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{{item infobox
==Enemies and obstacles==
|image=[[File:SMO Screenshot Board.jpg|200x200px]]<br>Screenshot from ''[[Super Mario Odyssey]]''
===New enemies===
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|-style="background:#FF2400;color:white;"
|effect=Provides information when read.
!width=10%|Name
}}
!Description
!width=13%|Locations
!width=6%|Spoils
|-
|align=center|[[File:SMG Bolt Beam model nut.png|100x100px]]<br>[[Ball Beamer]]
| Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a [[Screwtop|gold screw]] on its top. [[Spin]]ning the screw disengages the Ball Beamer and opens up the metal planet it is fastened to.
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG Bat Artwork.png|100x100px]]<br>[[Bat (Super Mario Galaxy)|Bat]]
|Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp.
|align=center|[[Beach Bowl Galaxy]], [[Ghostly Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Ice Bat.png|100x100px]]<br>[[Ice bat]]
|White bats. Making direct contact freezes Mario. They can only be damaged by fire.
|align=center|[[Freezeflame Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Bomb Boo Model.png|100x100px]]<br>[[Bomb Boo]]
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|align=center|[[Ghostly Galaxy]]
|align=center|None
|-
|align=center|[[File:SMG Asset Model Tweester.png|100x100px]]<br>[[Bone Twister]]
|Whirlwinds that move along set paths. They trap Mario when they make contact, but this does not harm him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he spins while trapped inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact.
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG Asset Model Kobone.png|100x100px]]<br>[[Bonefin]]
|Undead sharks. They appear during the boss fight with [[Kingfin]], who summons them from a hydrothermal vent as he accumulates damage. They lock-on and launch towards Mario when he comes in close proximity to them. Bonefins can be defeated by leading them to the water's surface or by striking them with a shell. All Bonefins disappear when Kingfin is defeated.
|align=center|[[Bonefin Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|align=center|[[File:SMG Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or [[coin]]s can be found inside it. Snapping shut with Mario inside damages him.
|align=center|[[Beach Bowl Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG Asset Model Cluckboom.png|100x100px]]<br>[[Cluckboom]]
|[[Plurp]]-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a [[Star Bit]], leaving them open to attack.
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>[[Crabber]] (Blue)
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-1Up}}×1
|-
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>Crabber (Red)
|Red Crabbers actively pursue Mario but move slowly.
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:Electrogoomba.png|100x100px]]<br>[[Octoomba|Electrogoomba]]
|[[Goomba]]-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp.
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Eye Beamer Model.png|100x100px]]<br>[[Eye Beamer]]
|Mechanical eyes that are suspended in the air. They shoot electric beams that damage Mario on contact. Some Eye Beamers move while others are stationary. The back of Eye Beamers is undamaging and flat: they can be stood on and used as platforms.
|align=center|[[Dusty Dune Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Flipbug.png|100x100px]]<br>[[Flipbug]]
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|align=center|[[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:GoldChompSMG.png|100x100px]]<br>[[Gold Chomp|Golden Chomp]]
|A rolling [[Chain Chomp|Chomp]] made of gold. It can only be destroyed by Mario if he collides with it in his [[Rainbow Mario|Rainbow form]].
|align=center|[[Gusty Garden Galaxy]]
|align=center|{{chart icon|SMG-Star}}×1
|-
|align=center|[[File:SMG Goombeetle Artwork.png|100x100px]]<br>[[Goombeetle]]
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|align=center|[[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser's Dark Matter Plant]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:Gringill SMG.png|100x100px]]<br>[[Gringill]]
|Big {{wp|Congridae|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water.
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|align=center|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]]
|Large Gringills restricted to underwater caves. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-1Up}}×1
|-
|align=center|[[File:RedUrchins.png|100x100px]]<br>[[Ground Urchin]]
|Red [[Urchin]]s found in hot areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and [[lava]]. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins.
|align=center|[[Freezeflame Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×5
|-
|align=center|[[File:BrrrBit.png|100x100px]]<br>[[Li'l Brr|Ice Bubble]]
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of [[freezing water]] to regenerate their cloud.
|align=center|[[Freezeflame Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:BurnBit.png|100x100px]]<br>[[Li'l Cinder]]
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:SMG Jellyfish Model.png|100x100px]]<br>[[Jam-o'-War]]
|Large Jammyfish that idly float in place and electrocute Mario if touched. Jam-o'-Wars are defeated when they are hit by a shell twice. The first strike turns them green.
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:Jammyfish Bigmouth SMG.png|100x100px]]<br>[[Jammyfish]]
|[[Jellyfish]] that swim in schools along a set path. They damage Mario on contact but do not actively pursue him.
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:Mandibug.png|100x100px]]<br>[[Mandibug]]
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but eventually shake him off.
|align=center|[[Honeyhive Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Honeyclimb Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]]
|Fiery space rocks. [[Bowser]] shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship in Bowser's Galaxy Reactor. They otherwise appear raining from the sky in lava-themed galaxies.
|align=center|[[Bowser's Star Reactor]], [[Honeyclimb Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|None
|-
|align=center|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>[[Mikey Mine]]
|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|align=center|[[Deep Dark Galaxy]]
|align=center|None
|-
|align=center|[[File:SMG2 Floating Mine Render.png|100x100px]]<br>[[Mikey Mine|Space Mine]]
|Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|align=center|[[Battlerock Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]], [[Sand Spiral Galaxy]], [[Bubble Blast Galaxy]]
|align=center|None
|-
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>[[Small Chomp|Mini Chomp]]
|Little Chomps that roll out of [[Chomp box|doghouses]]. Mini Chomps cannot be damaged directly: they are only destroyed once all nearby [[Flipswitch Panel]]s are activated.
|align=center|[[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Monty.png|100x100px]]<br>[[Monty]]
|Bandana-wearing moles that sit in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or by dazing them with a Star Bit, leaving them vulnerable to attack.
|align=center|[[Battlerock Galaxy]], [[Gusty Garden Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>[[Undergrunt]]
|Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|align=center|[[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:Octoguysmg.png|100x100px]]<br>[[Octoguy]]
|Red Electrogoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gold Leaf Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Pokey.png|100x100px]]<br>[[Pokeyplant]]
|A red [[Pokey]]. It shimmies away from Mario while attempting to slam its head onto him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a [[Pokey Head|head]], it attempts to flee.
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]]
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]<ref name=fruit group=note>Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> or [[rubbery bulb]].
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Toy Time Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-StarS}}×1
|-
|align=center|[[File:SMG Big Thorny Flower.png|100x100px]][[File:SMG Floaty Thorny Flower.png|100x100px]]<br>[[Giant prickly plant]]
|Like normal-sized prickly plants, giant prickly plants damage Mario on contact and can only be destroyed via indirect means. Airborne ones appear in Gusty Garden Galaxy.
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-StarS}}×1
|-
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]]
|Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:PumpkinheadGoomba.png|100x100px]]<br>[[Jack O'Goomba|Pumpkinhead Goomba]]
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|align=center|[[Ghostly Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:SMG Asset Model Octorok.png|100x100px]]<br>[[Rocto]]
|Stationary {{iw|zeldawiki|Octorok}}s that sit in [[barrel]]s. They shoot [[coconut]]s<ref name=fruit group=note/> and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]]
|align=center|None
|-
|align=center|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]]
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG Sentry Garage model.png|100x100px]]<br>[[Sentry Garage]]
|A large Spring Vault that releases four Topminis from its sides. After jumping on its head, it can be used as a spring to reach higher areas.
|align=center|[[Buoy Base Galaxy]]
|align=center|None
|-
|align=center|[[File:SMG Slurple Artwork.png|100x100px]]<br>[[Slurple]]
|Slurples latch onto Mario and gradually deplete his life meter. Spinning defeats them.
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×1
|-
|align=center|[[File:SpikyTopman.png|100x100px]]<br>[[Spiky Topman]]
|Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform.
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:SMG Asset Model Topman (Spring).png|100x100px]]<br>[[Spring Topman]]
|Green Topmen who cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights. Some Spring Topmen can produce Topminis.
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]]
|align=center|None
|-
|align=center|[[File:Topmini.png|100x100px]]<br>[[Topmini]]
|Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis. They otherwise are produced by Spring Topmen and Sentry Garages.
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×1
|-
|align=center|[[File:Spiny Piranha Plant Galaxy.png|100x100px]]<br>[[Spiny Piranha Plant]]
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|align=center|[[Good Egg Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-Vine}}×1
|-
|align=center|[[File:SpoingSMG.png|100x100px]]<br>[[Spoing]]
|Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario.
|align=center|[[Space Junk Galaxy]], [[Ghostly Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Sprangler.png|100x100px]]<br>[[Sprangler]]
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|align=center|[[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:Sentry Beam.png|100x100px]]<br>[[Spring Vault]]
|Spring-like Pulse Beams. They can be used as springs after jumping on their head.
|align=center|[[Flipswitch Galaxy]], [[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|None
|-
|align=center|[[File:SMG Asset Model Petapeta.png|100x100px]]<br>[[Tracks (enemy)|Tracks]]
|Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Gateway Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×20
|-
|align=center|[[File:Watershooter.png|100x100px]]<br>[[Water Shooter]]
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Deep Dark Galaxy]], [[Sand Spiral Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Firearc.png|100x100px]]<br>[[Fire Shooter]]
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|align=center|[[Bowser's Star Reactor]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Bubble Blast Galaxy]]
|align=center|{{chart icon|cross}}
|}


'''Travel Tips''', also known as '''signs''',<ref>{{cite|quote=To read signs, stop, face them and press [B]. Press [A] or [B] to scroll ahead.|author=[[Lakitu Bros.|Lakitu Bro]] during "[[Big Bob-omb on the Summit]]"|date=1996|title=''[[Super Mario 64]]'' by [[Nintendo EAD]]|format=North American localization|location=Redmond|publisher=Nintendo of America}}</ref><ref>{{cite|quote=To read a sign or talk to someone, press the B Button. (You can talk to some people just by stopping right in front of them.) If a message is long, press the A or B Button to continue reading. Often, important hints are written on the signs.|author=[[Nintendo of America]]|date=1996|title=''Super Mario 64 Instruction Booklet''|format=PDF|url=https://m1.nintendo.net/docvc/NUS/USA/NSME/NSME_E.pdf|location=Redmond|publisher=Nintendo of America|page=8}}</ref><ref>{{cite|author=[[Nintendo of America]]|date=2005|title=''Super Mario 64 DS Instruction Booklet''|location=Redmond|publisher=Nintendo of America|page=13}}</ref><ref>{{cite|quote=While standing in front of certain characters or signs, you can press {{button|wii|a}} to speak or read.|author=[[Nintendo of America]]|date=2007|title=''Super Mario Galaxy Instruction Booklet''|format=PDF|url=https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|location=Redmond|publisher=Nintendo of America|page=13}}</ref> '''signboards''',<ref>{{cite|quote=Stand in front of certain characters and press the A Button to talk to them, or stand in front of signboards and press the A Button to read them.|author=[[Nintendo|Nintendo of Europe]]|date=2010|title=''Super Mario Galaxy 2 Instruction Booklet''|format=PDF|url=https://m1.nintendo.net/docvc/RVL/EUR/SB4P/SB4P_E.pdf|location=Großostheim|publisher=Nintendo of Europe|page=18}}</ref> or '''boards''', are guideposts in the ''[[Super Mario (franchise)|Super Mario]]'' franchise that debuted in ''[[Super Mario 64]]''. In all appearances, a Travel Tip provides information on an available action or the current level when prompted. Travel Tips are either staked into the ground like [[Stump|post]]s, or attached to the side of walls. Staked Travel Tips often have a secondary interactive element.
===Returning enemies===
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
The player is rarely obligated to read Travel Tips. Rather, they are available at their discretion. They are comparable to [[Message Block]]s. In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', there are a few boards that are [[Boards (characters)|conscious, speaking characters]].
|-style="background:#FF2400;color:white;"
 
!width=10%|Name
==History==
!Description
===''Super Mario'' series===
!width=13%|Locations
====''Super Mario 64'' / ''Super Mario 64 DS''====
!width=6%|Spoils
Signs can be read by the player character in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They were incorporated to compensate for the diversity of moves the developers included in the game, which they worried would intimidate some players. At the same time, they did not want to impose instructions onto them, especially if they became more experienced overtime.
|-
 
|align=center|[[File:AmpSMG.png|100x100px]]<br>[[Amp]]
Typically, signs provide information on a move the player can perform, or contextualize a potentially cryptic detail in the environment. The signs that are staked into the ground can be [[Ground Pound|ground-pounded]] by the player character, rendering it unreadable unless they exit and reenter the course. Like [[stump|post]]s, it takes [[Mario]] and most of the other playable characters in ''Super Mario 64 DS'' three strikes to fully bury the sign. It takes [[Wario]] only one. Signs otherwise occur pinned to walls. The one in the courtyard is the source for the infamous "L is real" urban legend.
|Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a circular pattern around [[pole]]s.
 
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]], [[Bubble Blast Galaxy]]
<center>
|align=center|{{chart icon|cross}}
{|width=90% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-
!style="background:#FF2400;color:white;"|Text
|align=center|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>[[Big Amp|Zap Ball]]
!style="background:#FF2400;color:white;"|Course
|Large, faceless Amps. They are typically in pairs.
!style="background:#FF2400;color:white;"|Locality
|align=center|[[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Gusty Garden Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:BlooperSMG.png|100x100px]]<br>[[Blooper]]
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a [[shell]] defeats it. They release a cloud of ink when defeated.  
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Bob-Omb Artwork.png|100x100px]]<br>[[Bob-omb]]
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Jumping on a Bob-omb disengages it, turning it into a [[bomb]] that can be picked up.
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|None
|-
|align=center|[[File:SMG Asset Model Bomp.png|100x100px]]<br>[[Bomp]]
|Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|align=center|[[Buoy Base Galaxy]], [[Freezeflame Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:BooSMG.png|100x100px]]<br>[[Boo]]
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]], which causes any nearby Boos to become enamored with Mario and chase him.
|align=center|[[Ghostly Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]], [[Sand Spiral Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Key}}×1
|-
|align=center|[[File:SMG Asset Model Big Boo.png|100x100px]]<br>[[Big Boo|Atomic Boo]]
|A large Boo. It can only be defeated with a light source. The [[Spooky Speedster]] is an Atomic Boo.
|align=center|[[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Star}}×1
|-
|align=center|[[File:SMG Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario.
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|align=center|None
|-
|align=center|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Banzai Bill]]
|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|align=center|[[Bowser's Galaxy Reactor]]
|align=center|None
|-
|align=center|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>[[Cannonball]]
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit.
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:CataquackSMG.png|100x100px]]<br>[[Cataquack]]
|Duck-like creatures that toss Mario high into the air, although this does not harm him. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning them or performing a [[Ground Pound]] temporarily dazes them. They cannot swim and drown if led into water.
|align=center|[[Beach Bowl Galaxy]], [[Gold Leaf Galaxy]]
|align=center|None
|-
|align=center|[[File:SMG Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump.
|align=center|[[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|Pufferfish enemies that protract their spines and charge towards Mario on sight. They are only found within sunken [[treasure chest]]s.
|align=center|[[Drip Drop Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|align=center|[[File:SMG Asset Model Chomp.png|100x100px]]<br>[[Chain Chomp|Chomp]]
|Metal enemies that roll in a set trajectory. The only way to defeat them is by running into them as [[Rainbow Mario]]. They bark when in close proximity. A cannon in Good Egg Galaxy expels Chomps.
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Ghostly Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|align=center|[[File:SMG Dry Bones Artwork.png|100x100px]]<br>[[Dry Bones]]
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into [[quicksand]].
|align=center|[[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Bowser's Galaxy Reactor]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Goomba Model.png|100x100px]]<br>[[Goomba]]
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top, leaving them vulnerable to being kicked or stomped on. Pumpkinhead Goombas become regular Goombas if spun.
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Hurry-Scurry Galaxy]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Gold Leaf Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Deep Dark Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Key}}×1
|-
|align=center|[[File:SMG Goomba Artwork.png|100x100px]]<br>[[Big Goomba|Grand Goomba]]
|A giant Goomba. It can only be defeated with a spin and a kick.
|align=center|[[Gateway Galaxy]]
|align=center|{{chart icon|SMG-Key}}×1
|-
|align=center|[[File:SMG Micro Goomba.png|100x100px]]<br>[[Mini Goomba|Micro Goomba]]
|Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|align=center|[[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a [[Green Shell]].
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Dreadnought Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-ShellG}}×1
|-
|align=center|[[File:SMG Asset Model Koopa Troopa (Red).png|100x100px]]<br>Koopa Troopa (Red)
|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a [[Red Shell]].
|align=center|[[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-ShellR}}×1
|-
|-
|You can punch enemies to knock them down. Press [A] to jump, [B] to punch. Press [A] then [B] to Kick. To pick something up, press [B], too. To throw something you're holding, press [B] again.
|align=center|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|[[Bob-omb Battlefield]]
|Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]]. Shooting them with a Star Bit defeats them. They otherwise burnout on their own.
|Leftmost sign near the starting position
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|There are four camera, or ”[C],“ Buttons. Press [C][Up] to look around using the Control Stick. You'll usually see Mario through Lakitu's camera. It is the camera recommended for normal play. You can change angles by pressing [C][Right]. If you press [R], the view switches to Mario's camera, which is directly behind him. Press [R] again to return to Lakitu's camera. Press [C][Down] to see Mario from afar, using either Lakitu's or Mario's view.
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy.png|100x100px]]<br>[[Magikoopa]]
|[[Bob-omb Battlefield]]
|Robed [[Koopa (species)|Koopa]]s that can teleport. They toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed but does make it stall. A Magikoopa featured in one of the opening cutscenes is localized in English as "[[Kamek]]".
|Centermost sign near the starting position
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Matter Splatter Galaxy]], [[Sand Spiral Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|BEWARE OF CHAIN CHOMP Extreme Danger! Get close and press [C][Up] for a better look. Scary, huh? See the Red Coin on top of the stake? When you collect eight of them, a Power Star will appear in the meadow across the bridge.
|align=center|[[File:Mecha-KoopaSMG.png|100x100px]]<br>[[Mechakoopa|Mecha-Bowser]]
|[[Bob-omb Battlefield]]
|Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|Before the [[Chain Chomp]]
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|No visitors allowed, by decree of the Big Bob-omb<br>I shall never surrender my Stars, for they hold the power of the castle in their glow. They were a gift from Bowser, the Koopa King himself, and they lie well hidden within my realm. Not a whisper of their whereabouts shall leave my lips. Oh, all right, perhaps one hint: Heed the Star names at the beginning of the course. //--The Big Bob-omb
|align=center|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>[[Piranha Plant]]
|[[Bob-omb Battlefield]]
|Carnivorous plants that try to bite Mario when approached and laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|At the base of the summit
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Vine}}×1
|-
|-
|I'm sleeping because... ...I'm sleepy. I don't like being disturbed. Please walk quietly.
|align=center|[[File:SMG Asset Model Pokey Head.png|100x100px]]<br>[[Pokey Head]]
|[[Whomp's Fortress]]
|Green [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|By the [[Piranha Plant]] near the starting position
|align=center|[[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|Caution! Narrow Bridge! Cross slowly! You can jump to the edge of the cliff and hang on, and you can climb off the edge if you move slowly. When you want to let go, either press [Z] or press the Control Stick in the direction of Mario's back. To climb up, press Up on the Control Stick. To scurry up quickly, press the [A] Button.
|align=center|[[File:SMG Big Pokey Artwork.png|100x100px]]<br>[[Big Pokey|Pokeynut]]
|[[Whomp's Fortress]]
|Giant Pokeys. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts<ref name=fruit group=note/>, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them.
|Near the falling blocks
|align=center|[[Good Egg Galaxy]], [[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-StarL}}×1
|-
|-
|OBSERVATION PLATFORM Press [C][Up] to take a look around. Don't miss anything! Press [R] to switch to Mario's camera. It always follows Mario. Press [R] again to switch to Lakitu's camera. Pause the game and switch the mode to ”fix“ the camera in place while holding [R]. Give it a try!
|align=center|[[File:SMG Asset Model Boulder.png|100x100px]]<br>[[Boulder|Ruby Rock]]
|[[Whomp's Fortress]]
|Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. There are caves that indefinitely release Ruby Rocks in several galaxies.
|Near the [[pole]]
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]], [[Melty Molten Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|Hop on the shiny shell and ride wherever you want to go! Shred those enemies!
|align=center|[[File:SMG Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|[[Lethal Lava Land]], [[Shifting Sand Land]], [[Snowman's Land]]
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively. Slightly smaller Thwomps appear in the 2D sections of several galaxies.
|Near the [[! Block|yellow block]] containing a [[Koopa Shell]]
|align=center|[[Bowser's Star Reactor]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Dusty Dune Galaxy]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|{{chart icon|cross}}
|-
|-
|Shhh! Please walk quietly in the hallway!
|align=center|[[File:SMG Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|[[Peach's Castle|Mushroom Castle]] (second floor)
|Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them.
|Near the staircase
|align=center|[[Buoy Base Galaxy]], [[Drip Drop Galaxy]]
|align=center|None
|-
|-
|Warning! Cold, Cold Crevasse Below!
|align=center|[[File:Tox Box SMG.png|100x100px]]<br>[[Tox Box]]
|[[Cool, Cool Mountain]]
|Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|Near the broken bridge
|align=center|[[Beach Bowl Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|cross}}
|-
|-
|If you jump and hold the [A] Button, you can hang on to some objects overhead. It's the same as grabbing a flying bird!
|align=center|[[File:Galaxy Urchin.jpg|100x100px]]<br>[[Urchin]]
|[[Hazy Maze Cave]], [[Shifting Sand Land]]
|Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|Near [[Chain-Link|wire mesh]]
|align=center|[[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Freezeflame Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×5
|-
|-
|You have to master three important jumping techniques. First try the Triple Jump. Run fast, then jump three times, one, two, three. If you time the jumps right, you'll hop, skip, then jump really high. Next, go for distance with the Long Jump. Run, press [Z] to crouch then [A] to jump really far. To do the Wall Kick, press [A] to jump at a wall, then jump again when you hit the wall. Got that? Triple Jump, Long Jump, Wall Kick. Practice, practice, practice. You don't stand a chance without them.
|align=center|[[File:SMG Wiggler Artwork.png|100x100px]]<br>[[Wiggler]]
|[[Peach's Castle|Mushroom Castle]]
|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them.
|In the room containing the [[painting]] for the Bob-omb Battlefield
|align=center|[[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|}
|}
</center>
====''Super Mario Sunshine''====
Posted signs that contain information on actions.
====''Super Mario Galaxy''====
Posted signs that contain information on actions. Most Boards are inanimate objects that give Mario insight on his surroundings or actions when read. However, a few Boards are speaking characters that give specific instructions on how to use objects or power-ups that change how Mario is controlled.
====''Super Mario Galaxy 2''====
Posted signs that contain information on actions. One of them is a speaking character.
====''Super Mario Odyssey''====
Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy. ("Traveling Tip" is the in-game name in Super Mario Odyssey, but "sign" is a bit more ubiquitous. I highly doubt the NS remake of TTYD will call them "Traveling Tips", but that doesn't necessarily invalidate the more specific "Traveling Tip". Games sometimes employ more general, passive terms for subjects in-game and instead apply more specific terms outside of them, such as "octopus" for Roctos.)
====''Super Mario Bros. Wonder''====
appear on the world map
===''Paper Mario'' series===
====''Paper Mario''====
called a "signboard" in the [[Close Call (badge)]] prediction. (If this thing just displays the map, then I don't think it belongs here.)
====''Paper Mario: The Thousand-Year Door''====
dunno
====''Super Paper Mario''====
dunno
====''Paper Mario: Sticker Star''====
dunno
====''Paper Mario: Color Splash''====
dunno
====''Paper Mario: The Origami King''====
dunno
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
dunno
====''Mario & Luigi: Partners in Time''====
dunno
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
dunno
====''Mario & Luigi: Dream Team''====
dunno
====''Mario & Luigi: Paper Jam''====
dunno
==Gallery==
<gallery>
Sign Model SM64.png|''[[Super Mario 64]]''
Board SM64.png|''Super Mario 64''
Goomba Road.png|''[[Paper Mario]]''
SMS Asset Model Board.png|''[[Super Mario Sunshine]]''
PMTTYD Sign.png|''[[Paper Mario: The Thousand-Year Door]]''
SPM Sign.png|''[[Super Paper Mario]]''
SMG Asset Model Board.png|''[[Super Mario Galaxy]]''
SMG Screenshot Board.png|''Super Mario Galaxy''
SMG2 Screenshot Board.png|''[[Super Mario Galaxy 2]]''
PMTOK Battle Lab.jpg|''[[Paper Mario: The Origami King]]''
</gallery>
==Names in other languages==
{{foreign names
|Jap={{ruby|看板|かんばん}}<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=1997|title=『Super Mario 64 振動パック対応バージョン {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=https://m1.nintendo.net/docvc/NUS/JPN/NSMJ/NSMJ_J.pdf|language=Japanese|location=Tokyo|publisher=Nintendo Co., Ltd.|page=8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2004|title=『Super Mario 64 DS {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=https://m1.nintendo.net/docvc/NTR/JPN/ASMJ/ASMJ_J.pdf|language=Japanese|location=Tokyo|publisher=Nintendo Co., Ltd.|page=11}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2007|title=『Super Mario Galaxy {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=https://m1.nintendo.net/docvc/RVL/JPN/RMGJ/RMGJ_J.pdf|language=Japanese|location=Tokyo|publisher=Nintendo Co., Ltd.|page=16}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2010|title=『Super Mario Galaxy 2  {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=https://m1.nintendo.net/docvc/RVL/JPN/SB4J/SB4J_J.pdf|language=Japanese|location=Tokyo|publisher=Nintendo Co., Ltd.|page=18}}</ref>
|JapR=Kanban
|JapM=Signboard
|Fre=Affiche<ref>{{cite|author=[[Nintendo of America]]|date=2007|title=''Super Mario Galaxy Instruction Booklet''|format=PDF|url=https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|language=French|location=Redmond|publisher=Nintendo of America|page=35}}</ref>
|FreM=Poster
|Spa=Signo<ref>{{cite|author=[[Nintendo of America]]|date=2007|title=''Super Mario Galaxy Instruction Booklet''|format=PDF|url=https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|language=Spanish|location=Redmond|publisher=Nintendo of America|page=57}}</ref>
|SpaM=Sign
}}
==See also==
{{columns|
*[[Arrow Sign]]
*[[Hint Art]]
*[[No Animal Sign]]
*[[Rankings Board]]
*[[Standee]]
*[[Star Coin Sign]]
*[[Stump]]
*[[Tip Network]]
*[[Starship Mario#Totals Sign|Totals Sign]]
*[[Wooden cutout]]
}}
==References==
{{NIWA|Ukikipedia=Sign}}
<references/>
{{Nav templates|
{{SM64}}
{{PM}}
{{Super Mario Sunshine}}
{{PMTTYD}}
{{SPM}}
{{SMG}}
{{M&LBIS}}
{{SMG2}}
{{PMSS}}
{{M&LDT}}
{{SMO}}
{{PMTOK}}
{{SMBW}}
}}

Revision as of 21:37, May 20, 2024

Enemies and obstacles

New enemies

Name Description Locations Spoils
Model of a boltless Ball Beamer from Super Mario Galaxy.
Ball Beamer
Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a gold screw on its top. Spinning the screw disengages the Ball Beamer and opens up the metal planet it is fastened to. Buoy Base Galaxy, Deep Dark Galaxy X mark.svg
SMG Bat Artwork.png
Bat
Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp. Beach Bowl Galaxy, Ghostly Galaxy, Toy Time Galaxy Coin×1
Star Bit×3
An ice bat
Ice bat
White bats. Making direct contact freezes Mario. They can only be damaged by fire. Freezeflame Galaxy Star Bit×3
Bomb Boo
Bomb Boo
Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by Bouldergeist and can be used to destroy the boss's stone armor. Ghostly Galaxy None
Rendered model of a Bone Twister from Super Mario Galaxy.
Bone Twister
Whirlwinds that move along set paths. They trap Mario when they make contact, but this does not harm him. Mario is propelled high into the air like a bamboo-copter if he spins while trapped inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact. Dusty Dune Galaxy X mark.svg
Rendered model of a Bonefin from Super Mario Galaxy.
Bonefin
Undead sharks. They appear during the boss fight with Kingfin, who summons them from a hydrothermal vent as he accumulates damage. They lock-on and launch towards Mario when he comes in close proximity to them. Bonefins can be defeated by leading them to the water's surface or by striking them with a shell. All Bonefins disappear when Kingfin is defeated. Bonefin Galaxy Star Bit×7
Rendered model of a Clampy from Super Mario Galaxy.
Clampy
A giant clam that opens and closes its mouth. Star Chips or coins can be found inside it. Snapping shut with Mario inside damages him. Beach Bowl Galaxy X mark.svg
Rendered model of a Cluckboom from Super Mario Galaxy.
Cluckboom
Plurp-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, leaving them open to attack. Dusty Dune Galaxy Coin×1
Star Bit×3
Rendered model of a blue Crabber from Super Mario Galaxy.
Crabber (Blue)
Sidestepping crabs that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after. Dusty Dune Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Bigmouth Galaxy 1-Up Mushroom×1
Rendered model of a red Crabber from Super Mario Galaxy.
Crabber (Red)
Red Crabbers actively pursue Mario but move slowly. Dusty Dune Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Bigmouth Galaxy Star Bit×3
Electrogoomba
Electrogoomba
Goomba-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp. Good Egg Galaxy, Battlerock Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy Coin×1
Star Bit×3
A model of an Eye Beamer from Super Mario Galaxy.
Eye Beamer
Mechanical eyes that are suspended in the air. They shoot electric beams that damage Mario on contact. Some Eye Beamers move while others are stationary. The back of Eye Beamers is undamaging and flat: they can be stood on and used as platforms. Dusty Dune Galaxy, Dreadnought Galaxy X mark.svg
Flipbug.png
Flipbug
When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his Bee form, they pursue him. Honeyhive Galaxy, Gusty Garden Galaxy, Gold Leaf Galaxy Coin×1
Star Bit×3
Rendered model of a Gold Chomp from Super Mario Galaxy.
Golden Chomp
A rolling Chomp made of gold. It can only be destroyed by Mario if he collides with it in his Rainbow form. Gusty Garden Galaxy Power Star×1
Goombeetle
Goombeetle
Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside. Bowser Jr.'s Robot Reactor, Battlerock Galaxy, Buoy Base Galaxy, Bowser's Dark Matter Plant, Dreadnought Galaxy Coin×1
Gringill SMG.png
Gringill
Big conger eel enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water. Beach Bowl Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, Deep Dark Galaxy, Bigmouth Galaxy Star Bit×7
Rendered model of a Giant Gringill from Super Mario Galaxy.
Giant Gringill
Large Gringills restricted to underwater caves. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills. Beach Bowl Galaxy, Sea Slide Galaxy, Deep Dark Galaxy 1-Up Mushroom×1
Ground Urchin in Freezeflame Galaxy
Ground Urchin
Red Urchins found in hot areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and lava. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins. Freezeflame Galaxy, Deep Dark Galaxy Star Bit×5
An Ice Bubble from Super Mario Galaxy.
Ice Bubble
Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of freezing water to regenerate their cloud. Freezeflame Galaxy, Toy Time Galaxy Coin×1
A Li'l Cinder from Super Mario Galaxy
Li'l Cinder
Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite. Freezeflame Galaxy, Melty Molten Galaxy Coin×1
Model of a Jam-o'-War (without its cap) from Super Mario Galaxy.
Jam-o'-War
Large Jammyfish that idly float in place and electrocute Mario if touched. Jam-o'-Wars are defeated when they are hit by a shell twice. The first strike turns them green. Deep Dark Galaxy, Bigmouth Galaxy Coin×1
Jammyfish Bigmouth SMG.png
Jammyfish
Jellyfish that swim in schools along a set path. They damage Mario on contact but do not actively pursue him. Deep Dark Galaxy, Bigmouth Galaxy Coin×1
Mandibug
Mandibug
Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a Ground Pound. A Mandibug trembles if Mario stands on its back but eventually shake him off. Honeyhive Galaxy, Bowser Jr.'s Airship Armada, Honeyclimb Galaxy, Gold Leaf Galaxy Star Bit×3
Rendered model of the meteor obstacle in Super Mario Galaxy.
Meteor
Fiery space rocks. Bowser shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship in Bowser's Galaxy Reactor. They otherwise appear raining from the sky in lava-themed galaxies. Bowser's Star Reactor, Honeyclimb Galaxy, Bowser Jr.'s Lava Reactor, Melty Molten Galaxy, Gateway Galaxy, Bowser's Galaxy Reactor None
Mikey Mine
Mikey Mine
Naval mines that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. Deep Dark Galaxy None
A Space Mine from Super Mario Galaxy.
Space Mine
Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit. Battlerock Galaxy, Bubble Breeze Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Sling Pod Galaxy, Dreadnought Galaxy, Sand Spiral Galaxy, Bubble Blast Galaxy None
Rendered model of the Mini Chomp enemy in Super Mario Galaxy.
Mini Chomp
Little Chomps that roll out of doghouses. Mini Chomps cannot be damaged directly: they are only destroyed once all nearby Flipswitch Panels are activated. Dreadnought Galaxy Star Bit×3
Rendered model of the Monty enemy in Super Mario Galaxy.
Monty
Bandana-wearing moles that sit in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or by dazing them with a Star Bit, leaving them vulnerable to attack. Battlerock Galaxy, Gusty Garden Galaxy, Dreadnought Galaxy Coin×1
Star Bit×3
Rendered model of the Undergrunt enemy in Super Mario Galaxy.
Undergrunt
Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements. Gusty Garden Galaxy, Gold Leaf Galaxy Star Bit×3
Octoguysmg.png
Octoguy
Red Electrogoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump. Honeyhive Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Gold Leaf Galaxy, Deep Dark Galaxy Coin×1
Star Bit×3
A Pokeyplant from Super Mario Galaxy
Pokeyplant
A red Pokey. It shimmies away from Mario while attempting to slam its head onto him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a head, it attempts to flee. Dusty Dune Galaxy Star Bit×7
Rendered model of the prickly plant in Super Mario Galaxy.
Prickly plant
Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut[note 1] or rubbery bulb. Good Egg Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy, Toy Time Galaxy, Gateway Galaxy, Bowser's Galaxy Reactor Coin×1
Star Bit×3
Sling Star×1
A giant prickly plant from Super Mario GalaxyFloating prickly plant in Super Mario Galaxy.
Giant prickly plant
Like normal-sized prickly plants, giant prickly plants damage Mario on contact and can only be destroyed via indirect means. Airborne ones appear in Gusty Garden Galaxy. Good Egg Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy Star Bit×7
Sling Star×1
A Pulse Beam's model from Super Mario Galaxy
Pulse Beam
Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario. Toy Time Galaxy, Dreadnought Galaxy X mark.svg
Pumpkinhead Goomba
Pumpkinhead Goomba
Slow-moving Goombas with Jack-o'-lanterns covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas. Ghostly Galaxy Coin×1
Rendered model of the Rocto enemy in Super Mario Galaxy.
Rocto
Stationary Octoroks that sit in barrels. They shoot coconuts[note 1] and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs. Good Egg Galaxy, Space Junk Galaxy, Bowser Jr.'s Lava Reactor, Dreadnought Galaxy None
LaserRobot.png
Sentry Beam
Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing. Battlerock Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy X mark.svg
A Sentry Garage's model from Super Mario Galaxy
Sentry Garage
A large Spring Vault that releases four Topminis from its sides. After jumping on its head, it can be used as a spring to reach higher areas. Buoy Base Galaxy None
Offical artwork of Slurple
Slurple
Slurples latch onto Mario and gradually deplete his life meter. Spinning defeats them. Good Egg Galaxy, Honeyhive Galaxy, Gusty Garden Galaxy, Gold Leaf Galaxy, Sea Slide Galaxy Star Bit×1
Spiky Topman
Spiky Topman
Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform. Battlerock Galaxy, Dreadnought Galaxy Coin×1
Rendered model of the Spring Topman enemy in Super Mario Galaxy.
Spring Topman
Green Topmen who cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights. Some Spring Topmen can produce Topminis. Buoy Base Galaxy, Dreadnought Galaxy None
Artwork of a Topmini from Super Mario Galaxy
Topmini
Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis. They otherwise are produced by Spring Topmen and Sentry Garages. Buoy Base Galaxy, Dreadnought Galaxy Star Bit×1
Spiny Piranha Plant
Spiny Piranha Plant
Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it. Good Egg Galaxy, Beach Bowl Galaxy, Gusty Garden Galaxy Star Bit×7
Sproutle Vine×1
Closeup of a Spoing in Super Mario Galaxy
Spoing
Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario. Space Junk Galaxy, Ghostly Galaxy Coin×1
Star Bit×3
A Spangler in the Sea Slide Galaxy
Sprangler
Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on. Ghostly Galaxy, Bowser Jr.'s Airship Armada, Sea Slide Galaxy Coin×1
Star Bit×3
Spring Vault from Super Mario Galaxy
Spring Vault
Spring-like Pulse Beams. They can be used as springs after jumping on their head. Flipswitch Galaxy, Battlerock Galaxy, Dreadnought Galaxy None
Rendered model of the Tracks enemy in Super Mario Galaxy.
Tracks
Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps. Good Egg Galaxy, Gusty Garden Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Gateway Galaxy Star Bit×20
Water Shooter
Water Shooter
Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins. Honeyhive Galaxy, Buoy Base Galaxy, Deep Dark Galaxy, Sand Spiral Galaxy X mark.svg
Rendered model of a Fire Shooter from Super Mario Galaxy.
Fire Shooter
Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed. Bowser's Star Reactor, Toy Time Galaxy, Deep Dark Galaxy, Bubble Blast Galaxy X mark.svg

Returning enemies

Name Description Locations Spoils
An Amp
Amp
Floating, smiling orbs. Amps discharge electricity and shock Mario on contact. They move in one direction, typically in a circular pattern around poles. Buoy Base Galaxy, Dreadnought Galaxy, Bubble Blast Galaxy X mark.svg
Rendered model of the Zap Ball enemy in Super Mario Galaxy.
Zap Ball
Large, faceless Amps. They are typically in pairs. Space Junk Galaxy, Battlerock Galaxy, Buoy Base Galaxy, Gusty Garden Galaxy, Toy Time Galaxy X mark.svg
Rendered model of a Blooper from Super Mario Galaxy.
Blooper
Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a shell defeats it. They release a cloud of ink when defeated. Buoy Base Galaxy, Deep Dark Galaxy Star Bit×3
SMG Bob-Omb Artwork.png
Bob-omb
Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Jumping on a Bob-omb disengages it, turning it into a bomb that can be picked up. Battlerock Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy None
Rendered model Bomp from Super Mario Galaxy.
Bomp
Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on. Buoy Base Galaxy, Freezeflame Galaxy X mark.svg
Rendered model of a Boo from Super Mario Galaxy.
Boo
Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the Toad Brigade Captain. Some Boos are found underwater. Mario can transform into one via the Boo Mushroom, which causes any nearby Boos to become enamored with Mario and chase him. Ghostly Galaxy, Deep Dark Galaxy, Bigmouth Galaxy, Sand Spiral Galaxy Coin×1
Key×1
In-game render of the Atomic Boo enemy in Super Mario Galaxy, found only in the "Boo in a Box" mission.
Atomic Boo
A large Boo. It can only be defeated with a light source. The Spooky Speedster is an Atomic Boo. Deep Dark Galaxy Power Star×1
SMG Bullet Bill.png
Bullet Bill
Missiles fired from Bill Blasters. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Good Egg Galaxy, Bowser Jr.'s Robot Reactor, Battlerock Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Bowser Jr.'s Lava Reactor, Dreadnought Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor, Bubble Blast Galaxy None
Rendered model of a Banzai Bill from Super Mario Galaxy.
Banzai Bill
Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. Bowser's Galaxy Reactor None
Rendered model of a Cannonball from Super Mario Galaxy.
Cannonball
Round ammunition shot from enemy cannons. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit. Battlerock Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Sling Pod Galaxy, Dreadnought Galaxy Coin×1
Rendered model of a Cataquack from Super Mario Galaxy.
Cataquack
Duck-like creatures that toss Mario high into the air, although this does not harm him. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning them or performing a Ground Pound temporarily dazes them. They cannot swim and drown if led into water. Beach Bowl Galaxy, Gold Leaf Galaxy None
SMG Cheep Cheep.png
Cheep Cheep
Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump. Deep Dark Galaxy Coin×1
Star Bit×3
Rendered model of the Spiny Cheep-Cheep enemy in Super Mario Galaxy with its spines extended.
Spiny Cheep-Cheep
Pufferfish enemies that protract their spines and charge towards Mario on sight. They are only found within sunken treasure chests. Drip Drop Galaxy Star Bit×7
Rendered model of a Chomp from Super Mario Galaxy.
Chomp
Metal enemies that roll in a set trajectory. The only way to defeat them is by running into them as Rainbow Mario. They bark when in close proximity. A cannon in Good Egg Galaxy expels Chomps. Good Egg Galaxy, Battlerock Galaxy, Ghostly Galaxy Star Bit×7
A Dry Bones
Dry Bones
Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into quicksand. Dusty Dune Galaxy, Bowser's Dark Matter Plant, Bowser's Galaxy Reactor Star Bit×3
Rendered model of a Goomba from Super Mario Galaxy.
Goomba
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top, leaving them vulnerable to being kicked or stomped on. Pumpkinhead Goombas become regular Goombas if spun. Good Egg Galaxy, Space Junk Galaxy, Rolling Green Galaxy, Battlerock Galaxy, Hurry-Scurry Galaxy, Beach Bowl Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Bowser's Dark Matter Plant, Gold Leaf Galaxy, Bowser Jr.'s Lava Reactor, Gateway Galaxy, Deep Dark Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy Coin×1
Star Bit×3
Key×1
Artwork of a Grand Goomba from Super Mario Galaxy.
Grand Goomba
A giant Goomba. It can only be defeated with a spin and a kick. Gateway Galaxy Key×1
Model of a Micro Goomba in Super Mario Galaxy
Micro Goomba
Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin. Rolling Green Galaxy, Battlerock Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Bowser Jr.'s Lava Reactor, Gateway Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy Coin×1
Model of a green Koopa Troopa from Super Mario Galaxy.
Koopa Troopa (Green)
Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a Green Shell. Space Junk Galaxy, Bowser Jr.'s Airship Armada, Dusty Dune Galaxy, Sea Slide Galaxy, Dreadnought Galaxy, Bigmouth Galaxy Green Shell×1
Rendered model of the Red Koopa Troopa enemy in Super Mario Galaxy.
Koopa Troopa (Red)
A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a Red Shell. Sea Slide Galaxy Red Shell×1
Rendered model of the Lava Bubble enemy in Super Mario Galaxy.
Lava Bubble
Floating drops of lava that propel themselves towards Mario. Lava Bubbles appear during the boss battle with King Kaliente. Shooting them with a Star Bit defeats them. They otherwise burnout on their own. Good Egg Galaxy, Bowser Jr.'s Lava Reactor, Melty Molten Galaxy Coin×1
Super Mario Galaxy promotional artwork: A Magikoopa or Kamek holding his wand (reused for Mario Party DS as his artwork)
Magikoopa
Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed but does make it stall. A Magikoopa featured in one of the opening cutscenes is localized in English as "Kamek". Space Junk Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy, Deep Dark Galaxy, Matter Splatter Galaxy, Sand Spiral Galaxy Coin×1
Mecha-Bowser from Super Mario Galaxy
Mecha-Bowser
Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack. Toy Time Galaxy, Dreadnought Galaxy Coin×1
Piranha Plant
Piranha Plant
Carnivorous plants that try to bite Mario when approached and laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. Sproutle Vines sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached. Good Egg Galaxy, Honeyhive Galaxy, Beach Bowl Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy, Gold Leaf Galaxy Coin×1
Star Bit×3
Sproutle Vine×1
Rendered model of the Pokey Head enemy in Super Mario Galaxy.
Pokey Head
Green Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp. Gusty Garden Galaxy, Dusty Dune Galaxy Coin×1
Star Bit×3
Pokeynut
Pokeynut
Giant Pokeys. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts[note 1], causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them. Good Egg Galaxy, Dusty Dune Galaxy Launch Star×1
Rendered model of the boulder obstacle in Super Mario Galaxy.
Ruby Rock
Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. There are caves that indefinitely release Ruby Rocks in several galaxies. Good Egg Galaxy, Honeyhive Galaxy, Gusty Garden Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Gold Leaf Galaxy, Melty Molten Galaxy Star Bit×7
Thwomp
Thwomp
Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his life meter. The tops and sides of their bodies can be used as platforms and walls, respectively. Slightly smaller Thwomps appear in the 2D sections of several galaxies. Bowser's Star Reactor, Beach Bowl Galaxy, Buoy Base Galaxy, Dusty Dune Galaxy, Dreadnought Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor X mark.svg
Rendered model of the Torpedo Ted enemy in Super Mario Galaxy.
Torpedo Ted
Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them. Buoy Base Galaxy, Drip Drop Galaxy None
A Tox Box
Tox Box
Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. Beach Bowl Galaxy, Toy Time Galaxy X mark.svg
Urchin as seen in Super Mario Galaxy.
Urchin
Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs. Beach Bowl Galaxy, Buoy Base Galaxy, Freezeflame Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, Deep Dark Galaxy Star Bit×5
SMG Wiggler Artwork.png
Wiggler
Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them. Honeyhive Galaxy, Beach Bowl Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Gold Leaf Galaxy Star Bit×7


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