy, Buoy Base Galaxy, Dusty Dune Galaxy, Dreadnought Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor Indestructible
Rendered model of the Torpedo Ted enemy in Super Mario Galaxy.
Torpedo Ted
Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them. Buoy Base Galaxy, Drip Drop Galaxy None
A Tox Box
Tox Box
Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. Beach Bowl Galaxy, Toy Time Galaxy Indestructible
Urchin as seen in Super Mario Galaxy.
Urchin
Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs. Beach Bowl Galaxy, Buoy Base Galaxy, Freezeflame Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, Deep Dark Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×5
SMG Wiggler Artwork.png
Wiggler
Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them. Honeyhive Galaxy, Beach Bowl Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Gold Leaf Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7


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